That explains the Wicked Wango Card I managed to loot the other day!Anyone remember the friends episode "let's play bamboozle!!!"? That is what we have here.
That explains the Wicked Wango Card I managed to loot the other day!Anyone remember the friends episode "let's play bamboozle!!!"? That is what we have here.
"Run missions for the power - most don't pay directly, but you get merits which give eventual benefits"
Can you be more precise? Until now I also did not understood why all this stress about powerplay. Whats the eventual benefit and does it really worth? Or where is the fun in it beside being a hero (if I want to be a hero, I just buy my child a new big toy or icecreaam etc)
Who have you gone for?
I weep.
This is why Hollywood movies spell everything out and explain everything using endless bland dialogue, and why every AAA game has 17 hours of cutscenes.
I play tabletop board games with my two young nephews with more complex rulesets.
You won't understand it until you get stuck into it. It's fantastically designed and I am astonished at the largely negative response to it on here.
The tutorial videos have had really low views on YouTube, I suspect most players aren't even interested in investing 20 mins trying to learn anything about it.
You should not be forced to watch youtube videos to learn how to play a game.
Open up the menu for the faction you've pledged. Everything goes from left to right.
Overview gives the basic stats.
Rating shows how well YOU are doing in the faction and shows what special PP-specific bonuses you get depending on how long you've been pledged to the faction and how many merits you have.
Preparation shows what systems ned to be prepped in order to vote and move them into the next tab, Expansion.
Expansion tab shows what little battle zones need to be fought in to get merits and when the merits are met and not undermined, it then goes to the next tab - Control.
Control systems have you delivering supplies to keep them fortified and you can cash in powerplay points at any control system. A fortified system requires no CC to spend to keep it. A control system that has it's fortifying cancelled out by undermining means the faction has to spend the default upkeep cost to keep it and if it's completely undermined then it's more than double that CC cost to keep it.
Stats shows the numbers and standing compared to the next rank higher (or lower if you're #1 faction) and what bonuses you get automatically for being a member of that faction.
Once you see how the flow of the PP "game" moves from left to right in the faction menu GUI you'll understand it better.
I play tabletop board games with my two young nephews with more complex rulesets.
You won't understand it until you get stuck into it. It's fantastically designed and I am astonished at the largely negative response to it on here.
Open up the menu for the faction you've pledged. Everything goes from left to right.
Overview gives the basic stats.
Rating shows how well YOU are doing in the faction and shows what special PP-specific bonuses you get depending on how long you've been pledged to the faction and how many merits you have.
Preparation shows what systems ned to be prepped in order to vote and move them into the next tab, Expansion.
Expansion tab shows what little battle zones need to be fought in to get merits and when the merits are met and not undermined, it then goes to the next tab - Control.
Control systems have you delivering supplies to keep them fortified and you can cash in powerplay points at any control system. A fortified system requires no CC to spend to keep it. A control system that has it's fortifying cancelled out by undermining means the faction has to spend the default upkeep cost to keep it and if it's completely undermined then it's more than double that CC cost to keep it.
Stats shows the numbers and standing compared to the next rank higher (or lower if you're #1 faction) and what bonuses you get automatically for being a member of that faction.
Once you see how the flow of the PP "game" moves from left to right in the faction menu GUI you'll understand it better.
Click on any power other then your own and go to their expansion/fortification tab.Not one of those screen tells me about undermining missions and where or what I can be doing to undermine.
I think this does a pretty good job at explaining it
https://docs.google.com/presentatio...Em5ULsZ064bwHRPktN1eAub3Q0/present#slide=id.p
just looked at the new stuff in 1.3.... what the hell is all this stuff?! What does it mean?!?! I've not been following the forums but I am so utterly confused by what all this new stuff is or what I am supposed to be doing?
It looks like some sort of Civilisation 5-thing (incidentally, I love Civ5 so no harm there) but on special Confusion-Pills? What does it all mean? Is there some sort of tutorial to tell me what to do? How to play? What all the stuff means? Gah.
Utterly confused and frustrated. Rather than try and work out what the hell all this stuff is I just closed ED. Tl;dr - sorry FD.
Me too, at this point I think it's just safer for me to totally ignore it and not get involved than stumble about in the dark.