The Planetary landing and planetside missions discussion Thread

That part was about sightseeing. If you actually read the rest of the comment, or to the other comment I made before and stop ignoring answers, you'll see.

Yes, but it's a very simplistic remark.

To use the station analogy again, "when I can walk around stations it will be awesome." And then you ask, "Why" and then all the (hidden) IFs come pouring out.

IF I can visit different interesting places in the station, and IF I can go and communicate with NPCs, and IF they are doing interesting things, and IF I can get into interesting situations with them, and IF I can get missions from them, and IF I can get into fights with them... etc etc...

And with your example... Landing on planets and looking at scenery will be awesome, why? Let's see the "assumed IFs" begin to pile up shall we?:-
- IF the mechanics for landing on a planet are good/seamless enough?
- IF atmospheres are varied and realistic enough?
- IF weather is varied and realistic enough?
- IF planets are geographically varied and realistic enough?
- IF planets the terrain is varied and realistic enough?
- IF plants/animals are varied and realistic enough?
- etc...

That's a lot of IFs and a lot of work, before you've even got to one element of solid gameplay it even introduces.



I'm not trying to be argumentative, but in the core game we still have take X to Y and go to X and blow Y up... I know where I think needs attention first.
 
Yes, but it's a very simplistic remark.

To use the station analogy again, "when I can walk around stations it will be awesome." And then you ask, "Why" and then all the (hidden) IFs come pouring out.

IF I can visit different interesting places in the station, and IF I can go and communicate with NPCs, and IF they are doing interesting things, and IF I can get into interesting situations with them, and IF I can get missions from them, and IF I can get into fights with them... etc etc...

And with your example... Landing on planets and looking at scenery will be awesome, why? Let's see the "assumed IFs" begin to pile up shall we?:-
- IF the mechanics for landing on a planet are good/seamless enough?
- IF atmospheres are varied and realistic enough?
- IF weather is varied and realistic enough?
- IF planets are geographically varied and realistic enough?
- IF planets the terrain is varied and realistic enough?
- IF plants/animals are varied and realistic enough?
- etc...

That's a lot of IFs and a lot of work, before you've even got to one element of solid gameplay it even introduces.



I'm not trying to be argumentative, but in the core game we still have take X to Y and go to X and blow Y up... I know where I think needs attention first.
Again we actually know all of those "IFs" are coming, but probably not in one single update, it would be impossible to do everything in one single step.
Although the things you have posted could possibly be in the first/second planetary update, you can see things like these in procedural generation engines like that one called "Space Engine", it's most likely the way FDev will implement planetary surfaces


About the missions, it's confirmed that they'll talk tomorrow (not sure if tomorrow) about the missions updates that are coming with 1.4 (it says in the Lave Radio thread)
 
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Would people go out of their way to spend time on a planet where they can do... nothing... but look and wait?
It would be enough for me, but not everybody. Probably not even the majority. I'm something of a PG nerd, and I've said almost from day one that being able to just land my ship on the edge of an alien lake, or a forest plateau, or a mountain, would be enough for me. Sitting there, be it it for 30 seconds or two hours, knowing that I'm looking at a unique view that can never be exactly repeated (even by me, let alone anyone else). And that I can experience an effectively infinite number of such views by moving my ship to the next escarpment, or the next valley, or the next continent, or the next planet, or any planet within a 70,000 light year radius... you could take away most of the rest of the game and that would still be enough for me.

But like I said, I'm a PG and visuals junkie and am well aware that I don't speak for everyone. For most normal gamers, some sort of content is going to be required. PG wildlife and settlements? A long-term prospect at best, I fear. Waiting for someone to deliver fuel or other resources? A fun diversion for both parties if you're 150ly from the edge of colonised space, but a bit of a drag if you're half way to Sagittarius A.

So what about something on a smaller scale?

The Traveller RPG had something called wilderness refuelling IIRC, where spacecraft with suitable displacement and buoyancy could land on bodies of liquid water and float like ships, pumping water through catalytic splitters to obtain hydrogen fuel. Since the Elite universe also uses hydrogen fuel, maybe this is something that could be looked into. Of course ED also has the more convenient stellar fuel scooping which IIRC Traveller did not, but it only takes a little imagination to posit a scenario whereby a fuel scoop becomes damaged and unable to scoop from stars or gas giants, but whose converters can still process water or any other liquid with a hydrogen component. It would make a trip back to human space a little more interesting if instead of scoopable stars, commanders had to look for landable planets with water or hydrocarbon oceans.

You could extend this further by having advanced auto-repair modules that could be replenished by locating the right sort of mineral deposits from which on-board nanotech could manufacture replacement parts. It's perhaps a bit too "find leaf A and flower B to make potion C" but (for explorers at least) it would give a reason other than wanderlust to land on alien worlds. Dare I say it's even tangentially related to the "crafting" mechanics so many MMO fans seem to want, albeit limited to self-preservation rather than profit or expansion.

Of course with the benefit of hindsight all of this speculation feels like the heyday of the DDF: lots of what-ifs? with very little chance of any of it coming to fruition in the short or medium term. I'm under no illusions that if the Gamescom announcement has anything to do with planetary landing it will be anything more than the "airless moons" David Braben has already mentioned. Still, parking my ship on the edge of a grey canyon might be fun for a while. And good practice for if and when those mountains become accessible...
 
It would be enough for me, but not everybody. Probably not even the majority. I'm something of a PG nerd, and I've said almost from day one that being able to just land my ship on the edge of an alien lake, or a forest plateau, or a mountain, would be enough for me. Sitting there, be it it for 30 seconds or two hours, knowing that I'm looking at a unique view that can never be exactly repeated (even by me, let alone anyone else). And that I can experience an effectively infinite number of such views by moving my ship to the next escarpment, or the next valley, or the next continent, or the next planet, or any planet within a 70,000 light year radius... you could take away most of the rest of the game and that would still be enough for me.

I'd be doing the same exact thing. We'd never see the same things and we'd never run into each other, and I just love that (not in an anti-social way, mind you, but in an "expansiveness of the galaxy" way).
 
I vote for HALO jumps from space as my most desired feature for the well-known PL expansion.

Several persons have done it now and a recent Star Trek movie featured it. I want the troopers in the Fed Dropship to fly up to 10 KM above dirt and drop the characters in free-fall. Suits with 'wings', jetpacks and parachute/ paragliders for final descent. The troops have to shut down the Outpost defenses and clear the way to landing equipment at the spaceport. They drop in as a stealth measure with the drop ship pulling attention away from their signatures. Of course, this cannot happen for another couple of years because EVA/FPS mode has to be on-line as well. Still dreaming.

Will be interesting to see how much progress FD has made on planet atmo and surface. We haven't gotten anything new from the stellar forge since before launch have we?
 
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It would be enough for me, .

Sign me up too. Planetary landings in FE2 and FFE were "simple", it was just flying around and docking at ports/ciities the same way (mostly) as in stations. Most planets I just went down to visit because I could, and had fun doing it. If all the "IFs" come sooner or later, then great! but just being able to go down to planets for the sake of it will make me happy :)
 
PL can be done very interesting. PG until today has not a very good rep. This is due to short cuts from developers in the games they were used. If done right it could be a great new dimension for the game. If not, well then the risk of it becoming boring quickly moves closer.
 
It would be great if we could land on planets and drive around in something like Mako from Masseffect, then scan and explore widelife, chemicals or even mine precious metals and stones, alloys etc. Maybe even come into contact with primal intelligent species or remnants of extinct life.

Pretty much all I said is happening with Horizons! woot
 

Lestat

Banned
planetary landing vehicles and gravity?

What everybody thoughts? Could we see funny things happen? Like fun off roaring low gravity? Will it be fun.

Will there be other vehicles like boats for fishing and submersible.
 
Seamless Planetary Landings?

As the thread title implies, will planetary landings be seamless?

Given the fact we have a whole bunch of instances, I’m assuming planetary landings will not be seamless and we will be given some kind of fancy re-entry screen before being plopped in at the top of the planet. I hope I’m wrong, but I can’t be giving any cash until I know for sure.
 
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