The Planetary landing and planetside missions discussion Thread

I'd imagine in the year 3301 the reentry process would be largely automated / flight assisted.

The ships all fly by wire and so there's really NO point in any nonsensical fight for control while reentering the atmosphere.

Gameplay wise I'd like to see some sort of decision making on where and when to approach but other than that everything should be pretty much automated.
Even in today's aircraft the pilots more or less just tell the computer what to do with the aircraft...
 
Even in today's aircraft the pilots more or less just tell the computer what to do with the aircraft...

Very true, it's all done by the flight management guidance system. Still, ask any pilot and they'll tell you they switch of the automatics whenever possible. Hand flying proficiency and avoiding automation dependency is vital. And let's not forget, it's a hell of a lot more fun flying manual :)
 
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Snakebite

Banned
When it comes, I am hoping that planetary landing isn't easy. I want it to be a skill you can learn, something to master. Things like approach angle, velocity, air brakes, switching to atmospheric engines, constant readjustments. I want it to be an experience, all choppy and bouncy, rattling canopy and I want it to be dangerous so that if you mess something up, there will be a chance you breakup during entry. I think it should be seat of the pants kind of flying.

I hope its like that, I would like to see it be used as a tactic for escaping pirates, if its hard and you can be better or worse than someone else at it then you should be able to lose them or gain advantage (or lose it) during descent.

Just my hopes, at the end of the day I will be happy that we get it at all.

Absolutely this, if its not as you say, a skill to be mastered then i will feel let down some more. if its as some have suggested another button press and hey presto your over London like dropping from supercruise then I will be bitterly dissapointed.

I imagine screaming through the atmosphere in a ball of ionized gas........
 
It will be a minigame like interdiction at most.

I'm thinking this mechanic is going to be a less chaotic version of the interdiction mechanic myself.
That's how I'm guessing it will work, too. You'll choose a point on the planet's surface (hopefully an arbitrary point rather than a pre-defined POI) and the computer will plot the "optimal course" from orbit to a region a couple of km above it, through the zones of least atmospheric disturbance so there's a bit of a zig-zag challenge. You'll fly the ship down this course, like the Dropship in Aliens, slowing all the time until you get to the destination at which point it'll become like a very basic flight simulator. If you deviate from the course while entering the atmosphere you'll burn up, and if you deviate while inside the atmosphere but still at speed you'll tear the ship apart.

At least that's how I hope it'll be for wilderness worlds. For already populated planets with cities and starports a more restrictive POI system might be needed to reduce the graphical overhead. It all depends on how good the Cobra engine is at rendering cityscapes. What it can do with the inside of space stations bodes well, but only FD knows what it's really capable of.

There were also early concept drawings of Orca-class ships under an ocean. I'll be stunned if FD can pull that off.

No way any ship in ED will be capable of generating lift. landings and flight will be pure brute force provided by thrusters.

That would keep things simple, but I'd love it if shield geometry could be reconfigured to form a lifting body. It would add a whole gliding dynamic that would be useful for emergency landings without engines.
 
My guess is planetary landing (planet approach part) will be just another camouflage loading screen. Sorry about that, but ED engine will never feature seamless travel.
 
My guess is planetary landing (planet approach part) will be just another camouflage loading screen. Sorry about that, but ED engine will never feature seamless travel.

Agreed. The travel system could've been truly great, but they compromised it for good in order to accommodate the online features.
 
Planetary landings in Elite 2 was not something you could do in a hurry, and back then you could collide with the planets and go *splat* if you weren´t careful. I for one did some epic faceplants.
I hope there will be something similar in ED.
And please make it possible to scoop fuel from gas giants, getting close to those gave a sence of awe even with the graphic of Elite 2.
 
If the process is real time, which it needs to be otherwise it'll be a huge let down, then we will need to have a fourth propulsion mode to make it work.

Normal flight is too slow. Super cruise is disabled due to mass lock. So we'll need a third speed, hyper- sonic.

I'll explain. Normal speed is around 450m/s maximum and only on one ship. Even at 500m/s, we would take 41 minutes to fly from London to New York. Not exactly gripping game play. And some planets would prevent the escape of gravity.

So we need hyper- sonic drives.

As soon as we get close enough to a planet, we exit super cruise. At this point, the game loads the planet's procedural data. We can now engage hyper - sonic flight. The hyper - sonic drive will automatically engage the super cruise fsd once you escape a planet's gravity pull. Otherwise, the hyper - sonic drive will allow you to accelerate quickly up to extreme speeds, much faster than normal flight but with a slower top speed than super cruise minimum speed.

The hyper - sonic drive must be disrupted, just like the fsd, if you wish to attack someone flying in hyper- sonic. The hyper - sonic drive will emergency stop to avoid impact, with similar properties to super cruise.

If a planet has no atmosphere, hyper - sonic flight isn't much different to super cruise. Just slower. However, if the planet has atmosphere, the flight changes visually and in its tactile implementation. There will be a heat gauge, like scooping. You will need to adjust your entry angle to manage this. As your heat increases, the shaking, visual effects increase.

Once you're leveled out in the atmosphere, hyper - sonic allows you to traverse the surface with a hud element showing altitude. Gravitational pull will be compensated so as not to make level flight totally impossible on some planets. However, constant movement is required and there is a minimum speed, just like super cruise.

Once you have arrived at your destination, you can disengage the drive, which seamlessly drops you to normal speed. No loading is needed. Hyper- sonic space shares normal space instances, the same instance you enter when dropping out of super cruise. You just can't attack another target until you disable the drive. Therefore, each planet will have an instance encapsulating the whole planet and the space surrounding it, excluding res and nav beacons. This will allow the entire mechanic to be completely seamless from start to finish.

That's how I think planetary landings should be handled. This would allow all the fun of the op, still make it reasonably challenging, without making some planets instant death (as some were in Frontier), allowing a seamless entry and seamless propulsion from 300-400m/s up to 20-30km/s and back down.
 
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Planetary landings - so how much is a gun going to cost?

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A tonne of grain?

A bit more seriously, so we've got multi million credit space craft what kind of gear will we be using in planetary landings?

Will we be able to hire bands of mercenaries to do our dirty work?

Jump in to our mech and free fall from a drop-ship.

Slice and dice people with power blades?

Pilot submersible pleasure craft on water worlds?
 
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I'd like to walk around with no guns, can't we appreciate the planet and lifeforms, why do we have to always kill everything?

I don't mind us getting out of our ships and walking around meeting people etc, but must we have guns all the time?

Live and let live
 
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I'd like to walk around with no guns, can't we appreciate the planet and lifeforms, why do we have to always kill everything?

I don't mind us getting out of our ships and walking around meeting people etc, but must we have guns all the time?

Live and let live

I agree. Just want to land and have a picnic and then fly off again.
 
"That's what I'm think... with teh amount of cash we'll have is there anything we can't afford on the surface of any planet? "

A great honkin' hangar to store your ships, weapons and modules, either bring the upgrades yourself or get them delivered by Universal Express/ParcelForce Galactic for a small fee, seriously though it'd be so nice to have all your preferred gear to hand rather than chase over the verse looking for it.
 
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