just need a little thing to improve it, dont need to force pvp, maybe if you are in open your merit are 15% increased than solo! why not?
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don't know, theres 40cmdrs make merit right now and we are 600% against 790%, the enemy have 7% yesterday, just see one single cmdrs in cutter in open play (he down elite after the interdiction, obliouvsly)
Power Play was designed around the mode system, as PvP does not help Power Play at all.
However, let us look at the information you have provided;
Around 40 CMDRs defending from "thousands" - so we will call it 2000 for argument sake.
We are going to assume everyone plays in Open for the purpose of this exercise.
So 2040 CMDRs doing Power Play, in Open Mode which has a hard limit of 32 people per instance;
2040/32 = 63.75
So you will have at least 64 instances of players doing Power Play for that one area.
With only 40 people defending, if we put 1 defender in each instance you still cannot cover all instances in Open Mode;
64-40 = 24
So 24 instances of 32 players in Open mode, playing without anyone to stop them.
24*32 = 768 CMDRs
without anyone to stop them in Open Mode.
And this is if the matchmaker creates full instances, which it does not do. If you do the sums with an instance limit of 16 (which is closer to what is more likely to happen) you will see why PvP is not how you play Power Play.
(and yes, made up sums with lots of assumptions - but no matter how you do it, you will always end up with instance imbalance even if everyone plays Open. And every person doing PvP is not earning merits, so they are pointless for PP )
Edit;
A the above examples are done for full instances of 32, which does not happen naturally I've run some other numbers.
If you assume no manual interference (anchor wings etc..)the matchmaker will go around 12 - 16 people before it starts to get fussy over matching people up.
So keeping to the 1 PvPer per instance to defend it, instances of 12 will leave 1560 CMDRs and instances of 16 leaves 1400 CMDRs with no one to stop them.
And if the PvPers start flying in Wings, that leaves more Open Mode instances free of defenders.
This does not even take in to account that while the PvPer is engaged with one person (interdicting / killing), the rest of their instance can come and go freely, cashing in merits and moving the attack counters while the defence team is not adding any defence counters due to doing PvP style defence.
Plus, lets not forget folks who play open and never ever see anyone due to their internet connection sucking really badly. They will move freely and add to the attack as the matchmaker wont put anyone with them due to high ping rates.
Sorry, but Power Play is not a PvP game. You attack and defend with PvE and the largest or most efficient force of PvE is the winner.