I wanted to address the comment from David Braben about "But you don't know what it is" concerning Raxxla. A lot of people seem to be attributing it to the fact that Raxxla is not a planet and that we don't even know what we are looking for and that the CEO of FDev has hinted that we don't even know what Raxxla is. I have a different take on it. He's responding to Ed's comment. It goes something like this: Someone in chat asks if Raxxla exists. Braben laughs and says it is a silly question and that, of course, it exists. And that's the end of his answer. Ed then goes on to say that he "actually, probably" could have predicted the four questions that were going to come up on the stream to which Braben responds, "Yeah, but you don't know what it is, though." to which Ed responds "It's true, it's true." Braben's comment about "not knowing what it is" is completely in reference to the fact that he is agreeing with Ed that they might think they know what people are going to ask, but that they might also be wrong. The comment is about the relative uncertainty of attempting to gauge your audience. The comment had nothing to do with Raxxla and this idea of theory crafting Raxxla as anything other than a physical POI in the galaxy is wasted effort. Contextually, his comment had nothing to do with his answer about Raxxla.

There are a couple ways I take that comment. First, Raxxla is a planet in another galaxy. It was accessible by gateways, as I understand. What he could be saying is if we are expecting to ping it on a map, good luck with that. We need to first look for a means to accessing it.

The second way I interpret it is a challenge to consider what things are in this game that we are uncertain of, at first glance. This gateway might be a Unidientified Signal...somewhere.

There is a final matter. Another recent question asked in a streaming, was, "is Raxxla in the bubble?" For which there was a grin. This could be a trick. There is only one Bubble (so called) in this game. Only one thing called "Bubble" and it has not been fully explored. That's where I'm at right now...discovering things. I figure "can't hurt...i need a break from the other bubble's affairs" lol.
 
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In a lot of video games it is possible to sort of 'exit the game' via a no-clip option or by finding a glitch that lets you access unused portions of the game map. Good examples can be found in a lot of first-person games. Anybody ever play Portal and access the 'cake room'? I wonder if finding Raxxla might mean finding a way to 'break the game' and access an area of the game that is outside the normal game-play area. Example: Anybody other then me ever fly too fast toward a planet and wind up inside the planet's frame?
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Back when the game was in Beta I used to try all kinds of crazy things just to see what the results would be, though I never did find a way inside one of those habitation rings at one of the larger stations. Since the game has been in full release I've always been a bit more risk adverse. Maybe I should start trying crazy stunts again to see if there are any interesting results.
 
In a lot of video games it is possible to sort of 'exit the game' via a no-clip option or by finding a glitch that lets you access unused portions of the game map. Good examples can be found in a lot of first-person games. Anybody ever play Portal and access the 'cake room'? I wonder if finding Raxxla might mean finding a way to 'break the game' and access an area of the game that is outside the normal game-play area. Example: Anybody other then me ever fly too fast toward a planet and wind up inside the planet's frame?
Back when the game was in Beta I used to try all kinds of crazy things just to see what the results would be, though I never did find a way inside one of those habitation rings at one of the larger stations. Since the game has been in full release I've always been a bit more risk adverse. Maybe I should start trying crazy stunts again to see if there are any interesting results.

Wouldn't be unheard of!
I've played in quite a few games where secret areas were accessed like this. A popular one was in Destiny. You can wall clip into a new DLC part of the game by exiting your vehicle/ speed when positioned in a particular fashion near the wall. The dismount animation would create a clip(?) entrance into the room, where you can destroy a high level Vanguard thingy. I have also seen underneath the planetary surface, in Elite, by messing around and detaching the camera while in the SRV. In the console version of the game the textures for planets don't always load right away, so it's not uncommon, when loading your game for the first time, to yourself spawn on top of invisible surface.
 
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Has it been considered that it may be part of a belt cluster? Out of all of the systems in the bubble I would think the majority of these remain unexplored due to their lack of financial reward.

Yep! But something really has me thinking "unidentified signal source." That's the one true thing that every player doesn't know what it is until a.) scanned b.) entered. Even when you see it says something lite "Encoded Emissions" you don't know exactly what will be in it. You know salvage will be there, but not necessarily what. Thargoids are another example. Threat level 5 might mean a cyclops, or it might mean a ton of scouts." The reason I think the Raxxla means of access will be a signal, though, is because I was messing around Sol and had gone way out past the last dwarf planet and sort of flying around the outside of the system and glimpsed a strange signal and thought maybe my mind was just playing tricks on me. I thought it said "alien signal source..." but I might have had my cursor over the "alien object (sight seeing POI)," far off in the distance, at the time I seen a signal source pop up. I immediately hit the space breaks, but the signal was gone. I was travelling way too fast for a "wait..hold up" moment. You start to see funny thing when you're playing, tired at midnight (lol). But either way it just reinforced my belief that you can hide anything within signal source location. We take them for granted and only tend to want to notice them when we're looking for materials, or the like.



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apologies I should hit the quote on the bottom, not the top of the comment. LOL
 
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I'm not having much luck in finding SAP 8 Core container couriers post 3.1.3 in civil war systems, anybody had any luck?

Yes, found some Military Vessels around Sol last night. You have to look for system in war, not civil war!
Was unlucky to get Sap 8 containers, though. Wanted to collect at least 8 of them, but just managed to get Hafnium and the Antimatter Conainment out of the Vessels.

That’s bad new. I was planning to get one after my holliday and do some testing. :(

Just one? Why so modest? [smile]

In the abandoned mission "Answering the call of adventure" the reveiver of the SAP 8 Core Containers asked for more of them(!), for any real answer.

My current theory is, that maybe the shards in the SAP 8 Core Containers get self-sustaining (possibly if you visit a certain system/station, or e.g with Hafnium as catalyst).
If you just carry enough of them, either the crystal shards can be freed safely, or they combine themselves into a single crystal, so the idea.
 
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Also related to the abandoned missions - has someone already investigated whether the name 'SAP 8' itself holds coordinates?

Like the center (or centroid) of e.g Sirius*, Alioth*, Polaris* ... maybe times 8 [noob]
Or system at X coordinate from Sirius*, Y from Alioth* and Z from Polaris*, planet 8?

* just as an example ... could be other systems (Sag A, Achenar, Peregrina or similar) or areas in space e.g (the Pleiades).
 
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I'm not having much luck in finding SAP 8 Core container couriers post 3.1.3 in civil war systems, anybody had any luck?

Found a mil courier today in a Civil War system around 5 jumps from Sol. It had an escort of 4 vultures. It took a while to spawn. Having a high population system seems to help.

On a side note trinkets seem to spawn more often on in anarchies. My old trinket hunting ground at Neumann Camp in FW/SD seems to have run dry.

I think the ACU is not full of antimatter yet, and we need to find a way to fill it. This may mean carrying some sort of target material, and irratiating it. The mention of fusion in the sap 8 description seems to suggest we might need to be hauling hydrogen fuel (cargo canister). This puzzle may have element similar to the way location specific cargo was once used for engineering upgrades.(fdev like to reuse mechanics, and this might bring in an exploration/efficient long range travel aspect.)

In the same vein it seems odd that trading and mining have not factored into the puzzle yet, only piracy.

I think the idea of uniting the sap 8 shards after a critical mass is reached is a really neat idea. However, having already had 8 in my hold at once so either the number is higher, or they need to be activated/triggered to fuse somehow.
 
I think the idea of uniting the sap 8 shards after a critical mass is reached is a really neat idea. However, having already had 8 in my hold at once so either the number is higher, or they need to be activated/triggered to fuse somehow.

Maybe charge it scooping a neutron star or white dwarf?
 
Wouldn't be unheard of!
I've played in quite a few games where secret areas were accessed like this. A popular one was in Destiny. You can wall clip into a new DLC part of the game by exiting your vehicle/ speed when positioned in a particular fashion near the wall. The dismount animation would create a clip(?) entrance into the room, where you can destroy a high level Vanguard thingy. I have also seen underneath the planetary surface, in Elite, by messing around and detaching the camera while in the SRV. In the console version of the game the textures for planets don't always load right away, so it's not uncommon, when loading your game for the first time, to yourself spawn on top of invisible surface.

Reminds me of the game Shadow of the Colossus, there was rumoured to be a 17th Colossi hidden somewhere in the map. People searched everywhere, even phased through the map with free roam (I believe it was some sort of debug camera) and used that to search. Just as i was writing that I recall somehow accessing the debug camera in Elite Dangerous, while I was in witch space and I could see my Sidewinder, the flashing lights on the ship made for an epic shot in video montages.

I wasn't aware that was possible in the console version. Even to this day I don't know how I did that. Back to the point of this topic, I've always been interested in the horse head nebula. It's not to far from the bubble, it's a large area that's permit locked, and they know people love to explore nebulas and that sector has been locked since launch. Curious if anyone's tried to glitch their way into that sector. Or maybe there's is no way of to get in yet, unless there's a secret to gaining the permit.
 
Didn’t see either in the shop at ShinDez!
Obviously DW have cornered and closed down supply... ;)

Yes but more seriously ... just what is a "SAP 8 Core Container"?

Is it a container for SAP 8 cores or is "SAP 8 core" the name of the kind of container?

Why does it matter? Well ... if "SAP 8 core" describes the container then it is possible that a SAP 8 Core Container could contain something other than the crystal shard described in the object's text. If, however, SAP 8 Core refers to the crystal inside the container then it is descriptive. What the heck is a SAP 8 core?

When I'm not flying around the galaxy I'm using piloting my way though either a Linux or Unix filesystem. When I think of a "core" I think of a memory dump ... the recorded state of memory from a program. Core files get their name from the now long-obsolete magnetic-core memory planes used in computers back in the 50s, 60s and 70s. Today's RAM uses electricity so once a computer powers down the memory state is lost. These old magnetic cores used magnetism so even the computer lost power the last state of memory would remain intact. You could, conceivably, physically examine the RAM to debug what caused the computer to crash.

SAP-8 Core Containers contain a "crystalline shard of unknown origin". I can't help but wonder if these shards are some form of memory but, instead of magnetic, these memories store their ones and zeroes in crystalline structures. I'm thinking of something similar to the crystal holographic memory squares used by HAL 9000 in 2001: A Space Odyssey. The ones that Bowman removed to disable HAL as the movie came to a close. If a SAP-8 Core does contain a memory state then the question is "how do we access them"? According to the description any attempt to breach the containment field will cause the container's destruction and, I assume, the loss of the crystalline shard itself. I think the key is going to be in figuring out what "SAP-8" indicates. If we knew a little bit more about what these cores are then we might have a chance of figuring out what to do with them.
 

Scytale

Banned
SAP-8. Anyone tried some of this octal-thing ? Octal coded memory, or something like that. FDevs used to like it.
The shard is of unknown origin. But the container seems of pretty human origin. Maybe a wise decoding process may open it without blowing it.
 
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