It might have been a planet as well or a system. I don't remember.
The Egyptian connection is always interesting. Particularly when it comes to Sirius.




It might have been a planet as well or a system. I don't remember.
The Egyptian connection is always interesting. Particularly when it comes to Sirius.
Just rewatched Guru951's part 1 vid on Raxxla...he seems to be focusing on Orion's Belt since that's where the Egyptian pyramids originally aligned and part of The Alien World storyline. However the Alien World's description of Oisir-Raxxla sector being hidden behind a "Night Wall" (dark region?) and "the Saramandarian pearls cluster" reminded me of the Formidine Rift, & the line of bright stars leading out towards it (on the way to the Heart & Soul Nebulae), and the descriptions of the FRift logs. In particular:
FORMIDINE RIFT ALPHA MISSION 5/6
Expedition Log 07/10/3270
"I'm scared... help me someone... I can't bear another jump. The lights in witch-space are coming for me. The lights... always the lights... they're calling to me... a siren song... I must join them..."
FORMIDINE RIFT GAMMA MISSION 4/6
Expedition Log: 01/10/3270
"We picked up some kind of bizarre signal yesterday. Whatever it was wasn't human. At least, that's the scuttlebutt going around the decks. Everyone is looking out of the canopies now. We're seeing some strange lights during hyperspace transits. Terror? Yeah, we got some of that ..."
FORMIDINE RIFT GAMMA MISSION 5/6
Expedition Log: 11/11/3270
"More strange lights. We've got equipment malfunctions, scanners dropping in and out, systems restarting. Ship is limping on. Everyone wants to turn about, but if we don't complete the mission we don't get paid. No one wants to give up those credits either. You expect to turn around and see ..."
FORMIDINE RIFT GAMMA MISSION 6/6
Expedition Log: 29/11/3270
"We're done and we're heading home. We picked up some heat signature in the last system. Definitely something there and it wasn't any profile I had seen before. Something was watching us. There's something evil out here, and it doesn't like company!"
We have in the past speculated that the Thargoid storyline was originally based out beyond the FRift and moved for some FD-related reason to Col70 region. But I'm now wondering if that "evil heat signature" detection was perhaps indicating Oisir-Raxxlan sector is Bovomit...it is getting near Halloween!![]()
One might - but it’s doubtful.
Why is Onionhead in game? It’s a narcotic, and by discussing it FD are engaged in PEGI 18 themes?
It originated in the system of Panem, from the Latin "bread and circuses" used to describe entertainment capitalised to distract public attention from more important matters!
Ya i wondered why they didnt continue with dreamware - because i think it is a continuation of that storyline. I suspect it is like u pointed out - dragons. And dragons/ snakes i think are associated with what ive been calling Gaea the earth goddess - makes sense that you would want something more earthy for your hallucinogen.Yes that’s what Im getting at, it’s an obvious plot device, but this is a PEGI level game, the open promotion of drugs etc (especially through skins) etc although not overt, is an area where a company wanting to keep within that limit, might not want to necessarily endorse. It always struck me as odd.
I’m probably overthinking it. And that’s the problem with ED. There is very little consistency. I’m more inclined to suspect Onionhead was another parallel environmental storyline, like the Far God cult etc, but probably dropped / due to some narrative / business changes, or just never fully exploited.
Panem Is in Kappa Fornacis, home to Dragons of Kappa Fornacis.
Dragons…
But again the Codex ought to be the key, there currently doesn’t seem to be any mention of mechanical aspects towards activation. As with Tribkets I suspect they ‘used’ to be involved but not are not a requirement. In my interpretation it mostly if not wholly locational.
On this tack the codex might allude in its last couple of chapters a potential need for being allied, since it does discuss despots etc? But again these are two a penny in ED…
Somewhat related to this and Macros Black's current investigations - the other in-game component to consider are asteroids which I recall being discussed earlier. Not the specific Asteroid Station assets, but more like a trick FDev could be employing to creatively exploit the existing asteroid asset spawning to conceal this so-called "unremarkable moon".The original Dark Wheel description - combined with the Codex description - also does include a bit more ambiguity.
Different - but associated - things can have the same name: is "Colonia" a nebula, a star system, or an inhabited region. Of course, it's all three.
So in the original Dark Wheel ... is Raxxla the planet, or the alien gateway there? The Codex certainly blurs the two concepts a bit.
In game terms:
- we started the game not able to land on planets, so either Raxxla is a planet and discovering it a simple matter of "find the planet called Raxxla", or the object we're looking for is actually orbiting the planet, and we'll know the planet is Raxxla because it has an alien gateway orbiting it, rather than because it shows up as "Raxxla" on the navigation panel.
- that gets back to "if it's a planet and near the bubble, why has no-one already found it?". Planets aren't exactly difficult to find; in/near-bubble space has been thoroughly scanned by conventional means
Possibilities if it is a planet:
- it's not all that near the bubble. My recent tour I was finding unscanned planets 600 LY out and entirely fresh systems 1000 LY out, which is still pretty close
- it's a hidden planet, so it won't show up on FSS or the old ADS; it's a long way out of the system and you have to pick it up with parallax (like the old BDS/IDS would have trained us to)
- it's in a hidden star system, so you'd first have to find that by noticing a suspicious extra star on the skybox from a nearby system, then figure out a way to get there.
"A definite place" - the only way Raxxla can exist in the game is within a star system - via Stellar Forge.Raxxla has been suggested to be anything from an unremarkable moon to a state of cosmic enlightenment.
The earliest documented stories tend to agree on several points, however: that Raxxla is a definite place, and that it holds a mystical secret.
Happiness is a derived variable, so a requirement for Elated would mainly be a requirement for some combination of Boom/Investment + Civil Liberty + Public Holiday. Only the first three of those states existed when the Codex was published and Happiness introduced, and only the first two before that (with the pre-3.3 Investment being very different in both cause and effect to the current one, and also not in the original release of the BGS)Could this be a clue that Raxxla is hidden within a settled system??? and a state such as 'Elated' happiness could get us closer to revealing it?
It's certainly possible to get state-specific POIs (and always has been), but the Boom state is the most common possibility so wouldn't be a great concealment and all of the others [edit: the others involved in Elated, that is] can't have been the original way it was hidden.Combined with the above concealment trickery, it could be hidden in the bubble very easily.
Wasn’t the BGS initially not an intended player game aspect?
I recall initially how players wanted to manipulate the BGS early on and FD were not keen upon it, they eventually relented on this and now it’s seen as generally acceptable, but I’m certain it initially was not intended to be interpreted as such?
This isn't accurate."A definite place" - the only way Raxxla can exist in the game is within a star system - via Stellar Forge.
And it could be an unremarkable moon?This isn't accurate.
We all accept that there are places in the game that are narratively real and meaningful, but aren't physically visitable by us. Yet with Raxxla everyone is pretty determined that it must be physically present to exist in a meaningful way.
The White House on Mars, that's a definite place, right? It's featured in Galnet and the Codex lore, it's a place where the Federation is run from, the T1000 is there right now pretending to have emotions ... but it's not present in the meta-reality of the game in any way at all.
Just demonstrating here that because something in the lore can be said to be a "definite place" doesn't necessarily mean that it exists as a place we can physically visit (or see, actually). Therefore Raxxla can exist in the same way as the White House, or the Duval Palace, or the hospital bed of Seo Jin-ae.
Thee locations all have meaningful impacts on the game (more or less), but don't require physical places that we can even see, let alone visit.
Further to this: We can't overlook any part of the Codex. I firmly believe that part of the issue of this investigation is that from the moment the Codex dropped people have been cutting it up and examining individual lines or even words and spinning of theories from those isolated sections without considering how that fits the entire Codex. We need to consider the Codex as a whole, not just cherry pick bits and pieces and ignore the rest.
Consider why the Codex is very specific: "Atlantis, El Dorado and the kingdom of Prester John" are all mythical, non-real, non-physical places, but in the context of the fictional/mythical stories they exist within, they are definite places. I would say there's a very specific reason these three were used here as examples. I wrote about it at length on my thread.
In conclusion, I put to you that the Landscape Signal emanates from 'a definite place'. It's absolutely coming from a defined place that can be pointed to on the map. We can't visit there (yet) and I doubt there's anything physically there in the game world (yet), but it is absolutely a definite place the same way as any GPS coordinates can be considered 'definite places' on Earth, even if that's 300m above the surface of the Pacific Ocean.
The Landscape Signal is a 'definite place' that emits a real signal that matches all the markers for an intelligent alien transmission (Raxxla is alien, after all), and as I've pointed out many times, the Landscape Signal matches location clues in the Codex, and the concept of a galaxy-spanning signal matches other aspects of the Codex and lore.
In this thread it was already there, we were given an example of this signal, but it is not quite clear how to detect the real one and what to do about it.This isn't accurate.
We all accept that there are places in the game that are narratively real and meaningful, but aren't physically visitable by us. Yet with Raxxla everyone is pretty determined that it must be physically present to exist in a meaningful way.
The White House on Mars, that's a definite place, right? It's featured in Galnet and the Codex lore, it's a place where the Federation is run from, the T1000 is there right now pretending to have emotions ... but it's not present in the meta-reality of the game in any way at all.
Just demonstrating here that because something in the lore can be said to be a "definite place" doesn't necessarily mean that it exists as a place we can physically visit (or see, actually). Therefore Raxxla can exist in the same way as the White House, or the Duval Palace, or the hospital bed of Seo Jin-ae.
Thee locations all have meaningful impacts on the game (more or less), but don't require physical places that we can even see, let alone visit.
Further to this: We can't overlook any part of the Codex. I firmly believe that part of the issue of this investigation is that from the moment the Codex dropped people have been cutting it up and examining individual lines or even words and spinning of theories from those isolated sections without considering how that fits the entire Codex. We need to consider the Codex as a whole, not just cherry pick bits and pieces and ignore the rest.
Consider why the Codex is very specific: "Atlantis, El Dorado and the kingdom of Prester John" are all mythical, non-real, non-physical places, but in the context of the fictional/mythical stories they exist within, they are definite places. I would say there's a very specific reason these three were used here as examples. I wrote about it at length on my thread.
In conclusion, I put to you that the Landscape Signal emanates from 'a definite place'. It's absolutely coming from a defined place that can be pointed to on the map. We can't visit there (yet) and I doubt there's anything physically there in the game world (yet), but it is absolutely a definite place the same way as any GPS coordinates can be considered 'definite places' on Earth, even if that's 300m above the surface of the Pacific Ocean.
The Landscape Signal is a 'definite place' that emits a real signal that matches all the markers for an intelligent alien transmission (Raxxla is alien, after all), and as I've pointed out many times, the Landscape Signal matches location clues in the Codex, and the concept of a galaxy-spanning signal matches other aspects of the Codex and lore.