Raxxla could be a Guardian site?
Could the Guardians have made a portal to another galaxy to escape Thargoïds?
Or are Thargoïds themselves using Raxxla's portal, or some derived tech on their ships that could explain their travel capabilities?
Have I had enough coffee this morning?
If you visit Brain Trees or Guardian Ruins you can in places clearly hear voices.
It is possible that Raxxla is a Guardian AI or gateway into the Guardian comms network that links all their sites and once you find Raxxla you die and are incarnated as an obelisk 😉
Who knows? David Braben does! But he’s not saying!!
 
If you visit Brain Trees or Guardian Ruins you can in places clearly hear voices.
It is possible that Raxxla is a Guardian AI or gateway into the Guardian comms network that links all their sites and once you find Raxxla you die and are incarnated as an obelisk 😉
Who knows? David Braben does! But he’s not saying!!
I’ve heard vocal transmissions from the sites as well. I don’t suppose you remember any of these locations where you heard voices at the brain trees? These are sounds that I want to get canon to analyze.
 
Thargoid roar..... not a Thargoid mother ship/Queen but we woke up the Guardians...

And perhaps we shouldn't have....

Just a thought....

Also I did a spectral analysis of the roar and couldn't see anything in it... Has anyone looked at the trinket noises for any hidden info in the sound?
 
Thargoid roar..... not a Thargoid mother ship/Queen but we woke up the Guardians...

And perhaps we shouldn't have....

Just a thought....

Also I did a spectral analysis of the roar and couldn't see anything in it... Has anyone looked at the trinket noises for any hidden info in the sound?
In Horizons I've listened to the Trinkets container floating in space and also to my ship carrying them. I can detect NO sounds!

Edit: meant to retry but switching music options on one by one, but distracted by the Great Comet Hunt!

But the sound settings recommended in the good ol days of analysing UA etc were:
If you can change "Windows Sounds, Playback-devices" the you device and the tab for "Advanced". Select 24Bit 48000HZ or better

In Elite, Audio options: Select "Night Time" mode. And you can safely disable music. (Screenshot provided at the end of the video)

Fly as silent as you possibly can. F/A Off will turn off the engines. Intermittently turn F/A on if you need to adjust your course

Better still switch to your external camera and move as close to the source of the noise as you can leaving your ship at a distance.
 
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I’ve heard vocal transmissions from the sites as well. I don’t suppose you remember any of these locations where you heard voices at the brain trees? These are sounds that I want to get canon to analyze.
checking in my EDDiscovery history I had brain trees at:
Eta Carina Sector EL-Y d23 4
2MASS J10433563-5945136 1a
2MASS J10442850-5951550 A2c&d
Skaudai CH-B d14-97 A 4

but I think they all talk. Fairly sure Canonn have noted this. Seem to remember a few people trying to decode, but long time ago...
 
*edited

“Eyes to see” has been postulated as a potential link to Fortuna, but the existence of ‘Trinkets of hidden fortune’ could be a contradiction.

Historically FD confirmed the DW missions were ‘removed’ and recently they identified via a Support ticket that trinkets were linked to the ‘story’ and like those missions are no longer an active asset.
1155158D-DE69-48A7-A980-6D98021B292F.jpeg

CA6AF59F-9AB4-414F-BBE3-75C7B68EA441.jpeg

EF99AF63-BF03-4A57-909C-1EE1131DB83F.jpeg

918024BE-E4B9-4A63-B7E9-197FF6EFF3D8.jpeg

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-9584643

It’s a contradiction because Fortuna is a good match to the Codex… but they also represent a vestigial asset from a now defunct mission tree (as previously confirmed by FD as ‘removed’)?

Fortuna obviously is linked directly to the old DW missions via the Trinkets; Fortuna is linked to the phrase ‘eyes to see’ in relation to: The Metamorphoses of Apuleius (later source inspiration for A Midsummers night dream); generally Fortuna is described historically as blind or blindfolded; her wheel ‘Rota Fortunae’ is tied to the ‘silent song’ itself referred to in the old DW missions, it relating to the zodiac, and her wheel can have six spokes…

Seems so obvious?

Except her wheel usually has either four points (stages of man) or 12 (the zodiac)…it’s depiction with six spokes or points is not as canonical nor has no meaning other than illustrative.

Why would the Codex refer to an asset (Trinkets) which relate to a defunct game mechanism?

I had not investigated Fortuna previously simply because of the FD DW admission; that was the whole point, the missions aren’t active, so there was no point in chasing assets known to be inactive, so I looked toward other references.

Upon reflection, if correct it could be an indication of narrative foreshadowing of potential future content yet to be injected or a vestigial narrative since long discarded, but Fortuna is still a viable candidate for eyes to see, if the trinkets represent a defunct or sleeping narrative it does not rule out Fortuna as a clue, we just need more information for a positive correlation.

Currently on a long vacation from playing ED due to PC being in dry dock, but this thread is as intriguing if not more imaginative than reading FD current narrative. It’s at least peaked my interest in playing ED again.

77948FE4-5291-456C-806D-4B060DEE6ED5.png

(Image: Fortuna upon the outer rim, Fortuna hidden by MidJourney) AI bot)).
 
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I hate putting something here without proof, but I seem to recall the whole reason trinkets are of value is that it is believed to have a trinket with AI inside.
And AI is not allowed in our universe.

I had nothing from when I first got trinkets, but I did spend most of yesterday in a few different ships with them.
they seem to sing like an electronic device, lighter percussion than a xylophone but more of a wind instrument sound, then it clicks and seems to send out a low freq hum that slowly gains amplitude and stops. and repeat.
every now and again it makes a few extra clicks and usually a kind of a beep. as though something got its interest.
and it seems like it amplifies the sound from bodies making it easier to hear. In this there is what seems like traffic noise far far away slightly amplified

could be a lot of things, but I say the previous video has the sounds just as I hear them.

most of my time in the game I have the audio on 4 or less, in my home this is background very low barely discernable. enough to hear alarms or explosions, my weapons and thrusters, low though.
Years of listening to the hyperspace sounds or rather the sound of a conda rattling through space and the repetitive sounds of docking and starports makes me just not want to hear it. usually listening to music or a tv show or total SILENCE.
I only turn volume up during important battles or if I am expecting some useful audio.

then we get(still) the leftover audio effects from engineering. sometimes its just toooooooo much.(THIS needs fixing again, and again, till it is GONE) can't use audio for clues when we get this!
And the game will not let me turn off station noise. I do NOT want to hear those people yapping, I should NOT be able to, fire up the engines drown them out, nope.
Much great audio and some really bad siren, baby cry, phone ring affect in some. and barely any control over it all.
SRV, I have over .10 LS in them. I am sure I hear the SRV everywhere I go.

BUT, I can say the trinkets do make some sounds I normally never hear.
I will see if there is anything to the effect of it 'prevents interdictions'.
 
I hate putting something here without proof, but I seem to recall the whole reason trinkets are of value is that it is believed to have a trinket with AI inside.
And AI is not allowed in our universe.

I had nothing from when I first got trinkets, but I did spend most of yesterday in a few different ships with them.
they seem to sing like an electronic device, lighter percussion than a xylophone but more of a wind instrument sound, then it clicks and seems to send out a low freq hum that slowly gains amplitude and stops. and repeat.
every now and again it makes a few extra clicks and usually a kind of a beep. as though something got its interest.
and it seems like it amplifies the sound from bodies making it easier to hear. In this there is what seems like traffic noise far far away slightly amplified

could be a lot of things, but I say the previous video has the sounds just as I hear them.

most of my time in the game I have the audio on 4 or less, in my home this is background very low barely discernable. enough to hear alarms or explosions, my weapons and thrusters, low though.
Years of listening to the hyperspace sounds or rather the sound of a conda rattling through space and the repetitive sounds of docking and starports makes me just not want to hear it. usually listening to music or a tv show or total SILENCE.
I only turn volume up during important battles or if I am expecting some useful audio.

then we get(still) the leftover audio effects from engineering. sometimes its just toooooooo much.(THIS needs fixing again, and again, till it is GONE) can't use audio for clues when we get this!
And the game will not let me turn off station noise. I do NOT want to hear those people yapping, I should NOT be able to, fire up the engines drown them out, nope.
Much great audio and some really bad siren, baby cry, phone ring affect in some. and barely any control over it all.
SRV, I have over .10 LS in them. I am sure I hear the SRV everywhere I go.

BUT, I can say the trinkets do make some sounds I normally never hear.
I will see if there is anything to the effect of it 'prevents interdictions'.
Recorded the video audio with audacity and checked it out for any hidden patterns/messages... Which nothing jumped out at me....

The description you gave sounds fairly accurate to what I heard in the audio... It does look like a repeating audio pattern...
 
I hate putting something here without proof, but I seem to recall the whole reason trinkets are of value is that it is believed to have a trinket with AI inside.
And AI is not allowed in our universe.

I had nothing from when I first got trinkets, but I did spend most of yesterday in a few different ships with them.
they seem to sing like an electronic device, lighter percussion than a xylophone but more of a wind instrument sound, then it clicks and seems to send out a low freq hum that slowly gains amplitude and stops. and repeat.
every now and again it makes a few extra clicks and usually a kind of a beep. as though something got its interest.
and it seems like it amplifies the sound from bodies making it easier to hear. In this there is what seems like traffic noise far far away slightly amplified

could be a lot of things, but I say the previous video has the sounds just as I hear them.

most of my time in the game I have the audio on 4 or less, in my home this is background very low barely discernable. enough to hear alarms or explosions, my weapons and thrusters, low though.
Years of listening to the hyperspace sounds or rather the sound of a conda rattling through space and the repetitive sounds of docking and starports makes me just not want to hear it. usually listening to music or a tv show or total SILENCE.
I only turn volume up during important battles or if I am expecting some useful audio.

then we get(still) the leftover audio effects from engineering. sometimes its just toooooooo much.(THIS needs fixing again, and again, till it is GONE) can't use audio for clues when we get this!
And the game will not let me turn off station noise. I do NOT want to hear those people yapping, I should NOT be able to, fire up the engines drown them out, nope.
Much great audio and some really bad siren, baby cry, phone ring affect in some. and barely any control over it all.
SRV, I have over .10 LS in them. I am sure I hear the SRV everywhere I go.

BUT, I can say the trinkets do make some sounds I normally never hear.
I will see if there is anything to the effect of it 'prevents interdictions'.
So, what are your audio settings to hear these sounds? Are you playing Odyssey or Horizons?
I’m hearing nothing.

Edit: and where does the “trinkets contain AI” idea come from? Source reference please! First I’ve ever heard of it. They are supposed to contain a data crystal, but there’s no indication where it came from, not even in the old E/F (long since deleted) missions-see Macros’ first post
 
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If the reference regards “Eyes to see” is a direct link to Fortuna, what could this identify?

FD when questioned directly about permits and the DW invite in the codex, the manual invite, and the older DW missions, FD originally stated - working as intended; however when provided additional context they then stated - those missions were removed from game!

So if the original old DW missions no longer exist but remnants of the missions such as Sap 8s and Trinkets are still in game what does that mean?

Is this simply an oversight! were they just left in, with no relevance? Or is the mission chain still in game, but albeit simplified somehow?

Sorry to have to do so, but it is a contradiction, so again I checked with FD Support who confirmed Trinkets are illegal everywhere and are linked to the DW faction but nothing more to expand on that.

View attachment 319310

Fortuna is a potential link to ‘eyes to see’ in relation to The Metamorphoses of Apuleius (later source inspiration for A Midsummers night dream) and generally Fortune is considered blind, and that’s supported historically in multiple sources; her wheel is tied to the silent song, as one of the outer most spheres (the zodiac) and her wheel can have six spokes, seems obvious?

Does the Raxxla logo simply mean: Fortuna system (represented by outer wheel) and hidden Fortuna (represented by inner wheel) e.g. you need a trinket in your hold)) whilst in Fortuna! or someplace else, to Delphi (the axis location of the omphalos)?

The Codex alludes: “Several versions of the Raxxla story mention an alien artifact: The Omphalos rift, described as a gateway or tunnel through which parallel universes can be accessed. These details however were later shown to bear a striking resemblance to the children’s story “Princess Astrophel and the spiralling stars”, and soon lost credibility. Undaunted, some Raxxla seekers insisted the story’s Author had cunningly concealed facts about the mysterious locale in his book, as hints for those with eyes to see.’

I had not interpreted Fortuna previously simply because of the FD DW admission; that was the whole point, if the missions weren’t active, the links might not exist either so there was no point in chasing them, so I looked toward other references.

However upon reflection Fortuna is a good match, and according to FD the Trinkets are still linked somehow to thec DW, but how certain can we be the Trinkets or the DW (who likely are bogus) are still relevant, just because the older missions were removed does not rule out the narrative or mechanism isn’t?

Or maybe they are something else, these relics seem to be pretty popular with pirates: https://canonn.science/codex/nemb/

Currently on a long vacation from playing ED due to PC being in dry dock, but this thread is as intriguing if not more imaginative than reading FD current narrative. I might boot up ED on the PS4 and play around with trinket’s for a while, nothing else going on at present, it’s at least peaked my interest in playing ED again.

View attachment 319292
What is that?
 
Thargoid roar..... not a Thargoid mother ship/Queen but we woke up the Guardians...

And perhaps we shouldn't have....

Just a thought....

Also I did a spectral analysis of the roar and couldn't see anything in it... Has anyone looked at the trinket noises for any hidden info in the sou
 
Thargoid roar..... not a Thargoid mother ship/Queen but we woke up the Guardians...

And perhaps we shouldn't have....

Just a thought....

Also I did a spectral analysis of the roar and couldn't see anything in it... Has anyone looked at the trinket noises for any hidden info in the sound?
Woke up the guardians? Clarify
 
@Allen Stroud
Hi Allen. Hope you’re well and still enjoying our ramblings!

Can you clarify a couple of ED lore questions for me please?
1) Is Fortuna the same deity as Randomius Factoria? If not what is the difference?
2) Were you involved in the design of Trinkets of Hidden Fortune?
3) Is there a lore reason why Trinkets are prohibited everywhere? On the face of it they’re innocuous containers containing items of religious significance to believers in FORTUNA. I cant see any lore reason why they should be illicit goods everywhere; the implication seems to be that they’re harmful in some way....

1. No idea.
2. No.
3. No idea.

I remember Randomis Factoria being something we did a little work in the fiction, but it was treated fairly lightly at the time.

Worth bearing in mind that I have moved on a ways since then. I've worked five or six other computer game franchises since then and a variety of other fictional worlds.
 
So, what are your audio settings to hear these sounds? Are you playing Odyssey or Horizons?
I’m hearing nothing.
Re: Horizons, but I will test Odyssey too.

due to people living close..don't want to scare them
so, BT headset only volume at 100% and recorded most of my travels with cooledit2 24bit
each ship I was in, vette, conda, courier, hauler, I tried with and without the trinket
hauler is noisy
vette is super quiet, till you make it go
conda is bangy, loose plates, dunno, kill a welder.

and that is why I think it amplifies signals, because I know the sounds real well in my vette and my conda and normally I have to point at a nebula or a body or a station to hear all the sounds, as well as crank it up to 50% or so.
but with the trinket, suddenly all the sound seems louder and hardly any place is quiet and that is just at my normal 4% volume setting
with the headset on and at 100% its a lot like sitting in a bus station in Norway, very constant din and music everywhere I turn
the din mostly goes away when I turn everything off except life support

the only time my ears hurt was when my ship spotted mission related uss, real nice...ow

when not actually travelling but standing still and listening around, I would use fa off, sometimes turning everything except life support off
doing that to try and focus on what noise was being amplified.

playback was much easier on my head ofc.
and really only shows the pattern or loop the trinket does.
I honestly can't tell yet if any extra noise it makes(outside it's loop) is due to being in a 2t to 16t cargo hold of a bangy ship or because its is excited to see something or detect something.

Game audio is set on Boost, this is mostly because of srv driving and I put the headset on so I can hear everything better, surround sort of.

the loop seems to be about 1 minute , with variations going an extra 10 seconds sometimes.

I am still playing with them
Going to try the cobra I guess, wish it was supposed to be the Cobra IV, I have lots of them built, only using the cobra III for storage items..
And, yes I'll give Dez a try with some in my cargo..

I can't find a lot of info anywhere except this thread on the station numbers that were mentioned by DB. Wiki points out the fed #, and TH with the rest..but if it is as important as he made it sound, I will happily make a list. I already have all the marketID's and systemID's in my database for every place I have been.
If this thing has any AI in it, I will give it an effort to grab its attention...

I'll be happy to start sharing some of the audio once I have some really clear ones, if anyone wants.
 
Woke up the guardians? Clarify
Latest tinfoil hattery suggest Redemption derived his super anti-AX weapon from Guardian tech, without fully understanding it.
Firing it somehow activated ancient Guardian AI which would supposedly have infected Thargoïd ships.
That, or the Thargoïds already faced such a weapon back when they were at war with the Guardians and learnt to counter it (and somehow use the power of the attack?)

There's now reports of graffiti in stations near HIP 22460 suggesting Redemption could be somehow linked to Raxxla, and that he could be alive.
Tough in time of despair it could well only be noise instead of signal.. or is it a clue, a link?
Was he onboard The Nemesis near Raxxla when the weapon fired? Did he escaped?
Could it be an indication that Raxxla is somewhere between Sol and HIP 22460?
What's the role of the Children of Raxxla (https://inara.cz/elite/starsystem-stations/1237402/) ? Is there something to see here?

More questions than answers I'm afraid.

07
 
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