This would have some merit if we only had one system for all in the whole galaxy. We have a few more, mind you...![]()
And sometimes system have more than one station. Shocker, I know.
This would have some merit if we only had one system for all in the whole galaxy. We have a few more, mind you...![]()
Valid.
My point still stands. The Mission Board is not structured to support the the core profession promise of the game.
Valid.
My point still stands. The Mission Board is not structured to support the the core profession promise of the game.
I dont understand why it would be bad if every mission board would be almost the same no matter where you are ? Everybody will still be able to choose.Wouldn't that make every mission board the same no matter where you are? The game needs more diversification, not less. The civilizations need character.
Having said that, if you are looking for a type of mission, you should be able to tell from a system's government and economy which type of missions to expect.
Until there is a commitment by FDEV to ....................
This would have some merit if we only had one system for all in the whole galaxy. We have a few more, mind you...![]()
I'm not talking about homogeneous mission boards, but rather mission boards that reflect the government and economy of the system. A refinery system should mainly be about importing and exporting ore and refined goods. If the system happens to be in a low sec system, it will also require some security through missions against pirates. In a high security refinery system, mission against pirates should be rare, since that's what they got cops for.I dont understand why it would be bad if every mission board would be almost the same no matter where you are ? Everybody will still be able to choose.
Just look at passenger missions, no matter where you are they are pretty much allways the same and nobody is complaining.
I have opposite perception of diversification. When I look at the current mission boards of one faction and see 100% massacre missions then other faction offers 100% delivery missions thats zero diversity. In my perception that is some lazy algorithm based on BGS.
Do any of the core professions require missions ?.
There are no promise. You can engage with your decided role - which aren't standartized in any way - as you desire so. Missions are just lucrative deals from minor factions in game, throwing scraps to you.
So is it that odd that a miner should go look for mission in a system which has a refinery? And high tech or tourist economies don't have as much use for Painite?You might want to check out the initial trailers for the game. All about professions.
That is diametrically opposed to what I'm saying.
So is it that odd that a miner should go look for mission in a system which has a refinery? And high tech or tourist economies don't have as much use for Painite?
Yes.
Just like real-life, where I can turn up in, say, Kansas and demand a job in the fishing industry or go to Congo and insist on a career in Interior Design.
*sigh*
[sad]
Tourist economies should have high demand for painite as it is gemstone and rich tourists will surely buy some painite jewelry as souvenirsSo is it that odd that a miner should go look for mission in a system which has a refinery? And high tech or tourist economies don't have as much use for Painite?
Nonsense. If it didn't matter where you got your missions, since every mission board is a carbon copy of every other mission board, profession becomes irrelevant.Again, if you are suggesting that the player see the game through the lens of the BGS to pursue a profession, then the focus of the game is the BGS and not the profession.
I rest my case.Tourist economies should have high demand for painite as it is gemstone and rich tourists will surely buy some painite jewelry as souvenirs![]()
Yes.
Just like real-life, where I can turn up in, say, Kansas and demand a job in the fishing industry or go to Congo and insist on a career in Interior Design.
*sigh*
[sad]
...
Cubeo currently in a civil war. The missions I'm getting are just about all "Kill a bunch of our enemies", "Bring reactive armor" and "Bring non-lethal weapons" to both fighting factions. Imagine that. War happens, people need weapons and armor. In times of peace / boom they all seem to want gold (or some other odd metal). The mission board is always going to reflect what the (NPC) inhabitants need due to the situation going on. To me, working as intended (and as expected).
Nonsense. If it didn't matter where you got your missions, since every mission board is a carbon copy of every other mission board, profession becomes irrelevant.