Some old but therefore perfectly fitting stuff:
Source: https://youtu.be/2ws7zGKYG-I
I always felt the score of FE2 sounds wrong on modern machines (even in DOSBox because it only pipes the MIDI to your machines MIDI mapper).
"PX Player" which uses the "Miles Sound Drivers" (AIL2) showed me that i assumed this right, using the "GMT32MPU.ADV" driver which is meant for the
"Roland LAPC-I" produces a quite different sound as usually and it sounds at least somewhat better, the annoying synth pad and tinkle bell aren't to hear and are replaced by Piano and Strings.
But i wasn't really satisfied though i took "Anvil Studio" to edit the instruments and "MIDIPLEX" to strip useless data from the file to bring the MIDI to a format which FE2 accepts.
The Intro itself plays the new edited version which sounds in my humble opinion much better using only a classical orchestration (except for "Seashore" which is most probably "Applause")
However, the French Horn instead of the Synth Pad and Timpani instead of Tinkle Bell gives it a real Sci-Fi kind a Star Wars sound.
The "outro" (which i use in general for all my DOS games) plays back "Great Gates of Kiev" (usually i use for this "Also sprach Zarathustra - Ouverture") using the LAPC-I driver and turns the breath noise to applause which suits the track very well if we keep in mind that it is reserved for victory.
(the track is pre-edited, means i captured the raw MIDI using the "PX Player" with GMT32MPU.ADV in DOSBox , because i play it back with the GUS playmidi using the TSR (memory resident) and MPU option (bypassing GUS and using a "real" MPU) to play the track in background of the picture viewer task. in despite of that i repeat myself GUS is old but it still sounds far better and is better balanced as the windows wavetable synth, of course not with the MPU option on this will use either the MSWS or a virtual soundfont - if).
The Intro track needs more editing it still sounds deranged in Adlib sound selection which will be the preferred one because of leaking and/or hanging soundeffects if you select "Roland" and emulate the tard in DOSBox (the Roland Soundcard / external Synth could produce SFX as i have read, well i wondered much why using a piano chord for motor sound in F1GP i assume it would have been quite different) , mainly i have to reduce the tracks and rejoin the instruments which i split to edit the instruments.
Recently the track hangs when it's played back using "Roland" selection, means the Seashore sound won't cut off, something i can easy edit with MIDIPLEX (probably it's the "pause marker" i use so tracks won't cut off to early with a common DOS midi player like "MegaMID" or "PX", means the track didn't really ends for FE2.
Suggestions are welcome (probably someone remembers how it sounded back in 1993 or even better has an example played on real hardware), i like to edit all nine tracks for the game.
Ah, yes the instruments sound so well because i use "Virtual MIDI synth" to replace the odd Windows soundfont with "Fatboy" which is perfect for Jazz and Classical Music.