The Planetary landing and planetside missions discussion Thread

The main point in procedural generation is that it starts from a seed, and so each planet would have it's own seed (which would itself most likely be generated from other info). Means very little memory taken, and it can always be regenerated. Then the only thing that needs to be stored is stuff that changes that planet, which is stored in metafiles.
 
Speak for yourself - I want to meet strange and exotic lifeforms to sell by the ton.

Also, it'd be fun to chase bounties on foot into the depths of a space station, or through a crowded city street, and so on. FPS combat will add a lot to the game.

FPS games flood all platforms, why does every game need to have an fps element?

I think meeting people could be great, going to planets and taking samples or logging exotic lifeforms could be great fun. Just for once lets not appease the pewpew kiddies, they can go play three dozen different shooters if they like that stuff.

Just my opinion.
 
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I've removed the whole thread hijack as the interesting original question was in danger of being buried.

Personally I'd love to hear Sandy/Mike/Other Designers thoughts on the question of out of ship deaths.
 
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FPS games flood all platforms, why does every game need to have an fps element?

I think meeting people could be great, going to planets and taking samples or logging exotic lifeforms could be great fun. Just for once lets not appease the pewpew kiddies, they can go play three dozen different shooters if they like that stuff.

Just my opinion.

Surely the spirit and setting of this game indicates that walking around on-foot (if that's really an element of planetary landings) would include a range of activities--exploration (yay!), investigation, sample collection, resource collection, AND pewpew (with, hopefully, a decent variety of reasons to pewpew).
 
I hope planet landing is for industry and crafting at heart. Assasination of NPC in some mission and maybe a small backyard for COD fans.

Backyard for COD like a airsoft games where citizen could get into a park and compete.


But shooting anyone in public who isn't a criminal is punishable by death with hefty fines imposed and negative rep with the faction

running the location all slapped on the offender.
 
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I doubt FD will expand the Planetary landings beyond sight seeing to be honest, I mean the community here can't even bear to here the words guild or craft, so don't expect planetary mining or buildings. In fact, I don't expect much from it apart from pretty views and some extra scanning.
 
I doubt FD will expand the Planetary landings beyond sight seeing to be honest, I mean the community here can't even bear to here the words guild or craft, so don't expect planetary mining or buildings. In fact, I don't expect much from it apart from pretty views and some extra scanning.

Not true. There have been words about crafting in future.

Guild many would love I assume but the problem here is that we can only have 32 per instance.

So a guild will naturally be about 16 man? Don't make sense to me. Then again wing has

the max number of 4 ... so hmmm see the problem?
 
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Docking in original Elite was notorious difficult, easier in ED. Maybe the death by toaster experience will be replaced now. Perhaps in 30 years people will say, I remember when ED came out (hopefullly it will still be around!). In space you were OK, you could insure your ship, but there was NO insurance against being torn limb from limb by Thargoids, if you stumbled across a nest, exploring on foot ..

Those were the days!
 
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FPS games flood all platforms, why does every game need to have an fps element?

I think meeting people could be great, going to planets and taking samples or logging exotic lifeforms could be great fun. Just for once lets not appease the pewpew kiddies, they can go play three dozen different shooters if they like that stuff.

Just my opinion.

I don't think I'm a pewpew kiddie because I want to see boarding combat and participate in ground wars on planets and stations on top of other on-foot interactions, peaceful and otherwise. I'm sorry you live in a world of false dichotomies - hopefully they will find you a treatment soon so you too can see in-betweens.

All professions should get ground interaction relevant to their field, not just the one you favor.
 
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I've removed the whole thread hijack as the interesting original question was in danger of being buried.

Personally I'd love to hear Sandy/Mike/Other Designers thoughts on the question of out of ship deaths.


Please put my thread back where it was. It was about one aspect of Planetary landings. The impact of cash.

Nothing to do with out of ship deaths. Nothing to do with procedural blah blah. And not much to do with planet side missions. And now you've messed with the thread and stuck in with 20 pages of noise. And I'm confused. So please put it back and leave it alone. Sad face.
 
Please put my thread back where it was. It was about one aspect of Planetary landings. The impact of cash.

Nothing to do with out of ship deaths. Nothing to do with procedural blah blah. And not much to do with planet side missions. And now you've messed with the thread and stuck in with 20 pages of noise. And I'm confused. So please put it back and leave it alone. Sad face.

Can my thread also be separated again.

There were something like 16 replies to my death related question which have now been buried in 65 pages of replies to other unrelated questions.
 
Perhaps permadeath should be introduced alongside FPS play - that might give the trigger-happy brigade pause for thought. And the game would be where I thought it might be at launch with the addition of Ironman mode.
 
I honesty don't know if some of this this has been said already but im pretty sure what im about to say has(67 pages...), but here be a wall for text for you read in regard to how Planetary eploration and interaction should work.

I know for certain is that when Planetary landings or at least planetary exploration (even if just flying above the ground) comes to, the main thing that will need to be done is take into consideration the dangers of actually clearing a planets atmosphere and how to transition from space to planet scape.

however, this could easily be done with something along the lines of a mix between docking and interdiction. A mini-game could start up once you set your ship to planetary exploration, in which you have to keep your ship at a certain angle so that you don't fry in the atmosphere and keep it in the reticule to cause the least amount of heat damage. And depending on the atmosphere of the planet you are landing on (if there is any atmosphere) this process may be difficult and wrought with turbulence or be as smooth as just keeping it on one spot without any turbulence. They could easily use this as a loading screen as well for loading the planet just like they do when you jump to supercruise or Hyperspeed. Landing could be easily be done by using the same docking station mini game for stations, but either the game generates clearings on the surface that are frequent or far between, and instead of it being labeled and assigned you land wherever you can find a spot on the surface (this would also allow for diversity in regards to if the planet has a security force to prevent pirates and griefers from spoiling peoples landing attempts).

In regards to actual Planet exploration once you get in the atmosphere, I REALLY don't believe they should setup bases and colonies on the planet for selling and maintenance to your ship (we have space-stations and a lot of them are around planets that look Traversable already), but instead reserve planetary exploration to something along the lines of mining per say and player housing for groups of people that want a base for their wings to gather at. Planets should ONLY have the options of collecting resources on the planet to sell back at stations (ESPECIALLY Rare trade goods that could be gathered) and discoveries that will add subcategories to the exploration info and grant you a bigger payout if you explore the surface enough and find a unique structure or Remanents of past civilizations, in addition to being able to attack peoples housings (which i will cover in the next area.

As for player housing, this would add a reason for collecting money for stuff other than getting a better ship and modules (which A LOT of people seem to have an issue with and is causing people to get turned off once they "Max Out Everything"). You could make it so that Player have to gather specific trade goods from stations for the startup building materials, and money for the property rights in addition to the materials (suggesting this only if the system is populated by a faction as they will be like a police force as well to prevent the destruction of people housings, free reign to start building if the system is unpopulated, but the risk of doing that is no protection from the local authority and you have to defend yourself). Doing this would be a good way to start the game on the road to being bigger than it is now.

Navigating around the planet is something I couldn't really give a good idea for. Flying in your own ship above the terrain is easy enough to do, but traversing on foot requires a form of transportation imo instead of actually getting on foot (Except when you are in your play housing which I will mention soon). What I suggest for this is that we have a ATV type vehicle that has the same HUD as your ship (both to save resources and money when developing this) but the design of that vehicle be up to the developers (Personally I think it should be something like a land speeder from Star wars). For Player housing and navigation, this should just be done using the same configuration they would use when they implement SpaceStation navigation and ship navigation.

Most of what I have mentioned about has MOST likely been mentioned already from the pages I DID read, but i feel I clarified and explained a productive and cost effective way to implement some of these features and hope this post is seen by a mod before being lost in the 67 pages this post is at as I type this.

Thank You,
CMDR TheTruth
 
Perhaps permadeath should be introduced alongside FPS play - that might give the trigger-happy brigade pause for thought. And the game would be where I thought it might be at launch with the addition of Ironman mode.

Permadeath wouldn't make people less trigger happy just lead to more pkers getting their jollies in the knowlege they just ruined someone else's game.

Not true. There have been words about crafting in future.

Guild many would love I assume but the problem here is that we can only have 32 per instance.

So a guild will naturally be about 16 man? Don't make sense to me. Then again wing has

the max number of 4 ... so hmmm see the problem?

Would love to see clan/guild systems (as long as the guild doesn't have ranks/levels but acts as a grouping organisational tool).

32 max in an instance is about how many players in one instance. There is no reason why you couldn't have 1000's in a clan.

You can already communicate with players who are not in your instance.

A Guild/Clan need only be a moderatable, permanent group that exists within open or another group.
 
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It's going to be difficult, especially atmospheric combat and big cities.

I see most low pop planets somewhat like in Aliens the directors cut, small terraforming communities or mining communities etc, these would be quite easy to do considering the task of creating mega cities.

I can see mega cities being like loading into an entirely different game , you enter atmosphere land at the docking station in the city and then it would load into a GTA4 type game and you go about your business.

Other than that they will have to make the big cities have enclosed areas you can use like was seen in the SC demo.

It's a mammoth undertaking, I can't wait to see what they come up with.

Sounds very good but I think we are some years away from a game that big and detailed aren't we?
 
I doubt FD will expand the Planetary landings beyond sight seeing to be honest, I mean the community here can't even bear to here the words guild or craft, so don't expect planetary mining or buildings. In fact, I don't expect much from it apart from pretty views and some extra scanning.

I don't think the devs are as easily swayed as you do. I do believe the mb4 mining machine will make a return meaning we should be able to land anywhere and mine.
 
Something like the artists pics we saw early on with the Cobra flying to a docking pad and buildings in a rocky landscape would do nicely.

Stuck out there for weeks the inhabitants would surely welcome deliveries Lavian Onion head? :)
 
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