The Open v Solo v Groups thread

Been a class 1 hgv driver for 35 years. 20 of those years as a London based driver in Islington, where I was born. Ex Reme, I've moved just about anything you can think of.
Blue flag, ADR, yada yada.
Now an easy life moving mail.
Worked mostly nights. Still am hehe.
Do love pvp. But I love exploration more.
Anyways I'm back. Playing elite in VR.
Forgot how much this game is unique.
I do have a stupid Question :
The Milky way is proported to have 200 billion stars, how many does the elite galaxy have?
 
Been a class 1 hgv driver for 35 years. 20 of those years as a London based driver in Islington, where I was born. Ex Reme, I've moved just about anything you can think of.
Blue flag, ADR, yada yada.
Now an easy life moving mail.
Worked mostly nights. Still am hehe.
Do love pvp. But I love exploration more.
Anyways I'm back. Playing elite in VR.
Forgot how much this game is unique.
I do have a stupid Question :
The Milky way is proported to have 200 billion stars, how many does the elite galaxy have?

I bet this game has a higher than average population of truckers, delivery drivers and couriers ;)

The ED galaxy is reported to have 400B stars but sometimes they say 400B systems. AFAIK the commonly quoted number for the real galaxy is 150B stars but since the majority are probably binaries (ie binaries are common & single star systems like Sol are relatively uncommon statistically) 400B stars is probably not that far from 200 or even 150B systems. IRL I believe the 'gaps' between galactic arms are more densely populated than the game presents, they are just dimmer stars (ie IRL the spiral pattern is from star brightness rather than density as the game represents).

With a carrier acting as your respawn point you can do organised PvP in any system in the galaxy then carry on exploring now ;)
 
I'm very lucky. My partner got the space bug whilst I'd taken a hiatus from elite and played that other game for 15 mths.
She even bought a quest 3. Because l told her how amazing elite is in VR.
And elites not confined to just one system either.
I spent last weekend binding my virpil twin sticks. The right angled left stick is better than a throttle assembly.
She uses (and these are my old ones) 2 X56 sticks. And my rudder pedals which I never liked.
What she didn't like was that I could not bump her cash hehe.
And l don't like to use the buy order thing so she's currently in an adder earning credits to buy a python.
Then we plan to go out into the black for years! Mapping and exo. Using my carrier.
Just stuck 5000 trit on it.
Due to SC I've totally lost the plot with binds so it's a steep curve relearning it all.
And get this. She wants to do it her way. Bind the way she wants. Like roll n twist opposite to convention.
We even have separate isps hehe.
 
I'm very lucky. My partner got the space bug whilst I'd taken a hiatus from elite and played that other game for 15 mths.
She even bought a quest 3. Because l told her how amazing elite is in VR.
And elites not confined to just one system either.
I spent last weekend binding my virpil twin sticks. The right angled left stick is better than a throttle assembly.
She uses (and these are my old ones) 2 X56 sticks. And my rudder pedals which I never liked.
What she didn't like was that I could not bump her cash hehe.
And l don't like to use the buy order thing so she's currently in an adder earning credits to buy a python.
Then we plan to go out into the black for years! Mapping and exo. Using my carrier.
Just stuck 5000 trit on it.
Due to SC I've totally lost the plot with binds so it's a steep curve relearning it all.
And get this. She wants to do it her way. Bind the way she wants. Like roll n twist opposite to convention.
We even have separate isps hehe.
You have a carrier full of tritium, but couldn't bump her cash (credits)?
 
Elite has a strict RMT detection, especially with carriers, and Frontier has a firm stance on such bans.

What's RMT short for?

I was in conflict with a PMF faction that had expanded into one of my systems until recently (the story is in the ED Legacy thread) and I befriended a few other players (mostly random passers by that decided to hang around for a while after meeting me). I set up buy orders on my carrier at max price for goods I knew would be in high demand at the local station, then when I needed to bump up the local controlling faction switched them over to sell orders at the minimum price so players could buy cheap & sell to the nearby station for massive profit. Over the course of the conflict it cost me about 10B Credits. I know one Cmdr earned enough from me to buy their own carrier & go exploring.

Point is I have heard nothing from FDev about cheating or anything else, it very definitely helped several Cmdrs with some easy money and helped me by applying a lot of influence to a faction when it was under a heavy & sustained attack using a resource I otherwise had no other practical use for (ie my massive bank balance).

Our conflict was resolved diplomatically a couple of weeks ago & I learned that the unexpected resistance this attacking faction got from me was reported as botting so there was a decent chance someone at FDev was watching what I was doing.

IME it's completely legit.
 
What's RMT short for?

I was in conflict with a PMF faction that had expanded into one of my systems until recently (the story is in the ED Legacy thread) and I befriended a few other players (mostly random passers by that decided to hang around for a while after meeting me). I set up buy orders on my carrier at max price for goods I knew would be in high demand at the local station, then when I needed to bump up the local controlling faction switched them over to sell orders at the minimum price so players could buy cheap & sell to the nearby station for massive profit. Over the course of the conflict it cost me about 10B Credits. I know one Cmdr earned enough from me to buy their own carrier & go exploring.

Point is I have heard nothing from FDev about cheating or anything else, it very definitely helped several Cmdrs with some easy money and helped me by applying a lot of influence to a faction when it was under a heavy & sustained attack using a resource I otherwise had no other practical use for (ie my massive bank balance).

Our conflict was resolved diplomatically a couple of weeks ago & I learned that the unexpected resistance this attacking faction got from me was reported as botting so there was a decent chance someone at FDev was watching what I was doing.

IME it's completely legit.
I've been saying for a long time that the reason anarchies were taking such a thrashing immediately after the launch of Odyssey was a question of incentives rather than any inherent balance of activities

this is an example of how skewing player incentives can have such a massive swing on balance that people mistake it for botting.
 
I've been saying for a long time that the reason anarchies were taking such a thrashing immediately after the launch of Odyssey was a question of incentives rather than any inherent balance of activities

this is an example of how skewing player incentives can have such a massive swing on balance that people mistake it for botting.

I don't think the example I gave above is something that inherently goes against Anarchy factions, something like kill x pirates being much easier to complete than kill x clean ships from a lawful faction (and presumably their Odyssey equivalents) would.

But using the carrier bank balance tactically would favour larger factions where they can use that tactic on several carriers to both help newbies and gain tactical advantage from it (allowing those newbies to help the squadron goals with even a very limited skillset) over smaller squadrons with fewer cash-rich players. I did it out of desperation & it's not a tactic I could deploy several times or long term (that one ate about a third of my carrier bank balance and it would take a sizeable quiet period to earn it back to be used again).

And yeah, as usual reports of botting are greatly exaggerated. My opponents did punch very hard but I was able to maintain stalemate for months with better tactics. Conflicts like that are fun but I'm glad it's over.

This was in PC Legacy btw, my opposition plays on Playstation. Even though we were all in open there was no way to communicate in-game other than ship names on bounty boards & carrier names. In the end a faction I had contact with invaded one of their systems in Live & managed to make contact with them so I asked them to pass on my email addy. Probably would have been a much shorter conflict if I'd been able to instance with them in-game. Turned out it was all just a big misunderstanding, they thought some other enemy of theirs was doing the botting or had hired BGS Mercs or something & didn't make the connection that a system they had just randomly invaded was being defended on another platform. I was able to see their carriers & check on the bounty boards & traffic reports though.
 
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Been a class 1 hgv driver for 35 years
Im jealous, only been part time Class 1 (with ADR) for 7 years after leaving pretty much a lifetime in the music security industry.
I love driving but it has to compete with some charity work, a few bands i still cling too, and a well known festival i work for.
Have to say i take my hat off to you trucking around London, i hate dragging trailers around there!

O7
 
Been a class 1 hgv driver for 35 years. 20 of those years as a London based driver in Islington, where I was born. Ex Reme, I've moved just about anything you can think of.
Blue flag, ADR, yada yada.
Now an easy life moving mail.
Worked mostly nights. Still am hehe.
Do love pvp. But I love exploration more.
Anyways I'm back. Playing elite in VR.
Forgot how much this game is unique.
I do have a stupid Question :
The Milky way is proported to have 200 billion stars, how many does the elite galaxy have?
Ahhh REME . Blue is for the seas we never crossed , red is for the blood we never shed and yellow is the reason why . Arte et Marte ( twist and pull ) .
 
I don't think the example I gave above is something that inherently goes against Anarchy factions, something like kill x pirates being much easier to complete than kill x clean ships from a lawful faction (and presumably their Odyssey equivalents) would.
What I mean is that anarchies took a drubbing because the things cmdrs are mostly incentivised to do are things that damage anarchies.

In your example, you created a profitable trade loop that benefited your chosen faction and as a result a whole lot of completely independent cmdrs acting entirely in their own interest piled in and boosted that faction.

They aren't deliberately swinging the BGS - a situation was created whereby the action most profitable for them was one that had a predictable BGS effect. You basically weaponised the same principle that caused anarchies across the bubble to take a beating!
 
What I mean is that anarchies took a drubbing because the things cmdrs are mostly incentivised to do are things that damage anarchies.

In your example, you created a profitable trade loop that benefited your chosen faction and as a result a whole lot of completely independent cmdrs acting entirely in their own interest piled in and boosted that faction.

They aren't deliberately swinging the BGS - a situation was created whereby the action most profitable for them was one that had a predictable BGS effect. You basically weaponised the same principle that caused anarchies across the bubble to take a beating!
Uh, maybe? I could have used this tactic to support an anarchy though, provide they controlled a dock with a commodity market. I suppose the cmdrs buying the cheap stuff from my carrier could have just sold it somewhere else that didn't help me, is that what you mean?
 
Uh, maybe? I could have used this tactic to support an anarchy though, provide they controlled a dock with a commodity market. I suppose the cmdrs buying the cheap stuff from my carrier could have just sold it somewhere else that didn't help me, is that what you mean?
What I mean is that it's just proof of the principle that making something profitable is a highly effective way of skewing the BGS in a particular direction.
 
What I mean is that it's just proof of the principle that making something profitable is a highly effective way of skewing the BGS in a particular direction.

Yes profit is a major motivator, and even for a player with far more than a useful amount of credits selling at high profit helps the station owning faction more than lower profit goods. On my carrier it was very obvious that players were trading the gold & silver far more than the mineral oil and foods. A lot of bounties helps more than a few, a lot of explo data helps more than a little. Earning credits is a big part of increasing inf.

My point was about using a carrier to transfer money being legit (if morally contentious to some), while using a story that demonstrated some benefit to playing in Open where one can meet random players for mutual benefit & reduce (or increase) tension between players with conflicting goals.
 
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Python Mk 2 a PvP ship and PvP as a greater focus in PPV2....
 
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