The SCB (Shield Cell Bank) Thread

I'm not ignoring that, but I don't think it's related. The fact that you want to stay long in a CZ or RES or something else doesn't mean that you should be able to.

The problem I see is that you are still alive vs 2 python even if they have the nearly same combat capabilities. The problem I also see is that if you win this, you should not be able to take more damages for a long time and you should need to repair. So I think it's normal to see long shield regeneration.

You realise the Pythons can also have SCB's right?
I likely wouldn't beat a pair of Commanders in Pythons. My shields couldn't withstand a barrage from them.

Even without SCB's I could stay in a CZ for hours. It would just mean boosting away from it and doing nothing for a REALLY long time. So I fire a SCB to save the tedium. You understand how long A7 sheilds + boosters take to regenerate right?
 
SCBs make fights last longer and give ships extended survivability in situations where they are heavily outnumbered/outgunned. Nothing more, nothing less.

My wingman and I frequently drive off or outright destroy Pythons and Anacondas packing prismatics, boosters and cells out the wazoo.

The combined firepower of 2 FdLs is enough to send anything to the grave if you use coordinated wolfpack tactics.

Removing cells would destroy what little combat viability big slow ships have and just turn PvP into a flurry of hi-wake contrails.

Do you think this? Then there's definitively problems.
Really, people just keep defending SCB's by saying how all the broken stuff is coming to the surface when you remove them.
Maybe we should start by fixing all the other stuff too.
Things worked before SCB's.
 
Do you think this? Then there's definitively problems.
Really, people just keep defending SCB's by saying how all the broken stuff is coming to the surface when you remove them.
Maybe we should start by fixing all the other stuff too.
Things worked before SCB's.

No, before people just run away. At least now there is a partial chance they'll turn and fight if they think they have a chance.
 
In group fights the SCB makes sense because of the ease of focus firing someone but in one on one skirmishes it just turns into whom has the most game normally.
 
I am a bit crap at combat. But I am getting much better at knowing I am a bit crap at combat and when I can be less crap at combat than the other guy. Experience is a great teacher.

But I do know some of the gear I have used, has saved my ass. Once I have understood why it saved my ass, I get better at using it. That and sometimes you'll see gear that hasn't worked. And why that is. Sometimes it's a sub-optimal combination. Quite often I've realised its timing. Knowing when to jab, when to parry, and when to get the heck out of dodge.

And so I tend to try and blame the person driving (me) rather than defend my loss because of some perceived gear the other guy is using. SCBs are all about timing. If you can screw the timing, they (can) become a huge weakness.

Like I said, situational awareness and learning some of the games mechanics can sometimes tip the balance in your favour.
 
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You realise the Pythons can also have SCB's right?
I likely wouldn't beat a pair of Commanders in Pythons. My shields couldn't withstand a barrage from them.

Even without SCB's I could stay in a CZ for hours. It would just mean boosting away from it and doing nothing for a REALLY long time. So I fire a SCB to save the tedium. You understand how long A7 sheilds + boosters take to regenerate right?

Yes I realise so I think when you need the same thing that the one you are in front of to be able to have a chance is not normal. And that would be even more sad if you would beat 2 commanders in pythons.

Yes I understand and I find that normal. Larger ships take more time to recharge. I think it's pretty accurate. The fact that you need to boost away because you are taking damages and you are outnumbered seems a bad thin to you? I still find this pretty accurate. You should even leave the combat zone and I find this sad to know that you are able to escape while boosting with a conda.
 
Yes I realise so I think when you need the same thing that the one you are in front of to be able to have a chance is not normal. And that would be even more sad if you would beat 2 commanders in pythons.

Yes I understand and I find that normal. Larger ships take more time to recharge. I think it's pretty accurate. The fact that you need to boost away because you are taking damages and you are outnumbered seems a bad thin to you? I still find this pretty accurate. You should even leave the combat zone and I find this sad to know that you are able to escape while boosting with a conda.

What? That was almost unintelligible.
I don't run away because I am out numbered. In a CZ, you'll always take fire from somewhere. I will kill them 100% of the time, quite often several ships then fire a SCB to hasten the recharge rate. The game becomes tedious without this option.
 
SInce there are other ships of the same class I don't think that he should!

Show me an example of other ship of the same class as anaconda in current ED...
Extremely expensive ship with very high rebuy cost should be extremely strong, this is normal and naturall. But cellbanks are wrong way to do that.
 
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Are you trolling or just really special?

What don't you understand?

If there is other anaconda's on the same combat zone you should not be able to face more than 2 of them. With SCB you can and, in my opinion, I don't think it's normal.

BTW Thank you for the gratuitous insult. I thought I was having a meaningful discussion.
 
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Deleted member 102790

D
SCBs allow for:
- ability to fight longer in cz and hazres - so if it was nerfed this would be short battles and a massive waste of time continuously going back to the station
- give smaller ships like my fav the courier or other ships where you have made the loadout just for combat a chance (particularly if you wing up) against bigger ships that may have more of a trader loadout for example - so if it was nerfed forget about tackling bigger ships
- this would apply even if a clipper had its shields down you would not go near it without em...so that would be boring.
- its fun to change loadouts - so if they were nerfed this would be dead because people would not use nerfed ones so bingo all the same builds, boring!

On the other hand
- an example - going on to the Coriolis website I was able to see how a python could really do everything with a lot of SCBs and so it seems a bit unfair for FDLs

A possible solution
- would not a very simple RESTRICTION/BALANCING on the number/type of SCBs on the BIGGER SHIPS (as this seems to me from all the comments in the thread plus my own comments above eg no-one is complaining about SCB's on a cobra really upset me the other day are they?)
- this would nerf the python

Why ask FD to nerf a great feature that really enhances the gameplay (less time sink, more variety, another thing to use in the cockpit eg turning off/on modules while fighting!, more emphasis on loadout choices) rather than specific ships where the issue occurs?

I mean it is not a problem for the smaller ships, is it?

Is the issue just some ships can have it all so rather than role playing a trader, miner, bounty hunter or whatever a python can for example do the whole lot even better (depending upon skill level waiver V jones mentioned) than the dedicated fighter?

Isn't this just a balancing issue?

Or have I missed the point entirely?

waiver - I have only 2 ships the Imperial Courier and Imperial Eagle totaling $13 million plus another $3 mill cash with only a combat expert rating ;)
 
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What don't you understand?

If there is other anaconda's on the same combat zone you should not be able to face more than 2 of them. With SCB you can and, in my opinion, I don't think it's normal.

BTW Thank you for the gratuitous insult. I thought I was having a meaningful discussion.

I can't take on two Pythons much less two Anaconda's at once. Have you actually gotten to the point where this is a thing you have had to do? Because it doesn't seem like it.

- - - Updated - - -

SCBs allow for:
- ability to fight longer in cz and hazres - so if it was nerfed this would be short battles and a massive waste of time continuously going back to the station
- give smaller ships like my fav the courier or other ships where you have made the loadout just for combat a chance (particularly if you wing up) against bigger ships - so if it was nerfed forget about tackling bigger ships
- this would apply even if a clipper had its shields down you would not go near it without em...so that would be boring.
- its fun to change loadouts - so if they were nerfed this would be dead because people would not use nerfed ones so bingo all the same builds, boring!

On the other hand
- an example - going on to the Coriolis website I was able to see how a python could really do everything with a lot of SCBs and so it seems a bit unfair for FDLs

A possible solution
- would not a very simple RESTRICTION/BALANCING on the number/type of SCBs on the BIGGER SHIPS (as this seems to me from all the comments in the thread plus my own comments above eg no-one is complaining about SCB's on a cobra really upset me the other day are they?)
- this would nerf the python

Why ask FD to nerf a great feature that really enhances the gameplay (less time sink, more variety, more emphasis on loadout choices) rather than specific ships where the issue occurs?

I mean it is not a problem for the smaller ships, is it?

Is the issue just some ships can have it all so rather than role playing a trader, miner, bounty hunter or whatever a python can for example do the whole lot even better (depending upon skill level waiver V jones mentioned) than the dedicated fighter.

Or have I missed the point entirely?

Realistically, the FDL needs a boost. It needs to be faster and/or be more agile. As it stands its pretty pointless.
 
I can't take on two Pythons much less two Anaconda's at once. Have you actually gotten to the point where this is a thing you have had to do? Because it doesn't seem like it.

Ok I understood, I thought that you were saying that you couldn't without SCB but you could do that with them (still not a reason to insult).

Anyway I find the idea about SCB draining sys power not bad at all since you will have to deal with the drawbacks of using them.
 
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