The No Man's Sky Thread

And sell ships.

And I'd like to have a way of upgrading the ship storage as well, like we can with the backpack.
(Churchill) Oh YEAS to that!


I'm struggling to get some more combat frigates for my fleet, everything is support or trade...I presume that because I'm in Gek space and will have to go to Vykeen for combat frigates and Korvax for exploration?
 
(Churchill) Oh YEAS to that!

I'm struggling to get some more combat frigates for my fleet, everything is support or trade...I presume that because I'm in Gek space and will have to go to Vykeen for combat frigates and Korvax for exploration?
Haven't figured out exactly how that works, but the economic state might be a factor as well, and if it's in war.
 
There is a save game editor that allows just this. Yes of course it's very cheaty, but then life has many demands on our time.
I've used it in the past. In my first save file that I created when the game came out. I used to play around with, gave myself bigger storage and such, and optimized the multitool. It was quite fun to do that too, and I'm tempted to use it again... :D Not to cheat but just to make more storage in ship and freighter. Just wish that game had it.
 
Played for maybe 3 hrs so far. Just going at my own pace but IF I had 1 complaint it would be the wiring. It is a bit too fiddly for its own good and just makes everything messy . I wish either the wiring was automatic or to be honest better yet just abstracted it and didn't show it. Add to that I read that the wiring actually adds to the max number of items we can put on our map and too many can effect performance.
 
Restarted my game with the latest update, and built my fourth mini-base on a super hostile sentinel world. Now I can lure them into the base and farm them to my heart's content. Of course, building the base in the first place was problematic, and I'm not fond of how much fun it'll be to expand it under fire, but ya gotta do some fun things now and again in the game.
 
Restarted my game with the latest update, and built my fourth mini-base on a super hostile sentinel world. Now I can lure them into the base and farm them to my heart's content. Of course, building the base in the first place was problematic, and I'm not fond of how much fun it'll be to expand it under fire, but ya gotta do some fun things now and again in the game.
You can build a wall around the perimeter. Sentinels can't jump.
 
You can build a wall around the perimeter. Sentinels can't jump.
They, uh, fly. Do they have a ceiling height they cannot surpass?

They also spawn directly in my base frequently, so it's not like they won't be able to spawn on the wrong side of the wall. Might keep the doggo sentinels at bay, but those buggers shoot through walls, so I just hop into my fighter and dispatch em. Being an ocean planet makes the walkers tend not to spawn most of the time.
 
You can build a wall around the perimeter. Sentinels can't jump.
But they probably can spawn inside. Haven't had the problem yet in this version, but in the previous I had sentinels in the buildings at times. Back then you couldn't pull your multitool either so no way to get rid of them.
 
I never had problems with them spawning in my base.
that being said, I don't build on aggressive sentinel planets and my bases aren't that big when comes to area so that's probably decreasing the chance quite a bit.

But as for "jumping" - yeah, sentinels keep the height over the terrain constant, so base wall will stop them (Or you can always put a roof over it. :LOL:)
 
I never had problems with them spawning in my base.
that being said, I don't build on aggressive sentinel planets and my bases aren't that big when comes to area so that's probably decreasing the chance quite a bit.

But as for "jumping" - yeah, sentinels keep the height over the terrain constant, so base wall will stop them (Or you can always put a roof over it. :LOL:)
It does give me ideas, though. Again, with the quads being my biggest pain, a large exterior enclosure with a roof would work quite nicely. Now if I can just figure out how to flatten land reliably, I can transform this little island into my evil genius base of operations. Boring Friday at the office, time for research.

I feel sorry for the sister planet in this system--it's a barren planet, and when I'm done stripping all the ferrite off it, it'll be deserving of that barren description.
 
It does give me ideas, though. Again, with the quads being my biggest pain, a large exterior enclosure with a roof would work quite nicely. Now if I can just figure out how to flatten land reliably, I can transform this little island into my evil genius base of operations. Boring Friday at the office, time for research.

I feel sorry for the sister planet in this system--it's a barren planet, and when I'm done stripping all the ferrite off it, it'll be deserving of that barren description.
Umm..if you're going for the "evil genius base" feel - you can build your base underground and avoid attention altogether. ;)
 
Not sure if I trust NMS to not fill said underground base with terrain afterward. Seems fond of doing that this time around. Currently have to "sweep" two of my current bases from time to time when the terrain decides to show back up. Free silica, I guess.
 
On my list of things to do... create a lair inside a mountain with a fly-in opening for landing. :D
I guess you'd need a mod for that? The ship generally doesn't like flying under things, even if there's enough space.
But yeah, that would be awesome. A base like in fist Kingsmen film. :)
 
I guess you'd need a mod for that? The ship generally doesn't like flying under things, even if there's enough space.
But yeah, that would be awesome. A base like in fist Kingsmen film. :)
Exactly. Actually, you can fly under things more now than before, probably not in all instances, but I've flown under rock formations.
 
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