The Planetary landing and planetside missions discussion Thread

God, why everyone wants the game to be excessively hardcore and thus totally ruining the fun for 99% of players?
As Tinman said, you'll end back in your ship, which is fine (and I hope we won't need to pay to respawn the rover).

And 99% is a value based on which survey? Especially if "Everyone" wants the contraire, 99% is hard to achieve... But nevermind. Thanks for the answer, Tinman!
 
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You will end up back in your ship according to the devs.


If you get stuck....

Gunner.jpg
 
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God, why everyone wants the game to be excessively hardcore and thus totally ruining the fun for 99% of players?
As Tinman said, you'll end back in your ship, which is fine (and I hope we won't need to pay to respawn the rover).
You speak for yourself only. Don't be a self appointed representative of 99% of players. And besides you are wrong.
 
You want dangerous? If you crash on a planet you need to be rescued. There you are, stuck on a lifeless rock 40,000 light years from populated space, slowly spelling out SOS with giant rocks on the moon’s surface. Talking to a volley ball called Wilson and there’s not even enough gravity to hang yourself. Great fun.
 
I hope for something same "danger" as is while docking. So the light ships will be easy to flight over planet or land while bigger ones are more heavy and require more sensitive control. There will be no danger if you fly carefully and save but if you will rush you can badly crash and maybe totally destroy your ship. I believe that this way it satisfy most of the players. Bad pilots on old PC's with mouse control can safely fly and land while good pilots can do some risky maneuvers to have some adrenaline.

I also hope that planet crash will respawn you back in last base. For explorers is the universe only danger and they have to be careful with every actions they do. It's the same case like if you run out of fuel 10.000 ly from last base. Even fuel rats will probably not help you there...
 
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I wonder if you'll have to fly back to a starport to rebuy your lost rover, then. It's not like your ship would be able to just poop out another one. Maybe you can store more than one in case you total yours? Perhaps you just pay insurance and get a new rover cuz game? We'll find out in due time, I suppose.
 
You want dangerous? If you crash on a planet you need to be rescued. There you are, stuck on a lifeless rock 40,000 light years from populated space, slowly spelling out SOS with giant rocks on the moon’s surface. Talking to a volley ball called Wilson and there’s not even enough gravity to hang yourself. Great fun.

That would be Awesome ;)

Well, joke aside some of it sounds fun actually. I would like to have the option to let my ship stay on the ground If I so wish. Also if my ship crash land and cant get of the ground, it would be great to have some service you could call or a possibility to find modules etc to repair your ship and get off the rock.

Stranded ships could be a fun way to play just as the fuel rats help stranded ships that run out of fuel.
 
I hope there will be heat problems when entering atmospheres or gas giants. Also having an entry vector would be good, wouldn't be to hard since there are escape vectors already, which should and probably will be used when leaving planets. I'd also like to see problems caused by weather/sandstorms/air density, but I think that would be asking to much at first. It would also be neat to see problems when having a breached canopy. Like death.
 
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I hope there will be heat problems when entering atmospheres or gas giants. Also having an entry vector would be good, wouldn't be to hard since there are escape vectors already, which should and probably will be used when leaving planets. I'd also like to see problems caused by weather/sandstorms/air density, but I think that would be asking to much at first. It would also be neat to see problems when having a breached canopy. Like death.

Seeing they are starting with rocky airless bodies to start with... all those things are likely much further down the line.

Myself, I'd like to see the return of the Moray Star Boat... with Fishing rod accessories and the chance to go fishing on Alien Worlds... or maybe it might be poaching!!!
 
I wonder if you'll have to fly back to a starport to rebuy your lost rover, then. It's not like your ship would be able to just poop out another one. Maybe you can store more than one in case you total yours? Perhaps you just pay insurance and get a new rover cuz game? We'll find out in due time, I suppose.

My guess is that you'll have to go back to a station to buy a new one, or at least pay an insurance fee on it upon return (kind of like the rearm mechanism, really). I'd be very surprised if you could spawn an infinite amount of rovers from your ship without going back to a station once you have a module installed.

As how dangerous the landings will be, I'm expecting not very dangerous at all, honestly.
 
You want dangerous? If you crash on a planet you need to be rescued. There you are, stuck on a lifeless rock 40,000 light years from populated space, slowly spelling out SOS with giant rocks on the moon’s surface. Talking to a volley ball called Wilson and there’s not even enough gravity to hang yourself. Great fun.

If you don't die out there (and in this universe merely being inside an exploding spaceship under missile fire isn't enough to kill you beyond appearing back at the last space station), then I assume that the game's just not boring you, and automating the embarrassing walk back to the ship. Which is fine by me.
 
The new planetary station looks huge!

The planetary station in the concept art in the latest newsletter looks huge, much larger than those we have been shown so far :eek:

I hope the inclusion in the newsletter means we can indeed expect some staions with this size in Horizons!

5744cf2633bfc8a2ac7b02e316cece88.jpg
 
Remember who scale can be deceiving: this seems about the size of an outpost, and much smaller than a normal station. But definitely looks very cool!
 
It is a massive complex even though it is dwarfed by a Coriolis.
I love the detail on this station.
If we get bases like this... just wow...
 
Planetary Landings and Thargoids

I just think it would be excellent if this is how and where they are first encountered. Some Explorer Schmo dips down onto a planet with an anomaly. They're half bored, as these anomalies are either worthless or interesting, but only for the photo album.

Then Bam! Thargoid base. They ignore him at first.. He creeps closer (let's hope for an intelligent schmo (although he'll tell us from the grave I guess)) and sees Thargoid Hubcaps all over the show. He runs, he's spotted, he escapes. Mankind knows about Thargoids. Thargoids know about Mankind (yadda yadda ignoring lore yadda).

How, and I am not one to use this word lightly, cool would that be?
 
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