ranting ftw
I played Elite II extensively when I was young,was just so hooked on it. Got all the way up to Dangerous elite ranking starting from Lave... but still being unable to enter imperial or empire space was a bit of a downfall. if it wasnt for the various bugs that made certain parts of the game impossible i'd probably still be playing it today
Other than that, it was a damned fine game for its time, and even in todays time still has things that current games dont.
but IMO if e4 should be anything, it should be an MMO. a Persistant, Multiplayer game of Elite, with the feel of Elite but continously being supported and expanding would be the work of a dream.
currently the only game striving to be this today is EVE-Online. i originally got it because i thought it'd be the answer to what i was missing, and although i was quickly disappointed its still a fantastic game and the more i played it the more I realised it had its own things that Elite just never had. If one were to combine the great things about Elite and Eve, i would play it. forever.
I imagine a game with:
- Freedom. the ability to go anywhere and do anything (trading, mining, taking missions and contracts, piracy / theft, bounty hunting, industry, production, research, etc)
- Physics. whilst making them as realistic as Frontier may be impossible whilst maintaining a playable multiplayer game, physics would apply wherever possible. major problems arise when trying to implement things like time acceleration, etc, in multiplayer though.
- Planetary Interaction. Seamless transitions from space-planet and ability to interact with the planet in some way, from simply walking around it to using it for mining, construction, etc
- Risk. a good chance of dying in the process of whatever you're doing, differing depending on how secure/hazardous the area you're in is.
- Loss on death. a loss is an actual loss, not a case of "oh so i died, whoopie, res****" but actual assets and credits that you worked to achieve, destroyed and/or plundered by the ebil pirates that killed you.
- Player interaction. those pirates that killed you in the previous point would be real players, etc, when you buy things from stations it'd be people who'd created those items - and the station or base could be player-owned or built
- a strong, thought-out and complicated PVP system. something along the lines of what EVE has, allowing things like roles for specific ships, fleet combat, etc, rather than just "whoever has the better guns/aim/armor wins"
- NOT an rts. you'd still only have direct control over your ship and wouldnt be able to purchase wingmen etc or have fleets under your command- unless they were real players.
- ability for player-driven entities to explore, colonize and conquer space. This could include claiming+naming a previously unexplored system and establishing an outpost there, attacking and capturing the space of others by seizing control of their stations, planetary bases, etc
- a learning curve that isnt nearly impossible to get over, such as with the BCM series, but at the same time not so dumbed down so much that the average WoW player would understand it.
- player-driven economy. prices of various goods required by players (fuel, minerals used in production of ships/etc) would skyrocket during times of limited supply, or plummet if theres too little demand
- natural phenomenom and disasters. blackholes, magnetic storms, solar flares, nebulaes, asteroids, supernovas, etc would spice things up a lot and have an impact on the entire game like empire logistics, market prices, etc which in turn would create new oppurtunities for players to make money (creation of missions/passenger requests/etc and new market demands in the affected areas of crisis - could also apply for interstellar wars)
- Continuously expanding and developing - rather like EVE is at the moment, which has changed dramatically (for the better) over the course of 3 years and continues to do so.
- ZOMG pointlessly detailed character creation, especially if theres going to be walking around on planets, in stations, etc.
- etc etc etc
I could go on forever, but i'll leave it at that. if E4 remains singleplayer,it'l still be great... but it'l only last for so long. in the form of an MMO however, E4 could live on for many decades to come. WoW will get old soon enough, EVE continues to grow... other games are just clones of WoW or failures based on TV shows, and things like X3 do well but after a few years nobody really plays anymore.
E4, if an MMO and modelled off Elite and EVE specifically -would- be breathtaking to fans of both games alike. it wouldn't, however, be for everyone. that is a good thing, and what i'd like E4 to become. im sure people disagree with parts, but at the end of the day one thing is certain: E4 will rock.