Here is some relevant info on the future of guilds in Elite.
https://forums.frontier.co.uk/showthread.php?t=171819
https://forums.frontier.co.uk/showthread.php?t=171819
And that's why the wise salesman has a vacation bungalow in Mexico.
I would probably have described it differently to Asp, but he's right in terms of the messge he's conveying.
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Elite is a game developed with the intent of AVOIDING the toxic aspects of guilds. Well known stance for a LONG time. Game releases without guild content - by design. Doesn't mean such content won't come - Frontier even said they'd as much as continue to look at it - but for now, whether you people like it or not, guild content is NOT on the roadmap (at least as far as Frontier has indicated thus far).
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BUT we have people coming here, KNOWING the current Dev stance on guild content, choosing to ignore it in their quest to get Frontier to change their stance. Those of us who oppose it are simply reinforcing and supporting Frontier's design decision. A decision that some just don't disagree with (which is fine by the way). BUT instead of accepting Frontier's design and adapting their own gameplay to fit the game they've bought, or leaving to play something else, (again, KNOWING there is no guild content) they insist that their way is the only way and that everyone else (INCLUDING Frontier) is wrong to not want what they want, to the point of saying there's always solo mode if WE don't like it.
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I understand the frustration that Elite hasn't followed the path some want, but maybe it's time some accepted that maybe it's not the game they want if guild play so central to how they want to play. For most of us the current design direction re guilds is fine because we didn't want guilds to begin with.
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The burden of proof is with those who want guilds, not those of us simply agreeing with and supporting Frontier's design choice. In my opinion, the polarising of opinions we see here, and resorting to stacking the poll as was done in this instance, just reinforces that Frontier were right to avoid guild content to begin with - ie guild content primarily does little more than create friction and conflict both in-game and out. That's despite the fact that there ARE positives to guilds, it's just that the negatives outweigh them for most of us.
Then that's where guilders need to nut up. What make more sense:
a) argue for a year to get features added, having to bicker and convince everyone else to agree to what they want, then wait for it to actually be implemented
or b) using a third party program that's free, customizable, and provides most, if not all, of the features they want.
If these people are lazy (and therefore I assume don't use things like VoiceAttack or head tracking software or Shadowplay or anything else like that) then it's up to the people who want to make this happen to make it as easy and convenient as possible.
Come up with an ideal "guild" configuration, with whatever apps are needed already set up, and make it as close to "one-stop-shopping" as possible, rather than being overwhelmed with the idea of having to get a program and then the apps, etc...
Or, you know, they can stick with their nothing for the next year. That works too.
What I'm saying is, encourage people to be problem solvers. I wanted to feel like i was flying in a cockpit rather than a fixed forward viewscreen - I did not spend the last six months demanding that ED implement native head tracking recognition.
This situation is no different.
Guys, any time people bring up the idea of guild communication, mention Overwolf. Encourage them to look into it. And anyone who currently uses it and wants a guild? Why don't you come up with an "ideal" setup for it you can share to make things easier for potential users?
Let's be problem solvers, on both sides of the issue.
To this I would say:
The premise that guilds bring a toxicity to social interactions is baseless and unfounded. However, I've already shown how they improve player interactions.
Guild content is not needed. ED can provide that as is and with the upcoming expansions will provide more.
Game devs make stupid decisions all the time. FD is not immune to such. This suggestion from the community is offered to encourage them to re-assess their decision before the decision becomes a financially significant failure, and thus qualifies as stupid.
We get that some of you have a sour taste in your mouth about guilds. Tens of millions of other players around the world do not, and consider them mandatory. ED is currently introducing content that skates around the border of being guildlike so closely that if it were a felony FD would have been arrested on suspicion. There has been a lot of fearmongering about what guilds "could" bring and what "might" happen, but that's all it has been, whereas there have been credible, identifiable and documented responses on the positive benefits that guilds would actually have for both the community as a whole and FD's budget.
Here is some relevant info on the future of guilds in Elite.
https://forums.frontier.co.uk/showthread.php?t=171819
To this I would say:
The premise that guilds bring a toxicity to social interactions is baseless and unfounded. However, I've already shown how they improve player interactions.
Guild content is not needed. ED can provide that as is and with the upcoming expansions will provide more.
Game devs make stupid decisions all the time. FD is not immune to such. This suggestion from the community is offered to encourage them to re-assess their decision before the decision becomes a financially significant failure, and thus qualifies as stupid.
We get that some of you have a sour taste in your mouth about guilds. Tens of millions of other players around the world do not, and consider them mandatory. ED is currently introducing content that skates around the border of being guildlike so closely that if it were a felony FD would have been arrested on suspicion. There has been a lot of fearmongering about what guilds "could" bring and what "might" happen, but that's all it has been, whereas there have been credible, identifiable and documented responses on the positive benefits that guilds would actually have for both the community as a whole and FD's budget.
To this I would say:
The premise that guilds bring a toxicity to social interactions is baseless and unfounded. However, I've already shown how they improve player interactions.
Guild content is not needed. ED can provide that as is and with the upcoming expansions will provide more.
Game devs make stupid decisions all the time. FD is not immune to such. This suggestion from the community is offered to encourage them to re-assess their decision before the decision becomes a financially significant failure, and thus qualifies as stupid.
We get that some of you have a sour taste in your mouth about guilds. Tens of millions of other players around the world do not, and consider them mandatory. ED is currently introducing content that skates around the border of being guildlike so closely that if it were a felony FD would have been arrested on suspicion. There has been a lot of fearmongering about what guilds "could" bring and what "might" happen, but that's all it has been, whereas there have been credible, identifiable and documented responses on the positive benefits that guilds would actually have for both the community as a whole and FD's budget.
And all along the proponents have pointed towards FD's actions speaking louder than their words. This is a primary example.
To this I would say:
The premise that guilds bring a toxicity to social interactions is baseless and unfounded. However, I've already shown how they improve player interactions.
Guild content is not needed. ED can provide that as is and with the upcoming expansions will provide more.
Game devs make stupid decisions all the time. FD is not immune to such. This suggestion from the community is offered to encourage them to re-assess their decision before the decision becomes a financially significant failure, and thus qualifies as stupid.
We get that some of you have a sour taste in your mouth about guilds. Tens of millions of other players around the world do not, and consider them mandatory. ED is currently introducing content that skates around the border of being guildlike so closely that if it were a felony FD would have been arrested on suspicion. There has been a lot of fearmongering about what guilds "could" bring and what "might" happen, but that's all it has been, whereas there have been credible, identifiable and documented responses on the positive benefits that guilds would actually have for both the community as a whole and FD's budget.
And all along the proponents have pointed towards FD's actions speaking louder than their words. This is a primary example.
https://forums.frontier.co.uk/archive/index.php/t-39845-p-2.html
Asp Explorer, you claim the galaxy will be too dangerous with guilds. Is it not really because you were not the ace pilot you thought you were gonna be back in the day? When you made statement like the one on here? How about I direct everyone to the previous mega-thread, where you went on to instruct players how to ban via IP in realtime. Or the many other threads where you do the same. People who ban via IP, and people how combat log, do not deserve to be in Open play, and their opinion on matters such as social groups would be less than valuable to anyone capable of critical thought.
That's just your opinion.
Player run guilds do tend to be toxic
The point is FD have a plan for player groups to form up under the banner of minor factions. Allowing empire building through the BSG, and following the rules of the BSG. Let's talk about that, instead of following down the same old path? Let's discuss ways to make this approach a success.
In other words "all concerns against guilds are invalid silliness and both you and FD are stupid for having them because we found studies". Of course any of us having a sour taste in our mouth or completely satisfied with the game structure as is are just imagining it all and are paranoid weirdos. Glad that is settled.
I work in analytical chemistry, it's a "hard" science, half the crap published is still just speculative crap some other guy is going to "disprove" shortly, anything related to social psychology is orders of magnitude more speculative, hardly proof.
the issue is far more about player controlled and independent organization. Pretend powerplay or "Mobius" are a guild.....(still makes me laugh)....all you want, it's no more a guild to be involved in powerplay than to be in a guild because you play Horde.
That's just your opinion.
Player run guilds do tend to be toxic, in DBOBE's opinion (and mine) their inclusion will never be mandatory.
That's why players will be able to support an NPC faction, with dev oversight. Those who feel the need can join a club, but by taking the decision making process away from people you deprive them of the opportunity to indulge in the more toxic aspects of guildness, such as issuing mandatory diktats.
Proof. Prove to me that Tens of millions of people around the world actively engage in guilds despite it being a detriment to their experience.
And that is just your opinion, stop stating it like fact.
Player run guilds do tend to be toxic, in DBOBE's opinion (and mine) their inclusion will never be mandatory.
Difficult to, if, as you suggest there are no MMOs (other than this one, of course) that do not have Guilds - it would seem that there is no evidence to be found as MMOs have Guilds (at least in the last decade).