There's nothing 'un-calm' about it. My opinion is the Elite: Dangerous community isn't exactly the brightest lamp in the street, in general.
Deal with that opinion. It's also a fallacy that insulting people somehow lessens one's arguments.
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I never alluded to the fact that it is easy; but you may have noticed we're dealing with expert programmers and game designers here.
If No Man's Sky can do it like it has, then I'm pretty damn sure Frontier can better it.
Believe me i have noticed, DB has been like a god for me since i was a kid and one of the reasons i started trying to make my own games and got into game modding
and i am sure FD could do a better job. i just wanted to lift up the scope of such a project to make you appreciate it more, and possible also question the time frame needed to complete it. (no mans sky was in development for over? 5 years)
one thing in particular that you did not seem to grasp when you mentioned the old Elite games was all the artwork that is needed, today even procedural created worlds needs artists to create the building blocks which is a very time consuming task.
let me illustrate whit a qoute from the NMS wiki:
Most of the universe in No Man's Sky is procedurally-generated, including solar systems, planets, flora and fauna on these planets, and artificial structures like buildings and spacecraft. The development team developed a procedural generation system where they would first hand-create core structures and the art associated with those - such as a basic skeleton and skin for a creature - and then allow the algorithm to make randomized changes to that, as to make a wide variety of creatures, mimicking the diversity of species resulting from evolution on Earth. They made sure the elements of this generation process reflected the setting - creatures and plants inhabiting a planet that contained blue-colored minerals would be tinted blue as well. To assure that the procedural generation worked well, the development team created the in-game equivalent of automated probes to visit the various planets and take images to review, allowing for some tweaks to be made by human developers
this could possible get refined further, for example there are methods to procedurally generate textures from a simple seed. but whit todays technology there is no way to get around using handcrafted building blocks all together, and when we are also asking for realism we are adding another difficult level.
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