A small bay that was there last week is now suddenly gone because the seed to generate it exactly the same couldn't be stored.
One seed for the entire galaxy. Why do you think they need multiple seeds?
A small bay that was there last week is now suddenly gone because the seed to generate it exactly the same couldn't be stored.
"Game Over - Insert coin."
Speak for yourself - I want to meet strange and exotic lifeforms to sell by the ton.
Also, it'd be fun to chase bounties on foot into the depths of a space station, or through a crowded city street, and so on. FPS combat will add a lot to the game.
FPS games flood all platforms, why does every game need to have an fps element?
I think meeting people could be great, going to planets and taking samples or logging exotic lifeforms could be great fun. Just for once lets not appease the pewpew kiddies, they can go play three dozen different shooters if they like that stuff.
Just my opinion.
I doubt FD will expand the Planetary landings beyond sight seeing to be honest, I mean the community here can't even bear to here the words guild or craft, so don't expect planetary mining or buildings. In fact, I don't expect much from it apart from pretty views and some extra scanning.
Followed by
Thank for playing elite, you have scored 4%
Bill
"You mean you were playing the idiot version of Rimmer for the past 4 years?"![]()
FPS games flood all platforms, why does every game need to have an fps element?
I think meeting people could be great, going to planets and taking samples or logging exotic lifeforms could be great fun. Just for once lets not appease the pewpew kiddies, they can go play three dozen different shooters if they like that stuff.
Just my opinion.
I've removed the whole thread hijack as the interesting original question was in danger of being buried.
Personally I'd love to hear Sandy/Mike/Other Designers thoughts on the question of out of ship deaths.
Please put my thread back where it was. It was about one aspect of Planetary landings. The impact of cash.
Nothing to do with out of ship deaths. Nothing to do with procedural blah blah. And not much to do with planet side missions. And now you've messed with the thread and stuck in with 20 pages of noise. And I'm confused. So please put it back and leave it alone. Sad face.
Perhaps permadeath should be introduced alongside FPS play - that might give the trigger-happy brigade pause for thought. And the game would be where I thought it might be at launch with the addition of Ironman mode.
Not true. There have been words about crafting in future.
Guild many would love I assume but the problem here is that we can only have 32 per instance.
So a guild will naturally be about 16 man? Don't make sense to me. Then again wing has
the max number of 4 ... so hmmm see the problem?
It's going to be difficult, especially atmospheric combat and big cities.
I see most low pop planets somewhat like in Aliens the directors cut, small terraforming communities or mining communities etc, these would be quite easy to do considering the task of creating mega cities.
I can see mega cities being like loading into an entirely different game , you enter atmosphere land at the docking station in the city and then it would load into a GTA4 type game and you go about your business.
Other than that they will have to make the big cities have enclosed areas you can use like was seen in the SC demo.
It's a mammoth undertaking, I can't wait to see what they come up with.
I doubt FD will expand the Planetary landings beyond sight seeing to be honest, I mean the community here can't even bear to here the words guild or craft, so don't expect planetary mining or buildings. In fact, I don't expect much from it apart from pretty views and some extra scanning.