THE OUTER LIMITS - A Slave Girl

Honestly now; would you take a slave girl/boy into deep space?

  • No, I survive on Virtual Reality and endure the loneliness

    Votes: 46 29.1%
  • Yes, I would treat them well, better than most masters, and give them freedom

    Votes: 58 36.7%
  • Yes, no problem, sell them back for a new one every time I got bored too

    Votes: 54 34.2%

  • Total voters
    158
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Minti2

Deadly, But very fluffy...
It wouldn't be a good thing if you destroyed a legit slaver in Imperial space. I reckon you'd have a bounty on your head. ;)

lol you can tell we are Imperial through and through, we even post the same things! ;)
 
It helps if you pretend it's not real life
It doesn't work for me. I intend to roleplay a character that is like me morale wise. Roleplaying as someone with another morale is simply too difficult so I'd been popping out of the RP-ing all the time, reminded that's it's just a game.

Really?
But there is a whole area of imagination and experience you miss?
Maybe, maybe not. I beleive I can do a lot in ED even if I retain my morale standards.

It wouldn't be a good thing if you destroyed a legit slaver in Imperial space. I reckon you'd have a bounty on your head. ;)
I didn't know slavery was legal in the Empire. But it probably wouldn't add much to my negative standings with the Empire, since I don't plan to play on their side anyway.
 

Jenner

I wish I was English like my hero Tj.
I'm with my Imperial brothers on this one. Slave trading is a perfectly viable profession in Imperial space. I dare any abolitionists to interfere with my legitimate business. :D
 
I'm not sure whether i'm going to have to have multiple personalties in my character, or can we create more than one at a time? I like the quest for goodness too.
 
@ Viking. I hope you put your moral standpoint to good use when playing the game and become an enemy of the Empire. Maybe even as simple as refusing to trade anything within it or actively trying to disrupt Imperial plans. :)

@ Beachlight. I think being different things is totally envisioned by ED. The very nature of the game has always had the variety of roles at heart, in addition to sensibilities of right and wrong.
Imagine if you could make a fortune by trading some helpless statis tube occupants to a secret medical research facility. Doing it would allow you to seriously upgrade your ship. Decisions like this are going to make this game just the best. :smilie:
 
I've never played a fantasy MMO. The question is - would you play a slaver or pirate in ED? I could not.
Probably not a slaver. But I would play pirate if I was attacking the enemies of my current faction or organisation I was working for. If this mechanic does not exist in game I would RP it that way. But I wouldn't kill if I didn't have to. The cargo would be good enough. :)
 
If the player had an option of, for example, being able to test some of these slaves for possible crew positions (gunners or 'diplomatic' advisors) that 'might' be an interesting concept.
For another example, a canny Imperial 'advisor' would possibly be a bonus when dealing with, for instance, a tricky negotiation with some Imperial police force or some trading 'difficulty' at certain ports.
I'm thinking along the lines of the majority of slaves would be 'trade goods', but an exception of say for instance 1 in 25 or 50 would (prove) to be more useful with discovered quality's as above. That would also depend I suppose on what kind of facilities your ship needs to carry slaves in the first place.

Then again maybe this is all too complicated, especially to program, I'm already thinking this would be so, but it might be another way of trading slaves with a valuable twist to the feature.
Example..."Your slave "....." has now gained sufficient experience and loyalty to claim freedom. Do you want to proceed?
You can click "No"...with whatever consequences that entails....
If you click "Yes"...Then you have the option to negotiate a fee to pay the 'X' slave to work on your ship in the skill he/she is most adept at.
If the fee is acceptable by both parties then the slave becomes a free person and works on your ship for an allotted time, after which it's back to a standard hire crew situation, but the player would be given a discount to the normal pricing of hiring that particular (semi-permanent) crew member with the skill set of that particular NPC.....if that makes any sense? :)

I was just thinking about expanding the trade concept of slaves in general here, while I'm thinking about it. Tomorrow, because of my age :rolleyes: I'll have probably forgotten all about it! :D

edit..see!...I nearly forgot again....I voted for 2 btw.

Jack :)
 
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I didn't know slavery was legal in the Empire. But it probably wouldn't add much to my negative standings with the Empire, since I don't plan to play on their side anyway.

Only a particular type of slavery is legal in the Empire. Slavery in the Empire is a bit different in how it is practiced elsewhere in the galaxy. It's more akin to indentured servitude. Nobody can be forced to become a slave in the Empire, rather Imperial citizens can sell themselves into the position as a means of paying off debts or improving their standards of living. Imperial law imposes certain responsibilities and restrictions on slave owners, and there are cultural aspects as well. Slave owners have to give their slaves a certain standard of living, and culturally anyone who abuses their slaves is deeply shamed in the eyes of the community. Additionally, Imperial slaves have to be transported in passenger cabins - it isn't legal to transport them in stasis pods. Also, most Imperial slaves have a good chance of getting freedom in their lifetimes and will more often than not be in a better position than they were when they sold themselves. (having put a bit of their sell price in the bank and having it available at that time, for instance) For these reasons Imperial slaves aren't really keen on being emancipated.

The other kind of slavery that we're all more familiar with is still very much illegal in the Empire.
 
@ Viking. I hope you put your moral standpoint to good use when playing the game and become an enemy of the Empire. Maybe even as simple as refusing to trade anything within it or actively trying to disrupt Imperial plans. :)

I've already decided not to play on the Empire's side. But I haven't yet deicded if I want to play on the Federation side either. Or the Alliance, if that is a playable faction. I'm leaning towards the Federation though.

But yes, I'd probably be an enemy of the Empire rather quick by my own actions. I can never stay out of trouble and I always say what I think ... :D
 
I've already decided not to play on the Empire's side.

You know where you are in the Empire, people have mutual respect for each other and the system is stable and works.

In the Federation the rules always change as the politicians twist everything to get elected. They tax you to death for their socialism, I could not live there.
 
But it's totalitarian?

The Federation is worse, unless you are part of the political elite. In the Empire you are free, you just have to respect tradition, the great families are stewards of the civilisation not dictators. In the federation everyone is climbing over everyone else for scraps of power. Its liberating to have an order to things.

Denies women power?

In the empire all power is held by the families and no Imperial male would dare assume the matriarchs of these families lack power and influence. Every good Subject needs a good wife.


And allows slavery?

Slavery is mostly a choice, if your poor or indebted slavery can be a way out, a start of a new life, and most slaves end their term of service remade. In the federation the poor are left on the street or forced into criminal gangs to survive, hardly morally superior at all.

How can I go with that ...

How can you not. The federation is corruption, socialism, lying and exploitation on a industrialist scale.
 
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