The Open v Solo v Groups thread

"Griefer" isn't hyperbolic. FD themselves said that Block was for "dealing with griefing" (their words). It's literally what the blocklist is intended for, and FD have several times tightened up its effect on instancing (as described in past patch notes).
It is hyperbolic, because the categorization you use for it is hyperbolic. Regardless, its semantics. The game just needs Fdev to actually care about it and properly integrate systems together, and create proper incentives for everyone.
 
Black list is poor game design. It's means outside of the game.
And blocking is not a ganker remedy, anyone can block anyone.
Its cheap. And does its job. And that seems to matter for Fdev most.

For example I don't care if I get blocked by ganker. That does just the job I would otherwise need to do myself.
 
Here you go. Just keep 4 pips to sys when being shot at.
Welp, got "some" engineering to add to all the other engineering I've been procrastinating with 😩
After I unlock prismatics.

Though there's still issues that engineering won't help with, like too many interdiction (attempts) every time you jump in the handful systems where all gankers spend their time.
Gonna be hard to participate in a CG if I have to high wake out of the target system every time, innit ?
 
An idea ive had for security levels.

Security means an NPC system security send you a wing request when you enter the system to fill out your current team (if you already have a player in a wing with you they would put 2 more with you so its 4/4 team slots filled, if youre by yourself you get 3 NPCs, etc ). So if you get interdicted or drop for any reason they drop on you immediately via wing beacon, and can call reinforcements. If you leave the shipping lanes for an "extended period" they drop and they leave once your ship docks at a station if youre going A to B. Security level could determines what ships they fly and how engineered they are. Could even have fun and use imperial/fed/alliance ships when relevant for the NPCs based on PP/BGS. Throw in some fun radio chatter for flavor when they request to join, leave, etc.

Security Levels
High: NPCs are flying full g5 engineered combat ships. One of the big ships are there for mass lock, and the rest are combat mediums. You they fill out any gaps in your team, and call reinforcements immediately.

Medium: NPCs are in g3-g4 engineered ships. mostly mediums, you might get a small, might get a large, varies (population maybe?). Calls reinforcements only if a NPC is lost.

Low: NPCs are in g1-g2 ships. Mostly smalls and maybe a medium, vaires (again population could effect it). Calls reinforcements if 2 NPCs are lost.

Anarchy: Functions as it does now.

Instantly changes the math attacking players in a system.

Whats that? you need a lore reason for why players get this? Pilots Federation membership perks.
 
I beg your pardon?
I'm very realistic, and if the reality is not up to your liking, it's on you.

I am happy with the game and don't pester the forums asking FD to change the foundations of their game to suit my whims.

Seems like you have explicitly told pvpers to get lost, and yet Fdev made it a foundational part of the game. Yet here you are crying about it.
 
Its cheap. And does its job. And that seems to matter for Fdev most.

For example I don't care if I get blocked by ganker. That does just the job I would otherwise need to do myself.
If there's a hole in your drywall, do you duct tape it? Why not, it's cheap and does the job? Seems there something to be said for fixing issues in a meaningful way.
 
Seems like you have explicitly told pvpers to get lost, and yet Fdev made it a foundational part of the game. Yet here you are crying about it.

You sure you know what you're writing?

I have never told PvPers to get lost, I play Solo/Group and made them lost from the day one. The ones who cry are PvPers who can't hunt me, and throw tantrums "no one wants to play with us". :)

You still don't realize how the things are, and who is crying?
 
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