Landing on planets allows for more things, like mining on planets, hunting alien wildlife for rares, literally endless possibilities, cities ect..
Walking about your ship to repair things on the fly, board other players and have epic phaser battles
Walking about stations and talking to npcs to give you missions you can't find on billboard ect..
1/ allow players to create missions. For example, I need a certain piece of equiment for my ship but can't be bothered running around star systems looking for it, post a mission that will reward someone for delivering it.
2/ allow players to post a bounty. Someone's randomly killed you for the heck of it-post a big reward to incentivise other players to find and kill them in return (more than just the standard bounty would yield)
3/ allow players with lots of money to be able to lend money to starter players (with intrest) so they can get a quick start. If the money isn't paid back within an agreed time or agreed instalments then 2/ above can be invoked.
4/ allow players to employ others to do trading for them-that way they can make money even when off line as other players are doing their trading. In return the players doing the trading maybe get a percentage of the profit plus a large cash injection to allow them to get more storage space or weapons on their ships to aid in said job without them having to fork out the money for them.
5/ players can offer other players better insurance rates based on player stats. this works like a real insurance company allowing you to give better rates to a 'careful driver' that's less prone to taking risks. This could be a whole other line eg. Trade, fight, explore, mine, INSURE!
6/ players could buy and then hire out ships or equipment to other players say for one off missions or endeavours that need a bigger ship
7/ ability to hire out other players to escort you in a particularly dangerous missions or to do a particularly nasty illegal thing.
8/ ships/equipment should degrade over time forcing you to replace them after a certain time just like in the real world. Also their value should depreciate over time meaning that you need to think carefully when outfitting rather than being able to just get the original value back. Also how abouts being able to auction off second hand equipment/ships to other players?
9/ ultimately maybe ED credits could be exchanged for real-world rewards eg. money-off future expansion packs to incentivise players to keep playing and making more money.
So in summary, the eye-candy of walking round your ship or landing in a planet may require a lot of development for very little usage once you've experienced it once. I think suggestions along the lines of the ones given above would maybe set it apart from star Citizen which is already going for this persistent universe as they call it but which may have little long-lasting appeal. The original Elite was a great game when played as a single player but since ED is a multiplayer game I think that's what should be focused on as its the interaction with others and the unpredictability of human nature which will give it longer lasting appeal.
Really? I mean, really?
Go and play Frontier (get an Amiga emulator) where you could land on planets. It used to blow my mind, and that was with by todays standards, pretty awful graphics. Today, it could be pretty amazing.
Lets think about ranges of freedom here...
We can fly amongst a galaxy of some 40,000,000,000 star systems, and yet, we cannot VISIT any planets. Not one.
We can fly amongst a galaxy of some 40,000,000,000 star systems, and yet, we cannot get out of our seat to go and buy a coffee at Starbucks (see what I did there...)
So, lets imagine the full shebang.
I am in my Asp, flying to a Federal Navy system. I fly in and navigate my way to a given rendezvous point, a small volcanic moon of a gas giant. I fly in through the thick atmosphere, getting closer and closer to the rivers of magma. My ship shows that temperatures outside are at 500 degrees. The haze and smoke thickens as I pass over a large volcano, and I glide in to a large plane of relatively cool basalt. I land the ship, get out of my seat and walk out of the cabin into the hold where my rover is stored. I get in, power up, and set it for exploration in extreme heat. It configures itself, and I drive it forward towards lift. Once on I give the go head to be lowered. The lift carries the rover down onto the surface. I drive across the rough basalt, whips of smoke drifting across the landscape. I drive over to a cave, following the beacon signal provided. I drive in, it is a massive 100m lava tube, and I drive downwards into it. after some twists and turns I see a massive door across the tube. I stop and wait. The door opens. Inside I can see a large hanger, with a number of rovers parked, a Cobra, and three Asps. My commanding officer is waiting there to give me my next mission briefing.
You right, doing all the of the above would suck so hard, and and SOOOOO little to the whole game experience. Especially with surround sound and an Occulus Rift (final model) on.
These were exactly the kind of visionary posts that were discussed at length over a year ago. People were coming up with all sorts of brilliant scenarios that incorporated all three aspects of what they expected Elite Dangerous to be about; spaceflight, landing on some alien world, and leaving your ship behind and exploring that world.
I would love to see the game evolve and grow so that kind of gameplay is possible. But I've seen a trend in how the game has progressed since those visionary days. Sadly I get the feeling that its not going to be that in-depth, I just don't see it happening now. I've seen DDF features that were brilliantly thought out by the devs and fleshed out by players, only for us to ultimately end up with a shallow version of that idea. Exploration is a prime example. What we currently have (press a buzzer reveal all gimmick) is so far removed from the interesting and challenging DDF article on what exploration was supposed to be about, that you wouldn't believe it was the same company that is making this game. Yes its early days and there is time for these things to come, but the fact that we don't even have escaped pods and just magically appear alive and well in a spacestation after death, tells me the game has taken a different path.
We may get a ton of new features, but will there be any depth to them? I have a feeling Frontier are aiming the game at a completely different demographic of gamer since the kickstarter and DDF ended. So I will be surprised if the picture you painted there will ever become reality in Elite Dangerous.
The next content patch will be interesting and will give a better indication of what direction FD are going. Will it be more features with little depth?... or will we see existing features fleshed out and made more challenging and interesting? Maybe both? I really want the game to go on to better things and have the longevity we all hope it will. At the moment I have my doubts.
i like the vision, but i don't think it's realisitc to expect that kind of depth.
i would be happy already if they add atmospheric flight, like they teased in beta.
As ChrisT says; and expect a lot more than just atmospheric flight.
Reading through a lot of the forum posts, this feature seems to be among the top of the ED wishlists. However I'm wondering whether this is a lot of development effort for something players will use maybe a couple of times. Yes the first time you walk about looking at your ship or land on a planet may be awe inspiring but after a while will it not just get boring and something you won't bother with?
These were exactly the kind of visionary posts that were discussed at length over a year ago. People were coming up with all sorts of brilliant scenarios that incorporated all three aspects of what they expected Elite Dangerous to be about; spaceflight, landing on some alien world, and leaving your ship behind and exploring that world.
I would love to see the game evolve and grow so that kind of gameplay is possible. But I've seen a trend in how the game has progressed since those visionary days. Sadly I get the feeling that its not going to be that in-depth, I just don't see it happening now. I've seen DDF features that were brilliantly thought out by the devs and fleshed out by players, only for us to ultimately end up with a shallow version of that idea. Exploration is a prime example. What we currently have (press a buzzer reveal all gimmick) is so far removed from the interesting and challenging DDF article on what exploration was supposed to be about, that you wouldn't believe it was the same company that is making this game. Yes its early days and there is time for these things to come, but the fact that we don't even have escaped pods yet (and they're no longer talked about) and instead we just magically reappear alive and well in a spacestation after death, tells me the game has taken a different path. It seems to about instant gratification at the moment.
We may get a ton of new features, but will there be any depth to them? I have a feeling Frontier are aiming the game at a completely different demographic of gamer since the kickstarter and DDF ended. So I will be surprised if the picture you painted there will ever become reality in Elite Dangerous.
The next content patch will be interesting and will give a better indication of what direction FD are going. Will it be more features with little depth?... or will we see existing features fleshed out and made more challenging and interesting? Maybe both? I really want the game to go on to better things and have the longevity we all hope it will. At the moment I have my doubts.
Landing on planets allows for more things, like mining on planets, hunting alien wildlife for rares, literally endless possibilities, cities ect..
Walking about your ship to repair things on the fly, board other players and have epic phaser battles
Walking about stations and talking to npcs to give you missions you can't find on billboard ect..
I can see the attraction for planet landings, but walking around stations can't see the point.