we will not be landing on planets jet....only on airless moons....
Even a rocky airless planet/moon can have a gravitational pull.
we will not be landing on planets jet....only on airless moons....
we will not be landing on planets jet....only on airless moons....
we will not be landing on planets jet....only on airless moons....
It occured to me that landing on some planet can be problematic on big planets with large gravity.
In the sense that if your ship barely managed to soften the landing, it might not have enough thrust to lift off afterward...
So I wonder if there will be some kind of safeguards in the ships that will avoid that kind of sticky scenario?
http://vignette3.wikia.nocookie.net...si-moon.jpg/revision/latest?cb=20140510024803
"I thought my ego was stronger than gravity. Guess I was wrong..."
I would imagine that people would not populate planets with gravity mucg greater than what we enjoy today - and we fly out and back .....
My solution to this would be for FD to state in the system map what the planets gravity coefficient is in relation to Earth (i.e. "G"s).
Then, ship vertical thrust would have to be rated in Gs for a given set of thrusters.
Problem solved. Also, maybe a towing limpet so a fuel rat could potentially pull you out of a sticky spot with a towing ship build (small ship, big thrusters).
I would imagine that people would not populate planets with gravity mucg greater than what we enjoy today - and we fly out and back .....
It occured to me that landing on some planet can be problematic on big planets with large gravity.
In the sense that if your ship barely managed to soften the landing, it might not have enough thrust to lift off afterward...
So I wonder if there will be some kind of safeguards in the ships that will avoid that kind of sticky scenario?
http://vignette3.wikia.nocookie.net...si-moon.jpg/revision/latest?cb=20140510024803
"I thought my ego was stronger than gravity. Guess I was wrong..."
A human can survive 4g max for a prolonged period of time. If a planet's gravity is too high for our ships to take off, we will probably be crushed to death anyway. At 2-3 g it will already be almost impossible to get out of our seats to enter our SRVs.
If free flight is impossible on those planets for technical reasons, you'd have to request landing permission from space, and then follow a landing vector, and would be shot down for violating airspace if you strayed too far from the designated path.
Why is it impossible? I don't see any issues.nice solution to the impossibility of creating fully populated planets. I don't think this would break the immersion.
What about explorers? Players won't just be landing on populated worlds. We'll be taking our SRV's for a ride on previously unexplored worlds, too.. I think this can add another layer of complexity, you having to be aware of your ship's thrust to weight ratio, and knowing which worlds you can land on and which have too strong gravity for your ships. Much like having to make sure your route has enough scoopables in it to not run out of fuel. This would add another factor to the equation of what makes a good explorer ship, other than jump range, scooping capability and heat management. Could add some variety to exploration fleets.. someone may argue that their FDS doesn't have a great range, but it can take off from almost any planet - that sort of thing.