The problem as I see it is that the PvP community feel as though they have been short changed in the ED multiverse. They only have Open to play in, everyone else has Solo and PG plus Open if they so wish. But the Pvp'ers do have a problem and that is the small subset of their kind that target anyone and everyone, well as long as the target is preferably smaller and weaker. This of course drives players away from Open which means the entire PvP are starting to feel a tad lonely there.
I think FDev could fix things relatively easily, give the PvP community specific and well defined areas where they can engage other Commanders without fear of retribution (to a degree, will explain in a second). The easiest solution is to create PvP zones, same as any CZ, RES or Nav site, but clearly identified as a PvP area. They can even be populated with so NPC's for target practice but (my thinking again) the NPCs should all be at minimum Deadly or Elite, engineered and have the Mistress tweak them to a more deadly level. All Commanders will know that dropping into these zones means that the Commander is entering an area were PvP will happen. Think of it as a lawless zone, so no fines, no bounties and no security.
This could be expanded to entire systems as well. Presently, as we all know, systems are categorized as either High/Med/Low Sec or Anarchy. What about having a complete systems marked as lawless. In my way of thinking, any system that doesn't have a station or outpost should be considered lawless. Again, anything goes but they should also be easily either avoided or highlighted as a lawless system. But to even things out, have the system security levels mean something. A HiSec system should mean just that, and Commander committing an illegal action should expect near instant lethal response from the System Authority ships. Medium Sec, the responses aren't quite as fast, Low Sec, most people should be able to get away with easy from the Authorities. Anarchy systems need a bit of a tweak, yes they are anarchy, but they have their own rules and laws and will be dependent on the ethos of the faction controlling the Anarchy system.
This will at least give the PvP community somewhere clearly defined to operate in and give those that don't want PvP a likewise clearly defined area to avoid.