The SCB (Shield Cell Bank) Thread

Well. We are happy with SCB's and the game is interesting for us. So what now cmdr?

Judging by recent polls, more people are unhappy with their current implementation than happy.

And I'd argue that those who fear change and difficulty would enjoy and play elite more if they were brought into line
 
Well. We are happy with SCB's and the game is interesting for us. So what now cmdr?
I'm not happy with SCB and they make game less interesting for me. I play a multiplayer game. Alway in open. I don't use them, but most of other players use them, so "don't use them" is not a solution, and feels like I'm limiting my options rather then selecting a viable option.
So why not to come up with a solution, that changes SCB to something that will actually give an option? Now it's just a mandatory module, and that is a problem.
 
I would honestly sponsor some of the Devs to play Eve for a few months, just so they could look at the detail and complexity of module statistics and variety that at the same time simplifies balance issues that CCP puts in their ships and combat modules. They could use a little inspiration.
 
I would honestly sponsor some of the Devs to play Eve for a few months, just so they could look at the detail and complexity of module statistics and variety that at the same time simplifies balance issues that CCP puts in their ships and combat modules. They could use a little inspiration.

I agree, i'm sure they don't have much time but they should take a few days with a veteran player of Eve online to show them all it's really rich content and customization for ships, not saying ED should be like Eve but they are a lot of good idea's in there.
 
What? A FAS isn't a good ship because of shields. It's because it's hull is amazing. So SCBs aren't really that useful. In fact it could be argued a shield isn't that useful on a FAS.

Which highlights a salient point. If people don't really understand the strengths of any one ship they want to impact, they're probably not in the best place to advise on it. No offence. :)

Frankly I much prefer FDs approach. Which at last mention was increasing the risk of damage/ upping the heat factor. That naturally governs how much each ship can use; this creates a much better risk/ reward offering.

And nerfing something to increase options? No. No one ever asks for a nerf to increase options. It's asked because the person doesn't like a mechanic, at all, or doesn't understand it, and wants it gone.

Changing the slot count reduces flexibility. Putting into a different slot class reduces flexibility. That's the point I am making. forcing constraints, naturally reduces flexibility.

Changing the dynamic. That's a whole different ball game. Changing how SCBs work would be a far more beneficial change.

Not much to add!! Rep
 
Judging by recent polls, more people are unhappy with their current implementation than happy.

And I'd argue that those who fear change and difficulty would enjoy and play elite more if they were brought into line

People who fear change and difficulty won't be won over by a change to shield cells. They are already quite happy in solo or a group like möbius.

The only people who get truely cut up about shield cells are those who want them gone. Period. No changes. No fixes. No tweaking. Just gone. Done. Out the door. Nerfing the crap out of everything isn't the automatic perfect answer.

You could be forgiven for thinking its some miracle cure based on the shear number of "I don't understand something so pls nerf" threads.

Anyone else realises they are an imperfect solution to the linear shield regen and solve existing issues, albeit in a somewhat polarising fashion.

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Note that the Python was always considers the all-rounder that was also a brawler. It's a general purpose vessel that can take on the heavy fighter role, miner, armed transport and it is _the_ 'conda killer. It's supposed to be a brute. Suggesting it should not be something it's always been and was always intended to be, makes very little sense.

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Unrelated, bravo that one guy who keeps saying putting SCBs into a utility slot solves the problem? Bravo; the logic fail - based on some ships having only 2 utility slots, and others that have 6 or more - seems to be entirely lost on them. :)
 
I've actually changed my mind on this issue..

I previously thought that SCB's should be moved to utility slots but now I just think things should be left as is. We are all used to the current system and can find ways to work around SCB stacking so why bother changing it?
 
I literally ran out of ammo trying to break through a battle conda's SCBs in my FAS the other day. 200 Plasma rounds and 60 railgun shots later, he still had full shields and several banks remaining. How exactly would being a better pilot help?

Any reasons for the rails and plasma over beam/ burst and rails or canon? Rails have a slow fire rate. As do plasma. Both do a lot of damage, but it's not constant and sustained. I've never had much success with such a combo.

Actually I'm confused why you also didn't think to ram. FAS has a great hull. It's quite good at a shoulder charge. Yes it will probably hurt. But your adversary would struggle to use banks of SCBs with no shield.
 
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Any reasons for the rails and plasma over beam/ burst and rails or canon? Rails have a slow fire rate. As do plasma. You won't out DPS shields without consistent fire.

Actually I'm confused why you also didn't think to ram. FAS has a great hull. It's quite good at a shoulder charge. Yes it will probably hurt. But your adversary would struggle to use banks of SCBs with no shield.

Plasma and rails have the best DPS in the game for C2/C3 slots respectively.

I did ram him several times. More than that would be suicide.

You cant get his shields down with 8x boosters and prismatics, and every time he goes below 1000MJ he activates 3 simultaneous banks
 
Plasma and rails have the best DPS in the game for C2/C3 slots respectively.

I did ram him several times. More than that would be suicide.

You cant get his shields down with 8x boosters and prismatics, and every time he goes below 1000MJ he activates 3 simultaneous banks

Battleconda. I understand. Such a thing would require sustained fire from groups of people, to have any real impact. FAS is exceptional but isn't perfect.
 
Plasma and rails have the best DPS in the game for C2/C3 slots respectively.

I did ram him several times. More than that would be suicide.

You cant get his shields down with 8x boosters and prismatics, and every time he goes below 1000MJ he activates 3 simultaneous banks

I wish i had prismatic shields on my conda. Not worth the grind on pp.
 
I literally ran out of ammo trying to break through a battle conda's SCBs in my FAS the other day. 200 Plasma rounds and 60 railgun shots later, he still had full shields and several banks remaining. How exactly would being a better pilot help?

Withouth polemic tone but...

do you realize that a battle conda A grade is over 400 Milion, while a Fas A grade is almost 50/60 milions?

You ca be a better pilot but if you are running against an opponent whose car is ten times better than yours it's very unlikly you'll have a chance to win.
 
I literally ran out of ammo trying to break through a battle conda's SCBs in my FAS the other day. 200 Plasma rounds and 60 railgun shots later, he still had full shields and several banks remaining. How exactly would being a better pilot help?

Maybe accept that your ship that cost 1/20th that of that Anaconda should not be able to easily kill it unless it makes a mistake. Why would you ever spend the half billion if any person in a Cobra can kill you? What exactly are we paying for?

It has:
A)more hardpoints. A lot more hardpoints
B)more power. MUCH more power
C)more shields, more than any other.
D)more hull strength

Why should you be able to win? Can you blow up an M1 from behind the wheel of a VW Golf?
 
I literally ran out of ammo trying to break through a battle conda's SCBs in my FAS the other day. 200 Plasma rounds and 60 railgun shots later, he still had full shields and several banks remaining. How exactly would being a better pilot help?
How's that song go? "Gotta know when to hold em, and know when to fold em..."
You were never meant to win that fight, it seperates experienced pilots from eager go getters. Size up your opponent and know when to run.
 
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