I'm so tired of people asking for planetary landings. A feature like like would cost Frontier months and months to develop. What are you going to do when you get down to the planet? Collect samples? First person shooter? Seriously go play a different game instead.
I have a few ideas of things that would be much easier and faster to implement and a lot more fun:
- Boss fights : a wing of commanders take on a capitol ship and try to destroy it.
- Defend the space station : shoot rebel/alien ships that are attacking a space station
- Defend the planet : scoop escape pod canisters escaping the surface of a planet that's under attack and deliver them to safety
- pvp battlegrounds (I guess these are already coming)
- Inter ship docking : Dock your viper into an Anaconda and fly with them – may man one of the turret weapons
- Ship tow bar module : allow ships to be towed from one station to another – to move your own ships or other people's ships for credits
Please add more ideas and lets forget about boring stuff like planetary landings and walking around space ships.
The "boring stuff" is happening. It was planned from day 1, and to be implemented once they knew how.
However, the mission modes you describe, and other features, should also be considered. Indeed, XBONE players already have CQC, a form of deathmatch with other modes as well, and this is coming to computer platforms too.
DBOBE also made a possible hint at Anacondas carrying small ships in a recent video interview, but only once other gameplay elements were in place (I think it might involve things like passenger facilities, multiple CMDRs in ships either as crew or passengers, and both of those would need walking around ships too; plus enhanced ship identification and wing management, even ship names).
The defend missions would have to make sense in the story context. Right now, we have conflict zones arouns stations which serve that purpose in systems plunged into war and civil war. Depending on how well or badly the war goes, station defence might have to become an event in the style of a community goal, the prize being maintenance or takeover of a station by brute force by a minor faction - stations are too valuable to be destroyed. If Power Play hots up into full blown War between the superpowers or between Powers, I can see something like this happen, and especially if hostile aliens appear in the game.
In fact, your "save the planet" option might work better if planetary landings were implemented.
Because of the choices FD have made in the flight model for Dangerous, I don't see how it can be seamless as it was in FE2/FFE.
I believe the escape speed for Earth is somewhere around the 7 km/s mark - that's the speed above which you can create an open orbit, one that doesn't ultimately return to Earth.
In Dangerous, we can achieve a maximum speed without supercruise of around 3-500 m/s. And our minimum speed with supercruise is 30 km/s. That leaves us a great swathe of inaccessible speeds between the two limits, and Earth's escape speed, and its standard low orbit speed range, are well within that band of inaccessibility. That means the game's going to have to have some sort of seam' between the way we fly in space and the way we fly over planet surfaces and within atmosphere.
Which is a shame, but there you go.
But there has to be some sort of transition. Supercruise is a completely different form of travel to normal travel - you are faffing about with space-time, some what like:
https://en.wikipedia.org/wiki/Alcubierre_drive
So they might just do a supercruise exit-like thing, which lasts a bit longer and has you in red glow slow down mode before you can take over flight. Some has suggested that you will dock in orbit and fly a shuttle down, though that does not seem to solve that immediate problem.
Good points. If a supercruise-like system is implemented, it would mean having to change the way players fly towards planetary surfaces, and having to take atmospheric friction and gravity into account, although I can imagine a system similar to the current stellar black hole format where one can supercruise and then fly up to 25km of the event horizon. Having to arrange settlements around this, though, so that they appear more seamlessly, may be trickier, especially if such settlements are large cities many kilometres in diameter, not to mention civilisation networks such as roads and transport conduits or whatever is used in the future. It may even mean, if done successfully, that the supercruise in and out system for stations may have to be overhauled too.