The Planetary landing and planetside missions discussion Thread

"Do we REALLY need planetary landings and ship/hangar walkabouts!"

Nope. Not remotely interested in getting out of my ship.

Tried it in X:Rebirth. Walking around stations bores the pants off me...
 
To be honest, after reading the first post i can honestly say there isn't a single feature listed there that i particularly want. I would prefer to land on planets over those features, to look up at the stars from a sand dune, to land in a green valley with the rain drizzling on my windshield, step out and observe the herds of alien creatures. it's just a case of personal preference i feel, someone could make a similar thread saying 'we need planetary landings right now over any other features!' and although i'd agree with them more, it would still just be their own wish-list.

I have confidence in Frontier, that whether they make changes and additions to the gameplay, or go for planetary landings, or maybe even both, they will deliver something that is interesting and of good quality.
 
Planetary landings - no.
Any kind of FPS simulation in elite - definitely not.

If FD have an FPS nearly ready to go they should release it as just that. But judging by ED they don't have anything even remotely ready, so it is very likely a moot point.
 
I myself need those features. First it would give me better sense of the scale of my ship with I can't see at the full glory at the moment.
Being tide into my cockpit view almost all the time is making me claustrophobic during longer cruises - being able to walk outside and take a look at things would be a perfect.
 
Yeah. I don't want anything that might distract me from grinding credits. Grind grind grind grind grind grind grind. I'm really worried about this getting in the way of my grinding. Only yesterday, I accidentally had some fun and forgot to grind. It was very annoying.

Thank you for making my day.

I for one look forward to station interaction, which I would expect before planetary landing, as it will just add further depth to the simulation.
 
ofc not, but we ned that as SC will have it and we dont want to be worse dont we?
we could get more ships, more gear, customizable or random stats gear, buyable stations, advanced coop with option to make guilds/corps, guild stations, fights against guilds, raids on opposite guilds station, forging/upgrading gear via blueprints and commodities and milion other ideas or tweaks that were suggested in the past 2 years.
but no, we dont need that, we dont need decent space flight sim, what we need is a 1st person shooter! :)

ps. is it true that FD got 0ver 8 milion pounds from crowd funding and premium beta? if so im totaly not amazed
 
I'd prefer if they'd fix the game first and add the basic features that have been cut out due to the release deadline. Those are neat features but I'm not sure if it's worth to go after them still. Especially planetside landings. If they do pull them off I don't think it'll be whole populated planets - after all we don't even have a living universe yet, not even stations. There's a lot more to do and fix before even thinking about planet surfaces.

- - - - - Additional Content Posted / Auto Merge - - - - -

ofc not, but we ned that as SC will have it and we dont want to be worse dont we?
we could get more ships, more gear, customizable or random stats gear, buyable stations, advanced coop with option to make guilds/corps, guild stations, fights against guilds, raids on opposite guilds station, forging/upgrading gear via blueprints and commodities and milion other ideas or tweaks that were suggested in the past 2 years.
but no, we dont need that, we dont need decent space flight sim, what we need is a 1st person shooter! :)

ps. is it true that FD got 0ver 8 milion pounds from crowd funding and premium beta? if so im totaly not amazed
Is there really players who think about ED being better than SC? I didn't know such fans of space sims exist. I'd much rather see them both flourish with their individual flavors instead of them trying to fight a war. In fact SC even promotes ED - why would anyone try to provoke a clash inside the communities instead of being thankful we get to play so many cool space games these days?
 
Last edited:
i'd rather like to see all the DDF ideas implemented than planetary landings and stuff
and before that all bugs fixed please.
and than add some comfort features.

and then maybe think about more.

and i'm actually not sure if FD can pull off something big and create meaningful gameplay with planetary landing.
 
Those upcoming expansion features are massive.
I would really like it if FD sorted out the game balance so there is a range of safe and dangerous systems, and brought in some more of the core features like persistent NPC's, Iron-man, multiple commanders. Make the mission system more event driven rather than just go to a place and wait for a USS to pop up.
I think some of these features that were planned for release but just didn't make it yet are brilliant. Well thought out and having seen some of the debates that led to their formation are the result of a lot of man-hours of quality debate.
Most of the complaints I read about on here have been anticipated during development and if FD bring in the DDF stuff and tweak the balance most punters will be really happy.
Then after that start focusing on the major expansions, which TBH I think may be at least a year down the line.

[edit] Ninjad by Toscaner .... :)
 
Eventually, I'd like to see features such as planetary landings and walking in ship. But i'd like Frontier to iron out the bugs, connectivity issues between players and optimize the game first, especially server side. Instancing right now is in a really sad state with no coherency at all. They should also add functionality to manage player groups and wings, a lot of us really want this. The chat system could also really need some love, it's very 'clunky' and demanding just to send a basic text message to someone at this point. Also every system needs a local chat channel. Not that you should see everyone who is in system and in your instance in some list in that channel, but commanders need the ability to just broadcast messages. Fix those things first then worry about planetary stuff and walking in ships.
 
After playing this game for a while I have an opinion I want to share.

While landing on the vectory planets in Frontier was cool, I don't see it adding to current gameplay at all, save for eye candy and immersion.
Walking around - please no. Both these combined mean adding "no mans sky" to Frontier. Imagine the resources it would take.

What we need is more actual gameplay in space. Look at all the space features from Egosoft or Eve. There's a ton to carry over.
Frontier has 'exploration' gameplay which is very lackluster right now. You can't see where you were, you can't see if other CMDRs have already charted the systems you're visiting. During exploration you find only planets, stars, belts. What about derelict stations, artifacts, something that would enhance the gameplay. Look how Eve has evolved its exploration. What about exploration missions from bulletin boards? Hello!

Trade - look at egosoft. You can create your own stations, or trade vessels. That would be actually too much in a connected galaxy of Elite. However, there should be more that you could do with rare items, or tons of raw resources. Crafting? Upgrades? Player-shops ? Settle outer rim systems and add resource extractors?

Combat is solid, but there's little reason for combat. There's no 'threat to the galaxy', the 'pirates' are pretty lackluster. There should be more depth to bounty hunting.

So yeah, there's a TON of stuff FD could be doing to make the gameplay deeper, without spending all resources on weak features such as FPP or Landing on Planets. I'm pretty sure that Product Owners at FD undestand that as well, and will deliver much more meaningful features at a fraction of the cost.
 
If I had not played ed before, I likly would be someone to be "head over heals" for that. yet as someone who has played with ed enough, I know that it would requre masave changes in the way flight works.

as of now the normal space flight is way to slow, space ships enter a planet at 10km per second. often faster, but in normal space, our ship only goes up to 300 odd meters per second, which makes very little sense, and as super cruse is not able to work in "high mass area's". it leaves very little mechanical way to make the game fun or intresting with such a mechanic. and btw, lets punch some numbers. if you exit sc at min safty sc range from any city at sea level on earth. assuming no drag slows you down in your viper, it will take you 12 min to get with in 500 meters of the city. going directly toards it. as such, I dont think the game play is going to be worth it. however if the fps exploration is any good, then perhaps the landings would be worth it. however I wont jump into this idea with out thinking about it. and from my thoughts, unless they do a mechanic over hall, its going to be boring.
 
thats the point, ED should not try to compete in terms of gameplay options, all we want is a real space sim. improve players interaction, add more content, more things to play with within the ship itself and well be happy, for now we got 15 flyable ships, 3 types of stations, 13 types of weapons and basically thats it.
again, we need more content, its basically a demo right now
 
Looking at your ideas about development -

1/ allow players to create missions. For example, I need a certain piece of equipment for my ship but can't be bothered running around star systems looking for it, post a mission that will reward someone for delivering it. - LIKE IT, but people will then have to be able to store ship equipment in holds but that should be possible anyhow

2/ allow players to post a bounty. Someone's randomly killed you for the heck of it-post a big reward to incentivise other players to find and kill them in return (more than just the standard bounty would yield) - NOT CERTAIN, will lead to a lot of griefing being done. Bored players putting money on others just for the hell of it.

3/ allow players with lots of money to be able to lend money to starter players (with interest) so they can get a quick start. If the money isn't paid back within an agreed time or agreed instalments then 2/ above can be invoked. - NICE IDEA, but would have to be carefully thought out as potential for unhappy players is very big.

4/ allow players to employ others to do trading for them-that way they can make money even when off line as other players are doing their trading. In return the players doing the trading maybe get a percentage of the profit plus a large cash injection to allow them to get more storage space or weapons on their ships to aid in said job without them having to fork out the money for them. - NICE IDEA, bulletin board mission with stated % of cargo value if deposited at certain station. Would only work though if player employing pays for cargo value in first place (otherwise why not just take 100%?) and of course there is chance player will steal all cargo.

5/ players can offer other players better insurance rates based on player stats. this works like a real insurance company allowing you to give better rates to a 'careful driver' that's less prone to taking risks. This could be a whole other line eg. Trade, fight, explore, mine, INSURE! - NOT CERTAIN, can't quite see this working in practice but might be worth looking into.

6/ players could buy and then hire out ships or equipment to other players say for one off missions or endeavours that need a bigger ship. - NICE IDEA, one-off rental when you need that bigger ship. I can see this working

7/ ability to hire out other players to escort you in a particularly dangerous missions or to do a particularly nasty illegal thing. - NICE IDEA but should already be happening as players group up (but without the payment element)

8/ ships/equipment should degrade over time forcing you to replace them after a certain time just like in the real world. Also their value should depreciate over time meaning that you need to think carefully when outfitting rather than being able to just get the original value back. Also how abouts being able to auction off second hand equipment/ships to other players? - NOT GOOD IDEA, it is hard enough to get upgrades at the moment (finding them rather than cost) so then losing them would just cause more of a grind. Perhaps lower cost to replace as long as you could also pay a small fee to "test" a weapon before you choose to buy.

9/ ultimately maybe ED credits could be exchanged for real-world rewards eg. money-off future expansion packs to incentivise players to keep playing and making more money. - NO NEVER EVER PLEASE, this will just lead to online "gold" farming by individuals and recreate all that is wrong with MMOS's - in game messages saying to transfer credits for real money. Frontier need a revenue stream and at the moment all I can see them getting future money to continue is from DLC. If we want Elite to continue in the future we cannot have the option of taking away monies from Frontier.

Overall some nice ideas which I hope the right people will at least investigate.
 
I while did not play up to any serious changes in the gameplay (such as landings and exit the ship, create more living space, etc.).
For the year the game monotony is bored. And the old bugs and errors is very sad.
Wait for the game variety in the gameplay, interface and environment.
 
Last edited:
What's DDF stuff?

Design Development Forum. It was a big part of the early stages of game development, not so sure if it still is.
You can search the design discussion archive, sorry not sure how to link to it.
And I think the ideas behind getting out of your pilot seat are good. I look forward to them ;)
 
Last edited:
An uderstandable fear. I recall seeing David braben talking about how he would love to land on a planet, leave his ship and go out hunting. An exciting prospect if it happens. We shall see.
 
Back
Top Bottom