Well, good news. I found an excellent abandoned ship, one looking very much like Serenity in Firefly. So I claimed it, patted myself on my back for my good fortune and toddled off planet to gather the necessary bits and bobs to patch the old girl up. Bad news, when I returned some vile brigand had stolen her away. I knew I should have shoved a wheel-clamp on!
Some good news. I logged into my freighter today, and the ship (with all its damaged parts) was there. Hopefully it will appear for you too. (I have about 5 different saves going on between two platforms, so it's possible I was playing the "wrong" one from my earlier post).
Got my first exotic ship yesterday under the new save file. Accidentally stumbled upon it.I'm all over the shop with the game, no focus at all....finally got my freighter with this new start (after faffing around in just 3 systems), bought a better ship and a better multi tool. Slowly doing the base building quests and going after Artemis.
And sell ships.Although I DO wish I could xfer upgrades when I change multitools, or even xfer upgrades amongst my ships (as I still have the first one).
And sell ships.
And I'd like to have a way of upgrading the ship storage as well, like we can with the backpack.
I'd like to have a way of upgrading the ship storage as well, like we can with the backpack.
Yes, graphic performance seems noticeably better on PS4 with this update. Fixed all the annoying graphics glitches in my freighter too.PS4 update is 10.9GB for an 11GB game. It fixes quite a few things I've had issues with. Popup when flying seems to be much improved as well.
Haven't figured out exactly how that works, but the economic state might be a factor as well, and if it's in war.(Churchill) Oh YEAS to that!
I'm struggling to get some more combat frigates for my fleet, everything is support or trade...I presume that because I'm in Gek space and will have to go to Vykeen for combat frigates and Korvax for exploration?
I've used it in the past. In my first save file that I created when the game came out. I used to play around with, gave myself bigger storage and such, and optimized the multitool. It was quite fun to do that too, and I'm tempted to use it again...There is a save game editor that allows just this. Yes of course it's very cheaty, but then life has many demands on our time.
Played for maybe 3 hrs so far. Just going at my own pace but IF I had 1 complaint it would be the wiring. It is a bit too fiddly for its own good and just makes everything messy . I wish either the wiring was automatic or to be honest better yet just abstracted it and didn't show it. Add to that I read that the wiring actually adds to the max number of items we can put on our map and too many can effect performance.
Restarted my game with the latest update, and built my fourth mini-base on a super hostile sentinel world. Now I can lure them into the base and farm them to my heart's content. Of course, building the base in the first place was problematic, and I'm not fond of how much fun it'll be to expand it under fire, but ya gotta do some fun things now and again in the game.
They, uh, fly. Do they have a ceiling height they cannot surpass?You can build a wall around the perimeter. Sentinels can't jump.
But they probably can spawn inside. Haven't had the problem yet in this version, but in the previous I had sentinels in the buildings at times. Back then you couldn't pull your multitool either so no way to get rid of them.You can build a wall around the perimeter. Sentinels can't jump.
It does give me ideas, though. Again, with the quads being my biggest pain, a large exterior enclosure with a roof would work quite nicely. Now if I can just figure out how to flatten land reliably, I can transform this little island into my evil genius base of operations. Boring Friday at the office, time for research.I never had problems with them spawning in my base.
that being said, I don't build on aggressive sentinel planets and my bases aren't that big when comes to area so that's probably decreasing the chance quite a bit.
But as for "jumping" - yeah, sentinels keep the height over the terrain constant, so base wall will stop them (Or you can always put a roof over it.)