SCBs allow for:
- ability to fight longer in cz and hazres - so if it was nerfed this would be short battles and a massive waste of time continuously going back to the station
- give smaller ships like my fav the courier or other ships where you have made the loadout just for combat a chance (particularly if you wing up) against bigger ships that may have more of a trader loadout for example - so if it was nerfed forget about tackling bigger ships
- this would apply even if a clipper had its shields down you would not go near it without em...so that would be boring.
- its fun to change loadouts - so if they were nerfed this would be dead because people would not use nerfed ones so bingo all the same builds, boring!
On the other hand
- an example - going on to the Coriolis website I was able to see how a python could really do everything with a lot of SCBs and so it seems a bit unfair for FDLs
A possible solution
- would not a very simple RESTRICTION/BALANCING on the number/type of SCBs on the BIGGER SHIPS (as this seems to me from all the comments in the thread plus my own comments above eg no-one is complaining about SCB's on a cobra really upset me the other day are they?)
- this would nerf the python
Why ask FD to nerf a great feature that really enhances the gameplay (less time sink, more variety, another thing to use in the cockpit eg turning off/on modules while fighting!, more emphasis on loadout choices) rather than specific ships where the issue occurs?
I mean it is not a problem for the smaller ships, is it?
Is the issue just some ships can have it all so rather than role playing a trader, miner, bounty hunter or whatever a python can for example do the whole lot even better (depending upon skill level waiver V jones mentioned) than the dedicated fighter?
Isn't this just a balancing issue?
Or have I missed the point entirely?
waiver - I have only 2 ships the Imperial Courier and Imperial Eagle totaling $13 million plus another $3 mill cash with only a combat expert rating
