The Planetary landing and planetside missions discussion Thread

You're absolutely right. But -I know it has been posted here before, just can't find the link to it- there's this one engine by this Russian (or Slavian at least) guy that is proceduraly generated and that looks quite stunning. Not at all like No man's sky, which, I agree, doesn't look realistic at all. Way too.. I don't know, cartoon-like for lack of a better word.

You mean Outerra, its a sort of hybrid PG system, using height data mixed with fractal algorithms, although I think it can generate full landscapes with just procedurals. I expect something a little better mixed with quality FSX

[video=youtube;iNgWwvSaTZ0]https://www.youtube.com/watch?v=iNgWwvSaTZ0[/video]
 
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More Outerra, it is looking pretty good, I do think that FD will do a lot better as they have a larger team and a fair amount of time (1yr+) for the atmospherics.

But I do love the close up rock stuff and the volumetric haze, very nice

~[VIDEO]https://www.youtube.com/watch?v=QmWmXaBkaIk[/VIDEO

sorry link not working, copy and paste URL into browser for the vid
 
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[VIDEO] Atmospheric Planetary Approach of Cobra MkIII (In KSP)

Note to DBOBE and the Team.

If you can make the Atmospheric Planetary Approach look and feel anything remotely like this, then just take all my damm money now (Actually you already have most of it but I'll scratch around for some more!) :)

https://youtu.be/lKZJL4PyoXY?t=4h7m30s

Ok so the landing still needs a bit of work, but huge Kudos to Rhea Ayase for some fabulous and inspiring work in KSP. :cool:

Happy Hunting Commanders.
 
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Seamless planetary landing

I was wondering... If we have loading screen when hyperjumping and a little loading time when entering/exiting supercruise, how will be the planetary landing seamless? I mean there is a lot of procedural work to be done in real time.
I think there will be a little (or more) delay when entering orbital cruise, just like at SCing. I just don't want to get my hopes too high.
What do you think?

Fly safe commanders! =)

m0kn
 
I think we've been promised seemless landings, but nothing about the time it takes to get down to the surface. It might take a while. :) Once we get atmospheric entry, fire and flames might cover everything.
 
Yeah, this depends on if FD already claim entering/exiting supercruise is seemless or not. It's their definition. I'm not sure how it could be truely seemless, due to the way you connect to an instance (which is essentially what the supercruise screens are) and going into orbital cruise will be connecting to an instance of that planet so....
 
I think we've been promised seemless landings, but nothing about the time it takes to get down to the surface. It might take a while. :) Once we get atmospheric entry, fire and flames might cover everything.

Hehe, fire and flames are ok when atmospheric entering. But what about airless bodies? Dust? :p
 
Some instancing has to happen, otherwise there could never be more then 32 Peple on one Planet.

I'd been wondering about this one. I think you might find exactly that - only 32 people on each instance of a planet (and multiple instances of a planet).

The other option is a brand new and revolutionary peer-2-peer system, which given all the other stuff they have to do seems unlikely.
 
See newsletter #91 that came out this week:

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b75d53b16b

[/COLOR]

(Emphasis is by my doing.)

This depends on who writes the newsletters and if they know what they are talking about. The recent Corvette stat mistake is a classic FDev left and right hand manoeuvre.

EDIT: It also doesn't mention the 'Orbital drive' thing here. I suspect there will be a break in game play when using the OD and once used it may be like it has been described.
 
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In terms of how the transition is likely to happen, when you hit the current supercruise boundry that will automatically trigger a transition to 'orbital cruise' - the effect will look a lot like dropping out of supercruise (including taking damage if you hit it too fast) but since it is automatic it is 'seemless'.

I would expect orbital cruise to be significantly slower than supercruise but still faster than normal space otherwise flying point to point on the surface could be tedious (300 m/s is about 600 miles an hour. Even reaching the surface from 60 miles up is going to take 10 mins (more than most players want to spend landing).

This means there will be another transition to normal speed either at say 2km altitude or initiated by the player when within range of a nav target.

- - - Updated - - -

And yes I did read the newsletter and I don't believe them. :D
 

Harbinger

Volunteer Moderator
Some instancing has to happen, otherwise there could never be more then 32 Peple on one Planet.

As I understand it instances are dynamic.

Imagine a sphere around your ship (basically what you can see on the max range of your scanner) as being your personal instance, any player that enters that sphere up to a maximum of 31 is the limit of what you can see, as you move away from players they'll exit your personal instance. The number of players on a planet could easily number in the thousands or even tens of thousands but until you're within range of them your instances aren't intersecting each other so you don't need to know of their existence.
 
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Maybe in Horizons, as a result of making planetary landing seamless, the SC and hyperjumps instance transitions will also get an update and be done in the background.
And hopefully without introducing additional stutter.
 
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As I understand it instances are dynamic.

Imagine a sphere around your ship (basically what you can see on the max range of your scanner) as being your personal instance, any player that enters that sphere up to a maximum of 31 is the limit of what you can see, as you move away from players they'll exit your personal instance. The number of players on a planet could easily number in the thousands or even tens of thousands but until you're within range of them your instances aren't intersecting each other so you don't need to know of their existence.

I've not seen anyone from FD say this exactly.

They are still trying to fix the bugs in the current (simpler) instancing systerm. Would be great if it worked this way but I'll believe it when I see it.

- - - Updated - - -

Maybe in Horizons, as a result of making planetary landing seamless, the SC and hyperjumps instance transitions will also get an update and be done in the background.
And hopefully without introducing additional stutter.

Now that's really optimistic. I love ED and think FDEV are great but there is a limit ;)
 
Maybe in Horizons, as a result of making planetary landing seamless, the SC and hyperjumps instance transitions will also get an update and be done in the background.
And hopefully without introducing additional stutter.

I was thinking about this too. Let's stay optimistic! =)
A bit off-topic: I hope we will get hypercrusing between stars. OMG that would be cool right? :p
 
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