The Planetary landing and planetside missions discussion Thread

I am not trying to be a jerk and probably will come across as such...however, you need to match a game, and activities within, to the amount of time you have available to play.

Quests, missions, etc. take time and focus. If your RL cannot allow you either of these..then doing missions or quests might not be a good way to play...try setting up for mining or trade...if interrupted neither of these activities hurt you for playing RL.

Missions are decent way to start for new players..but my experience was to go exploring to make my first ship jump...then flip to trade.

There is also pew pew fun to be had in CZ's...again ship, weapons, and skill being the determining factors in that endeavour.

One other thing to consider...mission running is the best way to affect local politics...if this is your goal....you will not do that on a short timer. It is very close to impossible to run missions and have that level of affect without time to do so.
 
Assassination missions are bugged. The target can change ships and even repair its hull to 100% after it gets away from you when you had it down to 4% !
Disgusted at Missions seriously. There is no way of telling if the rep you gain is for the Navy or against them!
Ranking should be getting a steady stream of Navy Missions and we don't!
 
Last edited:
It takes me more than one hour to find and blow up 16 pirates and I may not be able to play the subsequent day.

Also I do not normally know how long my play time is, it can be cut short for many reasons and at least in trading I can just slow down and go out of supercruise and park in space.

The timer is also what puts me off missions.

- - - Updated - - -

The game I am playing is called Elite Dangerous.

Then just don't take the mission to kill 16 pirates if you only got an hour to play. There are tons of short-termed missions. Most delivery and smuggling missions take less than 10 minutes. Commodity fething missions are short. Assassinations take around 20 / 30 minutes. Only very few missions take longer than this. Combat missions with 4/5 targets take a short while.
 
Last edited:
Would it have been game breaking not to have timed deadlines on missions ?

Other MMO's I have played I do not remember there being deadlines, only quest objectives but no deadlines.
 
Most of the missions are pretty quick imo. Now, what I do is explore nearby systems and have an idea where i can get some of the commonly asked commodities *before* taking missions for them. If I do not know where to get an item, I am not going to roam around aimlessly with the clock ticking down to find it.

There are a few missions I avoid. Assassination missions, while fun, sometimes takes way too long to spawn the right USS. I've actually spent an hour and half one day for a single kill mission and had to turn in for the night unsuccessful, taking the rep penalty for cancelling the mission since it would have expired while I sleep. The "go steal me XXX" missions are the same. I think these could be improved.

Also, a bit more mission variety would be nice as well. For example, passenger transport missions that actually make ships like Orca have a purpose.
 
Disagree with the OP. I mainly take smuggling missions, and in an hour I can knock out about a 8-10 of them, more than that when I take two or three going to the same station. I have made anywhere from 1mill to 1.5mill per hour just doing smuggling missions. I will even take on routine cargo missions that pay WAY less if I am already going to be going to a particular station to drop off illicit goods.
 
It takes me more than one hour to find and blow up 16 pirates and I may not be able to play the subsequent day.

In that case those are missions to avoid for you.
The game does not leave you in the dark about the requirements for a mission.
So that is no problem.
There are more than enough bounty hunt missions that can be done within an hour, but give you much more time than that.

I myself skip certain missions at certain times too.
It all depends on my circumstances.
I still see no problem.


Also I do not normally know how long my play time is, it can be cut short for many reasons ...

That might indeed be a problem. But that is also true for many, if not most of us.
But I also guess there are times when you can reasonably assume that you will have a certain amount of time.
You will just have to be smart about it. Select the missions that fit the time you estimate you can spend with the game.
It is what I do too.


The timer is also what puts me off missions.

I hate missions with timers in any game. I really do.
But in ED there is hardly any pressure. The time you are given is far more than enough in most cases.
To be honest I hardly ever pay attention to time requirements, because most of the time I can finish the missions in a fraction of the time.
The only time I am cautious is when the missions are courier missions. They can be problematic in some cases, but even that is quite rare.



The game I am playing is called Elite Dangerous.

LOL.
Oh that is a great game. I heard about it. :)
 
There are plenty of short missions.

Though, I wouldn't mind seeing some of the mining or resource gathering missions to be left without a timer. Rather, the payout is decreased the longer you take.

"We'd like these in 24 hours, if you can manage. If you need more time to source the items, that is fine, but due to the immediate need, we won't provide the full price after 24 hours as we will have certainly satisfied the demand through other means."
 
There are plenty of short missions.

Though, I wouldn't mind seeing some of the mining or resource gathering missions to be left without a timer. Rather, the payout is decreased the longer you take.

"We'd like these in 24 hours, if you can manage. If you need more time to source the items, that is fine, but due to the immediate need, we won't provide the full price after 24 hours as we will have certainly satisfied the demand through other means."


Good idea. Agree with that. It would take away some of the pressure and keep things exciting at the same time.
 
The timer is just how much time you have to do the mission in, it's not how long the mission will take you. And I do understand the dislike of the timer on a mission, but I also understand why it's there and actually appreciate it in Elite, it's an incentive to get the mission done and not muck about looking at stuff, something I have a habit of doing personally :)

I can typically get 8 to 12 missions done in under 1 hour of time ingame, sometimes more if circumstances allow. If you aren't doing Power Play or worried about ranking up with any particular faction, you can typically grab multiple hauling missions from a single station to a single star system, often to the same station, sometimes to multiple stations in that system. When you drop those off, you can often get multiple hauling missions right back where you came from.

I also look for multiple kill missions in the same system as the totals don't add up, they are all counted together, so if I have a mission to kill 3 pirates, another to kill 2 and another to kill 7, by the time I've killed 7 pirates total, I've completed all 3 missions, and I've probably spent 30 minutes total if I go searching in SSS/WSS/USS, less if I interdict them directly. I actually had a great run last night, I had 4 pirate kill missions in the same system from 2 stations in another system, 2 2 kills, 1 3 kill and 1 4 kill. I interdicted 1 pirate in a wing and completed all 4 of those missions with that single interdiction, half a million creds in a few minutes for the missions, another half a million in bounties(AVD backer in PP, controlled system, great bounty payout boosts!).

I tend to avoid taking Assassination missions simply because I don't find them worth the time compared to kill missions. As I said, I can get multiple kill missions completed with a single interdiction, but Assassination is always a 1 per, and usually much more trouble as the target is often not Wanted in the system they are found in and usually have multiple wingmen who also aren't wanted and have no bounties. So I get multiple bounties for firing on unwanted targets plus multiple bounties for murder AND no bounties to collect on for the targets I killed, really not worth the time.

Smuggling missions are great and take very little time, I've been fined a few times for hauling illicit cargo, but that's my own fault for letting my docking computer handle the docking at big stations, something I've learned to not let it do when I'm smuggling. Not that the fines are anything to bother me, 11k for a smuggling job that paid 250k, yeah, like I'm hurt by paying that, and I'll usually donate to whoever is asking for it so that my rep in the system stays good, I have a feeling that good rep helps avoid those scans, no proof, just a feeling...and it's a RP thing, as a smuggler, you'd want to make sure the people in power aren't really interested in seeing you take a fall, so... ;)
 
I don't understand why you have to make a plea about something that we have no idea of the content about..... yet ????

Not only that.
The current mission system is no problem at all either.
More than enough missions that can be done withing 15 minutes or less and certainly more than enough that can be done within a single hour of gameplay.
So in fact there is no problem at all.
 
Last edited:
Would it have been game breaking not to have timed deadlines on missions ?
That's a good question, to which I haven't seen a good answer.

There have been times when I played longer than I initially wanted to, just to finish a mission. To me that means OP has a valid point.
With more experience in the game it becomes much easier to estimate how long something takes, as well as finishing it much faster.
Sometimes the experienced players just seem to forget that it's not so easy for everyone...
 
Failing missions causes a decline in rep and is hard to regain. I would not make a habit of taking any you fancy and then failing/abandoning. Missions are quote "crap".
So let us create interesting Missions right here, right now...
.
1. Rescue the Princess from the clutches of the Empire by entering a CZ and clearing a wave of fighters along with your Aliance NPCs. Then fly to a RES to find the ship holding her in a Wing of 4 (Anaconda & 3 Eagles or other). Take out the Wings and then persue the ship holding her which jumps to SC and then other Systems. Free her canister container by hatchbreaking before destroying the ship or you have limpets for a fast scoop to rescue her and get away!
NEXT...
 
Failing missions causes a decline in rep and is hard to regain. I would not make a habit of taking any you fancy and then failing/abandoning. Missions are quote "crap".
So let us create interesting Missions right here, right now...
.
1. Rescue the Princess from the clutches of the Empire by entering a CZ and clearing a wave of fighters along with your Aliance NPCs. Then fly to a RES to find the ship holding her in a Wing of 4 (Anaconda & 3 Eagles or other). Take out the Wings and then persue the ship holding her which jumps to SC and then other Systems. Free her canister container by hatchbreaking before destroying the ship or you have limpets for a fast scoop to rescue her and get away!
NEXT...

That sounds exciting! How many Princesses do we need to cater to the entire community?

I thought we weren't supposed to be the stars of the Universe though...

:D S
 
This game is 99% short term content.

The only two activities right now that take more than an hour right now are mining and rare trading. And rare trading is something you grow out of very quickly.

I seriously hope we get some more content into this game that takes a while to finish. Chain missions is probably the best shot we have right now.
 
Back
Top Bottom