The Old Elite IV speculation thread

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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
A well stocked bar Steve!!!

Like the Idea, nearly as much as maybe a select few having a sneak preview........HINT, HINT!!!!!!!:D
 
Guess a Launch party is part of the marketing posibility's publisher en devs have. If it fit's in there budged.

Triple A games have plenty of marketing cash to burn, allocated. To do that marketing feature.

What kind falls Elite4 in?
A professional independand game? With restricted marketing budged. Or will it be a triple A game?

I do get the idea that Elite is a hardcore simulation game. Niche market. So unless Elite get Casual in gameplay much more accesable for the masses and Crossplatform. The console crowed. Then a big budged could be possible. And with that a big launch party.

Or is a launch party something common and standard thing in the game bussnes for regular retail games.

I'not interrested in a Launch party. I see that they better put all resources in game developing and polish it tad more, And in global marketing. Reaching the masses instead a few lucky onces.
 
Or is a launch party something common and standard thing in the game bussnes for regular retail games.

Launch parties are fairly common, though they vary between launch parties with just press, or parties with press & fans/customers. Some games also have multiple launch parties, and some have just one - it really comes down to what the publisher wants to do and how it fits in with their strategy.

I think the launch party for Elite was one of the first launch parties for a video game (which took place in Thorpe Park), and included just press - so it's likely future games in the series would have one too.
 
Is there an official release date ?

Welcome to the forums - unfortunately no - there is not even a tentative ETA for it. I'd be kind of expecting it somewhere in 2011, perhaps 2012. Unless of course there has been some very covert stuff going on and they're going to release it sooner rather than later. The word is 'after Outsider' but we don't know when that is coming out either. So no - nothing, nada, zilch.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Welcome to the forum, and as Geraldine says the wait...:rolleyes:
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
It's a good job waiting is fun! :)


Your lucky its snowing in Norfolk at the moment, I'd be down the A11 like a shot paddle in hand!! :D

0289.JPG
 
@redtrot

ha,

well we know 3 things so far:

1) it'll begin development after Outsider
2) Outsider will be released within a decade
3) there'll be nebulas (which might be named by fans!)

and i have an old screenshot of a lady running. so there'll probably be running ladies. who knows!
 
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2) Outsider will be released within a decade

Part of the reason Outsider has taken so long is it's required an engine to be built pretty much from the ground up. Games we develop following The Outsider should be able to strip stuff out of said engine to preserve time - which is a good thing :)
 
Part of the reason Outsider has taken so long is it's required an engine to be built pretty much from the ground up. Games we develop following The Outsider should be able to strip stuff out of said engine to preserve time - which is a good thing :)

I'd be curious to know whether the engine has been updated to take advantage of DX11. From a game environment perspective DX11 has made some huge advances in the number of polygons the hardware can handle. It would be comforting to know that Elite 4 would not be built on an engine that was originally conceived and developed on technology that will no longer be the base measure for gaming hardware.

My concern would be that visually the game would not be able to reach it's full potential because the tools behind it are limited by age. It's highly likely that I have the wrong end of the stick when it comes to games engines and how they might be ported to Direct X varients...

Check out these vids to get an idea of what DX11 can bring to gaming environments:

Pretty but the second one is the eye opener
http://www.youtube.com/watch?v=9F6zSgtRnkE

This one gives you a real idea of what is going on.
http://www.youtube.com/watch?v=bkKtY2G3FbU
 
I'd be curious to know whether the engine has been updated to take advantage of DX11. From a game environment perspective DX11 has made some huge advances in the number of polygons the hardware can handle. It would be comforting to know that Elite 4 would not be built on an engine that was originally conceived and developed on technology that will no longer be the base measure for gaming hardware.

My concern would be that visually the game would not be able to reach it's full potential because the tools behind it are limited by age. It's highly likely that I have the wrong end of the stick when it comes to games engines and how they might be ported to Direct X varients...

Check out these vids to get an idea of what DX11 can bring to gaming environments:

Pretty but the second one is the eye opener
http://www.youtube.com/watch?v=9F6zSgtRnkE

This one gives you a real idea of what is going on.
http://www.youtube.com/watch?v=bkKtY2G3FbU
Reality check:


Show me one, graphics heavy game, from DX9 (not 10, 9) "era" that looks like the part of the second vid with "OMGTESSELASHUN!" turned off.

The wireframe without tessellation suggests a scene complexity level from between 1999 and 2001, a level long surpassed by even less graphics intensive games of today. And, given modern graphics, the difference between tessellated scene with extra polys, and a non-tessellated one without, might be noticeable when you press your nose against the surface so hard, you'll hear your cartilage cracking, no sooner.

The improvement rate in GFX starts going increasingly asymptotic, and differences between games of yesterday and of today increasingly cosmetic and hard to spot unless you look very hard and maybe squint a little, no matter what PR hacks spinning their hype (and tripe) would want you to believe.
Let them drown ever-increasing sums of money in pursuit of diminishing returns, FD, should not.
 
Agreed Draq. In the early days the jump in resolution and colours, then the effects when graphics cards came in, made a huge difference. We got as good as it needs to get in soundcards several years ago, and it feels as though graphics are pretty much there too now. Maybe it's a sign of my age that the universal flare/bloom effects with everything washed in light now are starting to irritate! (And real life was definitely a bit of a comedown after 3D Avatar!!) Maybe that's a sign of developers overusing the latest effect.
Having said that, those youtube clips are amazing Steve. The grass is lovely ( speaking as one who used to wander round Oblivion just to enjoy the scenery!) You guys are more expert than me: is that narrow depth of focus a DX11 feature?

Liquilla, it's good to hear the dev cycle for E4 will be shorter, though my previous post of E4 a month after the Outsider was firmly tongue in cheek! Any hints for the Outsider? I'm sure I remember early 2010 being mention a while back
 
Reality check:


Show me one, graphics heavy game, from DX9 (not 10, 9) "era" that looks like the part of the second vid with "OMGTESSELASHUN!" turned off.

The wireframe without tessellation suggests a scene complexity level from between 1999 and 2001, a level long surpassed by even less graphics intensive games of today. And, given modern graphics, the difference between tessellated scene with extra polys, and a non-tessellated one without, might be noticeable when you press your nose against the surface so hard, you'll hear your cartilage cracking, no sooner.

The improvement rate in GFX starts going increasingly asymptotic, and differences between games of yesterday and of today increasingly cosmetic and hard to spot unless you look very hard and maybe squint a little, no matter what PR hacks spinning their hype (and tripe) would want you to believe.
Let them drown ever-increasing sums of money in pursuit of diminishing returns, FD, should not.

Eh? What's wrong with wanting a game to look pretty and utilise the latest technology in PCs? I'm not sure I understand your vehement response DraQ.

As for games that look like the scene with tesselation turned off?

- World of Warcraft
- Half Life 2
- Call of Duty
- Farcry
- Stalker
- Tomb Raider
- Battlefield 2

The list goes on - I think you have entirely missed what is impressive about the demo and the advantages of DX11 technology. It's things like Character Smoothing, vastly deeper surface textures, the sheer number of polys that are present on the screen at any one time without your computer screaming to a halt.

What you should be looking at is the flat textured detail vs the high detail surfaces with actual depth.

Look I agree with you when it comes to games houses spending too much time making a game look pretty and not enough in playability but I dissagree that it should be the opposite.
 
Agreed Draq. In the early days the jump in resolution and colours, then the effects when graphics cards came in, made a huge difference. We got as good as it needs to get in soundcards several years ago, and it feels as though graphics are pretty much there too now. Maybe it's a sign of my age that the universal flare/bloom effects with everything washed in light now are starting to irritate! (And real life was definitely a bit of a comedown after 3D Avatar!!) Maybe that's a sign of developers overusing the latest effect.

Oh I agree - Bloom and lens flares are massively overused and they have been the tools of devs to pretty up what would other be low poly textured landscapes. The point of the demo is to show that it's possible to move on beyond that.

Having said that, those youtube clips are amazing Steve. The grass is lovely ( speaking as one who used to wander round Oblivion just to enjoy the scenery!) You guys are more expert than me: is that narrow depth of focus a DX11 feature?

Nah that's just a camera trick that I'd assume they us to highlight specfic detail. Previously games have used it to reduce the amount of detail and texture they have to render - blur it out and your CPU and GPU has less work to do.
 
Thanks Steve I knew you would know! The demo is very impressive: if that's the way forward I'll start saving for a new laptop now.

ps by the time E4 is out we'll probably be on DX34!!!
 
Thanks Steve I knew you would know! The demo is very impressive: if that's the way forward I'll start saving for a new laptop now.

ps by the time E4 is out we'll probably be on DX34!!!

Heh :D Unless I'm way off whack I believe a games engine is usually built around a specific Direct X architecture, so in this case, judging from the initial releases of ingame trailer shots of The Outsider, it's was originally developed around the DX9 API?

A question for the developers, if I'm allowed to ask? Is it hard to port all the original stuff you've done with the engine across to a newer DX API and when/if you do that does it open up new capabilities that would make you want to rework some stuff from the ground up?

The Outsider was first unveiled in mid September 2005 - I'd imagine that the tools available to you have advanced quite a bit in the last 5 years, are they likely to be used or are we going to see a game that is visually similar to how it was in Sept'05? Of course by proxy then would E4, in using the same engine, be looking like a game developed in 2005 also?
 
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