We need:
- Red shirts
- Lots of ways to die
- Red shirts
- Lots of ways to die
So how is this going to work though, I have never played the original Elite, but by my guess I am assuming planet landings will be very limiting in options. I doubt there will be planet landings on every planet, considering there is so many. Im guessing select landings on a few of the human populated areas. Will the whole planet be available for exploration, or just certain locations? This sounds like a real tricky thing to balance, not enough things to do will just make the option pointless, and too much will make it take ages to complete.
Procedural generation will allow the game to generate as many landscapes as the devs want, possibly for every planet (that's the objective anyway), in the same way that the planet textures are generated now for all of them. It will "simply" be much more detailed and with geometry (hills, mountains, what have you).
I cannot see that happening personally.
So you'd divide up an already somewhat thin gaming experience (flying a ship) between a number of people? And once you've looked around these "great ships," then what would you do?
Why do you assume that "looking around" will be the only thing you'll be able to do?
Because people are quick to talk about the "excitement" of planetary landings and walking around planets & ships, but very very slow (or don't at all) mention about any game play/mechanics/entertainment reason for doing it.
The former is the easy bit. The latter is the hard bit.
Forget the "walking around" stuff. I bought a space game (I less and less like to call ED a successor to Elite/Frontier TBH), not an ego shooter. I don't need to leave my ship. I enter the atmosphere, fly across the planet landscape and settle down at a point that looks suitable for a landing. Then I dump my mining machine. Then I head off and come back to collect later. Unless I misjudged the planet's gravity vs. the strength of my engines. There is nothing else that needs to be done on planets outside the spaceports.
So how is this going to work though, I have never played the original Elite, but by my guess I am assuming planet landings will be very limiting in options. I doubt there will be planet landings on every planet, considering there is so many. Im guessing select landings on a few of the human populated areas. Will the whole planet be available for exploration, or just certain locations? This sounds like a real tricky thing to balance, not enough things to do will just make the option pointless, and too much will make it take ages to complete.
What I'd like to see...
Supercruise exit to planet being the point at which the transition happens, so you exit at the point where SC would normally kick you out of ftl but instead of an emergency stop you keep going.
Mining machines like the MB-4
Some way of protecting any persistent assets you might have on a planet
Planetside starports like in Frontier and FFE
Expensive atmospheric shielding for big cargo ships
Gravity and drag
No making it too easy because people whine about trying to land a thousand tonne metal brick on a planetary body.
I hope it's not limited to certain planets. The major leap forward needs to be all the planets. If it's procedurally generated, why not?
It's not the half baked approach that SC is taking. I'm sure there planets will be limited, there galaxy is so much smaller though.
No, imho it needs to be all the planets out there. This is where Elite leaves all it's competitors quite literally in the dust, for real!
However keep in minds, attempted landings on many planets would mean certain death, for one reason or another. physical reasons, or indigenous life.
Not to sound harsh, but of all the possibilities, game mechanics and depth planetary landings could open up, you propose a mining machine? Surely things like this are right down the list, with far more interesting/fundamental things well above it?
To be honest if you use procedural generation, the hardest place to have for planetary landings would be in Sol as I assume if you left it to just procedural generation, then the terrain would not be true to life.
For every other system the terrain can be whatever we want it to be as long as it looks realistic, as we have not been able with our tech to send something to map out bodies outside our solar system.