Game Discussions The No Man's Sky Thread

And Hello Games delivers again!!!
Endurance is an update I've been hoping for for a long time, some attention to the fleet you own.
The new Freighter stuff is awesome, I already redecorated my whole interior!
Only problem is getting the Dream Aerial, I have sent out more then two dozen Frigate expeditions but still haven't gotten the blueprint yet.
NMS just keeps getting bigger and better, lovin' it.
 
So, enjoying the quest for Artemis.... but might have hit a bug. Not sure yet. Will see.

Main gripe so far, if i fill out a squadron, but i see a ship/pilot i like, i can't push one of the existing squadron members out. I have to go, kick someone out, then return, wait, pray for RNG, and then hire the guy i want.

Its not a biggie, but a change i'd like to see.

Despite the bug i'm currently facing with the quest, so far it seems fairly resilient to me doing things it doesn't expect. For example, giving me an upgrade that i can't actually receive because my inventory is full, so i never get the upgrade, but the quest continues. So i'm hoping tomorrow i log in, and things can continue. However, i've seen bug reports on reddit that this quest is currently bugged, so may have it wait for a fix.
 
giving me an upgrade that i can't actually receive because my inventory is full
Make sure you always have some space in your inventory, you can get all sorts of useful or valuable stuff all the time, and very often unexpected!
In the beginning some random guy in the Nexus gave me some AI Valves worth 50 million a piece, a nice headstart.
Now I'm handing them out lol.
 
Make sure you always have some space in your inventory, you can get all sorts of useful or valuable stuff all the time, and very often unexpected!
In the beginning some random guy in the Nexus gave me some AI Valves worth 50 million a piece, a nice headstart.
Now I'm handing them out lol.

Wise advice, gratefully received.... after it happened :D
 
Oh yeah, my multitool is already completely full. As far as i can see, i can't expand it either. It is S rated. Ships and Exosuit have more than enough slots for everything with space to spare. This is an issue with the multitool? You need to be careful with the spare slots?
 
What I'd like to see as an update now is some kind of guild, co-owned capital ship or base, maybe a space station, or something, where you can work together as a group. I'd like to do something like that with my kids.
 
Oh yeah, my multitool is already completely full. As far as i can see, i can't expand it either. It is S rated. Ships and Exosuit have more than enough slots for everything with space to spare. This is an issue with the multitool? You need to be careful with the spare slots?
You know you can carry different Multi tools ? I have a pistol ,alien, experimental two royals . All set up differently . So one royal has a boltcaster and paralysis mortar. The other has pulse splitter and paralysis mortar. I have a neutron canon on alien another again paralysis mortar , and my pistol I use mainly for mining and scanning and pulse splitter and my experimental is scatter blaster and paralysis mortar . They all are s class and have 24 slots and I have empty slots in all . As I don't need mining laser for all ( pistol) so I have specific MT for specific roles ..
 
You know you can carry different Multi tools ? I have a pistol ,alien, experimental two royals . All set up differently . So one royal has a boltcaster and paralysis mortar. The other has pulse splitter and paralysis mortar. I have a neutron canon on alien another again paralysis mortar , and my pistol I use mainly for mining and scanning and pulse splitter and my experimental is scatter blaster and paralysis mortar . They all are s class and have 24 slots and I have empty slots in all . As I don't need mining laser for all ( pistol) so I have specific MT for specific roles ..

Yes, i know... but its kind of in the name "multi" tool. Was hoping to fit all needed stuff on a single one. But I do have two, so i guess i'll just configure them for different jobs.
 
Yes, i know... but its kind of in the name "multi" tool. Was hoping to fit all needed stuff on a single one. But I do have two, so i guess i'll just configure them for different jobs.
Yeah I know what you mean it can be done pulse splitter mining beam terra beam and two scanners I don't tend to use the combat one as I don't see much difference . I really only use three but I like to see how the other weapons fair . I haven't had the nerve to fit a geology canon though I think I would die too often 🤣
 
3.97 Patch Notes

  • Fixed a number of memory-related crashes, particularly on PlayStation 4 and Xbox One.
  • Fixed a crash related to base building.
  • Fixed a crash related to freighter loading.
  • Fixed a PSVR-exclusive crash.
  • Fixed a crash related to the Fleet Command room.
  • Fixed a crash related to ByteBeat.
  • Fixed an issue that prevented teleporters from working correctly on derelict freighters.
  • Fixed an issue that prevented players from claiming earned frigates from the list of past expedition rewards.
  • Fixed an issue that prevented people from acquiring a living frigate if they changed their system clock.
  • Fixed a number of mission and dialog issues that could prevent mission progress.
  • Fixed an issue that caused ByteBeat music to play over the top of the intended settlement bar music.
  • Fixed an issue that could prevent newly-purchased frigates from joining up with the fleet.
  • Introduced a number of rendering optimisations for freighter bases.
  • Fixed an issue that could prevent building within very tall freighter bases.
  • Fixed an issue that allowed bases from blocked players to still be synced in some circumstances.
  • Fixed an issue that caused too many wires to be removed when deleting a connected base part (such as a switch).
  • Fixed an issue that left ladders behind when deleting their attached room on a freighter.
  • Fixed an issue that caused multiplayer freighter bases to be missing on PlayStation 4.
  • Fixed an issue that caused some posters to use the wrong texture.
  • Players now always know the freighter bulkhead door, to prevent them from being trapped if they delete all exits to a room.
  • Supporting scaffolds have been added to the underside of some elevated freighter base parts.
  • Fixed a number of cases where base parts (and planters) were not being powered correctly in some freighter base configurations.
  • Players may now harvest carbon from the plants growing on the walls of their agricultural freighter rooms.
  • Fixed a number of visual glitches in freighter room parts.
  • Fixed an issue that made it impossible to place objects on some shelves.
  • Players can now place specific variants (straight/T-Junction/X-Junction) of freighter glass corridors.
  • Fixed an issue that made the Galactic Trade Terminal UI appear in the wrong position while in VR and using the freighter trade room.
  • Fixed an issue that prevented freighter doors and windows from being automatically deleted if the room they are attached to is deleted.
  • The UI now displays additional feedback after feeding a living frigate and evolving new traits.
  • Fixed a rare visual glitch caused by the Exosuit backpack being incorrectly scaled.
  • The visual effects for harvest plants within freighter bio rooms have been improved.
  • The Wormhole Brain and the Neural Shielding now have the correct Quick Menu icons.
  • Fixed an issue that made Flight Assist Override less effective than intended during space combat.
  • Fixed an issue that prevented the Wormhole Brain from being used to detect trade outposts.
  • Infestation Nexus missions now correctly lead players to the target planet.
  • Fixed a rare blocking issue that could prevent portals from working correctly when triggered on the Artemis path while very close to the centre of the galaxy.
  • Fixed an issue that awarded players the resources gathered by NPC asteroid miners.
  • Fixed an issue that prevented players from skipping cinematic black bars while in an Exocraft.
  • Fixed an issue that could prevent fleet expeditions from displaying living frigate related story content.
  • Fixed an issue that prevented the correct effects from playing as the starship exits warp.
  • Fixed a visual issue that caused space colouring to leak into the freighter warp tunnel.
  • Fixed an issue that could allow some Leviathan-exclusive missions to persist indefinitely after the end of the expedition.
  • Fixed an issue that could prevent ship previews from appearing correctly in the Quick Menu.
  • Fixed an issue that could cause incorrect icons to appear in the top-left notification after unlocking a new section of the guide.
  • Fixed an issue that allowed players to interact with their ship while it was being salvaged for scrap.
  • Fixed an issue that caused the freighter to appear in the warp tunnel while playing in VR.
 
3.97 Patch Notes


  • Fixed an issue that awarded players the resources gathered by NPC asteroid miners.

Aw, this has been fixed? I just noticed it happening the other day.

Mind, NPC miners seem like a new thing as well.

I just maxed out my extra suit storage, so I've been emptying out my storage lockers, with a view to optimising placement. I found last night that I couldn't delete a locker. It seemed to work, but when I went back to normal mode, the locker was still there, and usable. Same for a floor I tried to remove. I didn't think to check if I could repeatedly get materials back.

When I placed an extra line of roofs by mistake, though, all but the last one could be deleted.
 
Eurogamer has a solid article on why NMS is a "supernova":

State of the Game: No Man's Sky - an ever-expanding universe of wonder


No Man's Sky will never be for everyone - its weird mix of cosmic wonder and philosophical melancholy, not to mention its decidedly idiosyncratic core, puts pay to that - but it's somehow transcended the bitter acrimony of launch to become an object of genuine love and affection for hundreds of thousands of players. And that communal joy is at the heart of it all, really, seeping through even during the most solitary moments beneath the endless stars. That there's so much to see and so much to do in 2022 is an astonishing achievement, that it retains a sense of magic and wonder even more so. Playing No Man's Sky today always feels a little like coming home, and long may it continue to grow.

As of right now, NMS is my go-to space game. To be fair, whenever a new update comes out for it, it monopolizes my time in the short-run. Eventually, though, I return to Elite. I am curious if this familiar cycle will repeat. Yesterday, I launched Elite, and for the first time in a long time, it struck me as dull and sterile. I wasn't having any fun and quit after doing one mission. I found myself back in NMS. As the above article said, HG has turned NMS from "what could have been a depressingly static procedural universe [sounds familiar] into something inviting, exciting, and wonderfully alive - and all without a microtransaction or paid expansion in sight." The game does feel wonderfully alive now - I love to visit the Anomaly just to see the other players coming and going - and with the overhaul of space visuals it is much more space-y, which is important to me. I still prefer the noir-ish setting of Elite, but in almost every other category, NMS is now well and truly cleaning Frontier's clocks to such an extent it is almost embarrassing.
 
Eurogamer has a solid article on why NMS is a "supernova":

State of the Game: No Man's Sky - an ever-expanding universe of wonder




As of right now, NMS is my go-to space game. To be fair, whenever a new update comes out for it, it monopolizes my time in the short-run. Eventually, though, I return to Elite. I am curious if this familiar cycle will repeat. Yesterday, I launched Elite, and for the first time in a long time, it struck me as dull and sterile. I wasn't having any fun and quit after doing one mission. I found myself back in NMS. As the above article said, HG has turned NMS from "what could have been a depressingly static procedural universe [sounds familiar] into something inviting, exciting, and wonderfully alive - and all without a microtransaction or paid expansion in sight." The game does feel wonderfully alive now - I love to visit the Anomaly just to see the other players coming and going - and with the overhaul of space visuals it is much more space-y, which is important to me. I still prefer the noir-ish setting of Elite, but in almost every other category, NMS is now well and truly cleaning Frontier's clocks to such an extent it is almost embarrassing.
If you go to the Nexus, people will randomly share and give you stuff (sometimes valuable stuff) and sometimes randomly ask you to join their missions. I got asked today, but had to decline, because my internet isn't that great and I know it would be laggy. Plus I had other things to do.

You can turn off the multiplayer option too, if you like to be left alone.

By the way, the new expedition is super easy. Previous expedition was hard, very difficult at times, but this one is a breeze. Just FYI.
 
If you go to the Nexus, people will randomly share and give you stuff (sometimes valuable stuff) and sometimes randomly ask you to join their missions. I got asked today, but had to decline, because my internet isn't that great and I know it would be laggy. Plus I had other things to do.

You can turn off the multiplayer option too, if you like to be left alone.

By the way, the new expedition is super easy. Previous expedition was hard, very difficult at times, but this one is a breeze. Just FYI.
I am embarrassed to mention that I have yet to try a single Nexus mission, nor any expeditions! I get so caught up in the main SP campaign, that I just don't get around to it. I definitely have to give both a try at least once! It's as this article says: there is just so much to do now that you it can be hard to decide!

I found some space jellyfish! They popped out of an asteroid I mined.

NMSspace.jpg
 
I am embarrassed to mention that I have yet to try a single Nexus mission, nor any expeditions! I get so caught up in the main SP campaign, that I just don't get around to it. I definitely have to give both a try at least once! It's as this article says: there is just so much to do now that you it can be hard to decide!

I found some space jellyfish! They popped out of an asteroid I mined.

View attachment 315836
I know. There's a lot. Since I've played NMS from the first day it was released, I have accumulated 3,000 hours (compared to 9,000 in Elite), making it the second most played games in my stack, so I have done pretty much everything, and the game has come so far. It's very different from the original game, while it does maintain certain feel. Hopefully they'll open up the previous expeditions again at some point, and you should try them out. They're limited in time, so you can't do the previous ones now, only Exp8 is open and will close in 2 months. So if you want to try the latest expedition, the time is now. Just letting you know. :)
 
By the way, the new expedition is super easy. Previous expedition was hard, very difficult at times, but this one is a breeze. Just FYI.
I found this expedition quite underwhelming, in fact.
It was over pretty quickly, with nothing really interesting going on and also making things even easier.
As one could expect, something that easy can only have poor/uninteresting rewards.
I really enjoyed the previous one, in all its difficulty.

On a bright note: apparently they are going to introduce stairs for the freighter base in the next patch. Thank goodness! The ladders are awful , and my freighter base is multy storey, so I have placed local teleporters to move up and down to avoid the bloody ladders!
 
I found this expedition quite underwhelming, in fact.
It was over pretty quickly, with nothing really interesting going on and also making things even easier.
As one could expect, something that easy can only have poor/uninteresting rewards.
I really enjoyed the previous one, in all its difficulty.

On a bright note: apparently they are going to introduce stairs for the freighter base in the next patch. Thank goodness! The ladders are awful , and my freighter base is multy storey, so I have placed local teleporters to move up and down to avoid the bloody ladders!

Did they say why they removed ramps?
 
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