Bind mouse button as the second command for "fire primary weapon"?
It's not the primary fire button.
Bind mouse button as the second command for "fire primary weapon"?
Ah, ok. Then maybe as a second command for "whatever that particular joystick button does"?It's not the primary fire button.Still it's strange and random how some key bindings are inherited but others not. Very ad-hoc.
I scoured my key bindings for any un-used keys. Only the 5 & 6 keys and F5 thru F8 were not already bound to something I'm already used to.Would any CMDRs be so kind to share your new key-bindings that you've found to provide an efficient/ergonomic way to handle all the new exploration inputs?
Would any CMDRs be so kind to share your new key-bindings that you've found to provide an efficient/ergonomic way to handle all the new exploration inputs?
Anyone else found that their bindings (mine are X56 HOTAS) have changed? Plus they have changed in the current non-BETA version also?![]()
Never assume anything.
If anyone is using an x-55 or x-56 you might this page useful:
https://edrefcard.info/
You can print out your HOTAS bindings so you can work out where you can change things around to or even find some spare keys.
My only concerns with the codex are that My own exploration Finds after 900kly explored do not appear to have been logged in there.
Already did 1500ly on my way back to the bubble (was around 3Kly out on ther beta save), been using this thing after every jump to see if it at least becomes bearable with time and I don't have to toss aside this game (as having a real(ish) galaxy to explore was my primary motivation for playing it), and so far only seen the same old same old geysers, fumaroles, occasional lava spounts... Last planet with POIs I went down had over 20 geological POIs, but were all fumaroles. But the majority of planets still do not have a single POI.
WOAH, that is a seriously sweet website! Worked great with my full CH setup too. I'll have to print this out tomorrow at work!![]()
I'm still not 100% sold on the new mechanics, but I like a lot of it so far.
I've said it before, and I'll say it again-- I am (was) a traveler-explorer. I'm going to be hit hard by the changes. But I'm optimistic that I can adapt. Instead of looking for cool map configurations, and mostly being an opportunistic scanner, I'll now be looking for interesting signal spreads. If the signal pattern isn't "cool" or doesn't have the planets I want, I'll be happy that I've tagged the stars with the honk, and move on.
So far, more often than not, I would just tag the stars (and some planets) that were within reach, and only go deeper if there was an ELW or a bunch of things packed close together, or something else that caught my eye. Technically I can still do that, but the distances don't matter anymore.
My expectation now is that my "flow" will have to adapt:
OLD:
- Arrive in star system.
- Stay at throttle up, aim through scooping zone
- Honk
- Open map and quickly glance to find interesting bodies or configurations
- Maybe select a few things and look at holograms
- Scooping completes, or is nearly complete,
- Exit scooping zone quickly while charging FSD, timing it to complete with scooping if possible.
- Jump
NEW:
- Arrive in star system.
- Stay at throttle up, aim through scooping zone
- Honk
- Open map and quickly glance, to see if system has been discovered/revealed, and look at pattern of stars. (if someone else previously just honked or scanned stars only, it'll look the same as if I am the first visitor, but I'm deciding whether to scan for planets here).
- Exit scooping zone away from orbital plane (plane of the ecliptic)
- Throttle to zero
- Open FSS to look for interesting wave patterns.
- If interesting, start scanning, otherwise exit FSS
- (optional) fly to one or two interesting bodies for mapping
- Charge FSD and jump
Both lists are the same through step 4, at which point the task is different but the action is the same. It adds the steps of throttling to zero and looking at the FSS before jumping out, if it's uninteresting. But if I'm in more of a hurry, I might only look at the map/stars and decide from there if I even want to look at the FSS.
I think most of the new phenomena are deactivated for the beta, so as not to spoil the surprise.
One good thing I discovered is that unlike the DSS and probing, with the FSS, you just have to throttle to zero, and don't actually have to be slowed down, so I honk, start scooping, throttle to zero, open FSS immediately, then throttle back up. I am using the index finger hat on my x52 pro throttle to open and close the FSS interface, and that whole process takes just a few seconds. If they would put the number of bodies on the main screen in the info section after the honk, like it was in the old system, that would streamline this even further.
I had to account for the extra power use on an exploration build that was tight on power anyway but it wasn't hard.In today's beta patch notes:
* Detailed Surface Scanner no longer draws power
I noticed previously that it was also sitting at zero mass. So now it's zero mass, zero power. Interesting.