The No Man's Sky Thread

For whatever reason my Gek missions do not 'count' as it still says I need to complete 2 of them. Tried with few missions only.

Can anyone confirm it's a bug or ? ...
 
For whatever reason my Gek missions do not 'count' as it still says I need to complete 2 of them. Tried with few missions only.

Can anyone confirm it's a bug or ? ...
It's not just any mission from a Gek mission giver, but the missions that have a Gek icon to them. When I did them, I could only get one at a time.
 
Han, looking at those screenshots it struck me that they're not a million miles away from some of the 'flying' SRV shots you see in ED screenshot threads. Sure it depends where you are in the universe but NMS isn't always 'cartoony'. :D
That's right. The empty planets are not far from EDs planets. In fact, since they have voxel terrain in NMS, you have caves, which makes the NMS empty planets a bit more interesting and fun to be on.

Yesterday I found an uninhabited system with two, not just one, but two empty non-atmospheric planets. Two for the price of one. All in all, I've probably seen 10 or maybe more of planets without life or plants. And now with the sentinel presence has been toned down, it was truly empty. On one of them I couldn't immediate see any carbon stacks or any resources. It was truly void. Only dirt.
 
I'm really liking the variety in sentinel presence. Their omnipresence always used to irritate me, and it felt utterly bonkers to boot.

Seeing how quickly HG fleshed out their buggies (SRVs) leaves me hugely envious from an ED perspective. Ditto their inclusion of custom race track tools. Mind you, how quickly HG have grown the base game puts many other developers to shame.

I'm really pleased and excited to hear that HG don't intend to stop growing NMS, although I'm struggling to come up with wants. (Excepting a much improved flight model (such that HOTAS becomes helpful), headtracking and 'a bit of a tidy up' for the UI. Oh, and a much improved galactic map and navigation. And persistent and editable bookmarks, space whales, and..... well ....okay.... perhaps there are a few things I want.....)
 
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For whatever reason my Gek missions do not 'count' as it still says I need to complete 2 of them. Tried with few missions only.

Can anyone confirm it's a bug or ? ...
You can see the rewards the a mission will give you at the bottom of the description. You need to do missions that have Gek standing increase as a reward.
 
I'm really liking the variety in sentinel presence. Their omnipresence always used to irritate me, and it felt utterly bonkers to boot.
+1. It was annoying that there was a sentinel where you went, always in the past version. Didn't feel right. Now, you have to chase them down, which is a lot more fun. Also, on high-activity planets, they do show up a lot more, as they should. Great fix.

Seeing how quickly HG fleshed out their buggies (SRVs) leaves me hugely envious from an ED perspective. Ditto their inclusion of custom race track tools. Mind you, how quickly HG have grown the base game puts many other developers to shame.

I'm really pleased and excited to hear that HG don't intend to stop growing NMS, although I'm struggling to come up with wants. (Excepting a much improved flight model (such that HOTAS becomes helpful), headtracking and 'a bit of a tidy up' for the UI. Oh, and a much improved galactic map and navigation. And persistent and editable bookmarks, space whales, and..... well ....okay.... perhaps there are a few things I want.....)
There's still a lot of bugs relating to base building, especially on the freighter or using some of the older mechanics/modules from previous versions, and I do think there's a lot more that could be done there in general, but even so, it's really amazing what they've done.
 
...There's still a lot of bugs relating to base building, especially on the freighter or using some of the older mechanics/modules from previous versions...
Agreed. I'm finding that base editing can be a nightmare when parts refuse to rebuild, or replacement parts fail to build. Stairs particularly can be quite painful, but really any element can become impossible to place for no good reason. I'm finding myself spending quite a bit of time base building, and it would be super helpful if the hud showed the base's name and not 'your base', as this is pretty useless when you have a couple.

This is why persistent and renamable bookmarks would be a real boon for me. I know you can use other mechanics, but something simple like ED has would be very welcome.
 
I know I've said this before, but I'd really like it if they added head tracking. It made a considerable improvement to my enjoyment of ED when I got it working.
 
The takeaway is really PlayStation VR has finally got a Killer App. Pity ED couldn't get there first but if the quality of the graphics had to dip so much NMS, it's probably not possible.
I used my PSVR headset on PC ED aand it was fine: like legible text and so on (plus no god rays), but native Playstation support would be good. Here's hoping they can do something for next-gen.

As for NMS, i've only recently started dabbling again, after playing it pretty hard at launch. Next patch is meant to improve PSVR, but it seemed pretty good still.
I still dislike the actual spaceship flying, something ED does far better, but mooching about on planets shows you can have fun with "space legs" with minimal actual content, and mostly just giving a nice sandbox and good mechanics.

Finished the tutorials, and made a simple base and a modest chlorine farm, which i'm still kinda proud of:

Source: https://youtu.be/KpNlVLeAvoE


Surprisingly enjoyable doing not much of anything in the game, and if nothing else I think it shows what a small studio can do for planetary gameplay. Sure Elite doesn't need survival mechanics and base building, but i'd at least hope FDev can make me enjoy being on the ground as much.
 
I cant get over how much i am loving NMS..... i mentioned this in another thread but it is for me one of the best games i have ever played (its another one i would not touch without VR)

the only game which comes close to this for me released in the last decade is elite dangerous.

I am really enjoying the narrative adventure as well... i know it is all scripted but it just feels so much more personal being actually hand written as it were, and it shows that it CAN work even in a procedural game with optional MMO like characteristics.
 
I am really enjoying the narrative adventure as well... i know it is all scripted but it just feels so much more personal being actually hand written as it were, and it shows that it CAN work even in a procedural game with optional MMO like characteristics.
That's right. They've had this scripted narrative that is optional and you can do whenever you feel like it. I've suggested to have something like that in ED too, even having different "career path" narratives that would incorporate the beginners tutorial and even open certain engineers in the process. Some of the plot points could be to engineer a specific module for a task (mission) that has to be done.

NMS does have a bit of the same challenge as ED in that people who are new to it don't know what to do. There's so much to do, but they haven't figured out what they can do so they don't know what to do. Just as I told one of my kids the other day about the food processing machine in NMS and how you can use it as extra storage since you can carry it. He didn't even know what the thing was. And the bigger an open world game like this become, the more distant it can seem to understand all the things there is to discover and do. Narrative stories do help a player through it.
 
NMS is a great game overall, but I think it's actually 'romance over' quite fast for me. First few dozen hours when you figure everything out are great, obviously. If someone would say ED is the same - for ED it's actually first few thousand hours, for sure, so it's really no comparison ;)

Done main quest till the end, the one with Atlas? ... Done most secondary/main quests too. Went till the end with Atlas, got to a point where I choose a new galaxy, choosen a Lush one I think, went to a beautiful planet after that - and ... lifted off and went to a station to 'save' + go back to a base to finish some things.

Finished those things over, but ... I can't go back to the new galaxy anymore? It's simply not in a list anywhere in teleports.

Bummer.

Went back to finish what's there left to finish. Complete farmer guy quest, decided to reach galaxy center, started jumping black holes. Quite tiresome: summon space anomaly -> ask about black hole -> jump -> go to some random part of galaxy -> repeat.

After about 10 jumps I can't see any pattern of any kind of where Black Holes teleport me. I was thinking they might do some occasional jumps but would progress me towards a center - nope. Seems 100% random.

Well, time to shelve it. No point of making any other pointless base. Bases, however, connect you more to a game world than anything else - quite similar to Subnautica, but that's been mentioned already a 1000s times.

P.S. Great game, but quite shallow in the end, once you start seeing same stations, same freighters, same plants, aliens, buildings on planets etc. you kinda start to wonder. This game doesn't have a great replayability for me, some other games do, Long Dark for example - return to that every few weeks.
 
Glad I've got a good connection, my PS4 is downloading updates for NMS 2.12, ED 1.36, and RDR2 1.12 right now!

Oh, actually the RDR2 install just finished, I guess I'll play that for a bit.
 
NMS is a great game overall, but I think it's actually 'romance over' quite fast for me. First few dozen hours when you figure everything out are great, obviously. If someone would say ED is the same - for ED it's actually first few thousand hours, for sure, so it's really no comparison ;)

Done main quest till the end, the one with Atlas? ... Done most secondary/main quests too. Went till the end with Atlas, got to a point where I choose a new galaxy, choosen a Lush one I think, went to a beautiful planet after that - and ... lifted off and went to a station to 'save' + go back to a base to finish some things.

Finished those things over, but ... I can't go back to the new galaxy anymore? It's simply not in a list anywhere in teleports.

Bummer.

Went back to finish what's there left to finish. Complete farmer guy quest, decided to reach galaxy center, started jumping black holes. Quite tiresome: summon space anomaly -> ask about black hole -> jump -> go to some random part of galaxy -> repeat.

After about 10 jumps I can't see any pattern of any kind of where Black Holes teleport me. I was thinking they might do some occasional jumps but would progress me towards a center - nope. Seems 100% random.

Well, time to shelve it. No point of making any other pointless base. Bases, however, connect you more to a game world than anything else - quite similar to Subnautica, but that's been mentioned already a 1000s times.

P.S. Great game, but quite shallow in the end, once you start seeing same stations, same freighters, same plants, aliens, buildings on planets etc. you kinda start to wonder. This game doesn't have a great replayability for me, some other games do, Long Dark for example - return to that every few weeks.
Depends if you like the gameplay loops, I've put more hours into ED than NMS, but I've actually enjoyed a higher % of those hours in NMS doing things, whereas in ED (as an explorer) most of my hours were spent reading the forums etc while I waited for a long SC trip. That's improved with the FSS, but probe mapping is still time consuming non gameplay.

Personally I can spend hours faffing around on one planet, just finding stuff to mine, finding all the fauna, finding the knowledge stones etc....I walk, don't use exocraft. As long as I ignore the bad pop up I'm drinking in the scenery of the planet.

If I want to go back to any place I build a base (not build a base per se, as in mulitple buildings etc, just the basic "base" then a portal, solar panals and batteries, mind you I don't think you need power to go to a portal from a station.).

Black holes are random but do move you a large amount of LY towards the centre, but the main travel distance is across the galaxy so to speak. Still better than manual jumping system to system.

Elite has the same problem, finding the rare amongst the mundane common stuff, NMS is more accessible and wastes less game time IMO. Although NMS could use more building types, different trading outposts. More unique styles from the races as well, oh and more fauna types!
 
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