PvP The PvE <-> PvP Rift

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As a supporter of Crimson, I like their style, I too have limited time and yes, sometimes I have to concentrate that time on grind, including PP. There is no way anyone should be on the wrong side of a rebuy if they own a medium ship (cough, python, cough) and can do a few missions in the evening in allied territory. I see missions hauling 180 tons paying 4-8m CR. 3 of those an evening (no scoop required) and it clover time. Now a Python hauling 180 tons still has HR, shields near / at 2k, 5 dakka weaps, mil hull upgrade, jumps 21-26ly and does 460+ on boost. Build the ship, then build the credits. Personally, build the ship in solo, along with engineering. Go open when you are comfortable and ..... earned 5 rebuys. Just an ordinary commander passing on far too much duff information that you already know. Fly safe Commander o7.


NP...but that 5x rebuy gets tough for a lot of folks. A 1x rebuy for most of my ships, became painful. My previous job left me with roughly an hour to play a game, any given night. In this game, I could boot up, join someone, jump to meet them, and play for 20-30 minutes (thanks for the lovely timer on ship movers! Has prevented me playing, more than helped me!) Where I could open another game and have a full hour to play.

Now that I have changed jobs, I have a lot more time to do things...but, I have not forgotten the rough times related to being time poor, for this game in particular.

If my hour or so, forced me to grind out credits so that I could play something I wanted to, tomorrow or the next day...well, that just got to be a bother...and I realized I just couldn't play this game. My choice, so be it. But a lot of folks are looking at the same choice..and related to this discussion...a lot of others just don't care to PVP...for any number of personal reasons!..That's their choice. But in everyone's choice, we were given the ability to equally contribute to this game. The only folks that did not get that ability are the direct PVP people...as per the devs design and choices..not mine, or anyone else's.
 
Elite: Dangerous has been and continues to be the single greatest gaming experience of my life and I have great hope for its future.



Thanks for building an Asp Explorer for some reason.

Here's the DBX (sans Engineering) I took to Sag A and regularly explore in since we're sharing stuff neither of us gives a crap about. https://eddp.co/u/4HnAw3AX



I'm literally talking about my love of NPC combat and complimenting a guy on his strategic choices.

Um.

Are you guys ok?

As I said, you sacrificed several things for a moderate increase in survivability. You cannot use an SRV, and have no shields.

Does your setup work, yes. Does it make the best use of internals for exploring, arguably not.

You compromised exploration to improve on survivability. Yet you complain about those of us who want greater range at the expense of combat ability. Hypocritical much?

Again, what reason do explorers have risking it in open other than "for fun"?

Make Open worth it and people will play it.
 
How so?

In one post you state the game isn't worth playing because XYZ then say the exact opposite, maybe you should have a good chat with both your selves and figure which one to run with?

I never said the game wasn't worth playing. I stated a vision for the game and said if you didn't see it that way you're compromising to something terrible. Will Elite ever be my vision? Dunno. If it is, great. If it isn't, hey that's ok. There's value in the effort.

And usually when someone says the whole actual content line it's because their imagination is lacking. Me and mine got more content than we know what to do with!
 
NP...but that 5x rebuy gets tough for a lot of folks. A 1x rebuy for most of my ships, became painful. My previous job left me with roughly an hour to play a game, any given night. In this game, I could boot up, join someone, jump to meet them, and play for 20-30 minutes (thanks for the lovely timer on ship movers! Has prevented me playing, more than helped me!) Where I could open another game and have a full hour to play.

Now that I have changed jobs, I have a lot more time to do things...but, I have not forgotten the rough times related to being time poor, for this game in particular.

If my hour or so, forced me to grind out credits so that I could play something I wanted to, tomorrow or the next day...well, that just got to be a bother...and I realized I just couldn't play this game. My choice, so be it. But a lot of folks are looking at the same choice..and related to this discussion...a lot of others just don't care to PVP...for any number of personal reasons!..That's their choice. But in everyone's choice, we were given the ability to equally contribute to this game. The only folks that did not get that ability are the direct PVP people...as per the devs design and choices..not mine, or anyone else's.

I was / can be / am at times there too. Ship choice, honestly, its down to that. Rebuy for a python, I think mine is around 8m CR, time to earn 8m CR, about 1 hour. I fully sympathise brother, but we gotta apply some maths to this issue. Python makes sense. Go at it gently, don't rush it, use solo / private, earn $, upgrade / eng it, run missions in a tight area with lots of allied factions. Build it up. So if I have 1-2 hours a day, max? I plan ahead, I know what I need, what to do and where to go. Wouldn't be the first night when gameplay was a seven system jump to an engineer and then log off. This game is here for the long term, we don't need to beat ourselves to death trying to get ahead. Cos what we getting ahead of? Ain't nobody racing us. Time, small chunks over many log ins, we get there. :)
 
As I said, you sacrificed several things for a moderate increase in survivability. You cannot use an SRV, and have no shields.

Does your setup work, yes. Does it make the best use of internals for exploring, arguably not.

You compromised exploration to improve on survivability. Yet you complain about those of us who want greater range at the expense of combat ability. Hypocritical much?

Again, what reason do explorers have risking it in open other than "for fun"?

Make Open worth it and people will play it.

Because what you do in Open matters. You're playing the game in its highest form. Does self respect mean nothing these days?

Besides, moderate increase in survivability? Son, put that DBX in the hands of a pilot who knows how to fly and ain't nothing touching him. Moderate my butt!
 
I think the last on topic post was mine from about 4 hours ago.

If this forum has gone egregiously off topic you've played your part by responding. Also, I've seen on topic responses put to you at least twice which you've ignored so you shouldn't bemoan going OT too much. To summarise for you, and the OP, for that matter.

1. The strength of NPC ships won't do a thing to address the gulf between PvP vs. PVE. I haven't seen you or the OP state specifically how increasing NPC strength would accomplish this.

2. NPCs don't need to be buffed. If you find them to be an insufficient challenge you can run missions, CZs or HazRes in a C-rated Viper. You can literally customise the difficulty of NPC combat to suit your exact taste. Play your game and stop trying to impose your views on others.
 
I never said the game wasn't worth playing. I stated a vision for the game and said if you didn't see it that way you're compromising to something terrible. Will Elite ever be my vision? Dunno. If it is, great. If it isn't, hey that's ok. There's value in the effort.

And usually when someone says the whole actual content line it's because their imagination is lacking. Me and mine got more content than we know what to do with!

No that's not what you said, do I need to quote it again?

In my opinion, Elite needs:

1) Cross play between all platforms.

2) Open only BgS and PowerPlay.

3) Challenging NPCs and rewards to match. To hell with the no skill credit farmers.

Anything less is capitulation to a lesser Elite: Dangerous experience that doesn't deserve any of our time, effort, or joy.

You start off saying it needs these things infering it presently lacks them which is why it's your "vision" of what the game should be, to be better, as you have clearly told me you wish to make it greater.

You finish by saying, "Anything less is capitulation to a lesser Elite: Dangerous experience that doesn't deserve any of our time, effort, or joy" which tells us you feel you are playing a lesser experience which doesn't deserve your time, effort or joy.

I am not making this up, you said this yourself.

As for your reply to my preference for more concrete content well, sad sad on your part, can you not come up with something better?

Guess it goes to show I wasn't really wrong with my earlier mindset comment, even if it was made more in jest, thanks for putting on the shoe all by yourself like a big boy.
 
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No that's not what you said, do I need to quote it again?



You start off saying it needs these things infering it presently lacks them which is why it's your "vision" of what the game should be, to be better, as you have clearly told me you wish to make it greater.

You finish by saying, "Anything less is capitulation to a lesser Elite: Dangerous experience that doesn't deserve any of our time, effort, or joy" which tells us you feel you are playing a lesser experience which doesn't deserve your time, effort or joy.

I am not making this up, you said this yourself.

As for your reply to my preference for more concrete content well, sad sad on your part, can you not come up with something better?

Guess it goes to show I wasn't really wrong with my earlier mindset comment, even if it was made more in jest, thanks for putting on the shoe all by yourself like a big boy.

Lol @ forum fights. Which nerd is gonna be the first to give the other a swirly?
 
OP is right. The state of the game is a mess.

My very simple answer is:

View Rinzler's utube video on how to avoid a gank in an tradering truck. The beauty of it is it works for any ship. Probably the best piece of advice that SDC ever passed on to the playing community. Get it even 75% right and no one will kill you, ever.
 
Space Dandy - I've got hope for the future and the resilience to never give it up.

Toss that, along with your sense of humor and comedic timing, on the pile of things you don't have.
 
No. If anything the game should be open only. I do respect and support anyone that wants other modes, I'm a firm believer in allowing players to play the way they want. So as much as PvP / Pve want to see each disappear I prefer the status quo. This game is good.

You misunderstand - I am not advocating the removal of Open. I advocate a PvP flag (like World of Warcraft is going to be using), and keeping all 3 current modes.

Those who wish to have non-consensual PvP can opt-in, and have fun playing with others of like mind.

Those who don't want that, can stay opted-out, and play in Open without fear of being ganked. They could still be griefed in a number of ways, but non-consensual PvP wouldn't be one of them.

Additionally, everyone would still have the other two modes to use at any given time.

More Commanders in Open is one of the best ways to really grow this game and the community, but it is hamstrung by the always-on PvP.

Riôt
 
My very simple answer is:

View Rinzler's utube video on how to avoid a gank in an tradering truck. The beauty of it is it works for any ship. Probably the best piece of advice that SDC ever passed on to the playing community. Get it even 75% right and no one will kill you, ever.

Classics never get old!
 
You misunderstand - I am not advocating the removal of Open. I advocate a PvP flag (like World of Warcraft is going to be using), and keeping all 3 current modes.

Those who wish to have non-consensual PvP can opt-in, and have fun playing with others of like mind.

Those who don't want that, can stay opted-out, and play in Open without fear of being ganked. They could still be griefed in a number of ways, but non-consensual PvP wouldn't be one of them.

Additionally, everyone would still have the other two modes to use at any given time.

More Commanders in Open is one of the best ways to really grow this game and the community, but it is hamstrung by the always-on PvP.

Riôt

Been playing on XBOX since it released on that platform. Opened up a PC account a few months ago and was flabbergasted at the number of people playing in Open. Guess what else astounded me? The utter lack of extreme violence.

Y'all are scared of the dark.
 
You misunderstand - I am not advocating the removal of Open. I advocate a PvP flag (like World of Warcraft is going to be using), and keeping all 3 current modes.

Those who wish to have non-consensual PvP can opt-in, and have fun playing with others of like mind.

Those who don't want that, can stay opted-out, and play in Open without fear of being ganked. They could still be griefed in a number of ways, but non-consensual PvP wouldn't be one of them.

Additionally, everyone would still have the other two modes to use at any given time.

More Commanders in Open is one of the best ways to really grow this game and the community, but it is hamstrung by the always-on PvP.

Riôt

No problem bro, we are singing from the same hymn sheet, methinks. Except, I like the thrill of open. I am, like you, just as happy for other modes to be around too.
 

sollisb

Banned
One thing that is abundantly clear to me is that the game is nowhere near being a challenge in terms of NPC difficulty, and that it would be a lot more fun if the dial were turned up. I think it's pretty obvious all of the farmers are going to scream bloody murder about any increased NPC lethality across the board, but it's hard to see how bringing some of them up to speed with players with a 2 year headstart on engineering inflation could be a bad thing to anyone willing to employ even a single dollop of logic, fair mindedness or just general sportsmanship. The situation we have now is essentially shooting fish in a barrel, and that's just stupid and unfun for everybody but the farmers.

Sentences much too long hurt my head :)

Who else besides the 'farmers' are farming NPCs? How does NPC difficulty effect PvP? Seriously I'm confused. The OP was some thing about 'he used reverse thrust'..

And you're forgetting one simple fact; the Game or whatever the hell it is, is meant to cater for all player types and levels.

If you want tougher opponents go to a hazrez in a Sidewinder? What you're trying to suggest is that FDev increase the NPC difficulty for you, and for everyone else.

So basically you're attempting to make us all play at your level, just because, well you think know better than me how I want to play?

Hands in the air here, I for one could not solo a wing Assassination mission at Elite difficulty in a Cobra. I just don't have that skillset. And here's the main point. I have no interest in learning that skill set. I'm 55 years old, I want to login and do my own thing. If the game [sic] ever gets to that point, they lose a player and customer in their shop.
 
Oh my so witty....
/s

Here's some more.

Calling it now - you'll save that quote of mine and post it as attempts to undermine me at every opportunity. Such is the way of people that like to read other's words back to them.

But hey, bullies aren't always the one tossing insults around. ;)
 
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