I will post my build as soon as I boot my game up, but for comparison, I was interdicted a week ago by a non-hacker using a Federal Corvette. He managed to kill me in the amount of time I would expect a player with a well engineered ship- I boosted twice and dropped a heat-sink before my shields were stripped, another boost later I was dead.
The interaction with the Mamba was different, I loaded into the instance and as soon as I had control of my ship from the load, I died. No boost, no turning, no "under attack" alert, no "shields disabled" alert, nothing, just the lights being cut and a message that I was killed by CMDR [insert name].
EDIT: Here is the link to my build. It says the rebuy is 4mil so maybe I got a component wrong but it should be about the same as what I use.
https://s.orbis.zone/3fal
Summary of your python
Shields: 261MJ (435 vs Kinetic damage)
Hull: 468 (390 vs Kinetic damage)
Total Kinetic defence: 825
A gimballed large fragment canon has potential for 215 damage per second, you can fit 3 of those on a Mamba.
You can also add 2 small gimballed fragment canons, that has potential for 71 damage per second.
So without engineering, this Mamba can 215*3 + 71*2 = 787 damage in one "shot". This assumes that we land every pellet of the shot on target. So being up close and personal will yield max results.
Now, we can start adding engineering, lets pick double shoot, just as the name suggest, it will fire two shoots in one firing sequence, basically doubling the damage, so 787*2 = 1574 max potential damage. and then we can experimental effect oversized, that is another 3% more damage, upping the damage to 1621
We also do overcharged, with oversized, that gives us 70% + 3% damage, so 787 +60% + 3% => 1280 in damage.
So two simple builds with Fragment Canons, will overpower your defence in ONE GO, assuming the attacker is in close range and land most of the shoots on your ship.
Double shoot, ~50% of the pellets needs to hit your ship
Overcharged, ~65% of the pellets need to hit your ship
I have done exactly this against weak NPC ships, get really close, fire one volley of double shoot, and kaboom, NPC ship is dead by one push of the trigger. I used a Krait Mk 2. 3 Large and 2 medium fragment cannons, fixed. So even more damage.
So the two biggest issues I see with your build
1. 4C shield, getting a 4A would improve your shields without adding any more weight Gives a needed boost to the shields, cost is just 50% of your current insurance....
2. Hull, this is your biggest mistake, stock light weight hull is combat terms nothing more than "paper", adding some Military Grade Composites, will boost your hull. These are expensive... and for maximum defence against double shoot fragment builds, the super expensive reactive armour is the way to go.
But sadly, without ANY engineering, you are not going to survive long enough to escape from double shoot frag builds, the super expensive reactive armour with upgraded 4A shields,(1752 total kinetic defence) lets you survive the first "shot", but you will not be able to escape, as the second shoot most likely will kill you.... or you simply get rimmed to death...
I have lost quite a few multi purpose ships to pirates due to my own stupidity of not upgrading my hull, once my shields drops, I was usually dead in seconds by the NPC pirate... Now I add reactive armour with a 1D hull reinfoce ment engineered for thermal resistance for maximum defense.
I se that you have engieered your FSD, so you have access to engineering. And to stand a chance to survive these sort of encounters, you need to do have engineered ships...In regard to defence.
I focusing on maximum protection without breaking the bank, the goal is to surive long enough to be able to high wake
So Military Grade Composites, engineered for Heavy Duty G3, Deep Plating, 4A shield, with Reinforced with Hi-Cap, and lastly Shield booster, Heavy Duty G3 with Super Capacitors
Should bring your python to be
Shields: 562MJ (1026 vs Kinetic damage)
Hull: 1199 (1000 vs Kinetic damage)
Total Kinetic defence: 2026
That is more than 2 times better than what you currently have. But clearly not enough to actually survive this, but atleast you get to load into the instance before getting blown into pixels.
I do understand that unlocking engineers can be alot of work, and Selene Jean sure knows how to make us work for this. But the reality is, against these dedicated player killer builds, you have very limited options, so basically you have to choose Get tough or Get out (do not play in open)...
I am no fan of the current situation, and I predicted this exact scenario when engineering was introduced, great for PvE players, that like to tinker and it is more or less optional, but for PvP it would be become mandatory, and these sort of griefer builds do the engineering, and that gives them this huge advantage against PvE players who for various reasons are flying sub-optimal builds.
So, no, it was most likely no hacking involved in your deaths, just imbalanced ship builds, that favours players doing max engineering over those that don't in PvP scenarios.