The planetary landings are very very interesting. The essential thing is not to crash
Just blowing up aliens would be a wasted opportunity.
These things should have a real impact in the world, on trade, on politics. People could fight over them, for them, against them. Planets could be known through them, a bit like certain stations are known for selling various rares.
Problem with many of those fractal base engines in the market today is that they are trying to simulate Earth like planets with water. We will be visiting planets with lakes of methan or molten iron. And planets that with extremly long or short rotation. Planets with volcanoes but no tectonic plates, etc. That is some major chemistry and physics issues that needs to be considered.
And then we have the whole issue of terrain and landing... If they put in mountains those regioms are off limit for actual landing, unless the ship just hovers.
I would really like to enjoy the atmospheric entry with lots of turbulence shaking, heat, fire, fire alarms etc.. All this with an amazing scary sound.
This would happen while the scenery is loading, separating space from ground. Once stabilized in atmosphere, we initialize navigation process to wherever waypoint already marked in your GPS. Cities, mines, bases..
What I would like:
Procedural creatures you can capture and sell.
Plants also.
When walking around ships is introduced, I'd like to be able to visit captured aliens in the ships containment area.
.I'd expect sending some of my men in fighter-bombers to provide atmospheric overwatch, while the base-ship descends to an LZ.
I'd expect to roll off the cargo ramp, clad in power armor, embarked on an APC
I'd expect to negotiate the rough terrain whilst enjoying the pristine landscape all around
And then to ravage the blue-skinned catpeople villagers with blade and bullet.
After which - to set up a basecamp protecting an automated mine and supply depot.
if they ever get to work on planetary landing, i'd say a year with big cuts here and there on features. 5 years later, i bet that minecraft still has a lot more content.Hopefully it doesn't follow the suit of other console ports where it takes 6 months to a year to get ported! (Like Terraria and Minecraft updates, or Payday 2 updates. I mean, the last Minecraft update took like 8 months, and only added night time sensors and colored glass lmao.)
My guesstimate?
Around Christmas this year.
To be honest I've heard rumours that it is the gamecon announcement and *may* be here in time to boost December and Christmas sales. However, I have no idea how well informed/misinformed these rumours are.
From the older Dev Diaries on youtube it sounds like flying and landing around planets can be easily done in game, the problem is putting interesting stuff in there instead of having different coloured skyboxes.
If I had to do it I'd be looking at a staggered release: Walking around your own ship -> Walking around stations -> Atmosphere flight -> Landing (docking style) on planets -> Fully functional planet landing.
That gives them time to troubleshoot the walking and stuff whilst being able to have another team creating cities, mountains, hurricanes and other content for when landing finally arrives. Not sure though, all speculation.
My personal guess is that we will see passenger missions and the Dolphin/Beluga introduced this year as well as other tweaks and the paid expansions will be introduced next year.
I can't see planet landings coming in this year, I mean imagine all the meshes and textures required to create a reasonably realistic city that the procedural generation system can deal with. If you need 50 buildings to make it feel unique and each building takes the team a day to complete that'd take the whole team 2 months to complete with a 5 day working week, then think about making it all work, bugshooting, getting it to generate in the right places at the right time clipping issues, lighting etc etc.
Would be great but to do it properly I'd say next year.
Highly complicated to implement and more or less worthless unless we can then walk about which is even more difficult to implement. So way, way, way in the future.
My guesstimate?
Around Christmas this year.
Oops, I meant 31st September.
*raises hand* what year is september?
Several games and countless demos imply otherwise.
Millions of completely unique worlds in full 3D detail? Name one game.
Because of NDA I can't really specify, but Space Engineers is soon to be one.No Man's Sky
Space Engine
Yup. OK with Space Engine there are no planetary lifeforms as yet, but this is just one guy developing it. But it's addictive and, yes, it does create countless procedurally generated worlds in full 3D detail. AND... you're not just limited to this galaxy. Flying around the universe and landing on planets is more fun than Powerplay, believe me. And it's free.No Man's Sky
Space Engine
The planetary landings expansion is what I am looking forward to the most.
However, I feel that there could be much more to do 'in space' first to make it more interesting and more believable. Here are a few ideas.....
1. Secret asteroid bases
2. Huge cities in space ( a bit like the CQC add on but bigger)
3. Comets (I know they are there but they haven't been switched ON yet)
4. A science class ship with spectrometer and other equipment on board.
5. People inside space stations doing repairs, welding, loading etc.
I am sure that some of you have other idea's too.