Game Discussions The No Man's Sky Thread

Bug fixes

  • Fixed a visual glitch that could occur when the player stood on very steep ledges or railings.
  • Fixed an issue that could cause some Leviathan-specific missions to persist beyond the end of the expedition.
  • Infestation Nexus missions now correctly lead players to the target planet.
  • Fixed a number of visual issues with freighter engines.
  • Improved the messaging during combat at Sentinel Pillars during Nexus missions.
  • Fixed a number of collision issues in freighter bases.
  • Fixed a case where freighter rooms with ladders could prevent other parts in the base from being powered.
  • Fixed an issue that prevented players from building inside another player’s freighter base, even with the correct multiplayer permissions.
  • Fixed a collision issue that allowed players to become stuck when jetpacking into the freighter bridge teleporter.
  • Fixed an issue that caused some NPCs to give dialog from the wrong quest the first time they were interacted with.
  • Starships can no longer be purchased or exchanged while your current ship is being salvaged, to prevent issues were inventories and stats of your current ship were displaced.
  • Placing a ladder in a freighter now automatically adds a room above it.

  • Fixed an issue that caused NPC ship labels to have the incorrect pilot name in pirate space stations.
  • Fixed an issue that prevented freighter upgrades related to frigate speed and fuel usage from working correctly.
  • Fixed an issue that prevented Vy’keen face shape customisation from being available in the Appearance Modifier.
  • Fixed an issue that prevented organic frigates from making contact if discovered in uninhabited systems.
  • Fixed an issue that prevented summoning a freighter immediately after acquiring a new organic frigate.
  • Fixed an issue that caused incorrect information to appear on the frigate UI (such as ‘flesh status’) after viewing the Leviathan.
  • The visibility of the ‘feed’ slot for organic frigates has been improved.
  • Fixed a number of minor visual issues with freighter base parts.
  • Fixed an issue that allowed unwanted bases to appear around specific Nexus mission locations.
  • Fixed an issue that could cause Nexus missions involving activated Cadium to fail to initiate.
  • The visuals of the freighter Nutrition Room have been improved.
  • Two additional freighter base parts have been added: an internal staircase and a set of exterior stairs.
  • Fixed a number of shadowcasting glitches on freighter exterior bases.
  • Fixed a rare case where players would not receive a Dream Aerial from fleet mission after a mission was totally destroyed, or after adjusting the system clock.
  • Fixed a number of PlayStation 4 specific crashes.
 
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lol.. stairs are not free lol
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Okay, so I just tried the Flight Assist Override module on my ship... and it's definitely quite harder to take out enemies. No auto-target and the ship drifts and it's more sensitive to yaw/pitch moves. Anyone who wants to do less of arcade flying, this is at least a more challenging mode.
 
Okay, so I just tried the Flight Assist Override module on my ship... and it's definitely quite harder to take out enemies. No auto-target and the ship drifts and it's more sensitive to yaw/pitch moves. Anyone who wants to do less of arcade flying, this is at least a more challenging mode.

Damn! Fitted that thing without thinking and then wondered why things had got more complicated.
 
Found a new bug thats messed up my farming the bases are not being listed if they share the same planet as another base.. boo...
Had to fly manualy to each farm and then they show back up for portal travel...
The bases may be size unlimited but that does not mean the Hardware can render them with out frame rate tanking so I split the farms up...
 
Found a new bug thats messed up my farming the bases are not being listed if they share the same planet as another base.. boo...
Had to fly manualy to each farm and then they show back up for portal travel..
Good to know. You reported it? They'll probably fix it for next patch.
 
Give me this same game, but where only one in ten systems have life, where aliens live in regions rather than on every single planet in the oversized galaxy, where capital ships are end-game content that is earned rather than given to you for free, where crashed freighters are extremely rare rather than found on every planet, and as @Darkfyre99 says, where I'm playing my own game rather than on-rails tutorial, then I might be more invested in NMS.

This would be my ideal for "survival" mode. As it currently is implemented, survival is just more of a nuisance mode where the challenge comes from burning through your resources quicker. Your ideas would make for a much better mode for advanced players looking for something more challenging.

I am very glad I ditched my survival mode campaign for a new casual campaign. I am finding the experience much more enjoyable. I recall that two or so expansions back, HG revisited the campaign to make the story flow better and be better fleshed out in parts. It might be my imagination but I think I can see the difference because I am finding it easier to follow the story this time, and the pacing seems better and less cramped with "Do this! Now do that! Now this!" I mean, it still gives the player a laundry list to follow, but the narrative beats seem better spaced.

It's now been just short of two weeks since Endurance has launched and I still find myself playing the game and, even more startling, choosing it over time with Elite (I expect this to change with the release of Update 13 though :)). I usually lose my enthusiasm by now. I think NMS has hit critical mass, for me anyway. Now it feels like a much more well-rounded game that it has in the past. One area that is really superb is how the galaxy feels alive even outside of the multiplayer. Ships can be seen coming and going at starports; they fly overhead on planets; freighters can be seen warping into systems, as well as entering orbit as seen from the ground. The various NPCs gather in groups and can be seen chatting at station concourses; NPC settlements are scattered about and well populated, not to mention the original isolated stations that now often have an occupant. Yesterday, I was doing some resource harvesting around my base when I spotted a landed ship. He took off before I could trek over to him, but it was just neat to see an NPC going about his business like that. The NMS galaxy is now a nicely populated place! I always gave Elite the edge when it came to creating the illusion of a populated galaxy, but even with the new station concourses, NMS feels far more alive to me at the moment.

When it Update 4.0 going to get here?! So many possibilities :eek: There only remain two wishes from me: proper orbits for planets (not necessarily realistic, mind you,but just orbital shells to make it easier to navigate), and gas giants with resource harvesting. Then I'll be happy for real!

I took this shot as I was walking back to my base at dusk. I think it came out quite pretty!



nmsforum.jpg
 
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Yesterday, I was doing some resource harvesting around my base when I spotted a landed ship. He took off before I could trek over to him, but it was just neat to see an NPC going about his business like that.
They usually have illegal upgrades to purchase for nanites. If I see one, I usually get something for my multitool or ship.
 
Question about the NMS community goals (expeditions right?).

As I understand, you basically create a new save in normal or survival mode specifically for the expedition, and from a clean slate have to contribute to it.

When the expedition is over, you get your rewards across all saves right?

After you can continue with the save or just delete it right?

Any other nuances to them?
 
Question about the NMS community goals (expeditions right?).

As I understand, you basically create a new save in normal or survival mode specifically for the expedition, and from a clean slate have to contribute to it.

Q When the expedition is over, you get your rewards across all saves right?
A Yep
Q After you can continue with the save or just delete it right?
A Yep
Q Any other nuances to them?
A There on a timer this one has a massive 2 months many are shorter. You do not controll the game mode rules... its prefixed HG side if they made it permadeath mode its set that way. if set to mormal it remains normal . Past rewards will move to all other modes that includes later Exp run...
The rewards are unlocked in the anomaly quick silver merchant so you have to go to that merchant to get items unlockef on every save made...
They say you can do the obectives milestone in any order but thats mostly bogus youll be forced to do most in a set order as Blueprints to do many are not going to be offered with out doing others first...
Think thats enough spoilers... enjoy..
 
I really liked all the previous expeditions, finished them all, but I'm having a harder time getting into this one. It's not the difficulty - it's started off quite simple after all - but I think it's because I've never really been into the NMS freighters. Still, it goes for 2 months this time so I'll dabble with it and see how far I get.

More importantly, I love how Hello Games keeps releasing these free gameplay updates. Awesome work, HG. :)
 
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