My theory is that both these things, the Dark Wheel Station and Raxxla are both in-game behind unknown permit locked systems.
Are you saying you found the TDW station?!You can find the moon, but the station is dark (there's a a clue in the name) so you won't find it by accident.
"There will be no clues"
To be fair, the "There will be no clues" comment was made by Michael Brookes in an interview. In the context it could just mean; I want give any clues in this interview.you should get that engraved on the blade.
You are right.Not an astronomer, by far, but I assume RA and Declination only gives you the direction of a star or whatever as seen from Earth. No distance, then no coordinates. But I may be completely wrong... Herr Professor-Doktor , please ?
To be fair, the "There will be no clues" comment was made by Michael Brookes in an interview. In the context it could just mean; I want give any clues in this interview.
Are you saying you found the TDW station?!
I even checked the back of the sofa...but nothing! Darn it!Yeah, it was in the last place I looked - lost things always are
Are you a government agent? I just getYou are right.
They can be calculated to galactic coordinates though. Traditional Galactic coordinates are rotation angle and elevation angle, compared to a line from Sol to Sag A.
https://en.wikipedia.org/wiki/Galactic_coordinate_system
Both these systems need a distance, to give ED coordinates. They are lines from Sol to as far as you want.
EDSM gives both Galactic (with radius) and Equatorial coordinates from ED coordinates so there are ways to convert, if you know the distance. If not, you end up with a equation that gives x,y,z based on (r).
Here is NASA's coordinate system converter: https://ned.ipac.caltech.edu/coordinate_calculator
A line would do, I guess, would take a good while though! And need to be very accurate.You are right.
They can be calculated to galactic coordinates though. Traditional Galactic coordinates are rotation angle and elevation angle, compared to a line from Sol to Sag A.
https://en.wikipedia.org/wiki/Galactic_coordinate_system
Both these systems need a distance, to give ED coordinates. They are lines from Sol to as far as you want.
EDSM gives both Galactic (with radius) and Equatorial coordinates from ED coordinates so there are ways to convert, if you know the distance. If not, you end up with a equation that gives x,y,z based on (r).
Here is NASA's coordinate system converter: https://ned.ipac.caltech.edu/coordinate_calculator
Are you a government agent? I just get
Forbidden
You don't have permission to access /coordinate_calculator on this server.
Are you a government agent? I just get
Forbidden
You don't have permission to access /coordinate_calculator on this server.
https://en.wikipedia.org/wiki/Galactic_coordinate_system Yes. I found this. This was the link that convinced me my math skills were not capable of doing the conversion. Unless we are talking set theory/multi bag theory, I'm a bit useless with maths
To be fair, in this interview he just confirmed the previously stated " you already said that there will be no clues" (mmmh.. that's true..) mitigating it by the well known tiny little bit obvious - thing.To be fair, the "There will be no clues" comment was made by Michael Brookes in an interview. In the context it could just mean; I want give any clues in this interview.
Would that be kind of like having a known vector (with the corresponding right RA and Dec) and then multiplicating it by small steps until meeting a system close to it ?You dont have to calculate much. The easy way is to find a known system with the correct equatorial coordinates(RA, DEC)..snip..
Jepp.Would that be kind of like having a known vector (with the corresponding right RA and Dec) and then multiplicating it by small steps until meeting a system close to it ?
Thanks for your help!Jepp.
You could do a coordinate search in Simbad, to get an approximate direction to a RL star. Then check with edsm on proc gen systems in that region, to get a more accurate direction.
If you get to far out before finding a good system, you get very long steps. Then you can divide all 3 coordinates by the same number. The vector remains the same.