It's not just any mission from a Gek mission giver, but the missions that have a Gek icon to them. When I did them, I could only get one at a time.For whatever reason my Gek missions do not 'count' as it still says I need to complete 2 of them. Tried with few missions only.
Can anyone confirm it's a bug or ? ...
Han, looking at those screenshots it struck me that they're not a million miles away from some of the 'flying' SRV shots you see in ED screenshot threads. Sure it depends where you are in the universe but NMS isn't always 'cartoony'.Low gravity moon. Quite fun actually.
That's right. The empty planets are not far from EDs planets. In fact, since they have voxel terrain in NMS, you have caves, which makes the NMS empty planets a bit more interesting and fun to be on.Han, looking at those screenshots it struck me that they're not a million miles away from some of the 'flying' SRV shots you see in ED screenshot threads. Sure it depends where you are in the universe but NMS isn't always 'cartoony'.![]()
You can see the rewards the a mission will give you at the bottom of the description. You need to do missions that have Gek standing increase as a reward.For whatever reason my Gek missions do not 'count' as it still says I need to complete 2 of them. Tried with few missions only.
Can anyone confirm it's a bug or ? ...
+1. It was annoying that there was a sentinel where you went, always in the past version. Didn't feel right. Now, you have to chase them down, which is a lot more fun. Also, on high-activity planets, they do show up a lot more, as they should. Great fix.I'm really liking the variety in sentinel presence. Their omnipresence always used to irritate me, and it felt utterly bonkers to boot.
There's still a lot of bugs relating to base building, especially on the freighter or using some of the older mechanics/modules from previous versions, and I do think there's a lot more that could be done there in general, but even so, it's really amazing what they've done.Seeing how quickly HG fleshed out their buggies (SRVs) leaves me hugely envious from an ED perspective. Ditto their inclusion of custom race track tools. Mind you, how quickly HG have grown the base game puts many other developers to shame.
I'm really pleased and excited to hear that HG don't intend to stop growing NMS, although I'm struggling to come up with wants. (Excepting a much improved flight model (such that HOTAS becomes helpful), headtracking and 'a bit of a tidy up' for the UI. Oh, and a much improved galactic map and navigation. And persistent and editable bookmarks, space whales, and..... well ....okay.... perhaps there are a few things I want.....)
Agreed. I'm finding that base editing can be a nightmare when parts refuse to rebuild, or replacement parts fail to build. Stairs particularly can be quite painful, but really any element can become impossible to place for no good reason. I'm finding myself spending quite a bit of time base building, and it would be super helpful if the hud showed the base's name and not 'your base', as this is pretty useless when you have a couple....There's still a lot of bugs relating to base building, especially on the freighter or using some of the older mechanics/modules from previous versions...
I used my PSVR headset on PC ED aand it was fine: like legible text and so on (plus no god rays), but native Playstation support would be good. Here's hoping they can do something for next-gen.The takeaway is really PlayStation VR has finally got a Killer App. Pity ED couldn't get there first but if the quality of the graphics had to dip so much NMS, it's probably not possible.
That's right. They've had this scripted narrative that is optional and you can do whenever you feel like it. I've suggested to have something like that in ED too, even having different "career path" narratives that would incorporate the beginners tutorial and even open certain engineers in the process. Some of the plot points could be to engineer a specific module for a task (mission) that has to be done.I am really enjoying the narrative adventure as well... i know it is all scripted but it just feels so much more personal being actually hand written as it were, and it shows that it CAN work even in a procedural game with optional MMO like characteristics.
GoG updated to 2.12 too.PS4 patch is 4.7GB... for 2.12...
Depends if you like the gameplay loops, I've put more hours into ED than NMS, but I've actually enjoyed a higher % of those hours in NMS doing things, whereas in ED (as an explorer) most of my hours were spent reading the forums etc while I waited for a long SC trip. That's improved with the FSS, but probe mapping is still time consuming non gameplay.NMS is a great game overall, but I think it's actually 'romance over' quite fast for me. First few dozen hours when you figure everything out are great, obviously. If someone would say ED is the same - for ED it's actually first few thousand hours, for sure, so it's really no comparison
Done main quest till the end, the one with Atlas? ... Done most secondary/main quests too. Went till the end with Atlas, got to a point where I choose a new galaxy, choosen a Lush one I think, went to a beautiful planet after that - and ... lifted off and went to a station to 'save' + go back to a base to finish some things.
Finished those things over, but ... I can't go back to the new galaxy anymore? It's simply not in a list anywhere in teleports.
Bummer.
Went back to finish what's there left to finish. Complete farmer guy quest, decided to reach galaxy center, started jumping black holes. Quite tiresome: summon space anomaly -> ask about black hole -> jump -> go to some random part of galaxy -> repeat.
After about 10 jumps I can't see any pattern of any kind of where Black Holes teleport me. I was thinking they might do some occasional jumps but would progress me towards a center - nope. Seems 100% random.
Well, time to shelve it. No point of making any other pointless base. Bases, however, connect you more to a game world than anything else - quite similar to Subnautica, but that's been mentioned already a 1000s times.
P.S. Great game, but quite shallow in the end, once you start seeing same stations, same freighters, same plants, aliens, buildings on planets etc. you kinda start to wonder. This game doesn't have a great replayability for me, some other games do, Long Dark for example - return to that every few weeks.