Modes The Open v Solo v Groups thread IV - Hotel California

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So i've no choice, i have to says at my community "guyz we have loose against ghost ships" enjoy the immersion

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good idea, but if I do that maybe they can simply turn more attention on that system in future and the private\solo player are the really power


Well if you are going to strictly hold to PVP options for holding a system.. yes you will lose it. Not to some "Ghost ships" but people who play PP the way it was designed to be played no matter what mode or instance they are in.
 
good idea, but if I do that maybe they can simply turn more attention on that system in future and the private\solo player are the really power

But you want their attention, so they fight you Open, right?
And don't worry about solo and group players - your own side will have plenty of them to counter the opposition's.
 
Well if you are going to strictly hold to PVP options for holding a system.. yes you will lose it. Not to some "Ghost ships" but people who play PP the way it was designed to be played no matter what mode or instance they are in.

just need a little thing to improve it, dont need to force pvp, maybe if you are in open your merit are 15% increased than solo! why not?

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But you want their attention, so they fight you Open, right?
And don't worry about solo and group players - your own side will have plenty of them to counter the opposition's.

don't know, theres 40cmdrs make merit right now and we are 600% against 790%, the enemy have 7% yesterday, just see one single cmdrs in cutter in open play (he      down elite after the interdiction, obliouvsly)
 
just need a little thing to improve it, dont need to force pvp, maybe if you are in open your merit are 15% increased than solo! why not?

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don't know, theres 40cmdrs make merit right now and we are 600% against 790%, the enemy have 7% yesterday, just see one single cmdrs in cutter in open play (he down elite after the interdiction, obliouvsly)


Because no one mode is better than any other.. they only difference in them is interactions. Just because someone doesn't want to deal with PVP is not a reason to give those who do a "incentive" you already have it.. the PVP
 
just need a little thing to improve it, dont need to force pvp, maybe if you are in open your merit are 15% increased than solo! why not?

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don't know, theres 40cmdrs make merit right now and we are 600% against 790%, the enemy have 7% yesterday, just see one single cmdrs in cutter in open play (he down elite after the interdiction, obliouvsly)

Power Play was designed around the mode system, as PvP does not help Power Play at all.

However, let us look at the information you have provided;

Around 40 CMDRs defending from "thousands" - so we will call it 2000 for argument sake.
We are going to assume everyone plays in Open for the purpose of this exercise.

So 2040 CMDRs doing Power Play, in Open Mode which has a hard limit of 32 people per instance;

2040/32 = 63.75

So you will have at least 64 instances of players doing Power Play for that one area.
With only 40 people defending, if we put 1 defender in each instance you still cannot cover all instances in Open Mode;

64-40 = 24

So 24 instances of 32 players in Open mode, playing without anyone to stop them.

24*32 = 768 CMDRs without anyone to stop them in Open Mode.

And this is if the matchmaker creates full instances, which it does not do. If you do the sums with an instance limit of 16 (which is closer to what is more likely to happen) you will see why PvP is not how you play Power Play.

(and yes, made up sums with lots of assumptions - but no matter how you do it, you will always end up with instance imbalance even if everyone plays Open. And every person doing PvP is not earning merits, so they are pointless for PP )

Edit;

A the above examples are done for full instances of 32, which does not happen naturally I've run some other numbers.
If you assume no manual interference (anchor wings etc..)the matchmaker will go around 12 - 16 people before it starts to get fussy over matching people up.
So keeping to the 1 PvPer per instance to defend it, instances of 12 will leave 1560 CMDRs and instances of 16 leaves 1400 CMDRs with no one to stop them.
And if the PvPers start flying in Wings, that leaves more Open Mode instances free of defenders.

This does not even take in to account that while the PvPer is engaged with one person (interdicting / killing), the rest of their instance can come and go freely, cashing in merits and moving the attack counters while the defence team is not adding any defence counters due to doing PvP style defence.

Plus, lets not forget folks who play open and never ever see anyone due to their internet connection sucking really badly. They will move freely and add to the attack as the matchmaker wont put anyone with them due to high ping rates.

Sorry, but Power Play is not a PvP game. You attack and defend with PvE and the largest or most efficient force of PvE is the winner.
 
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Sorry, but Power Play is not a PvP game. You attack and defend with PvE and the largest or most efficient force of PvE is the winner.

that's ok. Maybe I wont be clear, sorry

I love the pve in this game, i play more for pve than pvp, i play only in open with my communities because we are like to enjoy the mmo.

I dont ask for a 100% pvp Powerplay! I just think the actual way to do merits are not funny, is a alone grind, why a cutter in solo can take 700 merit for run (and buy it with credits) and i have to wait hauler ships in supercruise? a 4 player doing opposite are useless because they take the same ships of others, so i can make 1000merit maybe in 30\45\60 minuts due to istance and system (far station, etc)

and with a simple cutter i can make 700 ton every 10\15 mins fliyng in solo (and camon, IA ships are really easy to evade, you have to be a new player for have problems against AI ships)

So i think the possibility to have more than one option to contribute in powerplay would be great! if you dont'like the mmo parts of this game it's ok, no prob, but i read only in this forum things about that, all player i've encounter during my 2 years on elite dangerous hate this system so i think there's something wrong
 
that's ok. Maybe I wont be clear, sorry

I love the pve in this game, i play more for pve than pvp, i play only in open with my communities because we are like to enjoy the mmo.

I dont ask for a 100% pvp Powerplay! I just think the actual way to do merits are not funny, is a alone grind, why a cutter in solo can take 700 merit for run (and buy it with credits) and i have to wait hauler ships in supercruise? a 4 player doing opposite are useless because they take the same ships of others, so i can make 1000merit maybe in 30\45\60 minuts due to istance and system (far station, etc)

and with a simple cutter i can make 700 ton every 10\15 mins fliyng in solo (and camon, IA ships are really easy to evade, you have to be a new player for have problems against AI ships)

So i think the possibility to have more than one option to contribute in powerplay would be great! if you dont'like the mmo parts of this game it's ok, no prob, but i read only in this forum things about that, all player i've encounter during my 2 years on elite dangerous hate this system so i think there's something wrong


I love it when people who have no issue with AI ships marginalize those that do.. then expect those they marginalize to support their position. And people who play PVE, many DO like the MMO parts of the game.. but MMO does not mean PVP, which some feel it automatically does...
 
I love it when people who have no issue with AI ships marginalize those that do.. then expect those they marginalize to support their position. And people who play PVE, many DO like the MMO parts of the game.. but MMO does not mean PVP, which some feel it automatically does...


i play only open...i see maybe 1\2 cmdrs in one night of gaming, thats because if you don't want pvp, you can easy stay away from system where pvp are more intense, theres billion of system and the only thing to do in open isn't pvp, pvp is a little thing, the probability to be involved in pvp action when in open play are really really little if you know some "lore" about galaxy
 
i play only open...i see maybe 1\2 cmdrs in one night of gaming, thats because if you don't want pvp, you can easy stay away from system where pvp are more intense, theres billion of system and the only thing to do in open isn't pvp, pvp is a little thing, the probability to be involved in pvp action when in open play are really really little if you know some "lore" about galaxy

Indeed, that may well be true.

However, I see no reason why I should have where I play (and where I should avoid) dictated by people that I have no interest playing with.
 
i play only open...i see maybe 1\2 cmdrs in one night of gaming, thats because if you don't want pvp, you can easy stay away from system where pvp are more intense, theres billion of system and the only thing to do in open isn't pvp, pvp is a little thing, the probability to be involved in pvp action when in open play are really really little if you know some "lore" about galaxy

I play in Mobius sometimes and when I do on some nights I see quite a few commanders on other nights very few. At no point do I dictate their type of gameplay nor do they dictate mine. We play games for enjoyment, I have had your type of gameplay before.. in EVE.. and I got tired of it...I don't mind PVP or that people PVP.. I mind those that PVP thinking that their mode of gameplay deserves rewards over everyone else's or that because we are playing the same game I should be forced to play the way they do.
 
Indeed, that may well be true.

However, I see no reason why I should have where I play (and where I should avoid) dictated by people that I have no interest playing with.

you get hung up on the fact that a person is behind the controls. If it was a high powered NPC dictating that you need to go to a less populated area then no problem. Logical falicy.

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I play in Mobius sometimes and when I do on some nights I see quite a few commanders on other nights very few. At no point do I dictate their type of gameplay nor do they dictate mine. We play games for enjoyment, I have had your type of gameplay before.. in EVE.. and I got tired of it...I don't mind PVP or that people PVP.. I mind those that PVP thinking that their mode of gameplay deserves rewards over everyone else's or that because we are playing the same game I should be forced to play the way they do.

Mobius sucks the life out of open. It was built under a false pretense. That those interested in PVE need to hide in a special private group. I hate Mobius for this reason. It mKes noobies soft.

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I love it when people who have no issue with AI ships marginalize those that do.. then expect those they marginalize to support their position. And people who play PVE, many DO like the MMO parts of the game.. but MMO does not mean PVP, which some feel it automatically does...

The AI is a joke. The only time it is a challenge is when you are outnumbered or I an inferior boat. Once you get to an end game class ship, Anaconda+... The AI is a joke.
 
you get hung up on the fact that a person is behind the controls. If it was a high powered NPC dictating that you need to go to a less populated area then no problem. Logical falicy.

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Mobius sucks the life out of open. It was built under a false pretense. That those interested in PVE need to hide in a special private group. I hate Mobius for this reason. It mKes noobies soft.


The logical fallacy is thinking that people are hung up on the fact that there is a person behind the controls. They are not, their issue is style of game play. And Mobius sucks life out of nothing.. the actions of those in Open are fully to blame for that. Just look at your comment.. "It makes noobies soft." Really.. this is basic training? or some forced competition where I have to have a higher testosterone level than you do?

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The AI is a joke. The only time it is a challenge is when you are outnumbered or I an inferior boat. Once you get to an end game class ship, Anaconda+... The AI is a joke.


To you.. not to everyone.. why do people have to automatically assume that since they did something and things are easy for them now that it is the same across the board?
 
you get hung up on the fact that a person is behind the controls. If it was a high powered NPC dictating that you need to go to a less populated area then no problem. Logical falicy.

ED is a game. Frontier offers purchasers the option of playing with other people or not. People have lots of reasons for choosing Solo or PGs. Given the behavior of many people claiming to be PvP proponents, I'm surprised anybody but griefers are left in Open.

Many of the posts from people demanding Open only read like "Mummy, Mummy, the other kids won't play with me how I want! Make them play with me, Mummy!"

Some people don't want to play this game with you. Frontier isn't going to force them to. You can't make them do what you want.

Get over it.
 
you get hung up on the fact that a person is behind the controls. If it was a high powered NPC dictating that you need to go to a less populated area then no problem. Logical falicy.

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Mobius sucks the life out of open. It was built under a false pretense. That those interested in PVE need to hide in a special private group. I hate Mobius for this reason. It mKes noobies soft.

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The AI is a joke. The only time it is a challenge is when you are outnumbered or I an inferior boat. Once you get to an end game class ship, Anaconda+... The AI is a joke.

So, with one breath you tell me I'm hung up because it's a person not an NPC, and then you claim that NPCs are rubbish, and presumably then that all CMDRs are Top Guns...

No, I'm not hung up at all, I'm just playing a game, and I simply have no interest in fighting other players in this game, win or lose. No NPC has ever stopped me going where I want, when I want, and the only way CMDRs would, would be if they ganged up in overwhelming numbers, which is essentially what some PvP advocates want, with their talk of blockading systems / stations.

I'm quite happy that such an eventuality is denied them. :) Obviously they are not...
 
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