I'm genuinely wondering if I should just admit defeat and completely change what I do in-game.
What's this talk about defeat? You should just do what you find fun to do. If it's not stopping in every system and just picking up whatever, then do that. If it's no longer exploration, then don't do that, the game has plenty of other activities to try. And if you find that you don't have fun with any of them, well, don't do them.
As for scenery chasing: finding POIs to make for some good screenshots is going to be easier, no doubt about it. I wonder how long that'll last though - when it comes to handcrafted stuff, it's not like there's nearly as much variety as there is with generated. Like you said with potato moons, super-canyon moons and large mountains: those are all the rare cases of the Stellar Forge, not of something the developers created directly. (And I can't help but wonder if the new obfuscation is meant to hide the extreme cases of the Stellar Forge from players.)
Then again, I wonder how long the whole "scan everything" is going to last for the enthusiastic new players. Doubt it'll even be for 10,000 systems.
The whole system might be designed to tide people over until atmospheric flight comes, but who knows when that'll be. Frontier have a history of first designing stuff to be too lengthy for most players, leading to complaints about grinding, so if they want this to last for a year or more, they likely did that again. We'll see. A month on from release, we should have a good idea whether Frontier have overseeded the galaxy, or if there are very low chances of running into their hand-placed stuff, or if they've actually done well this time around and found a good balance. Seeing the quality of what they've done with the exploration update so far (and I'm not just talking about the design, but all the bugs), I'm doubtful.