The ONE reason I don't enjoy exploration... :(

I just want the original animation...the clouds breaking over the front if the Anaconda was awesome!

[video=youtube;z_tgTU16hXs]https://www.youtube.com/watch?v=z_tgTU16hXs[/video]
 
Stylized graphics with oversaturated textures? That's what you're banging on about?

Or the more interactive life of an underwater environment? Space isn't "filled" with life... at least not that we've been able to recognize with our human intelligence.

Not an equal comparison, IMO.

Space is most likely filled with life.. billions of planets likely support some form of it. I was actually absent from the discussion but the DDF gave us supercruise and its not turned out well imo.

If there were a thousand systems it would be more than enough.. instead there are 400 billion and its full of nothing.
 
There's really only one thing that prevents me from being a major explorer around the stars in Elite..

- The hyper-jump animation is so disgusting and ugly.

It looks like enveloping space and its stars is something monstrous, sticky and satanic.
You are hurled forward into parts of intestines and green moldy slime.

H.P. Lovecraft couldn't have thought up a more hideous version of "hyper space" - which I picture to be clean, transparent and filled with the light of the stars, rather than dark and patchy.


Couple that with the sounds in the Zorgon Hauler, and you feel a game remake of Event Horizon coming on.
Its Opressive


I intensely dislike staring at it for 60 seconds each time and
it could be so much nicer if FDev expended some of their QOL efforts planned for this year on a better animation...
...for what takes up so much of our time in the game.


Imagine it more clear, with just stars and beautiful, with white glitter flying by.


CCP managed a great looking warp animation on their 15 Year old EVE Online engine...
Yes, any repeating animations get old eventually, but its nice if they're not in your face gross and unpleasant.

There are many many reasons not to explore in ED, that isn't one of them !!!
 
I've been playing Subnautica recently and that game makes exploration an amazing experience. I'm so blown away with it but it leaves EDs exploration for dust.

I think Braben got a little too overly ambitious with modelling the galaxy and forgot about making a more enjoyable game.

If anyone has played Subnautica they'll likely understand what I'm banging on about.

I've had several Elite explorers tell me I should buy Subnautica, maybe it's soon time I caved in and just got it....
 
I've had several Elite explorers tell me I should buy Subnautica, maybe it's soon time I caved in and just got it....

SubNautica : Superb, lovely, different, short(once you win, that's it). Buy it if you want to play factorio/minecraft underwater
 
Making each jump "different" is likely not an option.

I’m not sure exactly what restrictions FD are working with, and you certainly wouldn’t want anything too resource intensive. That said, it’s not difficult to create algorithmic graphics that evolve according to a random seed generated upon initialisation. I've heard that FD are pretty fond of the RNG approach :). It shouldn’t be too challenging to introduce meaningful variation I wouldn't have thought.
 
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Space is most likely filled with life.. billions of planets likely support some form of it. I was actually absent from the discussion but the DDF gave us supercruise and its not turned out well imo.

If there were a thousand systems it would be more than enough.. instead there are 400 billion and its full of nothing.

To me it seems that you are complaining that a project in the middle of development wasn't finished yesterday.
 
It's supposed to be terrifying.... with chances of misjumping through stars or being hyperdicted into another dimension.

Actually, can it be more scary?

If they removed the guidance from FSD's to allow jumping right into stars instead of adjacent to them... sure, it could be. :D

Oops! Insta-rebuy! ;)
 
To me it seems that you are complaining that a project in the middle of development wasn't finished yesterday.

More like "How is it that a dev team with a fraction of the budget and manpower as Frontier can absolutely nail what makes exploration compelling while Frontier themselves cannot?"

That was my take away.
 
More like "How is it that a dev team with a fraction of the budget and manpower as Frontier can absolutely nail what makes exploration compelling while Frontier themselves cannot?"

That was my take away.

And you're still ignoring the simple fact that an underwater environment cannot compare to the vastness of space.

As much as you'd love for the semantics to reinforce your point, the simple fact is it can't. It's like comparing ED to CS:GO or Prey.

Try as you may- ED is a completely different game and focus from Subnautica. Subnautica deserves credit in its own right, as does ED.
 
More like "How is it that a dev team with a fraction of the budget and manpower as Frontier can absolutely nail what makes exploration compelling while Frontier themselves cannot?"

That was my take away.

It's rather simple, really.

Subnautica is a hand crafted game designed around exploration. It's a roughly 30 km3 volume of ocean where you can document each and every living organism in that area, much of the geology, and some of the technology found within. I'm on my 3rd Hardcore game, the other two ending in death, and I'm still discovering new things every time I play. There are technologies you can use to help explore that volume of water easier, and each new discovery opens a new door to explore.

Frontier, OTOH, has designed a game were exploration is only one of many, many activities to pursue, and has spent the last five years building the game's foundations, and is only now starting to go back and put the necessary meat on this game's bones. The primary frustration for me with exploration in Elite: Dangerous isn't that there isn't anything to explore, but that there are so few tools to discover things in this game, you're mostly reduced to the Mark I sensor sweeps to find anything out of the ordinary.

The biggest source of frustration for me, exploration wise, is that Frontier added this marvelous tool, the Wave Scanner, which should've allowed us to land on planets, and gather additional information about its surface. Instead, they moved that function to the Detailed Surface Scanner, which makes landing on planets, as a part of exploration, completely superfluous. The best thing to happen to exploration since the game went live, and they made it obsolete soon after the Horizons Beta was finished. :mad:
 
It's rather simple, really.

Subnautica is a hand crafted game designed around exploration. It's a roughly 30 km3 volume of ocean where you can document each and every living organism in that area, much of the geology, and some of the technology found within. I'm on my 3rd Hardcore game, the other two ending in death, and I'm still discovering new things every time I play. There are technologies you can use to help explore that volume of water easier, and each new discovery opens a new door to explore.

Frontier, OTOH, has designed a game were exploration is only one of many, many activities to pursue, and has spent the last five years building the game's foundations, and is only now starting to go back and put the necessary meat on this game's bones. The primary frustration for me with exploration in Elite: Dangerous isn't that there isn't anything to explore, but that there are so few tools to discover things in this game, you're mostly reduced to the Mark I sensor sweeps to find anything out of the ordinary.

The biggest source of frustration for me, exploration wise, is that Frontier added this marvelous tool, the Wave Scanner, which should've allowed us to land on planets, and gather additional information about its surface. Instead, they moved that function to the Detailed Surface Scanner, which makes landing on planets, as a part of exploration, completely superfluous. The best thing to happen to exploration since the game went live, and they made it obsolete soon after the Horizons Beta was finished. :mad:

We're each experienced players of ED and Subnautica, too, so we both understand the difference between the two both in terms of type and technicality. This is why I've said several times "what makes exploration compelling" in various posts; clearly, I understand that ED is not trying to be Subnautica, a lovingly hand crafted "small" map that can be more easily filled with details both subtle and explicit. But in my opinion, ED doesn't even make an attempt at trying to make exploration compelling, even with the understanding that they're not dealing with a 30sq kilometer map. Perhaps q4 of Beyond will change that. I hope so, because right now that 400 billion system universe is just a waste of space.
 
I never liked the hyper space animation... too bad it couldn't look more like this...

This is similar to the Tachyon: The Fringe jump gate animation, only a fair bit nicer.

...

I think it'd be cool if the system, star, and galaxy model could be incorporated more into our jumps somehow, instead of just fading in and out, like maybe some kind of warp/fish eye effect that stretches and compresses space.
 
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It's called witch space, and you want it white and spangly? Because?

"Witch space" is an apt term for that.

And fits with various other creepy satanist elements to be found in the game.

Personally I don't want to play a game with satanist leanings and this game was never advertised as such.
At least Aleister Crowley and the likes put it on the cover of their books that they're into evil.
 
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