Wow. Seems I revolutionized the thread
I haven't answer until now because, you have the right to don't believe me, I lacked a lot of sleep because of the circumnavigation. I used a week off and the first night didn't go to bed, and ended up with changed night/day cycle sleep for the third day. For then I started taking small naps every 4 hours more or less (when my suits batteries depleted) while I copy the saved files in a safe place (they're more than 80GB each). The fifth day I was already so near than I made a push and left bed for after publishing everything, and spent sleeping a whole day.
So yes, I did my best to stay in front of the screen, to a point that I got asleep several times for short periods and thanks that I bought a new chair a couple of months ago, my neck hasn't suffered a lot. And yes, for doing something that's really very dull I made things as easy for me as possible, inside of what the game allows to do by itself. So I basically cared for avoiding the biggest craters, jumped only the big rocks, and sprinted from time to time when I got too bored. Since the planet's not so charming, I only stopped for screenies or small captures a few times. Yep, I'm a sysadmin and I'm good at what I do because I know how to avoid unnecessary work.
There's one thing, though that maximizes the sensation of AFK when you see the accelerated video: the pitch (sgurr mentioned it). I deliberately tried to touch it the less possible, even when I had to change directions or adjust the heading a bit. From the beginning I was recording to publish the video highly accelerated to fit a reasonable time and space in Youtube, so I tried to achieve two things, thinking more in everyone in general than in myself:
- To perceive the night / day cycle on the planetoid, by letting the many bodies around move seamlessly through the screen. It is a nice effect, and even when I was going to go up or down a high elevation I thought that it would pass way fast in the final video and it was worth to keep the angle. Maybe it was only four or five times that I was too bored of seeing too much sky or too much ground and changed it anyway because after all I had already maintained it still for hours.
- To not provoke motion sickness when watching it.
Again, it's just my word for it. You can believe it or not, and regardless of that, agreement or disagreement about if this is an achievement or not is totally reasonable and, if anything, I think what I've done and how open I've been with that is positive, because there has been (and can still be) an exchange of views about many things that have been overlooked for much time, and it has made all of us think.
Ok, so that's for giving you more details.
Now for "The Issue"
My own opinion has been asked, so here it comes
For my personal record:
- CMDR Alexfighter did circumnavigated the planetoid. That's a incontrovertible fact.
- What's a stake here is: do we believe that the real person behind the character does deserve to be recognized for that? Over that I think it's not elegant from my part to push in any direction. I've put all my cards heads up and put myself to the feet of the community. If anything: I'm not apologizing for being smart but I do feel for you if you've been disappointed.
For "a general case":
Sometimes someone else may come and could do it with "more style", but good luck checking it and defining "style". In many of the cases the best we have (and we're talking about SRV which providing evidence is less demanding) is some screenshots and the word given through an avatar. Yet we trust him/her.
And the means for doing things easier are there. SRVs even have the function builtin into the game (SushiCV said about the off-hands driving: "SRV doesn't let you tune out to that extent, any more than real-life road driving does" but that's untrue). It's not only that you could map (as most people with HOTAS do) throttle to an axis like I did with walking. You can even engage in-game's drive assist that does exactly that: maintaining the speed you set. It's not as easy as walking because you're going faster but if you manage the speed to not jump around you wouldn't even have to care for the steering. Or you can just watch and correct direction when you spin, exactly as I did when a rock was too high to be jumped. So you're talking about me because I'm transparent, but you can't rule out flagrant cheating could already be done.
So if we want to refine the requirements we must acknowledge that we could be, as we say in Spanish, "putting doors in the countryside". Because what would we check to discern "AFKness"? How many times the character gets stuck or spins? What number or frequency is adequate? Must you to move the camera once every 5 seconds in the same manner that a train driver must push a button to indicate (s)he is alive? And if so, then will we suddenly require a whole video at 1x so that we could check that people are complying? An in-house camera to check that the whole thing was done by a single person and not by turns between many?
Well, I don't have a good answer for that. That's also another thing I'm good at: making invisible problems visible for everyone or finding questions nobody saw before. I wish I was as good for getting solutions, too.