For context: it is actually very important that Sol orbits the galaxy normally but at a sharp tilt of 59°. The cultures of Earth would not have developed constellations if Sol's planets were essentially aligned with the galactic disk and north was true north. Between the spinning on its axis and rotating about Sol nearly lined up with the galactic disk the star field would constantly change (the whole of the visible halo would circle every 24 hours). Meanwhile if the equator was nearly lined up to the galactic disk, the spin of the planet alone would have you see a new patch of sky every hour (if in equatorial regions).

We only have long-term visibility to select stars because Sol's planets have a weird angle relative to the disk. As such, the northern and southern skies aren't looking at the halo but specific portions either above or below the disk that change much more slowly because they are perpendicular to rotation of the planet.
 
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For context: it is actually very important that Sol orbits the galaxy normally but at a sharp tilt of 59°. The cultures of Earth would not have developed constellations if Sol's planets were essentially aligned with the galactic disk and north was true north. Between the spinning on its axis and rotating about Sol nearly lined up with the galactic disk the star field would constantly change (the whole of the visible halo would circle every 24 hours). Meanwhile if the equator was nearly lined up to the galactic disk, the spin of the planet alone would have you see a new patch of sky every hour (if in equatorial regions).

We only have long-term visibility to select stars because Sol's planets have a weird angle relative to the disk. As such, the northern and southern skies aren't looking at the halo but specific portions either above or below the disk that change much more slowly because they are perpendicular to rotation of the planet.

Not sure what you are speaking to here exactly but when i first made that view of the compass points- I did compare it against Polaris (earths pole) and Cats Eye Nebula ( solar system north pole)…. Cant say that it made much difference - if anything it matched those less. I took those things out as it just cluttered the map. The thing i was trying to point out was the pattern of the compass point systems themselves.

…Try to let them show an axis- so to speak. Not really sold that they did though.

Edit: well there is a slight north/south clustering (but such a small sample size) except for the fact that Aparcitas is mixed in with the southern systems… and ya east and west seem to be doing their own things….
 
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Perceptions of Annwn: the otherworld in the four branches of Mabinogi - Rhian Rees 2012

https://repository.uwtsd.ac.uk/id/eprint/383/1/G RHIAN REES.pdf

Some interesting allusions in the text above, towards the historical mythology of the concepts of a Celtic ‘Otherworld’. Again the prevailing locality is, unlike Christian beliefs, that these otherworlds were as in the Greek and Norse examples, as being very physical and real, in or below the earth, accessible over sea, water, hill or cave.

Christian influences obviously went towards attributing pagan beliefs towards the negative and linking these to an ‘underworld’ linked to suffering, usurping their origins as ‘Edens’ (not a heaven), they were very much like Miltons ‘earthly paradise’ never static nor pictorial, with a novel landscape which sits outside reality and time in they’re fluidity, but essentially seen as ‘real’. Miltons heaven is in comparison described in more abstraction as being beyond knowing and essentially returning to and spending eternity in gods grace…the point being god built earth as the ‘next’ heaven in Paradise Lost and was to ‘raise it up’ above all else for his creations to reside in forever, until the fall that is…

After absorbing more insight into Welsh/Irish folklore I can see and appreciate the parallels linking it to pan-European migration and Greek history.

The Arthurian romance’s, were likewise an appropriation by Christian writers, with these otherworldly adventures linking more towards the Christian Grail and afterlife etc.

The writing of Paradise Lost ironically, originally was intended to be about King Arthur, as Milton spent much of his earlier studies with an aspiration towards some epic poem on those legends…

I can see now why the author in game, has kept the Lost Realms in the same zone as with the Greek afterlife, and again I still propose this goes further towards establishing this ‘Holdstock Lost Realms’ area, as being intentionally placed.

This physical simulation and close approximations, with they’re referencing with the Codex, can in my opinion only further concrete the logic we have identified and solved part of the Codex, and this is the location that part of it directs us to.

The other parts we’ll that’s another story…

My investigations into the ‘mountains’ systems are still ethereal, but following such research I can see it having more direct relevance if true.

I hope to redraw this map and look for additional identifying links. However, it looks interesting as one side (or range) seems attributable to Hindu / Tibet’s peaks (world axis) whilst the other might be attributed to British peaks, namely old-English ranges with a Scottish, Welsh and Norse naming history, I need I feel to establish if there is an order to this… I suspect there is and that it may further link towards this Otherworldly concept of a ‘land to the west’.

Lost Realms Mountains https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10210796

In many of the texts, including the one above; such western isles might be attributed to Ireland or West coast of Britain. If the ranges in game are placed internationally one might presume a certain geographical link to the British isles ranges, namely starting higher up we ought to expect Scottish then going downwards, into the central regions and then Wales?

Who knows where the foil is…
 
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Just found a system: Taliesin

One source shows this might be a Welsh origin name meaning “Radiant Brow“ that’s interesting!

It was also the name of a 6th century Welsh bard between 534 and 599 in the courts of three kings of Britain, and is associated with the Book of Taliesin, a text from the 10th century containing his poems: ‘The life of Taliesin was mythologised in the mid 16th century by Elis Gruffydd, whose account drew from Celtic folklore and existing oral tradition’.

I still find this interesting considering it’s relative locality to other Celtic named systems within the lost realms sector.

BBC The life of Taliesin the bard
 
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The Lost Realms of Robert Holdstock

*the following theories are not definitive and may undergo revision.

Within Robert Holdstock’s book ‘Lost Realms’ there are a number of lands referenced collectively; these also appear in the Elite Dangerous game within close correlation to each other. These realms are similarly referenced in the Raxxla codex:

Much like the ancient myths of Atlantis, El Dorado and the kingdom of Prester John’.

This hypothesis I have proposed previously, however that assessment was from evidence obtained independently of this Robert Holdstock book. For some time I’ve wanted to review the book to assess if there were any specific correlations.

The following then, is an analytical breakdown of the book, identifying how certain systems are grouped.

Key findings:

The introduction


Within his introduction Holdstock draws together many of the key mythical locations mentioned throughout his book, attributing these as prime example’s of the primordial lost land Eden, a recurring theme throughout the text.

This introduction is key because it is reflected in the Raxxla Codex as: ‘Much like the ancient myths of Atlantis, El Dorado and the kingdom of Prester John’.

Elysian Fields -RH p12 Greek, Not in game but ‘Elysia’ is - has bodies Cronos and a Kailas reference to a world-mountain).
  • Avalon - RH p12 Celtic, in game has a station called Persephone.
  • Lyonesse - RH p12 Celtic
  • Atlantis - RH p15
Contextual research:

El Dorado is mentioned in this section of RH’s book, who correctly identifies its not a place but a person. This is not a system in game, however references to the Seven Cities of Gold are (cover in ‘cities’).

Chapter 1: Avalon

Here Holdstock draws upon the story of King Arthur and of Avalon, and attempts to highlight its similarities with many earlier Celtic spiritual lands.

The vale of Avalon - RH p18; RH talks of a Moon goddess associated with horses p22 and a mystic earth goddess, neither he names (this might be Epona who he mentions on p27), but then he associates Morgan La Fay as a possible link with the triad Celtic goddess ‘The Morrigan’, a fertility and war goddess p23.

With Excalibur - Lady of the lake RH attributes with ‘BrIgga’ p25 a water goddess. RH identifies here how water is barrier between the real and these other worlds.

Morgan La Fay is mentioned again on p25 accompanying Arthur on his death barge with three hooded women or three queens, RH then calls these women the tri-partite goddess; fecundity (youth), motherhood and death, who control entry to the realm of healing P25.

RH calls Avalon an Otherworld, the Delightful Plain, the Land of Promise, and the Many coloured land. Later RH states it can be traveled to only by two methods, first through an un-named island over water; second is via a magic cave in an un-named hill or burial mound, that ultimately Avalon is associated with gateways to the land of a vanished folk dating 4,000 years ago p25.

RH names Avalon as the realm of Avallach (not in game) the Lord of the dead p26, the Delightful Plain, or the Beautiful Valley p26.

RH identifies the lineage of the Celts as originating from Switzerland and talks of the sacred mountain and caves of, Hallstatt as being a proto-gateway to Avalon and then the Tor of Glastonbury p26 (not in game).

RH alludes that early stories of Arthur said he fought under the heraldry of the Virgin Mary p27. RH then discusses the early Celtic gods such as Cernunnos the Lord of Animals, of Brigga and of Epona, RH then hypotheses that it’s more likely Arthur fought under the banner of Epona the moon goddess and queen of horses p27.

RH then draws references to previous kings, of Peredur, Owein, Bran, and Nuadd, none in game.
  • Avalon - RH p18
  • Morrigan - RH p23
  • Cernunnos - RH p27
  • Brigga / Brigid - RH p27
  • Epona - RH p27
Contextual research:

Avallach / Avalooc is derived from the Welsh word afall "apple tree"; and Avalon was known as the land of apples, in Welsh mythology this was Ynys Afallach, there are a number of systems in this area linked with the mythology of apples, eg the Isle of Apples is a part of, or certainly an entrance to, the Celtic Otherworld also known as Annwn (in game).

Avallach is also thought to be known as the King of Annwn and the same person known as Arawn (both in game and in tight correlation to Avalon). Avallach is also thought to be the farther of the goddess Modron (not in game) a prototype of Morgan Le Fay (born of the sea (not in game).

Avalon was also called ‘The Fortunate Isles’ because it grew bountiful fruit; there’s also Idun close by, the goddess and holder of the apples of youth (see chapter: land of youth).

The delightful plain, the multi Coloured land is generally accepted to be Tir Na Nog (in game); it is not mentioned in this chapter, but it is later on p102 as a land of youth, likewise this system is in relatively close proximity, it’s likely the Land of Youth and Avalon systems may be interconnected in game.

Brigga a water goddess, is not in game nor can I find any link historically attached to that name, however the closest associated Celtic deity is a ‘Brigid’ a triad goddess also worshipped in conjunction with Cernunnos - both are in game.

In mythology ‘The Morrigan’ was a triad of goddess consisting of Badb; Danu and Morrigan, all are in game, these are all in the upper celestial hemisphere.

In the system Avalon there is the planet Grach, orbiting this is the station Persephone. In Welsh Grach is associated with hill.

View attachment 368046

Chapter 2: Lyonesse

Lyonesse RH p30 describes as being accessible via a land bridge on the west coast of England, and RH identifies it as the home of Tristam and Sir Galahad, who after the battle of Badin return passing St Michaels mount in Cornwall. RH identifies Lyonesse as a drowned land.

RH briefly notes Lyonesse is known as the British Atlantis p31 and equally overlain is the myth of the city of Ys p31 and notes how the link between these lands is strong, giving the term ‘the land below the waves.
  • Lyonesse - RH p30
  • Atlantis - RH p31
  • Ys - RH p31
Contextual research:

There also exists a Gwaelod in game, it is commonly known as the Welsh Atlantis, and like the other systems above is relatively close.

The system Ys has the planet Chroin, which in Celtic means hill/mountain.

View attachment 366468

Chapter 3 Islands

This chapter does not draw on any of the mythological lost ‘islands’ or ‘Otherworlds’ mentioned in previous chapters; rather it focuses primarily on ‘fictional’ islands from published contemporary stories.

It seems this chapter draws from the expectations of the age of discovery, to provide context to how such realms may have been imagined, through exploration and exaggeration; none of the fictional lands are in game.

Chapter 4: Continents

This chapter focuses upon how continental drift and the rise and fall of oceanic water levels or cataclysms may have hidden certain lands, such as Atlantis.

But like the last, much of this chapter focuses upon fictional stories, in this case that of Tolkien, and pseudoscience lands Lemuria p47 (not in game) and of Hyperborea (in game) which HR links to Atlantis p47)) and the land of Mu p51 (not in game),
  • Atlantis - RH p44
  • Hyperborea - RH p47
Contextual research:

Lemuria is the land of Mu and is a fiction continent which was an explanation for Atlantis.

No map built, as both Atlantis and Hyperborea appear in other correlations shown here, and there being only two points of interest it serves no purpose to build a map in this instance, but we ought to note this links the two together

Chapter 5 Cities

RH again talks of the ‘first or fabled’ cities, such as Ophir, Uruk, Alecia p55 then Troy p56 which ultimately were real cities. RH then discusses such cities as storehouses of wealth and knowledge, mentioning Shambhala aka Shangri-la or Belovodye p56 and RH calls it the land of ‘peace’ or ‘white waters’ and attributes it with being beyond the north wind, the mythical land of the Hyperboreans p56 or the world mountain of Meru p57.

Interestingly in relation to the codex, and it’s peculiar overuse of the word ‘seven’ in this chapter p56 RH talks of the number seven as having importance in religious traditions, and links them to many aspects including the constellation Ursa Major and RH coins the phrase of ancient wisdom “as above so below”.

RH then talks about mountains of mythology, the world mountain of Meru, Olympus etc then back to land of the Hyperboreans p57. And identifies it as the origin point of Apollo and his sister Artemis, who had Ursa Major as her sign; and again RH notes both gods have attributes measurable in seven!

RH then moves back onto the subject of Eldorado p58 and the association of the seven cities of gold, of El Dorado being Spanish for ‘golden man’, linking it to the golden king of Chibcha and the lake of Gustavia p59 then another supposedly lost city Vilcabamba p62.

RH then again moved back towards fictional, then finally real re-found cities like Troy and Petra p70.
  • Shambhala - RH p56
  • Hyperboreans - RH p56,57
  • Petra - RH p70

Contextual research:

Petra is an interesting system because it’s not actually a lost realm, it was rediscovered, it’s likely unrelated.

The actual Seven Cities of Gold are not discussed by RH outside the emphasis on El Dorado, however this phrase is associated more so to ‘the seven cities of Cibola’, and 4 of these locations are in game and in very close relation. El Dorado is associated with the lake Parime at Manoa.
  • Cibola
  • Paititi
  • Quivira
  • Maona
Ophir - RH p55? Is an Old Testament region linked to King Solomon and likely linked historically to any number of lands in Asia, it likely does not qualify as a lost realm.

Uruk - RH p55, is now known as Warka but is in game but only as a body in 51 Arietis.

Alecia - RH p55, is an unknown reference which I cannot identify outside RH text.

Meru is s real mountain and likely does not qualify as a lost realm, although it is in game as body in the system Wakea.

The system Hyperborea has the planet Boreas, the personification of the north wind.

The system Cibola has the planet Quivira which is another city of gold, and system.

View attachment 366481

Chapter 6 Undersea

RH uses this chapter to hypothesise realms lost to the oceans, such as Atlantis p73 and the Celtic The Land Below the Waves p74 and the explorer Bran and the god of the waves, Manannan Mac Lir p74 and the glowing realm of Tir fo Thiunn and of Hy Brasil p75.

RH then again moves over to fiction again and the ‘old ones’ of H P Lovecraft naming the undersea realm of R’Lyeh and of Cthulhu p75 none of these are in game.

Contextual research:

Tir fo Thiunn Is also known as, An tEilean Uaine, the Green Island, but like Hy Brasil neither are in game.

No map built due an absence of information.

Chapter 7 Mermaids

This is one of the shortest chapters consisting of only 2 pages, and doesn’t really provide much context only in providing a rational explanation, although it does note the names of Celtic entities of the Roane and Selkie, neither are in game.

No map built due an absence of information.

Chapter 8 Underworld

Within this chapter RH again returns to use of fictional examples of underground kingdoms and touches upon the concept of a ‘world mountain’, but it is not until p86 where RH returns to use mythical lands in his text where he looks at the concept of hell.

Gilgamesh p86 and the Land of No Return beyond the abyss of Aspu, guarded by seven walls and gates. Then the Egyptian concept of concept of an immense serpent, which he then links to Norse myth namely the serpent of Midgard p86.

The nine loops of the river Styx p86 is used to identify concepts of difficulty in entering the underworld and again it being protected by water or an underground sea.

RH then draws upon Finnish Tuonela and the land of Tuoni p87, 87, and its story related to Vainamoinen. RH draws upon the similarities of its guardian beast Surma, with that of the Greek Cerberus and the Norse Garm and the realm of Niflheim and the realm of Scathach or Annwyn alt Annwn p86 in the dark side of the Celtic underworld.

RH then contemplates the Greek underworld, identifying Tartarus as a lost city, and then the Elysian fields p87.

RH then reflects on Celtic mythology, of Annwn p87 the shadow realm and Scathach (not in game), and finally of Norse mythology, which RH states consisted of three realms: The abyss the realm of men named Midgard; the land of clouds and shadow to the north is named Niflheim, and to the south Muspellsheim p87.

RH then goes over a Norse creation myth at the end of this chapter, where ice from Niflheim combined in the abyss of Midgard with poisonous waters from Muspelheim created a solid hoar-frost, this melted to form the giant Ymir, who later died, whose rotten corpse made the earth and dwarves. Humans were made from two lifeless trees on the giant, called Ash (Askr) and Vine (Embla) first man and woman.

RH also names three Norse gods responsible for creating humans; Odin, Horner and Lodur p87.
  • Apsu - RH p86
  • Midgard - RH p86
  • Styx - RH p86
  • Tuoni - RH P86
  • Garm - RH p86
  • Niflheim - RH p86
  • Muspellsheim - RH p87
  • Annwn - RH p86
  • Tartarus - RH p87
  • Elysium - RH p87
Contextual research:

RH mixture of various references to mythological underworlds does not logically correlate in game; this either identifies this analysis method is open to pattern bias; or certain systems hold a higher/lesser relevance over others or are intentionally separated, the emphasis in game may be far simpler; eg that Norse mythological systems are not necessarily interlinked to other pantheons.

RH does not name the Midgard serpent in this chapter which is in game named as Jormungandr.

Scathach is not an actual lost realm, but rather a mythical female warrior from the Isle of Skye, not attributable to concepts of an underworld.

RH does not go into detail in this chapter concerning the Classical Greek Underworld, other than name two of the classical three regions: Elysium and Tartarus, a third realm also exists which RH does not name - Asphodel. This may be due to the fact descriptions of the Greek underworld varied or that Asphodel is confused with ‘heaven’.

Elysium - is not in game but ‘Elysia’ is, “she from the blessed isles of Elysium”.

The following additional locations are also in game with relevant meanings and distance to the above mentioned systems but are not named by RH.

Nysa - birthplace of Dionysus, home of Hyades Nymphs and where Persephone was abducted, said to have an entrance to Hades.*

Pandemonium - John Miltons capitol of Hell, illustrated as off centre from the burning lake of hell (at the centre).*

Neither Odin, Lodur nor Embla are in game; but Hoenir also known as Honir and Askr - are in game.

Close by in this area is a system called Agartha, is a legendary kingdom that is said to be located on the inner surface of the Earth. It is sometimes related to the belief in a hollow Earth and is a popular subject in esotericism, I don’t recall this system being named in Lost Realms but this seem like another worthy addition.

View attachment 366492

View attachment 369899

Chapter 9 Yggdrasil

Here RH describes Yggdrasil as, its branches reaching towards heaven, its trunk being the earth and it three roots reaching down to the three worlds below.

One of these realms RH names Aesir, attributed to those who killed the giant Ymir and home of the gods who formed the earth. In this realm below its first root lay the well Urdr concerning fate. The three Norns guarded this well p90 RH but does not name these Norns.

The second root reached the land of the frost giants, beneath which was a spring of wisdom, RH does not provide names but identifies it as the location where Odin lost his eye.

The third root passes down to Niflheim, kingdom of the goddess Hel and land of the dead and another spring which RH does not name p90.

Here RH attributes a shared commonality with Greek mythology and that of the rivers Styx, Lethe and Acheron (not in game).

RH identifies that far below Yggdrasils ‘roots’ lay the huge snake Nidhoggr, RH also identifies an eagle in Yggdrasils branches and a squirrel which ran up and down between them, but does not name them.

RH finishes this chapter briefly with Ragnarok identifying how Lif and Lifdrasir woukd hide in Yggdrasils trunk (not in game).
  • Niflheim - RH p90
  • Hel - RH p90
  • Nidhoggr - RH p90 in game as body in Nastrond*
  • Styx - RH p90
  • Lethe - RH p90
Contextual research:

Common interpretation of Yggdrasil shape and realms does vary dramatically being a modern interpretation of an unwritten verbal story.

Currently there is understood to have been at least nine realms not just three. Certain roots may have been the heavens as with the springs or wells. Apart from those names already mentioned there are actually a large number of Norse named systems linked to Yggdrasil in game and is a very large structure.

Aesir is not in game, but wider research identifies this word is used to describe the Norse pantheon, who resided in Asgard - neither are in game.

The well of Urdr is not in game under that description, in Norse mythology it’s name may have been interchangeable and know simply as ‘Uror’s well’.

The three Norns were deities of fate and may have been known commonly as: Urd or Uror (Wyrd), Verdandi, and Skuld (Skulu). They attended the well of Urðarbrunnr or Uror’s well / Urd’s well.
  • Uror
  • Verdandi
  • Skuld
  • Uroarbrunnr
The eagle and squirrel RH mentions are in Norse mythology. The eagle has no name, except for a bird perched on its head called Veðrfölnir, Vedrfolnir, Vedurfolnir or Vetrfolnir, none of these are in game.

The squirrel is in game and called Ratatosk. Four stags may have also fed on Yggdrasils leaves, Dainn, Dvailnn, Duneyrr and Durathir, none are in game.

Odin king of the gods was also called Hrafnaguð or Raven god, he had two crows, Hugin and Munin which brought him information, none are in game.

View attachment 366498

Chapter 10 Faerie

This chapter like previous before, does not establish any lost realms but primarily focuses upon Victorian fiction.

Contextual research;
Within the lost realms area in game there exists various systems linked to Celtic mythology, especially Irish mythology which was the inspiration for Victorian Faerie fiction.

These have not been mapped at present.

Chapter 11 Edgewood

This chapter like previous does not establish any lists realms but focuses upon contemporary fiction.

Not mapped, due to absence of information.

Chapter 12 Land of Youth

In this passage Holdstock describes the lands of youth and pleasure, naming it also as the ‘Otherworld’, the Land of apples (Avalon), the Land under the waves, the Delightful plains, Field of happiness, the Many coloured land, Land of promise and Land of women.

Later in the text Holdstock draws on how realms may interconnect via paths underwater, via mountains or underground bridges/portals.
  • Tir Na Nog - RH p102 Irish land of youth.
  • Danu - RHp102 goddess of Tir Na Nog.
  • Ossian/Oisin* - RH p103 person who traveled there/and returned.
Contextual research:

Other names attributed to these lands which can be found in game (but not Holdstocks books) include:

Mag mell - alternate Irish name, or a plain of honey that is attributed to link to Tir Na Nog.
Annwn - Welsh The Otherworld, linked to Arthurian Christian paradise!
Taliesin - Welsh ruler of Annwn.
Arawn - God of Annwn.
Idunn - Norse goddess holder of the apples of eternal youth.


View attachment 366501

Remainder of book

The rest of the book and final chapter again falls into fiction, no additional mythological lost realms are covers.

Conclusion:

The various lost realms, individually and as a whole, all fall within a tight correlation advocating the assessment they are hand placed.

An assortment of other Lost Realms, not prescribed in RH book, also exist in game, within this same correlation.

Certain areas identified in this analysis may in my opinion be conflated, eg the Underworld, by this method of analysis; I feel is actually relatively simpler, focused I suspect only on the Greek underworld; the same is for Yggdrasil, which is evidently far more expensive in game.

Thread 'The John Milton conundrum'
https://forums.frontier.co.uk/threads/the-john-milton-conundrum.607684/

When all are layered over each other a focal point is logically evident.

*All realms layered over whole Yggdrasil tree and the path of Persephone, and the Fall to Pandemonium.
View attachment 366509

Mountains

The Lost Realms focal point also intersects another in game grouping; such as the hypothetical ‘mountain’ systems.

These are systems and or bodies which seemingly have consistent naming after mountains; one side linked to concepts of a ‘world mountain’ the other to Celtic and Old English Mountains.

View attachment 367844

This sector also aligns with the sphere of influence set by 2296, and the path of Persephone.

The first stage of M Brookes memorial also intersects this area, specifically containing a series of triad goddesses linked to the journey to Avalon.

This area also abuts the Yggdrasil systems, especially those systems linked to the Norse concept of the ‘edge’ of the world and of water.

View attachment 366510

Assessment:

The placement of systems in game having a relationship to concepts outlined in Robert Holdstocks book Lost Realms, I identify as probable (55 -75%) to be intentional, this can be identified due to the relative close proximity to other systems sharing similar relationships and being grouped tightly into a common focal point.

The placement of systems in game relating to the description in the ED Codex, I identify is probable (55 -75%) to be intentional, this can be identified due to their replication and their placement within a focal point. Namely the segment relating to Atlantis, El Dorado and Prester John.

Assumptions:

The hypothesis concerning ‘mountains’ based upon positions in game in relation to the Lost Realms and Yggdrasil systems can be ascertained to Robert Holdstocks prevailing theme from his book Lost Realms, and Ragthorn, which is that mountains or hills attributed to Saxon / Celtic burial mounds known as barrows or tumul act as the boundaries or doorways to the Otherworld which likewise ascribed in myth to be a fulcrum of a mystical tree or thorny trees or Ash as a world tree which sits upon an axis mundi.

Concerning the Codex the introduction when married with the recent Brookes Tours quote, can be ascribed to John Miltons Paradise Lost description of Paradise/Eden.

In Robert Holdstocks book Lost Realms, Eden is likewise catalogued as a lost realm, the replication of these realms within a focal point I believe acts as a method to ‘obfuscated’ Raxxla, which is part of a Robert Holdstock Easter egg.

I don’t believe the similarities between book and game are ‘definitive’, rather the Lost Realms define an area of influence, as there exist other systems with similarities:

Examples:
  • Agartha - kingdom of the Hollow Earth
  • Themiscrya - nation of the Amazons
  • Thule - kingdom beyond the map
  • Cockaigne - fools' paradise
  • Summerland - Wican afterlife
Such systems I suspect were added to add weight and prominence to these realms, to make these correlations more obvious.

In conclusion I believe FD has constructed a cosmological world tree, Yggdrasil which sits upon Axis Mundi, denoting the boundary to the Otherworld, which is outlined by regions of Mountains and Water; that Raxxla or access to it, is within the Lost Realms area, across water and through mountains, which is obfuscated upon the outer rim of this construct.
Allow me to introduce something that should help. The ideas are linked by fairies and nymphs It is said that in order to find Heaven one must often visit the depths of hell.

Go to Peregrina. The Raxxlans built Talmor Lens and Raxxla via subterfuge. They used robots (see stations Talos I and Talos II). Undines can have children with humans and take a human form. The children are human but usually have abilities in line with the water-nymph half of their parents - shapeshifting. Peregrina has one hell of special Moon named Undine. I suspect all permit systems are their home and we found peace with at least one branch (e.g. in Sol Earth is humanity's home but Mars is the home of the Raxxlans and their gifted children). This might be why Merlin in Ross 154 was so important. It appears there are Earth-likes catered to different species in Elite Dangerous. Notably, CMDRs can tolerate a much broader range of temperature than normal humans.





The nymphs and the human gods were the Raxxlans. They often could take human form. The CMDRs are their children. So, apparently we made peace with one branch of whatever the Thargoids call themselves. The CMDRs are at least in part the byproduct of that alliance (when we aren't humans (clones or not) or androids.
 
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Taliesin was a magician Druid who ruled Annwn, the Celtic Otherworld!
Not sure on your source for that old bean but Taliesin was not the ruler of Annwn.

His only connection to the 'Otherworld' is that he described crossing the sea to it in an 'Imramma' (adventure) - Mysteries Of Druidry by Brendon Cathbad Myers.
He does write about the four realms according to Irish and Welsh Druidry:
Annwn (Ah-noo-in) - the chaotic underworld ruled by Arawn, god of the dead and (father of the human race)
Abred (EH-breth) - The mortal realm (Midgard to our northern brothers)
Gwynfyd (Goo-in-fith) - realm of the spirits - all pagans true home and the equivalent of Folkvangr in Norse.
Ceugant (Coy-gant) - Realm of the Gods - Valhalla

We have lots of story's from this chap, he was the Welsh main poet who travelled many lands solving problems.
It was allegedly he who solved King Iud-hael dreams and wrote many poems that are still used today in druidic rituals.
There is some good details in 'Celtic Visions' by Caitlin Matthews, will dust it off and see if there is anything that may help.

O7
 
Not sure on your source for that old bean but Taliesin was not the ruler of Annwn.

His only connection to the 'Otherworld' is that he described crossing the sea to it in an 'Imramma' (adventure) - Mysteries Of Druidry by Brendon Cathbad Myers.
He does write about the four realms according to Irish and Welsh Druidry:
Annwn (Ah-noo-in) - the chaotic underworld ruled by Arawn, god of the dead and (father of the human race)
Abred (EH-breth) - The mortal realm (Midgard to our northern brothers)
Gwynfyd (Goo-in-fith) - realm of the spirits - all pagans true home and the equivalent of Folkvangr in Norse.
Ceugant (Coy-gant) - Realm of the Gods - Valhalla

We have lots of story's from this chap, he was the Welsh main poet who travelled many lands solving problems.
It was allegedly he who solved King Iud-hael dreams and wrote many poems that are still used today in druidic rituals.
There is some good details in 'Celtic Visions' by Caitlin Matthews, will dust it off and see if there is anything that may help.

O7
Marvellous, thank you for the correction, I’ve done a bit more digging and have edited my text. O7.

This clearly identifies the dangers of research bias and how ‘the internet has no context - and is not the source all knowledge’.

I initially saw several interpretations but couldn’t understand which was which, difficult to develop in real-time due to ‘work’; I’ve had some time now so have dug out a better source.

I am still interested regarding its inclusion, it’s obviously not arbitrary given it relative position to other various Celtic named system’s in that area.

I have a suspicion that M Brookes seeded various obscure references as intentional directional breadcrumbs, in the hope ‘those with eyes to see’ might feel a certain familiarity and be led into making such correlations?
 
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This clearly identifies the dangers of research bias and how ‘the internet has no context - and is not the source all knowledge’.
Don't worry im always doing this myself!
The main issue is that within paganism there are many different interpretations that very from country to country, nothing in the early years was ever written down and in later years passed from mouth to ear due to Christian persecution.
Also it has to be said that some of these folks may not have existed at all.

Many of course also interpreted things from their point of view ie Geoffrey of Monmouth's telling of Artorian legend is from a Catholic perspective, not wrong just an opinion based on his beliefs.

O7
 
Don't worry im always doing this myself!
The main issue is that within paganism there are many different interpretations that very from country to country, nothing in the early years was ever written down and in later years passed from mouth to ear due to Christian persecution.
Also it has to be said that some of these folks may not have existed at all.

Many of course also interpreted things from their point of view ie Geoffrey of Monmouth's telling of Artorian legend is from a Catholic perspective, not wrong just an opinion based on his beliefs.

O7
Agree, but the initial assumption was incorrect, based upon random open source search and the Google analytics algorithm ‘pushing’ the most popular answer (irrelevant of its accuracy) to the top. I do honestly appreciate the feedback, one of the reasons for this thread is to learn from such insights.

It’s possible FD didn’t delve so deep, or maybe they did, thing is the link is real and that’s enough O7.
 
The Guardian of the East gates

Going over Paradise Lost for various directional insight and recalled how the archangel Michael guarded the east gate of Paradise…

I now don’t believe the system Michel and Sopedu are intentional nor mark a reference to the guardianship of eastern gates due to the presence of a player driven faction occupying much of this area!

In an attempt to clarify this data anomaly a support ticket was raised, FD responded stating no comment.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10241212
 
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Not sure what you are speaking to here exactly but when i first made that view of the compass points- I did compare it against Polaris (earths pole) and Cats Eye Nebula ( solar system north pole)…. Cant say that it made much difference - if anything it matched those less. I took those things out as it just cluttered the map. The thing i was trying to point out was the pattern of the compass point systems themselves.
Won't Gamma Cephei be closer to the celestial pole in 3300's? :)
 
Nysa - home of the Hyades Nymphs

Nysa is in game and situated close to Achenar. Many of the systems in this area have a similar link to concepts of an underworld or lost / sunken kingdoms.

Within the marriage between Persephone (daughter of the goddess Demeter) and the god of the Underworld, Pluto. Nysa proudly boasted a sanctuary of Pluto and Core (Persephone), as well as a cave thought to provide an entrance directly into the Underworld.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10101133

Persephone was also guarded by Sirens while picking flowers in Nysa, that’s also the location where Hades abducted her!
Been thinking about the golden thread in relation to Zeus... Anyone remember why they added Persephone to Sol? Pluto being Hades and therefore the underworld...
 
Been thinking about the golden thread in relation to Zeus... Anyone remember why they added Persephone to Sol? Pluto being Hades and therefore the underworld...

Ya ive wondered about that too - after adding all the new bits they still wanted a connection to the underworld to be on the edge of the solar system i think.
 
Circling around back to Egyptian symbology... With Mehet-Weret as the celestial Cow and mother of Ra – she wears the Eye of Ra… as do other goddesses in the line who perform as mother goddesses. Isis even “steals” magical powers from Ra which could be symbolized in the Eye.

Looking at the Thargoid Symbol the Orion Nebula in game and the symbol from the Garden... they appear to be related. I think they are all the Eye of RA.

Egyptian myth related to the constellation Sah (Orion) has him as father of the gods with his consort as Sopdet (Sirius). Sah was later replaced with Osiris and in his dying and rising aspect - dwells in Orion after being resurrected. It is also where the Pharaohs soul goes.

The path would be the Ladder of Horus (see Ascension-Myth paper below)...think Jacobs Ladder.. the Golden Chain. Which initially in my mind leads to the Sun door followed by a journey across the “river” the milky way to the gateway to the duat. In Orion?


The Ascension-Myth in the Pyramid Texts

The King and the Star-Religion in the Pyramid Texts
https://www.jstor.org/stable/543263


zdxm8FY.jpg
 
Also as a side note to my earlier threads about nameless and one-eyed characters in game. I just realized that Salvation was another member of the one-eyed club (thanks to Mattius' recent video). I think Salvation makes a very good Odin or even Odysseus – He is a mysterious character who wanders around hiding his identity and has an epic struggle Fighting a Beast - Odysseus blinds a Cyclops while Odin the one-eyed is killed by Fenrir…. Our old friend the burning Warg….

Another interesting little blip from Paul Crowthers Galnet Roundup of Oct 6th….

Another week has passed without someone accidentally finding where our cosmic progenitors hid the big red reset button. Time to take a look at the news!

Hmmmm wonder what looks like a big red reset button in space...
 
Been thinking about the golden thread in relation to Zeus... Anyone remember why they added Persephone to Sol? Pluto being Hades and therefore the underworld...

There's a number of very distant objects, the largest of them being dwarf planet Sedna, whose orbits cannot be explained by our current knowledge of the solar system. One of the leading hypothesis (and certainly the most enticing one) is the interference of a yet undetected planet:


FDev added it using the upper theoretical values of the time - mass 10 times that of Earth, orbital period of 15 Earth years, semi-major axis of 700 au, etc.

And Persephone is a popular name for a trans-Neptunian planet; Arthur C. Clarke in particular used it several times. However, it's unlikely to be used IRL as there's already an asteroid with this name.
 
A few days ago I tried to argue that Vega and the other Pole stars, were the most likely candidates for Princess Astrophel and the Spiralling Stars: https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/page-1589#post-10240706

Now I think Vega fits quite well with the Dark Wheel toast as well.
- "To the jewel that burns on the brow of the mother of galaxies!".
Vega is known as the Jewel of the Lyre / Jewel of the Harp. I does also sit just above the main visible band of the Milky Way.
Milky-Way-June-11_30pm_edited-11.jpg


- "To the whisperer in witch-space, the siren of the deepest void!"
Gan Romero was in Vega when he was called by 'voices that didn’t come from anything with a body'. Vega is also the main star in the constellation Lyra, that represents Orpheus' Lyre. That Lyre was magical and "could charm the birds, fish and wild beasts, coax the trees and rocks into dance". It also helped the Argonauts get safely past the Sirens.

- "The parent's grief, the lover's woe, and the yearning of our vagabond hearts. To Raxxla!"
The story of Vega and Altair as the cow heard and the weaver girl is a story of parent's grief, the lover's woe. To Raxxla signifies that Vega is where the journey must start. It's not the goal. This is reinforced by the fact that Gan Romero stole a ship that was fitted for long range exploration.
 
It would make a very apt “river crossing”

Altair has six bodies - it could fit the second symbol on the garden axis

Ooohh maybe altair or vega have a way to get the polaris permit… i am thinking the location of the dark wheel…
 
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- "The parent's grief, the lover's woe, and the yearning of our vagabond hearts. To Raxxla!"
The story of Vega and Altair as the cow heard and the weaver girl is a story of parent's grief, the lover's woe. To Raxxla signifies that Vega is where the journey must start. It's not the goal. This is reinforced by the fact that Gan Romero stole a ship that was fitted for long range exploration.
Was the Gan Romero story reflected in-game?
The Gan Romero storyline was always envisaged as an off-camera narrative. The fact that some people assumed it had an in-game component, and went searching for Romero, was for me further evidence that off-camera GalNet stories could be detrimental to the player experience, and cemented our desire to ensure that all GalNet content related to things that were actually in the game.
 
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