The Open v Solo v Groups thread

The bonus, such as it is, is the interactivity you get, isn't it?
No. The current CG is a forced measure for me, if I knew for sure I had to bring 40k and I'd get a rack I wouldn't be grumbling. But I have to keep track of my progress every day.
I want to get the rack faster and get back to AXCZ.
 

Robert Maynard

Volunteer Moderator
No. The current CG is a forced measure for me, if I knew for sure I had to bring 40k and I'd get a rack I wouldn't be grumbling. But I have to keep track of my progress every day.
I want to get the rack faster and get back to AXCZ.
No-one can be forced to participate in a CG - it's each player's decision as to whether the rewards are worth their time.

Until the CG is finished there is no certainty as to which percentage band ones CMDR will end up in. It's up to each player to assess whether they've done enough, or not as the case may be.
 
Participate in the CG. Noting that it's a trade CG, not a combat CG - so it's geared towards those who like trucking rather than those who like shooting at stuff.
I answered your question. And I'm not happy with this CG. Read the forum, many people are not satisfied with this CG, and write that it is boring and does not give a guarantee of getting a compartment, etc.
I asked that maybe we should increase the risk and get more rewards ? Who likes to fly as before let him fly as before, who wants more rewards more risk. Is the price for killing Cyclops and Hydra the same ?
 

Robert Maynard

Volunteer Moderator
I answered your question. And I'm not happy with this CG. Read the forum, many people are not satisfied with this CG, and write that it is boring and does not give a guarantee of getting a compartment, etc.
I asked that maybe we should increase the risk and get more rewards ? Who likes to fly as before let him fly as before, who wants more rewards more risk.
Some players are not happy with this CG. The fact that it has reached the main goal after less than 70 hours might suggest that there are enough players happy with it to achieve the goal.

If there were to be a bonus for flying in Open, without necessarily meeting any opposition, then that would apply to all of those who fly in Open - so their progress would also be enhanced. Then there's the block feature to consider - players could, with sufficient incentive, block every player they instance with and, over time, effectively turn Open into Solo (for themself)
Is the price for killing Cyclops and Hydra the same ?
It's the same in all game modes.
 
There's loads I'm not happy with the game design, but unfortunately (or fortunately) I'm not one of the game Devs.

I learned a long time ago you have to make the best of the games and tools we have, rather than wishing for how we expect the game to be.

If you're that concerned with getting the reward, fly a max cargo T9 and grind it out in solo. Zero risk maximum reward.
 
I expect that Frontier have the stats for CMDRs destroyed (not by players) to show that the "there's zero risk in Solo" position is a fallacy.

Also noting that risk from players is and has always been optional in this game, by design.
Robert, come on.

Pedantry aside, if you think a player capable of buying and outfitting a max cargo T9 faces any appreciable risk from NPCs or environment (noting inattention, booze or mind numbing boredom could be the riskiest factors) then we're agreeing to disagree with extreme prejudice.

07
 

Robert Maynard

Volunteer Moderator
Robert, come on.

Pedantry aside, if you think a player capable of buying and outfitting a max cargo T9 faces any appreciable risk from NPCs or environment (noting inattention, booze or mind numbing boredom could be the riskiest factors) then we're agreeing to disagree with extreme prejudice.

07
The statement was that there is "zero risk", not "appreciable risk" - and player skill was not brought into the discussion, noting that half of players are at or below median skill.
 
Some players are not happy with this CG. The fact that it has reached the main goal after less than 70 hours might suggest that there are enough players happy with it to achieve the goal.
I think the other players are just like me. They are not happy with СG but are forced to play it, more and more not hating this СG. They need the cargo bay as much as I do.

It's the same in all game modes.
I don't really get it. In the case of Hydra, I take more risk and get more reward. How do I do that in CG ? How do I increase the risk reward ?
 

Robert Maynard

Volunteer Moderator
I think the other players are just like me. They are not happy with СG but are forced to play it, more and more not hating this СG. They need the cargo bay as much as I do.
Given that there seem to be quite a few players who are happy to truck cargo from A to B, not all of those others are unwillingly participating to get the reward.
I don't really get it. In the case of Hydra, I take more risk and get more reward. How do I do that in CG ? How do I increase the risk reward ?
With Thargoids, the more challenging variants offer higher reward, in all game modes - noting that they are optional content.

With CGs, each player chooses which mode to engage from - noting that the threat offered by other players is optional content.
 
Not zero risk - as all of the non-player risks remain in Solo, e.g. NPCs still interdict the player's ship, i.e. exactly the same risks as in Open when no players are in the same instance.
Intercepting NPCs is easy to avoid. It's just not clear why. It's easier to kill this NPC, it's not just easy, it's very easy.
 
The statement was that there is "zero risk", not "appreciable risk" - and player skill was not brought into the discussion, noting that half of players are at or below median skill.

Alright. Technically I was addressing my comments to @SergMx so my statement does stand as for a pilot of their quality it would indeed represent zero risk.

Noting that there is indeed a difference between conversational and informal meanings of words compared to a precise scientific definition, depending on context and stylistic conventions which may have caused you to see ambiguity in my expressed meaning.
 

Robert Maynard

Volunteer Moderator
Alright. Technically I was addressing my comments to @SergMx so my statement does stand as for a pilot of their quality it would indeed represent zero risk.

Noting that there is indeed a difference between conversational and informal meanings of words compared to a precise scientific definition, depending on context and stylistic conventions which may have caused you to see ambiguity in my expressed meaning.
The comment seemed more general than specific, to me at least.

Indeed - exaggeration for effect is a common enough occurrence.
 
Apropros of the discussion, when's the last time you lost a ship to NPCs @Robert Maynard ?

I can say I have come close to chain interdiction pirates when in weak builds, and inattention ofc (learning valuable lessons about momentum at the same time)
 
Not every player finds avoiding NPCs easy, especially in the less manoeuvrable ships. Not all ships are outfitted for combat - so it's not easy for all players to destroy the NPC.
That's what I'm saying. There are players who have been playing the game for a long time, they have ships fully made, have experience in combat, etc. but they are forced to stupidly carry aluminum without risk to themselves. Why don't these old players get a risk bonus if they choose to play open game ? It's not just newbies that play the game.
 
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