I'm not sure of it's relative position, but there is definitely a system named Sin. I think it's pretty close to Mbooni and Viracocha
The system ‘Sin’ is in game but it’s difficult to assess if it’s meant as a representation of the Mesopotamian deity, or a reflection on Paradise Lost.

Given its relative location in game to other similar systems I’m more inclined it’s Mesopotamian.

However within Paradise Lost, Sin is an interesting integral character, along with her offspring Death.

Noticeably they guarded the impenetrable gates of Hell, then constructed an indestructible bridge linking Paradise directly to Hell.

This concept forms part of my initial interrogations when first considering if there was a Miltonian cosmological model in game, because if such were true, shouldn’t there also be such an astonishing construct in game, and if so where?

It’s an interesting concept, because in John Milton’s Paradise Lost Milton identifies that Heavens Gate identifies the location of Paradise, and that Heavens Gate was on alignment with Hells Gate. So in theory if you know where Hells gate is and you know where the Chaos is, you could theoretically plot the centre of Chaos and then identify where Heaven’s Gate ought to be!

Following this initial idea I noticed how the path of Jacques, exits the ‘underworld’ in the same southern direction as did Satan in Paradise Lost (comparatively), it also intersects two systems ‘Bridge’ and the Gen Ship Achlys - a death ship?

Achlys meaning ‘dark mists’ aka ‘spirit of death.

In this southern area we have potentially the boundary of Chaos marked by ‘Erebus’. What else could be between this area that might denote said bridge, and if so does it correlate to any other location on the opposite side, or is this as far as the metaphorical references lead?

phonto.jpeg
 
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Thank you for that. At the moment I'm 2.65ly from Juemae WC-E C1-437. At this point, I have intersected the line between Stuemeae JM-W C1-5825 and Juenae UY-J A8-49 with no change in course. I've started to stop every .10ly now as discouragement is grabbing my heart. The intersection is important as it is defined geometry to reference to. Meaning that after I exhaust the fuel tank (leaving enough to get back to Exp. Anchorage for repairs) I'll head back to Stuemeae JM-W C1-5825 and orient to the signal. My known path will have a defined vector in the galactic map and having a new course, I suspect this new course will intersect the traveled path. This will prove my theory of starting from the system that the L. signal is tied to. Should this be the case, which I believe it is, The next step is to travel from nearby systems and intersect known travel paths and find what system this signal is tied to. I'll know when I pass a traveled path by using the distance from the starting star.
One thing of note is that I am around 8ly from CMDR Seventh_Circles defined origin. This contradicts the CMDRs claim of it being .07ly accurate. I'm not saying its wrong, just why is there such a discrepancy? Universal spin with speed of sound accounted for? Sag A's gravitational pull distorting sound? I dunno, only I admit I am quick like rock, sharp like marble.
There is also the very real issue that this may be just a game sound that needed to originate from somewhere with no meaning.
How close are you from the origin point of its boxel? (to cross-check Canonn's hypothesis that it points to one)
 
How close are you from the origin point of its boxel? (to cross-check Canonn's hypothesis that it points to one)
TBH, unknown. At the moment, I don't understand Boxel as a means of navigation. I followed the grid available when in the Galactic Map. At 2.8ly from Juenae WC-E C1-437 I started to get further from Stuemeae JM-W C1-5825. (.68ly was as close as I got) I finally ended that journey and went back for repairs. I then moved to the various systems closest to the signal location and checked both the signal direction and orrey map, hoping to find the "base system". I have learned 3 things;
1- It is likely that the signal is tied to a specific system. It is not possible (in game) to supercruise from one system to the next. We have to Hyperspace Jump to interact with different systems instances.
2- This boxel has to be the means of finding the signal system. It has to be as based on my own actions and the research paper from CMDR PublicStaticVoid, the audio locating does not point to a single point.
3- Just a hunch, but after watching a 3yr old MATTIUS vid on this Signal, we might need to trigger an event. My theory is to bring a Guardian Artifact along and jump around these systems. Maybe bring a Thargoid artifact and do the same. A long shot but worth mentioning, bring the Martian Relic. Even modest explorers would not think twice about the distance required to get here and to do it, like myself, ditched useless mass. Like a cargo hold.
This shall be my last entry in this thread regarding the Landscape Signal. It makes sense to continue this endeavor here.
"So long and thanks for all the fish!"
 
2- This boxel has to be the means of finding the signal system. It has to be as based on my own actions and the research paper from CMDR PublicStaticVoid, the audio locating does not point to a single point.
The origin of the signal seems to exist between any known systems. My post here shows a 3D image of that area of space (and my post a couple later shows some more) that combine the Canonn theory with the IRH original identification. Your own investigation is also in the same vicinity.

Landscape Signal search 1a.gif


I personally remain sceptical about Canonn's theory about the boxel corner, since Fdev have confirmed that the Landscape Signal is "working as designed", therefore it's placement is as it's supposed to be.

I do think we're supposed to have done exactly what you and many of us have done, tracked the signal to approximately that location and determine that the origin lies between systems - therefore unreachable by conventional means. I also do think (as per my previous post here and many others recently) that the Raxxla Codex points us towards the Landscape Signal - and therefore it does belong here if you want to keep posting on this thread :)

As I've said before, that really leaves two options:
  1. We're supposed be trying to figure out how to get to that un-reachable location.
  2. We're not supposed to reach the source*, and therefore we're supposed to use it in some other way.
I lean towards #2

* yet?
 
The origin of the signal seems to exist between any known systems. My post here shows a 3D image of that area of space (and my post a couple later shows some more) that combine the Canonn theory with the IRH original identification. Your own investigation is also in the same vicinity.

View attachment 381656

I personally remain sceptical about Canonn's theory about the boxel corner, since Fdev have confirmed that the Landscape Signal is "working as designed", therefore it's placement is as it's supposed to be.

I do think we're supposed to have done exactly what you and many of us have done, tracked the signal to approximately that location and determine that the origin lies between systems - therefore unreachable by conventional means. I also do think (as per my previous post here and many others recently) that the Raxxla Codex points us towards the Landscape Signal - and therefore it does belong here if you want to keep posting on this thread :)

As I've said before, that really leaves two options:
  1. We're supposed be trying to figure out how to get to that un-reachable location.
  2. We're not supposed to reach the source*, and therefore we're supposed to use it in some other way.
I lean towards #2

* yet?
Ty, I'll stay here.
The 3D model shows what I found, only that intersection is between 2 systems. Juenae WC-E C1-437 and Stuemeae JM-W C1-5825. When I was aligned to the signal from other systems, I found that my results matched CMDR PublicStaticVoids. The direction of travel can not be triangulated. Meaning 3 vectors do not align to a single point. Because of this I agree with #1 and #2 of your reply. The obvious approach has failed, it's time for the "other way".

Another thing that crossed my tin foil hat is that maybe (in the intreset finding Raxxla) the DW toast is not describing places to visit, but alignment points. "To Raxxla!" could not be a toast, but after aligning to the Toasts points it could be interpreted as Picards "Engage".

Canonn has another expedition in the works asking for pilots to interact with thirty something Guardian Beacons at the same moment in Apr of 3310. Might be a good idea to hang around the L. sig. at that time.

Until then, I'm gunna stay in my lane and log systems with Canonn. ;) It's a relief that I found this thread as I have never forgotten Raxxla. It's always on simmer in the back of the ol melon.
 
Maybe bring a Thargoid artifact and do the same. A long shot but worth mentioning, bring the Martian Relic. Even modest explorers would not think twice about the distance required to get here and to do it, like myself, ditched useless mass. Like a cargo hold.
You might want to take one of these

 
You might want to take one of these

Copy that. Don't hold your breath tho. This is going to take some work.
 
anybody go to Sag A and using the black hole point towards the signal? shot in the dark but may be something for those with eyes to see :cool:

also couldnt help but notice via system names in the area let takes an example Stuemeae GG-Y c2284 is there any with 2296 as the ending?
 
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Sadly not, nothing I've tried altered the signal, unfortunately.

More specifically: it combined the Landscape Signal with the sound of Sgr A*, since the Landscape Signal can be 'heard' through everything in space, but it didn't seem to significantly add or remove anything in a meaningful way.
"it combined the Landscape Signal with the sound of Sgr A*" that's actually interesting, could we be missing another signal that both or more need to be combined :unsure:
 
I mean... yeah, this is the entire basis of my theory :ROFLMAO: https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/page-1641#post-10292520

My hope/guess is that the Landscape Signal is essentially a fragmented treasure map.

I wonder if there is more audio that can be found in more specific locations which we can use to 'fill in the blanks' in the Landscape Signal? Much like piecing together a map that's been torn into bits. The key is that the Landscape Signal can only be detected in realspace - how many of us have sat in solar systems in real-space and recorded audio? How many systems? how many planets? I bet not many. Most explorers stay in supercruise most of the time (any why not!)

I believe that the key to solving Raxxla is to find additional unique audio in realspace that we can combine with the Landscape Signal to create a full map. I think that's what the Raxxla Logo shows. Possibly even recording the audio while looking towards the Landscape Signal source, which will fill in the blank sections... something like that.
 
From what I understand of the early Canonn report the signal is effectively galaxy-wide so long as you are roughly pointed towards the source, correct?

So if there was another 'map' piece shouldn't it also be detectable from a certain direction anywhere in the galaxy? Unless it takes a different form it seems fairly implausible to have a companion source somewhere else.

Similarly if it's an object floating in the void between stars, the game will only generate content from the star system you arrived into, so you would need to supercruise from multiple nearby systems to actually stumble across this thing.... 💀 quite a formidable effort.

To be clear this doesn't prove that it is not a map piece or object, but it does indicate that the signal itself is likely a standalone piece of information. Possibly to guide us NEARBY the location of another clue. Basically a game of galactic Hot & Cold :LOL:
 
From what I understand of the early Canonn report the signal is effectively galaxy-wide so long as you are roughly pointed towards the source, correct?
Yes. I've tested this extensively too. It's the same everywhere, except within the influence of landable planets.
So if there was another 'map' piece shouldn't it also be detectable from a certain direction anywhere in the galaxy? Unless it takes a different form it seems fairly implausible to have a companion source somewhere else.
My theory is that the reson the Landscape signal can be seen "through" other sources is specifically so you can combine the audio from it with something else.

So for example:

You find a planet that's making a strange sound locally, you position your ship so the planet is between you and the centre of the Galaxy, the sound from the Landscpae Signal combines with the planet to fill in one of the blank areas.

So, to be specific, as per my post here, I believe the Landscape Signal is the "blank map" and there are local* sources of audio (local to a planet or star system) that you combine to fill in bits of the signal, thus creating the whole map. I believe that's what the Raxxla Logo is showing us too:

1706002012728.png


* Local as in: within systems that only is detectable within the system, or maybe even near to the object, like specific planets or space stations, etc.

My assumption is that we're supposed to be looking for the "effects of the Sirens" within the game lore and narratives. Halsey and Gan fit with the Codex as per my post here, and I believe they are markers as to what we're looking for.

Similarly if it's an object floating in the void between stars, the game will only generate content from the star system you arrived into, so you would need to supercruise from multiple nearby systems to actually stumble across this thing.... 💀 quite a formidable effort.

To be clear this doesn't prove that it is not a map piece or object, but it does indicate that the signal itself is likely a standalone piece of information. Possibly to guide us NEARBY the location of another clue. Basically a game of galactic Hot & Cold :LOL:
I agree, I don't think the signal is supposed to be reached - OR - if it's supposed to be reached, it's not done by wildly flying around.
 
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