The new exploration system

It's not the primary fire button. :) Still it's strange and random how some key bindings are inherited but others not. Very ad-hoc.
Ah, ok. Then maybe as a second command for "whatever that particular joystick button does"? ;)

EDIT: Maybe even worth a bug report? Might get someone's attention then, as posting in the forums is far less likely to do so.
 
Would any CMDRs be so kind to share your new key-bindings that you've found to provide an efficient/ergonomic way to handle all the new exploration inputs?
I scoured my key bindings for any un-used keys. Only the 5 & 6 keys and F5 thru F8 were not already bound to something I'm already used to.

As a placeholder, just for testing, I bound 5 and 6 to enter and exit FSS respectively and F5 to cockpit mode. I have nothing on my Hotas that I would be willing to change.
I may end up moving some keys I use very infrequently to key-modifiers but it'll take some getting used to.
I may have to enable a shift modifier button on the hotas to give me more buttons to play with.

So can anyone tell me why we don't have separate fire-group settings for each cockpit mode? Why even have something assigned to a fire group that you can't use in that mode?
 
Would any CMDRs be so kind to share your new key-bindings that you've found to provide an efficient/ergonomic way to handle all the new exploration inputs?

Anyone else found that their bindings (mine are X56 HOTAS) have changed? Plus they have changed in the current non-BETA version also? :mad:

If anyone is using an x-55 or x-56 you might this page useful:

https://edrefcard.info/

You can print out your HOTAS bindings so you can work out where you can change things around to or even find some spare keys.

By the way - on the x-55 and x-56 you can actually use the slide button on the throttle if you use the x-56 profiler and set it to a key binding in there. I have mine used for the landing gear (l), it occurs to me it might be a good one for the cockpit change over...


(edit: quickly checked - it's much more global now, looks like all the varied HOTASs are available for key bindings...)
 
Had an evening exploring with the new full suite. FSS DSS and the new Bio scanner on the SRV along with Night vision for dark side planetary exploration. My fears of FSS dragging out exploration into unnecessary length are unfounded. It works perfectly even in beta and engages you in a level of depth I have been wanting in exploration for a long time. Its also surprisingly quick to use and very intuitive once you get the hang of the controls. Love it. DSS is fun and engaging and again not time consuming. Finding new geological bodies and then flying to them as marked locations on the navmap is a joy. The codex is also extremely good and logs finds on The fly.
My only concerns with the codex are that My own exploration Finds after 900kly explored do not appear to have been logged in there. I hope this is something FD address. Would be nice to see Cmdr's own significant exploration efforts already populated here.
It is beta however not finished. But so far exploration is definitely better.
 
My only concerns with the codex are that My own exploration Finds after 900kly explored do not appear to have been logged in there.

It's because beta. Trust me, when the game goes live there will be a lot of your old findings recorded. ;)
Do they reach all the way back to the very start i dont know. Would be cool but i recon we will see that in few weeks.
 
Already did 1500ly on my way back to the bubble (was around 3Kly out on ther beta save), been using this thing after every jump to see if it at least becomes bearable with time and I don't have to toss aside this game (as having a real(ish) galaxy to explore was my primary motivation for playing it), and so far only seen the same old same old geysers, fumaroles, occasional lava spounts... Last planet with POIs I went down had over 20 geological POIs, but were all fumaroles. But the majority of planets still do not have a single POI.

I think most of the new phenomena are deactivated for the beta, so as not to spoil the surprise.
 
I'm still not 100% sold on the new mechanics, but I like a lot of it so far.

I've said it before, and I'll say it again-- I am (was) a traveler-explorer. I'm going to be hit hard by the changes. But I'm optimistic that I can adapt. Instead of looking for cool map configurations, and mostly being an opportunistic scanner, I'll now be looking for interesting signal spreads. If the signal pattern isn't "cool" or doesn't have the planets I want, I'll be happy that I've tagged the stars with the honk, and move on.

So far, more often than not, I would just tag the stars (and some planets) that were within reach, and only go deeper if there was an ELW or a bunch of things packed close together, or something else that caught my eye. Technically I can still do that, but the distances don't matter anymore.

My expectation now is that my "flow" will have to adapt:

OLD:

  • Arrive in star system.
  • Stay at throttle up, aim through scooping zone
  • Honk
  • Open map and quickly glance to find interesting bodies or configurations
  • Maybe select a few things and look at holograms
  • Scooping completes, or is nearly complete,
  • Exit scooping zone quickly while charging FSD, timing it to complete with scooping if possible.
  • Jump

NEW:

  • Arrive in star system.
  • Stay at throttle up, aim through scooping zone
  • Honk
  • Open map and quickly glance, to see if system has been discovered/revealed, and look at pattern of stars. (if someone else previously just honked or scanned stars only, it'll look the same as if I am the first visitor, but I'm deciding whether to scan for planets here).
  • Exit scooping zone away from orbital plane (plane of the ecliptic)
  • Throttle to zero
  • Open FSS to look for interesting wave patterns.
  • If interesting, start scanning, otherwise exit FSS
  • (optional) fly to one or two interesting bodies for mapping
  • Charge FSD and jump


Both lists are the same through step 4, at which point the task is different but the action is the same. It adds the steps of throttling to zero and looking at the FSS before jumping out, if it's uninteresting. But if I'm in more of a hurry, I might only look at the map/stars and decide from there if I even want to look at the FSS.
 
I'm still not 100% sold on the new mechanics, but I like a lot of it so far.

I've said it before, and I'll say it again-- I am (was) a traveler-explorer. I'm going to be hit hard by the changes. But I'm optimistic that I can adapt. Instead of looking for cool map configurations, and mostly being an opportunistic scanner, I'll now be looking for interesting signal spreads. If the signal pattern isn't "cool" or doesn't have the planets I want, I'll be happy that I've tagged the stars with the honk, and move on.

So far, more often than not, I would just tag the stars (and some planets) that were within reach, and only go deeper if there was an ELW or a bunch of things packed close together, or something else that caught my eye. Technically I can still do that, but the distances don't matter anymore.

My expectation now is that my "flow" will have to adapt:

OLD:

  • Arrive in star system.
  • Stay at throttle up, aim through scooping zone
  • Honk
  • Open map and quickly glance to find interesting bodies or configurations
  • Maybe select a few things and look at holograms
  • Scooping completes, or is nearly complete,
  • Exit scooping zone quickly while charging FSD, timing it to complete with scooping if possible.
  • Jump

NEW:

  • Arrive in star system.
  • Stay at throttle up, aim through scooping zone
  • Honk
  • Open map and quickly glance, to see if system has been discovered/revealed, and look at pattern of stars. (if someone else previously just honked or scanned stars only, it'll look the same as if I am the first visitor, but I'm deciding whether to scan for planets here).
  • Exit scooping zone away from orbital plane (plane of the ecliptic)
  • Throttle to zero
  • Open FSS to look for interesting wave patterns.
  • If interesting, start scanning, otherwise exit FSS
  • (optional) fly to one or two interesting bodies for mapping
  • Charge FSD and jump


Both lists are the same through step 4, at which point the task is different but the action is the same. It adds the steps of throttling to zero and looking at the FSS before jumping out, if it's uninteresting. But if I'm in more of a hurry, I might only look at the map/stars and decide from there if I even want to look at the FSS.

One good thing I discovered is that unlike the DSS and probing, with the FSS, you just have to throttle to zero, and don't actually have to be slowed down, so I honk, start scooping, throttle to zero, open FSS immediately, then throttle back up. I am using the index finger hat on my x52 pro throttle to open and close the FSS interface, and that whole process takes just a few seconds. If they would put the number of bodies on the main screen in the info section after the honk, like it was in the old system, that would streamline this even further.

I was already warming up to the new system after my first night playing with it. Last night, I started heading back to the bubble in live because I am going to try and finish off my Elite combat rank to get triple elite before 3.3 goes live, and I was going through my old process of jump honk travelling. I landed at one of the Colonia route bases and then switched over to the beta and started to head back to the bubble using the new process. I have to say that for me, doing both back to back like that, I really really like the new system, and with some minor QoL tweaks such as body count on main screen, I think I am going to love it long term.
 
One good thing I discovered is that unlike the DSS and probing, with the FSS, you just have to throttle to zero, and don't actually have to be slowed down, so I honk, start scooping, throttle to zero, open FSS immediately, then throttle back up. I am using the index finger hat on my x52 pro throttle to open and close the FSS interface, and that whole process takes just a few seconds. If they would put the number of bodies on the main screen in the info section after the honk, like it was in the old system, that would streamline this even further.

Yeah, I'm glad we don't have to wait for the speed to drop. I too was opening the FSS immediately after pulling back on the throttle.

I'm still working out the control scheme, and it has to tie into the flow I'll be following. I might actually revise my list to skip the map view until after I've done scans (if any), but right now I tend to skip systems if anything is already scanned by another commander. I suppose I could use a quick look at the left panel to see if anything is populated there instead.

Changing my approach means changing my controls. Right now I have buttons on the throttle that I roll-over with a shift key (using the pinky and ring fingers together) to open the system map quickly, after doing a honk with the main trigger for my primary exploration fire group. That needs to change.

I may put the FSS onto those left buttons on the throttle instead. I do have another button for system map too, that just requires taking a hand off of one of the controls, since it's on the joystick's base. (I use the Thrustmaster T.16000M FCS)

One "gotcha" that I ran into is that I use my secondary fire button as my universal UI "back" or "exit" button. When I placed the probe launcher onto secondary fire, it would both fire a probe and exit the probe view. So I swapped the probes to primary fire, and the ADS honk to secondary, which is really messing with my brain / muscle memory. I wonder if it would play nicely if I put both the probes and honk onto the primary trigger together? Gotta try that.
 
In today's beta patch notes:

* Detailed Surface Scanner no longer draws power

I noticed previously that it was also sitting at zero mass. So now it's zero mass, zero power. Interesting.
 
In today's beta patch notes:

* Detailed Surface Scanner no longer draws power

I noticed previously that it was also sitting at zero mass. So now it's zero mass, zero power. Interesting.
I had to account for the extra power use on an exploration build that was tight on power anyway but it wasn't hard.
I just adjusted my power priorities so that my fuel scoop turned off when I turned on the DSS. Then just turn off the DSS when you aren't using it. No big deal and no reason for explorers in deep space to not have enough power because of it.
Not a problem now I guess, but it should use some power IMHO. Maybe 1 or 2% instead of 5%.
 
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So basically, the engineered mod that increases the probe radius but also increases the power draw has no downside now?
Not that I mind, but that's some shoddy design work if so.
 
I don't understand why they didn't just return the power draw to pre-3.3 levels. It had gone up initially, making the power budget tighter on the ship I'm currently in, in the beta. I had planned around the previous power draw, which I think was fine. Same deal with the mass (though I don't generally complain about making things lighter).
 
Wow the new FSS system plays even worse than it looks in the livestream. Yikes. Good luck to folks who enjoy it but if this thing goes live then its the end of Elite for me. I just cant see me doing this stuff hundreds of times its painful. Not fun for me.

The DSS is great however. I would keep that and just have everything auto found in the FSS. The point & find is just a waste of time.
 
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Last night I was playing in the beta and I mapped an Ammonia world using DSS probes. It surprised me that I could since it's not a landable planet.
Is there any point to doing so? Extra credits from UC or Codex?
 
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