The Powerplay discussion thread.

So you're saying that FD went to the effort to add a number which doesn't do anything (overhead showed up in the last patch). I'm afraid that doesn't seem very likely, although perhaps I'm using the wrong yardstick when it comes to rationality of changes.

It isn't doing anything. Just sitting there looking pretty. It isn't currently part of the maths calculation that gives you your weekly CC, therefore it MUST be meaningless at the moment.
 
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unfortunatey I do believe you are wrong, quote from Michael last week:

Quote Originally Posted by Michael Brookes

"The CC values shown should now be correct. However it doesn't show the value for the overheads so if you take income and deduct upkeep it is a higher value than the balance because the overhead isn't shown.

Michael"

That's nice, but it's not actually subtracted :D lol unless it's the way I said in prev post - but then the display of the upkeep is.... off....

View attachment 45217
 
That's nice, but it's not actually subtracted :D lol unless it's the way I said in prev post - but then the display of the upkeep is.... off....

View attachment 45217

yes I know, but what have they got right so far? did they simply change the available cc to match income- upkeep because the overhead wasn't visible, and then have forgot to change the equation back once it was visually added? Plus, I don't think it is how you said in your previous post as Michael has already said that overheads are completely separate to upkeep.
 
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yes I know, but what have they got right so far? did they simply change the available cc to match income- upkeep because the overhead wasn't visible, and then have forgot to change the equation back once it was visually added? Plus, I don't think it is how you said in your previous post as Michael has already said that overheads are completely separate to upkeep.

Yeah, true. But if you look at that image... if you actually do subtract the overhead, they will be about 800cc in the negative! Meaning there's no way they can keep that many systems. They would need to fortify 24 (more) systems without being undermined at all - I don't think that's possible. And of course no expansions whatsoever.

An interesting exercise would be to start adding together all the current upkeep values for Hudson, and see where that leaves us. Is it around 900 in total? or getting closer to 2700?
 
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my initial thought is that overheads is something like the running total of light years from the capital to all controlled systems.
for example if a power owned 10 systems, all exactly 15LY away from the capital, the overheads would be 150cc, however im not in game and cant be bothered to load it up and test this theory.
 
Also, quick thought: if there was no overhead, it would be theoretically possible to reach 0 upkeep by fortifying every control system, assuming that all of them are profitable, and there's no undermining.
 
News Lash - The Death of Piracy – A sheep in wolfs clothing

Who would have though the day would come when Pirates would be moan not earning enough! Well that’s been the hot topic of late. It seems that certain so called Pirates are unable to make a dishonest living.

Yesterday one delighted Pirate freely commented, “I’ve already seen a number of commanders leaving Delaine camp to become bounty hunters. I’ve turned my skills to escorting a fellow commander while he mines for Painite in Hip 4005. He paid out 1 Painite, 4 Palladium and a stack of salvage cargo on or first short run!”

 
That's nice. I'm glad the economy is capable of giving these pilots a 2nd chance at life. Piracy is always such a desperate choice. With the right re-training, I'm sure they can be integrated back into proper socielty.
 
Castodas Feels Completely Confused About Powerplay

First, I'll get it right out and say I've pledged my support to Aisling Duval.
Now that that is out of the way...
What the hell am I supposed to do? I look at the expansions and controls and for the most part the Aisling supporters have gone above and beyond the required goal many times over. That is great, and I'd be very happy in letting those numbers grow with my own support... but what is the point when the triggers are so low to the ground that the opposition barely has to lift a finger to cancel all our hard work?
Why is there a trigger?
Why is it that having 10-times more support than the trigger requires can't be enough to win over if the opposition BARELY manages to reach the trigger as well?
---[break]--
This might come off as a rant, and it kind of is, but am I missing something here? With the triggers set so low, it already makes it unnecessary for me to do anything (although, I realize the merits and pledge rank is enough reason). My other question, is there a way to raise the trigger?
 
Okay let's take Antal as our test case, purely because he has the fewest systems.

The default upkeep CC for his systems (if none are fortified or undermined) is 179.

The upkeep CC for him last cycle was 111.

This upkeep CC for him this cycle is currently 89. This could of course change if some of his currently fortified systems are undermined.

His status screen shows upkeep as 141 and his overheads as 6.

So... where on earth do these status screen numbers come from? Unless I'm being particularly dense I'm failing to spot a way of adding and subtracting the figures we have to reach the figures on the status screen.

(Feel free to check the numbers above; it's entirely possible that I mucked up at least one of them).
 
undermining empire factions as empire faction is very unefficient, its pirating and we all know pirating sucks. Its even worse then normal pirating because you lose merits if you kill ships. Thats why there is almost no undermining. Its better to fly to fed space and pewpew shoot down ships instead.
 
Yeah, true. But if you look at that image... if you actually do subtract the overhead, they will be about 800cc in the negative! Meaning there's no way they can keep that many systems.

Correct assumption. That is what happened to Hudson in the 1.3beta phase. But since nobody could see overhead, we did not understand, why CC was negative from one week to another.
Now, I understand, that overhead was either introduced or tuned up between two beta cycles. As a result, several Hudson systems were send into turmoil and all pledges were busy fortifying all systems to repair the damage.

It will not be other players stopping a power expanding, but overhead. If player change powers due to being limited to fortifications every cycle, it will accelerate a powers downfall until systems and overhead is reduced enough to restore a healthy balance.

As to how it is calculated, I do not now exactly, but guess, that is some exponential formula linked to the number of controlled system. Every added system will increase overhead more than the last time. Let us hope, that FD does not manually influence the value too often...
 
Also, quick thought: if there was no overhead, it would be theoretically possible to reach 0 upkeep by fortifying every control system, assuming that all of them are profitable, and there's no undermining.

I think so. Also, even without fortification/undermining, there would be no stopping a power from expanding for a long time. If the pledges concentrate on high value systems (more income than upkeep), the only limit would be how far the control systems are from the HQ. That might take too long to reach.

Hm, interesting idea for a CG: delivery materials for a new logistics system reducing overhead by 50% for four cycles or so...
 
Good work putting that together Cadoc, repped for the effort.

Would be interesting to see the FD sheets - (((presumably))) they'll use these stats for balance (heh!)
 
I think so. Also, even without fortification/undermining, there would be no stopping a power from expanding for a long time. If the pledges concentrate on high value systems (more income than upkeep), the only limit would be how far the control systems are from the HQ. That might take too long to reach.

Hm, interesting idea for a CG: delivery materials for a new logistics system reducing overhead by 50% for four cycles or so...

Ha, that CG would actually work - and would make a lot of sense too :)
 
An amusing update - as I'm writing this post, Winters has seen 2x more Opposition in Zeta Trianguli Australis than all the Imperial Powers in all their Expansions put together.
 
undermining empire factions as empire faction is very unefficient, its pirating and we all know pirating sucks. Its even worse then normal pirating because you lose merits if you kill ships. Thats why there is almost no undermining. Its better to fly to fed space and pewpew shoot down ships instead.

Indeed. And it´s crazy to even think that things will even out if certain teams can get their points much easier than others, players are not stupid when it comes to their own benefit (teamplay is a different matter though). Powerplay does not give enough reason to support the powers that have difficulties generating merits. They need to increase amount of merits you get from pirated cargo dramatically and take a look at rank rewards as well.
 
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