Hope y'all had a good few days whatever you do or don't celebrate :)

Some of you may recall that I've been working on an attempt to reconstruct the Lore Bible up to 2296 in the hopes that it might help show if there was anything 'weird'.

Sadly the overall results aren't as promising as I hoped. For those that want to see or reference the full thing, please see this google doc. If you find lore from in-game that fits within the time period that I've not included I'd appreciate it if you let me know and I'll add it in. Please note I'm not interested in anything from non-Elite Dangerous sources.

For those that just want to see the reconstructed text, see the spoiler below. This is 99% Tourist Beacons, Galnet, and the Codex. I've made extremely slight tweaks to make some of it read better and chopped it around a bit, but I've not changed any details, you can find all the original sources in the google doc linked above. Please do check all the sources for errors!!

Lore Bible Reconstruction ver 1:​


Mankind's first ventures into space were tentative and gradual. The early part of the 21st century saw the first manned spaceflights beyond the moon, but it took major population and economic problems to stimulate enough commercial commitment to start settlements beyond Earth.

Major resource problems force humanity to look to the stars once again for a way to relieve population pressures on Earth. Commercial organisations plan missions to build the first colonies on the Moon and Mars, as well as explore the rest of Sol for possible safe havens as political tensions on Earth come to a boil.

The Third World War saw this exploration expenditure dragged back again and it wasn't until the very end of the 21st century that colonies on Mars and the Moon became truly permanent and viable.

“A variety of relics from World War III, which took place between 2044 and 2055, have been found over the centuries. All nuclear exchanges between nation states were thought to be well documented, so this discovery comes as quite a shock.”​
“Although the missile’s origin remains a mystery, its location near the western seaboard suggests two possibilities. Either it was a failed launch from a silo in the United States, or it was an inbound enemy missile that failed to reach its target. In the latter case, it was likely disabled by the USA's defensive laser grid, which combined ground turrets with armed satellites. This was how America avoided a nuclear detonation on its soil during the war, unlike most other continents on Earth.”​

The war caused tremendous devastation across the planet, decimating the population. Some reports claim over a billion people were killed in the war.

After the war, the dominant power was the United States of the Americas, and as the remaining other countries joined it over the next few decades, it was renamed the Federation of the United States and later "The Federation" as the implied reference to one of the pre-war powers was a block to the remaining countries joining it. It had a constitution and laws derived from the earlier powers, but much simplified.

Near the very end of the 21st century colonies on Mars and the Moon became truly permanent and viable.

Note: First attempt at terraforming of Mars presumably started sometime around the late 21st/early 22nd Century, but it doesn’t appear to have been recorded.

Before the development of faster-than-light travel, colonising distant star systems was a profoundly difficult proposition. For the people of the 21st Century, the answer was the generation ship. These vast interstellar arks, equipped with everything needed to sustain human life, were crewed by multiple successive generations – pioneers who were born, lived and died aboard a starship.

The first generation ship was launched in 2097, and in the centuries that followed, many more set off into the vastness of space. Most of these ambitious expeditions were funded by large corporations, and the penalties for interfering with them were severe, given the enormous cost of mobilising them.

Tobias Wreaken was a coal miner from old Earth. His company adopted a cautious and steady approach to its work and this won them a large number of contracts in the early space industry. Wreaken's descendants saw massive opportunities in the Colonial Charter policy of the Federation and few Colonial missions set off without a Wreaken representative and Wreaken equipment.

Thousands of ‘generation ships’ left the safety of Earth beginning in the 21st century onwards, and headed out into what was then largely unknown – with just some data from probes to guide them. The process was completely unregulated, and many were not as well prepared as they should have been. In those days when faster-than-light communication didn’t exist, many of these potential settlers faced terrible risks alone, travelling thousands of light years into the black, not unlike the wagon trains that set out across continental US in the 18th and 19th centuries before them. Not all were successful at founding new worlds. Most were not. Some managed to return with tales of their adventures. Some were lost in deep space, the dead hulk of their ship carrying on an almost endless trajectory ever deeper into space. Others managed to land and survived for many decades before being overtaken by some local disaster. Some may still be alive, just restricted to low power light speed communications, or no comms at all, as their equipment has failed over the centuries in between.

“Before hyperdrives, generation ships were a viable way to colonise distant star systems. Millions of people lived out their whole lives within self-contained societies, so their descendants might walk upon new worlds.” - Erik Gunnarson, Galnet​

Unfortunately, many of the corporations that funded these colonisation initiatives have since been dissolved, and their records lost or destroyed, making it hard to determine the vessles’ number or exact locations. The majority arrived at their destination without incident; in an ironic twist, later developments in hyperdrive technology meant that a generation ship’s destination was sometimes colonised prior to its arrival.

The 22nd century saw early pioneering projects begin to take shape. The discovery of a workable hyperspace theory by Li Qin Jao and others and the design of the first unreliable, inefficient and slow 'faster than light' drive (compared to those we are used to in 3300) opened the possibility of exploration and settlement. A new frontier of science and engineering opened, confirmed by the first detailed messages and system scans to be received back to Earth from an interstellar probe sent to the Tau Ceti system years earlier. This led to a corporate race-for-the-stars as massive commercial colony projects were founded, funded, built and launched, overtaking the generation ships sent in the previous decades, together with hundreds of automated probes sent to all the nearby systems. Despite the huge dangers involved, a massive land-grab followed, fuelled by the voracious corporations.

Tau Ceti was the first colony established outside of Sol. Tau Ceti 2 had long been determined viable for habitation with life already present (due to free oxygen detected in the atmosphere absorption spectra) - though observation and probe data confirmed this. By 2159, the settlement was largely self-sufficient and able to elect a civilian administrator.

The issue of what to do about alien life became a question of real significance the day humans first set foot on Tau Ceti 2. The early colony found itself battling to survive and adapt in a challenging environment. The priority of preserving the indigenous life was secondary to preserving the lives of the colonists themselves, and indigenous life was suffering due to being out-competed by imported but feral Earth life forms (both intentionally (pets, crops) and accidentally (disease etc.) imported). This hardy 'survival' attitude did not abate as things grew easier and the colonists, led by John Taylor, saw the environment as something to master. When automated agricultural systems came online, hunting, which had been a necessity, became a trade. Taylor was elected civilian administrator in 2161 and immediately pushed for the colony to become fully independent from Earth. In response and at the behest of the mission's corporate backers, Earth sent a delegation to Tau Ceti 3 to scrutinise its practices. What they found was widespread active destruction of the planet's native ecosystem. The Authority for Ecological Control issued guidelines for habitat conservation and recommended a second mission be sent in twelve months to judge if any improvements had been made. When this arrived in 2163 and found the situation had grown worse, trade sanctions were recommended and imposed. This further strengthened the hand of Taylor who in 2165 proposed a referendum on independence, which was narrowly defeated in the colonial forum.

Those who believe in the existence of the Dark Wheel consider it to be a continuous and clandestine organisation, operating since the very earliest days of interstellar travel. According to self-professed Dark Wheel expert Lyta Crane, a conspiracy theorist and 'people's journalist' who has painstakingly assembled an archive of relevant data, the original group was based in a disused starport orbiting the eighth moon of an unnamed gas giant. The station was toroid, hence 'wheel', and operated with a minimal power output so as to avoid detection, hence 'dark'.

Delta Pavonis, Beta Hydri and Altair were all explored and settled between 2190 and 2230, and an uncontrolled expansion followed, with corporations and all sorts of groups of private individuals heading off into the stars. There was a 'wild west gold rush' atmosphere to it all, as news of vast tracts of land, huge wealth, giant dinosaur-like beast, and heroic acts filtered back to Earth, with the romance of the process causing many to want to leave the mother planet.

In 2182, fragile indigenous life, still at an early stage of its evolution, was discovered in the Delta Pavonis system and through a bacteriological accident, completely wiped out in the same year. When further alien ecologies were discovered in the Beta Hydri and Altair systems, and with the failure of the project to terraform Mars, it looked like humanity would bring the cosmos to its knees, much as it had managed to do to its own planet.

The 23rd century saw new leadership and initiative. The Earth Environmental Recovery Programme to restore the polluted and radioactive regions of the planet was much more successful.

At some time around the start of the 23rd Century a second attempt at terraforming Mars was initiated. (Note: This is inferred from the later entry regarding its completion)

Further ecological transgression by Tau Ceti colonists was uncovered in 2228 when an undercover documentary found its way back to Earth. In it, Tau Ceti colonists were seen flouting Earth decrees and guidelines on a variety of matters, most notably native ecological preservation and the exploitation of natural resources. Mindful of the failure on Mars and the continual inflammatory role played by John Taylor, now well into his eighties. Earth sent a military task force to the system with order to revoke its colonial charter.

In early 2240, Hours before the Earth fleet arrived in Tau Ceti, the main settlement changed its name to Taylor Colony and voted for independence from Earth. Without the starships to give battle, the colonists targeted the Earth fleet dropships as they attempted to land. Neither side could could an advantage and so diplomacy resumed. With some bitterness on both sides, a negotiated settlement was reached and in 2242, the Federal Accord was announced. This was effectively an extension of the constitution of the Federation, which briefly changed its name to the "Federation of Star Systems" - but this did not stick, and the term "Federation" returned.

The Federal Accord granted independent rights and membership to each system that signed it, provided they met certain development goals. Initially each of the signatories (including Earth) did not meet the goals, as the core principle of the agreement made at Tau Ceti was to eliminate the political games that had been played in the previous century.

The renewed sense of purpose this strategy brought to the planet extended outwards to the interstellar colonies. Agreements were reached with Beta Hydri and Altair. In exchange for further self-determination each system agreed to maintain and preserve the natural habitats of indigenous life in their star systems. Shortly after this, Delta Pavonis also joined this agreement to act with restraint should any further life be discovered in the system.

From this point the Federation provided a stable framework to facilitate the further expansion of humanity to ever more distant star systems, but not all colonies wanted a part of this. A distant early colony, formed by a band of political idealists as far from Earth as they could manage, in the system of Achenar would eventually spark another defining moment for the Federation and indeed humanity as a whole.

The Achenar system was first colonised in the middle of the 23rd century. It was founded by an expedition led by Marlin Duval, a wealthy woman who had grown disillusioned by the ever increasing rigidity of the Earth governments and stifling social conformity.

Marlin Duval vowed to get as far from Earth as she could, and after a long and treacherous journey across what was then unexplored space, most of the convoy eventually reached the Achenar system.

The system of Achenar was chosen for the outdoor world orbiting one of its gas giants, already capable of supporting human life, now known as Capitol.

The colonists were aware that the planet they had settled, Achenar 6d, had indigenous life, but at first it wasn't appreciated that this included a sentient species, nicknamed the 'mudlarks' after they were observed digging through riverbank mud in search of food. Although the mudlarks were at a pre-agricultural stage of development, they appeared to have developed the beginnings of language. They also created crude forms in moulded clay with no obvious practical purpose, possibly indicating a nascent artistic culture. The mudlarks proved fatally vulnerable to the bacteria carried by the colonists, and within a few decades of the colony's founding the species was extinct. Rumours subsequently emerged that Henson Duval had purposefully removed all traces of the mudlarks, partly in fear of Federal reprisal, and partly to ensure that his development plans would not be hindered by ecological constraints.

In 2280 the first nonhuman relic was found in space. Very little is known about the so-called Martian Relic, an object discovered beneath the surface of Mars, except that it is relatively small, measuring no more than a few centimetres square. Indeed, there is so little concrete information in the public sphere that some have questioned the Relic's very existence. But leaked Federal records confirm that the object, which was sequestered by the Federal government shortly after its discovery, is very real.

In 2291, the second attempt to terraform Mars was eventually successful. The techniques employed were crude by later standards and the project had taken nearly a hundred years, but finally, humans could walk on the surface and breathe without the need for oxygen suits or respirators.

In 2296, only four years after the founding of the Republic of Achenar, Marlin Duval was killed in a shuttle accident, in which her partner and children also perished. No evidence ever surfaced linking her brother Henson to the incident, but even the most loyal Imperial historians openly accept that the event was suspicious in light of his subsequent actions.

The earliest recorded mention of Raxxla dates from 2296, from the journal of Art Tornqvist, a shipboard mechanic based in the Tau Ceti system. He writes: 'Cora comes home soused and raving with wild stories, a new one every night. She claims she's found a map to some pirate stash, and all I have to do is loan her my ship so we can go dig it up. Maybe we should go find Raxxla while we're at it!' Although Tornqvist's account is the first known attestation of Raxxla, it is clear from text that the myth was already in circulation.

The quest for the mysterious Raxxla, the location of which is a deadly secret, was said to be the principal aim of the Dark Wheel, a putative fraternity of legend-chasers from the early days of interstellar travel.

"To the jewel that burns on the brow of the mother of galaxies! To the whisperer in witch-space, the siren of the deepest void! The parent's grief, the lover's woe, and the yearning of our vagabond hearts. To Raxxla!" - Alleged toast of the Dark Wheel​

I'm interested to know what you all think. As I said there's no 'smoking gun'. I'd hoped to find a mysteriously blank section of time, or something weird. I don't think there's anything like that here.

There are a few things I think are interesting to consider:

1) Generation ships. As per my pervious posts, I still can't see any reason why so many were made in such a short time. Not sure it's significant to Raxxla hunting though. A lot of text went into the Generation ships, clearly a lot of thought, MB was describing Gen ships back in 2015. I personally think they're important to something, it may be just the base narrative to set up any mystery they want in the future so getting that firmly established early on is a good idea.

2) Martian terraforming 1 & 2. For what must have been a massive project using some high-end sci-fi ideas, there's actually no mention of the first Martian terraforming project at all, other than it failed. This is almost casually mentioned in the 2182 entry about life on Beta Hydri and Altair. My assumption is that it was started at some point after the first colony on Mars, late 21st Century, early 22nd - but that's a total guess since it's bizarrely never mentioned. The second attempt is also never explicitly mentioned until it's completed in 2291, that reference suggests it was stared around 2200, but again, no details whatsoever.

3) Martian Relic. Obviously this is the big ticket item - however, the discovery date of 2280 means it's found towards the very end of the second Martian terraforming effort, so it's probably not a Total Recall-martian-air-making machine. Sorry.

4) Why those four? Prior to 2296 the only actual known colonies were Tau Ceti, Beta Hydri, Altair, Delta Pavonis, (and Achenar). Of the four near Earth, no mention is made of specifically why those four systems were chosen except Tau Ceti. Maybe the others had planets that were considered possible to terraform more easily than others? Who knows! I'd like to, but I assume the lack of information is because it's not important.

5) Achenar. "after a long and treacherous journey across what was then unexplored space, most of the convoy eventually reached the Achenar system." This gives us a very good idea of travel in this era. 139ly for an incredibly well-funded mission is considered extremely hard, there's reference that indicates not all ships made it. Later (not included in my timeline) we know that the Fed military fleet also found it incredibly hard to reach Achenar a few decades later.

Does any of this help?​

In short... no. Sadly. I don't think actually adds anything new to the search. We're still left with the general idea that whatever Raxxla is, it was known widely enough to become a colloquial myth, but obviously considered something "lost" in the sense that you could go search for it.

If you compare this research to the older games timelines you can see the majority of the events in Elite Dangerous are basically the same, although some dates are shifted a little bit.

The only really major thing that's jumped out to me doing this is that Tau Ceti has been adjusted in Elite Dangerous. In the earlier timelines it lists Tau Ceti 3 as the colony world. In Elite Dangerous it's Tau Ceti 2. That text mistake actually occurs in the text of Tourist beacon 0169 so, not sure why that's a thing. Those of us that have been around for a while know that the Tau Ceti system in Elite Dangerous has been added to and changed over the years (the comet stations, etc.) and for a while after Odyssey launch (and still in the database) the newly added Tau Ceti 4 is called "Starty McStart Planet" for some reason. It's weird, but I don't know if it's significant. It's only really standing out because of the Tau Ceti reference in the Codex.

We're still left with the options that Raxxla may have been detected remotely by FTL probes, telescopes, psychic visions, aliens visiting earth, etc. It may have been discovered in one of the four colony systems, or Sol itself. It may have been linked to the Martian Relic, but there's no obvious connection other than it's something weird that may relate to another weird thing. It may have been found by Duval's expedition to Achenar. It may have been found by any of the (presumably) unregistered or unrecorded expeditions that (presumably) were also happening.

However, I'm sharing this so if anyone wants to look into it, you've got this to build off.
You need to add into this colonization of Arcturus (2304 per system description - a mere 8 years after the rumor is known to exist). Of note, there is planet in that system called Discovery which may or may not be relevant. There is another system with a planet Discovery per EDDB, Exphiay (again whether that is a hint is anyone's guess).
 
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Has anyone given any thought to looking for systems which had natural Earth-likes already existing for early colonies (believe Lave and Diso's Birmingham were like this)? I believe the majority of Earth-likes in the Bubble and its' extended halo are actually terraformed at present.
 
Upon the outer rim

Within my ‘John Milton Conundrum’ I identify the system of Pandemonium as a celestial South Pole, in relation to its positioning to Sol, and the celestial equator.

Following on from this it is only logical to assume one could extrapolate a North Celestial pole.

The reasoning behind all of this was an attempt to uncover any oddly named systems in this location, which may correlate with the positioning of Pandemonium because within John Milton’s Paradise Lost, the North celestial pole is of some significance.

Firstly this location is the apex in Milton’s story which houses an opening of the outer Crystalline Sphere, where Lucifer enters our realm. It is also the location of the golden retractable stairs which end at Heaven’s gate.

To note although multiple drawings of the model universe do exist. not any are definitive, nor are there any exact dimensions fixed by reference points, to plot such a construction. In many of the texts and drawings depicting this model universe, none are the same, and interpretation is at best abstract.

The only defining measurement which could be relatable is: ‘As far removed from god and light of heaven as far from the centre three times to the utmost pole’. J Milton - Paradise Lost.

This supposedly describes the distance of Hells gate as being equal to that distance attributed to Heavens Gate in relation to the centre, that being Earth / Eden.

In the text it is never confirmed, but would indicate that Hell is located outside this Crystalline Sphere, either in the realm of Chaos surrounding the Crystalline Sphere, at its southernmost point or at the utmost southern point of all of creation, but what is known is, Hell is at the exact opposite end in relation to Heaven, according to John Milton.

In game it is possible to plot the location of Sol and Pandemonium and from this, extrapolate a series of coordinates, and from these develop a number of assumptions.

That is ‘if’ Pandemonium is placed accurately, I propose it is with a 40% to <50% level of probability; but also only ‘if’ FD are following Milton’s model accurately, only then can one identify the location of the celestial North Pole and Heavens gate, if they are indeed in game!

This is speculation.

My assumptions are also based upon the knowledge that Paradise Lost is one of Michael Brookes favourite stories, and that Brookes has utilised the ‘Heavens gate’ motif in at least 2 of his commissioned art works; again, pure speculation.

The Crystalline Sphere also holds two other locations, namely Lucifer’s viaduct and the Paradise of Fools which equally could be of importance in the search for Raxxla.

Lucifer is in the text described as a ‘wanderer’ upon this sphere, almost lost, and sees ‘heavens gate’ from afar. One might attribute it as being ‘upon the horizon’ of this sphere as he travels towards it, Heavens gate is also described as ‘bejewelled’ and shiny with burning ferocity!

This theory as well as being space-madness could just equally relate to an archived narrative, Easter egg or content not yet in game.

The following hypothesis omits any references to the Yggdrasil systems discussed previously, as although they fall within the 2296 sphere of influence, here they all fall outside the spheres of influence discussed below, and as a result have been omitted as ‘potentially’ irrelevant.

Primary information requirements:
  • Identify the distance attributed to Pandemonium and extrapolate.
  • Plot locations within relative proximity to Sol that identify the celestial North Pole and Milton’s Heavens Gate.
A standard probability yardstick is to be utilised, to give general probabilities associated with the language used.

Sources: Canon Research; EDDB; Paradise Lost by John Milton, edited by John Leonard p 2014; Paradise Lost by John Milton, Parallel Prose, edited by Dennis Danielson p 2008; Milton’s Astronomy, the astronomy of Paradise Lost by Thomas N Orchard MD, p 1913.

Key findings:

Sol is located at 0 / 0 / 0; whilst Pandemonium is located 34.15625 / -114.03125 / 45.96875.

The X; Y; Z distance between these two points is: 127.604472, that being equal to the radius x3.

Division of the distance 127.604472 in game, by 3 equals a distance of 42.534824 that being equal to 1 radius identified by the measurements outlined by John Milton.

The distance of 42.534824 equates to the radius of the hypothetical Crystalline Sphere as being at 8.5390625, -28.5078125, 11.4921875.

Extrapolation of 42.534824 upwards from Sol by 1 radius places the Celestial North Pole, that being coordinates -8.5390625; 28.5078125; -11.4921875. The nearest known system being: LHS 316.

Extrapolation of 42.534824 multiplied by 3 identifies Heavens Gate, that being coordinates -34.15625; 114.03125; -45.96875. The nearest known system being: Ogowenae.


32E55445-C670-4EEE-B282-938BE366DE85.jpeg

* The above image shows the inner sphere as mapped against the 1 radius, the second sphere is mapped against 3 radiuses, intersected by the celestial pole, Pandemonium is at the most southern point, Sol is the axis. All other points shown represent all systems discovered upto the date 2296.


Assessments:

It is unlikely (25% to <30%) that Pandemonium’s placement in game is an equal distance to Sol as it is to John Milton’s hypothetical Heavens Gate.

There is a realistic possibility (40% to <50%) that this entire theory is simply a projection of apophenia.

This is attributed to the absence of any evidence of a celestial North Pole or Heavens gate in game at the calculated exact coordinates, and that the nearest systems identified above, have all since been scanned; resolving in nothing of importance.

This ultimately significantly reduces the overall ‘likelihood’ scoring.

Assumptions:

Heavens gate in Paradise Lost may not be directly above the Celestial North Pole, another interpretation could place it off centre, to the side aligned with galactic North in game.

An old PF/DW quote ‘Upon the outer rim’ could relate to the journey of Lucifer upon the Crystalline Sphere, if the apex is not of any importance, the only other locations on this rim would be the Paradise of Fools and Lucifers Viaduct, although these hold no definitive locations within the Paradise Lost text and could be anywhere on this circumference.

This theory of a celestial axis may not be at all relevant in game; either because the developers were unaware of it, or that these locations are linked to an archeology or future narrative which involves other ‘unknown’ elements based upon other sources, such as Norse mythology or H P Lovecraft.

The assessment concerning Pandemonium could be a projection of scholarly bias, as it requires minimal content to draw a correlation, plus an academic understanding of the source texts references to astronomical measurements and various abstract concepts described by John Milton, which were originally intended not to define the locations accurately, but to provide a sense of immense scale.

If correct any relevance maybe further obfuscated through interaction with minor factions. The system LHS 316 has a faction named: ‘Pixel bandit’s Security Force’ whilst Ogowenae has a faction named ‘The Galactic Archive’ amongst others. None of the bodies, have been fully mapped utilising probes, nor been landed upon, leading to an open assumption if any clue existed, it might not appear utilising only ’standard’ astronomical modules.

Not too far from LHS 316 amongst others, is the system Wyrd - a concept in Anglo-Saxon culture roughly corresponding to fate or personal destiny!

Wyrd hosts the workshop of the Engineer The Dweller, who is of the Aganippe Unerworld (?) - Aganippe is a Greek myth reference to a spring linked to the fates!

Wyrd in old Norse is Urðr a personification of a deity: Urðr or Urd; one of the Norns in Norse mythology; note in my ‘Yggdrasil / John Milton conundrum’ hypotheses I intentionally restricted my search to direct match spellings, anglo-Saxon spellings were not included.

Recommendations and Conclusion:

Interaction with the minor factions of the systems identified, to assess any missions which may be of relevance.

Interaction with all bodies in the systems identified to assess any hidden content.

Scout other systems close to
LHS 316 and Ogowenae as these systems are only a nearest match to the coordinates, the author may not have applied such accuracy if applicable, this is a known factor in game as stars are known to be inaccurately located.

Thread 'The John Milton conundrum'
https://forums.frontier.co.uk/threads/the-john-milton-conundrum.607684/
 
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Something occurred to me. It's probably not related to Raxxla, but who knows?

The Duval colony expedition to Achenar travelled as far as they could get from Sol to start a new civilisation free of the Federation, right?

They're also the only colony group to have done that (which in itself may be because it was just a crazy idea to travel that far that shouldn't have worked but did).

Yet Marlin Duval and her colony ships travelled to the only planet (moon) containing sentient alien life in this part of the Galaxy (not including the as-yet undiscovered Thargoids, obvs), maybe actually the only sentient life besides humans and Thargoids that exists at all in the Galaxy right now.

From what we know, it doesn't seem like they knew about the mudlarks beforehand. It does seem like just a coincidence, but wow, that's a one in a million shot right there!

Bad luck, or...?
 
Something occurred to me. It's probably not related to Raxxla, but who knows?

The Duval colony expedition to Achenar travelled as far as they could get from Sol to start a new civilisation free of the Federation, right?

They're also the only colony group to have done that (which in itself may be because it was just a crazy idea to travel that far that shouldn't have worked but did).

Yet Marlin Duval and her colony ships travelled to the only planet (moon) containing sentient alien life in this part of the Galaxy (not including the as-yet undiscovered Thargoids, obvs), maybe actually the only sentient life besides humans and Thargoids that exists at all in the Galaxy right now.

From what we know, it doesn't seem like they knew about the mudlarks beforehand. It does seem like just a coincidence, but wow, that's a one in a million shot right there!

Bad luck, or...?
That is actually a really good angle. We really need landable Earth-likes to see if Mudlarks left any clues.
 

The Dark Wheel redux​

I've been looking into the Dark Wheel again since that should (in theory) lead us to more Raxxla clues...

Assuming that the Codex is intended to help new players find stuff, and players who are at a loose end something to investigate, I decided to imagine I'm new and take a fresh run at it from the start.

So, starting at square one since it's the best place to start. Based on Lyta Crane's reference:
According to self-professed Dark Wheel expert Lyta Crane ... the original group was based in a disused starport orbiting the eighth moon of an unnamed gas giant. The station was toroid, hence 'wheel', and operated with a minimal power output so as to avoid detection, hence 'dark'.

Crane believes that this starport is still in use, and is the only means whereby the genuine Dark Wheel can verify its identity.
and based on the idea that:
Those who believe in the existence of the Dark Wheel consider it to be a continuous and clandestine organisation, operating since the very earliest days of interstellar travel.

Using my previous research on reconstructing the early part of the Lore Bible I made these assumptions:

1) There were 4 colonies outside Sol "in the earliest days of interstellar travel", (2100 to 2300) all of them were under 30ly from Sol - that gives us an idea of the feasible radius and where the frontier might have been back then.

2) It takes time, money, purpose, and resources to build a station. The idea of a space station way out in deep space hundreds of lightyears from Sol doesn't seem reasonable.

3) The Dark Wheel must have been in/near areas of space where they felt someone could detect them (because they kept the station 'dark'). That implies somewhere already trafficked, maybe on the frontier, a colony that failed (leaving a disused starport to use as a base).

4) The Dark Wheel's origins date back 1000 years or so. Therefore the station is probably is a Trigger's broom situation - hence the station appearing like an Orbis in the Codex image (Codex: Brewer Corp says Orbis weren't introduced until around 3200 and they're very expensive).

Searching 8th Moons of Gas Giants​

I made a list of every 8th moon of a gas giant up to 30ly out from Sol. I visited them all, scanned them and flew around them looking for anything at all. I do think that's the inner limit, but adding another 30ly to that for the frontier systems was too much for me right now, maybe later.

Lacaille 8760 7 H 12.88ly
LHS 380 B 7 H 13.58ly
LP 816-60 4 H & 5 H 18.65ly
Struve 1321 A 4 h 20.13ly
LHS 3531 4 h 20.22ly
Carener AB 1 h 21.87ly (POI Universal Agricultural Innovations in orbit)
LAWD 96 2 h 25.41ly
LHS 417 6 h 26.27ly
NLTT 55164 1 h 26.29ly
Arangorii A 2 h 26.68ly (POI Celestial Interchange Hub in orbit)
Minmar 9 h 26.72ly
CPD-28 332 ABC 1 h 28.44ly
V374 Pegasi A 3 h & A 4 h 29.05ly
Wolf 1329 3 h 29.69ly
Kappa-1 Ceti 1 h 29.84ly

Results​

Nothing. Predictable. I'm sure thousands of people have done this but you never know what might have changed! :)

Either:
a) Lyta Crane is wrong
b) it's completely hidden and therefore unfindable
c) it's more than 30ly from Sol.

However!​

In Shinrarta, 64ly from Sol, but that's not too crazy far, it might well have been conceivably on the frontier back then.

Around the 8th moon of unnamed gas giant AB 2 there is Tourist Beacon 0250 that talks about the politics of the PF. It mentions to the Dark Wheel.
Officially, the Pilots' Federation is apolitical: as an organisation it does not interfere with the internal workings of systems or factions. However this official stance is a misnomer. The PF wields considerable power through its web of political contacts as well as the application of the bounty system and control of the ship and station embedded systems.

It also uses a lot of soft power by providing pilot safety support throughout human space.

There are also known cliques within the PF (The Dark Wheel is probably the most famous) that have their own agendas. Officially these are discouraged, but in an organisation so large they are tolerated as long as they don't overstep the mark.

Obviously the tourist beacon was there long before the Codex... It just feels a bit too on the nose for a coincidence. Maybe the Codex writer was hoping that we'd check every 8th moon in an expanding radius from Sol, eventually we'd find the Shinrarta beacon if it hadn't been pointed out already... and... then...

Felicity says:
Oh, they're out there alright. I've never met them, but I know they're out there. Think about how well known the stories are. Now think about how easy it would be for some two-bit band of hucksters to pass themselves off as the Dark Wheel and start trading on their reputation. Doesn't happen, does it? Not for long, anyway. Whenever someone tries to usurp the Dark Wheel name, sooner or later they get quietly shut down. And that's how I know.
The Shinrarta Dark Wheel have been operating and expanding for 8 years now... so either Felicity is wrong, or it's the real Dark Wheel. And they were hidden behind an Elite rank permit lock...

If the codex does point there then maybe there's actually something to find still?

Only problem is I've no idea what to do next. I suppose (with my 'new' hat on) it makes sense to do missions for the DW, but as we all know, that's been done a lot and doesn't seem to lead anywhere... :(

That's all I got for now.
 
Well, much though I admire the effort I feel your analysis is missing some pieces.

In TDW novella, Rafe uses a makeshift collection of old ships as a base about 0.1ly from Tionisla. The assumption that TDW, a collection of adventurers and treasure seekers, would possess a station in the earliest years of spacetravel is a bit far- fetched. Yes the organisation may have existed then, but their means were probably much smaller.

We also know from 'And Here The Wheel' that the CIEP were a splinter group of TDW. In that book there are at least 4 bases, one of which was on Soontil, and another one around a blue green gas giant where Gunn was stationed. Another is hinted at directly in the story, and a fourth is implied in the message to the base commanders intercepted by Gunn.

So: after the decimation of the CIEP in the battles described in AHTW, its quite likely that one of their abandoned bases is the station referred to by Ms Crane. I believe a great deal of effort was put into searching for Gunn's base, but to no avail, and there are the other two of which no details are given. Add that to the likelyhood that all system contents were refreshed after the books final edit, and there isn't much to go on.

I would say it makes sense that the base is in the bubble or else it would have been no use to the CIEP.. But there's little evidence to suggest that it's within 30lyr of Sol.

And if there's one place that's been searched to blazes its Shindez. Especially. AB2.

My interpretation of the codex quote from Farseer is that the codex is explaining the retcon of the E/F mission, as it goes to some lengths to discredit TDW in Shindez. Also, shindez is BGS locked and they only expanded due to a bgs bug in an update. I see them as a shell, quietly shut down ,existing in name only. And the huge effort to expand them has resulted in no effect.
 
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<snipped>

My interpretation of the codex quote from Farseer is that the codex is explaining the retcon of the E/F mission, as it goes to some lengths to discredit TDW in Shindez. Also, shindez is BGS locked and they only expanded due to a bgs bug in an update. I see them as a shell, quietly shut down ,existing in name only. And the huge effort to expand them has resulted in no effect.

Mmm, IIRC some of those old E/F missions appeared to be given by the Pilot’s Federation (or perhaps a faction therein?) against the SD_TDW. So a possibility is that those missions were supposed to make the point that SD_TDW weren’t pukka, but people weren’t realising that and the Codex’s Farseer statement was inserted to make the point crystal clear. ...We know from TB that TDW is a faction within PF, so it is logical that we need to find the genuine DW within the PF.

The trouble I have is that there seem to be no feasible player actions to follow on from that realisation, either from the mission descriptions or the Codex statement. The logical thing would have been for players to try to find the real DW faction, but there seems to be no information available on which to base that search. This is a puzzler, as this would have been a good start to “the Raxxla storyline”.

This was the basis for my hypothesis that the real DW had to be found within PF, based on my observation that there were originally several spellings (now corrected!) of “Pilot’s Federation” in the SD TB and the fact that you can independently get allied status with several of them, perhaps implying get allied with the right one and it would reveal itself as the real DW and provide a clue to Raxxla. With FD’s correction of those diverse spellings it seems that either:
A) the point was made so FD decided to make the quest harder by removing that clue or
B) it was never intended to be a clue, which implies there is no such “storyline” (though that doesnt explain how you can still independently get allied status...) or
C) that storyline did exist but was itself removed...😱

Incidentally regarding the omission of Mimas from the game...I was googling “DB+Star+wars” yesterday and found this reference

which gave the interesting quote
“”The first time I saw it was in the film Star Wars, in 1977, and I thought ‘Wow, this is so much closer to those worlds’. My dad described Star Wars as a ‘rescue the princess’ story and I remember getting quite annoyed. I thought ‘No, it’s not: it’s a world and they happen to be rescuing a princess in this world’.”

For David, story and narrative are not the same thing.”
(as if we needed confirmation of the latter 😁).

Since IRL Mimas resembles the Star Wars “Death Star” and was imaged by Voyager 1 (the Voyagers perhaps as the toast’s “vagabonds”?) maybe Raxxla is a hidden tribute to that film franchise/station? Back to Sol! 😉
 
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1) There were 4 colonies outside Sol "in the earliest days of interstellar travel", (2100 to 2300) all of them were under 30ly from Sol - that gives us an idea of the feasible radius and where the frontier might have been back then.
Four colonies... If only it were that simple. I have tried this and it ends badly. This is precisely why we have barely progressed.

This analysis while admirable is missing a key piece: Marlin Duval and the first generation ship launched (because it was the speed demon of the bunch). She didn't just start the colony of Achenar in middle 23rd century (approximately 2250) but was also the one to have dropped colonists at Tau Ceti. In short, the search area is far too small. Further, the era of rapid expansion starts in 2230. It would nice were it that easy, but I am afraid those two are going to be major problems in scope limiting the search:

From GalNet "Birth of an Empire":
The Empire has become such a dominant presence in human culture that it is easy to forget that for almost a century the heart of what was to become the Empire was just a single system. The Achenar system was first colonised in the middle of the 23rd century. It was founded by an expedition led by Marlin Duval, a wealthy woman who had grown disillusioned by the ever increasing rigidity of the Earth governments and stifling social conformity.

Marlin Duval vowed to get as far from Earth as she could, and after a long and treacherous journey across what was then unexplored space, most of the convoy eventually reached the Achenar system.

The system of Achenar was chosen for the outdoor world orbiting one of its gas giants, already capable of supporting human life, now known as Capitol. There was already life on the planet and though Duval didn’t know it at the time, one of the few known sentient species watched their landings.

From the Early Colonies beacon in Delta Pavonis:

Other colonies followed soon after. Delta Pavonis, Beta Hydri and Altair were all explored and settled between 2190 and 2230, and an uncontrolled expansion followed, with corporations and all sorts of groups of private individuals heading off into the stars. There was a 'wild west gold rush' atmosphere to it all, as news of vast tracts of land, huge wealth, giant dinosaur-like beast, and heroic acts filtered back to Earth, with the romance of the process causing many to want to leave the mother planet.

First Encounters journals re: Mayflower 97:

COLONY SHIP DETECTED

S.L.A.M

Astronomers using Excessively Long Baseline Interferometry (ELBI) to conduct a survey of distant radio sources believe that they may have detected the "Mayflower 97" slower-than-light colony ship, which was launched from orbit around Luna in 2097.

ELBI remains a somewhat inexact science, because receiving stations are placed so far apart that considerations of simultaneity become an issue in interpreting the results, but the patterns received by the Distant Radio Survey group do indeed appear to show radio emissions characteristic of a Bussard ramjet moving with a relativistic velocity of almost 60% of the speed of light. The "Mayflower 97" carried nearly a thousand passengers and crew, plus domestic animals and extensive gene banks to aid in the colonisation of Earth-like worlds which were presumed to exist around nearby stars.

Archaeological evidence suggests that it did indeed successfully reach its first port of call at Tau Ceti, but the fate of both ship and crew thereafter was unknown until now.

The ship's tremendous speed in real space makes it Impractical to attempt a rendezvous, so the "Mayflower" will presumably be left to continue on its way, bearing with it any descendants of its original complement.

The 66 years gap between 2230 and 2296 are a royal pain because of these few complications. Facece is also settled in short order following Achenar.
 
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Just a suggestion: focus on colonies first not the station. I believe even the Brewer Corporation codex says the first big station isn't even built until 2752. The earliest colonies is difficult enough to sort through. Raxxla pretty much predates all but the earliest of colonies. However, there are several wars buried in the lore, too, in the pre-3100s era.
 
Four colonies... If only it were that simple. I have tried this and it ends badly. This is precisely why we have barely progressed.

This analysis while admirable is missing a key piece: Marlin Duval and the first generation ship launched (because it was the speed demon of the bunch). She didn't just start the colony of Achenar in middle 23rd century (approximately 2250) but was also the one to have dropped colonists at Tau Ceti. In short, the search area is far too small. Further, the era of rapid expansion starts in 2230. It would nice were it that easy, but I am afraid those two are going to be major problems in scope limiting the search:

From GalNet "Birth of an Empire":


From the Early Colonies beacon in Delta Pavonis:



First Encounters journals re: Mayflower 97:



The 66 years gap between 2230 and 2296 are a royal pain because of these few complications. Facece is also settled in short order following Achenar.
I seriously doubt it's the case that it was the Mayflower that settled Achenar.

Firstly a convoy is multiple ships, not a single ship. And from Tourist Beacon 128: "Marlin Duval was a wealthy woman from Earth, who, disenchanted with their administration and authorities, set off with her own colonising fleet". So clearly it's a large number of ships, not a single ship.

More critically, Achenar is 139.5 ly away from Sol. If it was the Mayflower, then departing Sol in 2097 and arriving at Achenar in 2250 gives a journey time of 153 years.

That's an average speed of 91% the speed of light.

If we include it going to Tau Ceti first, that's an extra 3.2 ly distance, requiring an average speed of 93% the speed of light.

Again that's an average speed of 93% the speed of light. Acceleration and deceleration time is going to push the max speed higher, and quite possibly make it non-physical (i.e. requiring a max speed which is greater than the speed of light).


So, realistically speaking, it's virtually impossible that the colonisation of Achenar was via the Mayflower. And by similar extension, it's pretty much certain that Duval's colonising fleet got to Achenar using FTL tech.


(I will say that the necessity of Achenar's colonisation being via FTL tech has been talked about in the thread before, but like much it's buried away in the depths.)
 
Mmm, IIRC some of those old E/F missions appeared to be given by the Pilot’s Federation (or perhaps a faction therein?) against the SD_TDW. So a possibility is that those missions were supposed to make the point that SD_TDW weren’t pukka, but people weren’t realising that and the Codex’s Farseer statement was inserted to make the point crystal clear. ...We know from TB that TDW is a faction within PF, so it is logical that we need to find the genuine DW within the PF.

The trouble I have is that there seem to be no feasible player actions to follow on from that realisation, either from the mission descriptions or the Codex statement. The logical thing would have been for players to try to find the real DW faction, but there seems to be no information available on which to base that search. This is a puzzler, as this would have been a good start to “the Raxxla storyline”.

This was the basis for my hypothesis that the real DW had to be found within PF, based on my observation that there were originally several spellings (now corrected!) of “Pilot’s Federation” in the SD TB and the fact that you can independently get allied status with several of them, perhaps implying get allied with the right one and it would reveal itself as the real DW and provide a clue to Raxxla. With FD’s correction of those diverse spellings it seems that either:
A) the point was made so FD decided to make the quest harder by removing that clue or
B) it was never intended to be a clue, which implies there is no such “storyline” (though that doesnt explain how you can still independently get allied status...) or
C) that storyline did exist but was itself removed...😱

Incidentally regarding the omission of Mimas from the game...I was googling “DB+Star+wars” yesterday and found this reference

which gave the interesting quote
“”The first time I saw it was in the film Star Wars, in 1977, and I thought ‘Wow, this is so much closer to those worlds’. My dad described Star Wars as a ‘rescue the princess’ story and I remember getting quite annoyed. I thought ‘No, it’s not: it’s a world and they happen to be rescuing a princess in this world’.”

For David, story and narrative are not the same thing.”
(as if we needed confirmation of the latter 😁).

Since IRL Mimas resembles the Star Wars “Death Star” and was imaged by Voyager 1 (the Voyagers perhaps as the toast’s “vagabonds”?) maybe Raxxla is a hidden tribute to that film franchise/station? Back to Sol! 😉
When it comes to the Dark Wheel, I don’t think you can ‘find them’. They contact you, when you are worthy.
You have probably been tested or had the opportunity to be tested several times. Not at the level where they reveal their true identity though.
I doubt that is even possible in the game yet.
 
I seriously doubt it's the case that it was the Mayflower that settled Achenar.

Firstly a convoy is multiple ships, not a single ship. And from Tourist Beacon 128: "Marlin Duval was a wealthy woman from Earth, who, disenchanted with their administration and authorities, set off with her own colonising fleet". So clearly it's a large number of ships, not a single ship.

More critically, Achenar is 139.5 ly away from Sol. If it was the Mayflower, then departing Sol in 2097 and arriving at Achenar in 2250 gives a journey time of 153 years.

That's an average speed of 91% the speed of light.

If we include it going to Tau Ceti first, that's an extra 3.2 ly distance, requiring an average speed of 93% the speed of light.

Again that's an average speed of 93% the speed of light. Acceleration and deceleration time is going to push the max speed higher, and quite possibly make it non-physical (i.e. requiring a max speed which is greater than the speed of light).


So, realistically speaking, it's virtually impossible that the colonisation of Achenar was via the Mayflower. And by similar extension, it's pretty much certain that Duval's colonising fleet got to Achenar using FTL tech.


(I will say that the necessity of Achenar's colonisation being via FTL tech has been talked about in the thread before, but like much it's buried away in the depths.)
The Mayflower is still going full speed (0.6C). It hasn’t stopped for a thousand years.😁
 
More critically, Achenar is 139.5 ly away from Sol. If it was the Mayflower, then departing Sol in 2097 and arriving at Achenar in 2250 gives a journey time of 153 years.
Mayflower 97 is the only ship that could have made the journey especially given the Bussard Ramjet design and acceleration of 60% of lightspeed in the necessary time frame. The other generation ships average about 1/3 of that acceleration capacity. Besides, 2097 is in GalNet under the article "Galactic News: Generation Ships" for launch of the first generation ship. Though, even without the technical details, Achenar is settled before the Raxxla rumors exist and you still have the era of rapid expansion starting in 2230 per the "Early Colonies" beacon in Delta Pavonis.

Try as we might, anything that happened before the rumor is fair game and must be considered as a valid pathway for Raxxla being found. Achenar is colonized some 46 years prior to rumors. Further, we have the additional vexing problem of era of rapid expansion starting in 2230 courtesy of the beacon in Delta Pavonis. Lastly, @Louis Calvert missed a colony that is mentioned as a Federal Founder in 2242 (per Federal Accord beacon in Tau Ceti and Early Colonies in Delta Pavonis) which included:

Sol
Tau Ceti
Delta Pavonis
Altair
Beta Hydri

While I cannot find exactly when Facece was colonized (it was early as it is very close to Achenar) an interesting name just popped up - Tornvquist (it can be alternatively spelled Tornquist). The was from the GalNet "Galactic News: Empire to Retake Facece":

Colm Tornquist of the Imperial Herald seemed to encapsulate the views of many when he asked: "What is Chancellor Blaine waiting for? Every day that passes is another day in which the people of Facece labour under the dictatorial rule of the Allied Facece Order. Action must be taken!" Almost as soon as this complaint was aired, Clearly Chancellor Blaine announced plans to retake the Facece system:

"I apologise for what some have perceived as a lack of alacrity. I know the Imperial people are eager to see these opportunists removed from Imperial space, but it was essential that we plan our operation carefully to minimise the danger to the people of Facece. Now the planning is over, and order will soon be restored. I implore the people of Facece to remain calm. And to the Allied Facece Order I say this: your days are numbered."

At least per TDW codex, the organization had certain key families in the organization. Perhaps, some of the Tornvquist/Tornquist family made it out to Imperial space. Which given the fact that those traveling with Marlin Duval were political idealists isn't entirely surprising. I still maintain that Soontill was the cover story and humans have long controlled Raxxla. This development also makes a good case for the disused starport which is "still used to this day" being Jaques Station which was jumped out of the Bubble.
 
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Upon the outer rim

Within my ‘John Milton Conundrum’ I identify the system of Pandemonium as a celestial South Pole, in relation to its positioning to Sol, and the celestial equator.

Following on from this it is only logical to assume one could extrapolate a North Celestial pole.

The reasoning behind all of this was an attempt to uncover any oddly named systems in this location, which may correlate with the positioning of Pandemonium because within John Milton’s Paradise Lost, the North celestial pole is of some significance.

Firstly this location is the apex in Milton’s story which houses an opening of the outer Crystalline Sphere, where Lucifer enters our realm. It is also the location of the golden retractable stairs which end at Heaven’s gate.

To note although multiple drawings of the model universe do exist. not any are definitive, nor are there any exact dimensions fixed by reference points, to plot such a construction. In many of the texts and drawings depicting this model universe, none are the same, and interpretation is at best abstract.

The only defining measurement which could be relatable is: ‘As far removed from god and light of heaven as far from the centre three times to the utmost pole’. J Milton - Paradise Lost.

This supposedly describes the distance of Hells gate as being equal to that distance attributed to Heavens Gate in relation to the centre, that being Earth / Eden.

In the text it is never confirmed, but would indicate that Hell is located outside this Crystalline Sphere, either in the realm of Chaos surrounding the Crystalline Sphere, at its southernmost point or at the utmost southern point of all of creation, but what is known is, Hell is at the exact opposite end in relation to Heaven, according to John Milton.

In game it is possible to plot the location of Sol and Pandemonium and from this, extrapolate a series of coordinates, and from these develop a number of assumptions.

That is ‘if’ Pandemonium is placed accurately, I propose it is with a 40% to <50% level of probability; but also only ‘if’ FD are following Milton’s model accurately, only then can one identify the location of the celestial North Pole and Heavens gate, if they are indeed in game!

This is speculation.

My assumptions are also based upon the knowledge that Paradise Lost is one of Michael Brookes favourite stories, and that Brookes has utilised the ‘Heavens gate’ motif in at least 2 of his commissioned art works; again, pure speculation.

The Crystalline Sphere also holds two other locations, namely Lucifer’s viaduct and the Paradise of Fools which equally could be of importance in the search for Raxxla.

Lucifer is in the text described as a ‘wanderer’ upon this sphere, almost lost, and sees ‘heavens gate’ from afar. One might attribute it as being ‘upon the horizon’ of this sphere as he travels towards it, Heavens gate is also described as ‘bejewelled’ and shiny with burning ferocity!

This theory as well as being space-madness could just equally relate to an archived narrative, Easter egg or content not yet in game.

The following hypothesis omits any references to the Yggdrasil systems discussed previously, as although they fall within the 2296 sphere of influence, here they all fall outside the spheres of influence discussed below, and as a result have been omitted as irrelevant.

Primary information requirements:
  • Identify the distance attributed to Pandemonium and extrapolate.
  • Plot locations within relative proximity to Sol that identify the celestial North Pole and Milton’s Heavens Gate.
A standard probability yardstick is to be utilised, to give general probabilities associated with the language used.

Sources: Canon Research; EDDB; Paradise Lost by John Milton, edited by John Leonard p 2014; Paradise Lost by John Milton, Parallel Prose, edited by Dennis Danielson p 2008; Milton’s Astronomy, the astronomy of Paradise Lost by Thomas N Orchard MD, p 1913.

Key findings:

Sol is located at 0 / 0 / 0; whilst Pandemonium is located 34.15625 / -114.03125 / 45.96875.

The X; Y; Z distance between these two points is: 127.604472, that being equal to the radius x3.

Division of the distance 127.604472 in game, by 3 equals a distance of 42.534824 that being equal to 1 radius identified by the measurements outlined by John Milton.

The distance of 42.534824 equates to the radius of the hypothetical Crystalline Sphere as being at 8.5390625, -28.5078125, 11.4921875.

Extrapolation of 42.534824 upwards from Sol by 1 radius places the Celestial North Pole, that being coordinates -8.5390625; 28.5078125; -11.4921875. The nearest known system being: LHS 316.

Extrapolation of 42.534824 multiplied by 3 identifies Heavens Gate, that being coordinates -34.15625; 114.03125; -45.96875. The nearest known system being: Ogowenae.


View attachment 339519
* The above image shows the inner sphere as mapped against the 1 radius, the second sphere is mapped against 3 radiuses, intersected by the celestial pole, Pandemonium is at the most southern point, Sol is the axis. All other points shown represent all systems discovered upto the date 2296.


Assessments:

It is unlikely (25% to <30%) that Pandemonium’s placement in game is an equal distance to Sol as it is to John Milton’s hypothetical Heavens Gate.

There is a realistic possibility (40% to <50%) that this entire theory is simply a projection of apophenia.

This is attributed to the absence of any evidence of a celestial North Pole or Heavens gate in game at the calculated exact coordinates, and that the nearest systems identified above, have all since been scanned; resolving in nothing of importance.

This ultimately significantly reduces the overall ‘likelihood’ scoring.

Assumptions:

Heavens gate in Paradise Lost may not be directly above the Celestial North Pole, another interpretation could place it off centre, to the side aligned with galactic North in game.

An old PF/DW quote ‘Upon the outer rim’ could relate to the journey of Lucifer upon the Crystalline Sphere, if the apex is not of any importance, the only other locations on this rim would be the Paradise of Fools and Lucifers Viaduct, although these hold no definitive locations within the Paradise Lost text and could be anywhere on this circumference.

This theory of a celestial axis may not be at all relevant in game; either because the developers were unaware of it, or that these locations are linked to an archeology or future narrative which involves other ‘unknown’ elements based upon other sources, such as Norse mythology or H P Lovecraft.

The assessment concerning Pandemonium could be a projection of scholarly bias, as it requires minimal content to draw a correlation, plus an academic understanding of the source texts references to astronomical measurements and various abstract concepts described by John Milton, which were originally intended not to define the locations accurately, but to provide a sense of immense scale.

If correct any relevance maybe further obfuscated through interaction with minor factions. The system LHS 316 has a faction named: ‘Pixel bandit’s Security Force’ whilst Ogowenae has a faction named ‘The Galactic Archive’ amongst others. None of the bodies, have been fully mapped utilising probes, nor been landed upon, leading to an open assumption if any clue existed, it might not appear utilising only ’standard’ astronomical modules.

At best the placement of Pandemonium is an Easter egg.

Recommendations and Conclusion:

Interaction with the minor factions of the systems identified, to assess any missions which may be of relevance.

Interaction with all bodies in the systems identified to assess any hidden content.

Based upon the low likelihood scoring of this hypothesis the ‘John Milton Conundrum’ has since been updated, and this case is now considered as closed, and as being no more than ‘educational space madness’.

Thread 'The John Milton conundrum'
https://forums.frontier.co.uk/threads/the-john-milton-conundrum.607684/
Really love the education I am getting in this thread, even without finding Raxxla! o7

A number of recent lore summaries, especially relating to the fact we now have a Codex with a wealth of information, not least the Toast, have led me to look up a few things and I want to ask about something before I end up heading down the proverbial rabbit-hole:

Has there been any attempt to perform a steganographic analysis on the Codex, either in general or relating to particular articles?

Here, I am referring to the possibility that there may be information encoded into the text, or even the audio(!) of the text, that is not obvious and requires you to be specifically searching for it or to have knowledge that allows you to notice it. e.g. if you substitute H for X, you will see I have used a very simple version in this post! Some searching I can do by eye and ear but it could be time-consuming and I do not want to start using external tools for spotting hidden information.

Large amounts of information can be encoded but the more you encode in a small amount of data, the more obvious it becomes. Even so, I would hope that there is no need for 3rd party tools, unlike the Thargoid signals where images were encoded into sound files.

An example previously used in Elite Dangerous was when Drew Wagar put in hints using Greek myths, with articles containing such references needing to be collected together to derive a system name, along with the keyword 'Rebecca'. (I think this was how it was supposed to work but I know Spock Oddsocks nearly found the Zurara a year earlier than it eventually was, as he passed through the adjacent system - it could have been found by following the Reorte-Riedquat line). It was pretty obscure, not least because Rebecca was a character from his own fan fiction, whom we now know was introduced into the canon (you can hear her logs at the Zurara).
 
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More critically, Achenar is 139.5 ly away from Sol. If it was the Mayflower, then departing Sol in 2097 and arriving at Achenar in 2250 gives a journey time of 153 years.

That's an average speed of 91% the speed of light
Sadly, if you go by the hard science route the Bussard Ramjet was later determined to be needing a positively monstrous magnetic field to work. Just let's run with it since those papers came out after the lore for that was written. Besides, don't know how else we explain Achenar being colonized. This is fictional after all.
 
Really love the education I am getting in this thread, even without finding Raxxla! o7

A number of recent lore summaries, especially relating to the fact we now have a Codex with a wealth of information, not least the Toast, have led me to look up a few things and I want to ask about something before I end up heading down the proverbial rabbit-hole:

Has there been any attempt to perform a steganographic analysis on the Codex, either in general or relating to particular articles?

Here, I am referring to the possibility that there may be information encoded into the text, or even the audio(!) of the text, that is not obvious and requires you to be specifically searching for it or to have knowledge that allows you to notice it. e.g. if you substitute H for X, you will see I have used a very simple version in this post! Some searching I can do by eye and ear but it could be time-consuming and I do not want to start using external tools for spotting hidden information.

Large amounts of information can be encoded but the more you encode in a small amount of data, the more obvious it becomes. Even so, I would hope that there is no need for 3rd party tools, unlike the Thargoid signals where images were encoded into sound files.

An example previously used in Elite Dangerous was when Drew Wagar put in hints using Greek myths, with articles containing such references needing to be collected together to derive a system name, along with the keyword 'Rebecca'. (I think this was how it was supposed to work but I know Spock Oddsocks nearly found the Zurara a year earlier than it eventually was, as he passed through the adjacent system - it could have been found by following the Reorte-Riedquat line). It was pretty obscure, not least because Rebecca was a character from his own fan fiction, whom we now know was introduced into the canon (you can hear her logs at the Zurara).
Some have attempted this but likely to no avail, not sure how experienced those attempts were?

I wouldn’t let supposed historical attempts stop your investigations, a fresh perspective can reveal a lot.

Go for it 07
 
TDW --> TDW "dark" station --> Raxxla...?

Whilst I've always harboured thought they are the link and would be cool to find the station anyway... Have I missed something? There's no confirmation in lore they found Raxxla (ED lore not FFE, etc!).

Isn't the current lore they found Soontil but never found Raxxla?
 
The Mayflower is still going full speed (0.6C). It hasn’t stopped for a thousand years.😁
Was there anything confirming it for ED or is it just the FFE journals? I had a brief check but couldn't find anything ED wise to confirm the speed (though I did the calculation for the journey time to Achenar at 60%c anyway just in case ;) ).
 
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