Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Not fun :
Go into solo mode and move cargo from a to b

Fun
A group of players is blockading the trade route so we need a group of defenders to break through the blockade and escort the trade ships through.
1/2 the traders need to outfit their trade Pythons and Conda's and bust up the blockade while the other group runs the trade route
Coordination needs to take place who is going to trade and who is going to equip for battle
communication needs to take place, to who is being interdicted where and needs help. Where were the pirates last seen.
man what a dynamic game experience this brings VS solo pick up 400 tons of meds bring to another station rinse repeat!


The most exciting, fun thing I have had happen to me in game was
I was running a trade route for the thousandths time and I got interdicted.
I am in a Python, I am like yawn ok so I guess I will get a little bounty on the way, I figure it is another AI cobra.
I deploy hard points and start to turn towards the enemy.
I get fired on and hit H to lock on to the nearest hostile.
The lock on display shows it is a CMDR that interdicted me and my shields immediately start dropping.
Stow hardpoints and simultaneously abort my turn towards the enemy and turn and boost away from him.
I start the spin up of my frameshift drive and still taking damage to my shields boost into frameshift.
2 more times I got interdicted and submitted and immediately run away (no turning towards the enemy anymore, as a CMDR is a real threat)
I finally made it to the station badly damaged but with my cargo intact.


What is interesting is you and others keep trying to force others to have "YOUR" type of fun, yet if we were to do the same to you, you'd raise all sorts of heck.. There are plenty of players who quite enjoy "moving cargo from a to b"
 
What I haven't seen clearly explained by advocates of the complete separation of the modes is exactly what that is meant to achieve.

What are the benefits?

Why is one background simulation being affected by all players such an anathema?

What does it matter if other players are playing for other factions in other modes? There will also always be plenty of players in those other modes playing to the benefit of their faction as well as against.
 

palazo

Banned
What is interesting is you and others keep trying to force others to have "YOUR" type of fun, yet if we were to do the same to you, you'd raise all sorts of heck.. There are plenty of players who quite enjoy "moving cargo from a to b"

You always feel compelled friend, are suggestions, you are very sencible.
 

Robert Maynard

Volunteer Moderator
On the contrary I think the game should be radical changes in some way, both for the advocates of "solomode" and for the "open play".

.... and there are those who are quite happy with the three game modes, single shared galaxy state and the ability to mode switch on a session-by-session basis - Frontier included, from what they have said recently on the topic.
 
No need to remove all aggressively, modifications can be made to notify the user that certain tasks can only be performed in open mode.

And the changes are reflected in the SOLO MODE.

OpenPlay -------------------------perform changes -------> SoloMode and Private Group
Solomode and Private Group----------not/changes------------>Open Play.

In this way you would always play "SOLOMODE" updated and you could keep playing in your favorite mode.
Without affecting other players with your changes.

In other words, you want to make it so that Open is the only "true" mode to play, and reduce players that prefer Solo or Group into second class players unable to fully interact with the game. To ruin the game for everyone that doesn't think like you, everyone that doesn't think that Open is the one and only mode, in order to force them into Open and be unwilling content for you.

Because your proposed "improvements" would be basically ruining the game for many that purchased it for the freedom in choosing who to play with it promised.

ED, thankfully, isn't the kind of game you seem to be proposing. Instead, it's a game that everyone can enjoy on their own terms, regardless of which mode they prefer.
 
Part of is this mindset of "if you hide from me and I can't shoot you then you can't be in my game" which is equally and oppositely countered by "if you want to shoot me then I don't want you in my game so I play Solo" from the simplistic mindset that cannot comprehend "the game has multiple modes and anyone can play any of them any time anyone likes!"
 
On the contrary I think the game should be radical changes in some way, both for the advocates of "solomode" and for the "open play".


I had enough of "radical changes" in SWG.. you "radical change" the game then it is not the game most people bought. Changes are good, updates are good, radical changes.. not
 
It's good that you have found enjoyment in the game. It's also the case that not everyone finds the same things enjoyable in the game.

Agreed then Frontier should not be advertising ED as an "MMO"
This half baked game play is well just half baked!!!!
What is the old saying
You can make some of your customers happy some of the time. but not all of your customers happy all of the time. Something like that
I think they should make "their target customers" happy all the time and get rid of whatever content is not in line with whatever they decide the "target audience is"
Don't sell a game as an "MMO" with
instancing
peer to peer networking that provides "features" such as
Combat logging
IP blocking
Randomly disappearing players in combat or in your Wing
the lack of group finding, matchmaking, common MMO tools in the game

Don't sell a solo game that
The enemy doesn't scale to your exact skill level, ship level, gear level
With dull, mindless missions that present no challenge
that has a PVP mechanic


So far as a solo game I find ED a failure, and as an MMO I find Ed as a failure. Either as solo or MMO ED has the potential to be a great game! Right now it is just unrealized POTENTIAL!
 
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Robert Maynard

Volunteer Moderator
Agreed then Frontier should not be advertising ED as an "MMO"
This half baked game play is well just half baked!!!!
What is the old saying
You can make some of your customers happy some of the time. but not all of your customers happy all of the time. Something like that
I think they should make "their target customers" happy all the time and get rid of whatever content is not in line with whatever they decide the "target audience is"
Don't sell a game as an "MMO" with
instancing
peer to peer networking that provides "features" such as
Combat logging
IP blocking
Randomly disappearing players in combat or in your Wing
the lack of group finding, matchmaking, common MMO tools in the game

Don't sell a solo game that
The enemy doesn't scale to your exact skill level, ship level, gear level
With dull, mindless missions that present no challenge
that has a PVP mechanic


So far as a solo game I find ED a failure, and as an MMO I find Ed as a failure. Either as solo or MMO ED has the potential to be a great game! Right now it is just unrealized POTENTIAL!

You must have missed my response to your last comments about E: D being an MMO here.
 

palazo

Banned
In other words, you want to make it so that Open is the only "true" mode to play, and reduce players that prefer Solo or Group into second class players unable to fully interact with the game. To ruin the game for everyone that doesn't think like you, everyone that doesn't think that Open is the one and only mode, in order to force them into Open and be unwilling content for you.

Because your proposed "improvements" would be basically ruining the game for many that purchased it for the freedom in choosing who to play with it promised.

ED, thankfully, isn't the kind of game you seem to be proposing. Instead, it's a game that everyone can enjoy on their own terms, regardless of which mode they prefer.

So you do not enjoy the "SOLOMODE"?


You feel you can not do anything but change everything in the game, you just give your head against the wall, the game has a lot to do in "modosolo".
even your finances could continue to grow and be reflected in the openplay if one day decide to enter.

We could make a list of things that need to be synchronized and those not. I'm not sure of all.

I do not think that everything is due to synchronize in the same direction.
But all in either direction is wrong, you can not kill my faction NPC without me to defend him space.

Making these changes promotes new gameplay modes in both open and solomode, and now everything is not going well because some players are getting bored.
if not your case I accept it, but you pretend not keep everything as this only because you gave your "solomode".
 
Not fun :
Go into solo mode and move cargo from a to b

Fun
A group of players is blockading the trade route so we need a group of defenders to break through the blockade and escort the trade ships through.
1/2 the traders need to outfit their trade Pythons and Conda's and bust up the blockade while the other group runs the trade route
Coordination needs to take place who is going to trade and who is going to equip for battle
communication needs to take place, to who is being interdicted where and needs help. Where were the pirates last seen.
man what a dynamic game experience this brings VS solo pick up 400 tons of meds bring to another station rinse repeat!

That's your view. It's absolutely valid.

My view is:

FUN:

Having the ability to go where I like without others demanding I play in their style.
Being able to play when I like, rather than having to book in a particular time.


NOT FUN:

Having to work in a particular way with others, being reliant on their honesty and skill.
Being told I can't go/will be attacked if I go to a particular area, because people have claimed it.

That's my view. It's also absolutely valid.

What works for you will not work for other people. Separate modes are the right option.

Cheers, Phos.
 
What is interesting is you and others keep trying to force others to have "YOUR" type of fun, yet if we were to do the same to you, you'd raise all sorts of heck.. There are plenty of players who quite enjoy "moving cargo from a to b"

Indeed. Despite being years old, Eurotruck Simulator 2 often pops into the top played 25 games on Steam, a position ED was never able to climb to, not even after every ED player received a free Steam key.

I had enough of "radical changes" in SWG.. you "radical change" the game then it is not the game most people bought. Changes are good, updates are good, radical changes.. not

The only MMO I can think of that went through radical changes without making a mess out of it was Final Fantasy XIV. And it only managed that because Square has deep pockets and was more worried about how a bad Final Fantasy XIV would damage the brand than with the cost of revamping the game, to the point they sent the game back into active development.

So, the chances of "radical changes" ending badly are already high by their very nature. Plus, a change to this specific part of the game core is likely to deeply put off every player that prefers Solo and Group modes.
 
You must have missed my response to your last comments about E: D being an MMO here.

Nope I didn't miss your comments, My thoughts on your comments are this!
MMO is in the main description
can play solo is the "fine print"
I expect the main description holds more weight than the fine print, am I wrong for expecting that? I don't think so
Can play solo doesn't mean that solo mode is going to "undermine" the MMO world
Solo mode can be a story line like Star Citizen is implementing. You can play the story campaign solo but if you go to the world it is an MMO!
That is what the advertising said to me! If it is lies or false advertising then who's fault is that!
I can take responsibility for falling prey to the false advertising but it still doesn't leave me with a happy feeling and my reviews and comments are going to reflect this!
So from here they can
A: develop the game into an MMO as advertised
B: drop the MMO advertising and make a solo game
C: keep the MMO advertising and maybe sell a few copies they otherwise wouldn't have but face the negative publicity that they earned with their false advertising!


Is it not blatantly obvious that the reason why we have thousands of threads on this topic is because neither side is happy and both sides are posting their frustration out on the forums. Instead of playing ED they are posting here. If they just picked a route and stuck with it then the opposing side would leave to greener pastures and the remaining player base would be happy. They continue to half bake the game to try and make it something for everyone and just make a mess!
 

palazo

Banned
I had enough of "radical changes" in SWG.. you "radical change" the game then it is not the game most people bought. Changes are good, updates are good, radical changes.. not

It would not be such a radical change in terms of programming, you can do it gradually, not in the gameplay, it is not necessary to change the way you play and the main plan.
It is radical in terms of all new forms of play that appear in the openplay.

Mouse, get tired, you're harder than marble. hehe no offense :))).

You can make changes to this that are not doing well and have many players leave the game does not continue to happen or you can stay with your soloplay and openplay like this without anyone.
Are also updates.

I completed my PvP day in this thread, and also my English class, see you tomorrow.

Sorry for be so bad with the English.

HEHEHEH.
 
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I am going to just let you respond to him Robert.. I don't feel like getting a warning or worse because someone is being obstinate.

You want a solo mode, you have a solo mode.
OF course anyone that wants that is righteous and not a griefer and is in the "right" ]
Oh but the "vision" The "dream" of ED isn't this or that !
and anyone that is in the other camp is obstinate!
OF course Of Course they are ROFL
You have what you want, the way you want the MMO/PVP/group interaction players don't!!!
If you have what you want of course you want NO CHANGEs and everyone should just shut up and except they way it is and move on!
IF you want changes the coin is flipped a little differently!! and "shut up", "go away" just accept it" doesn't really work here does it !!!
There is a reason those that want PVP/MMO/group interaction don't just go away, we want change!
 

Robert Maynard

Volunteer Moderator
Nope I didn't miss your comments, My thoughts on your comments are this!
MMO is in the main description
can play solo is the "fine print"
I expect the main description holds more weight than the fine print, am I wrong for expecting that? I don't think so
Can play solo doesn't mean that solo mode is going to "undermine" the MMO world
Solo mode can be a story line like Star Citizen is implementing. You can play the story campaign solo but if you go to the world it is an MMO!
That is what the advertising said to me! If it is lies or false advertising then who's fault is that!
I can take responsibility for falling prey to the false advertising but it still doesn't leave me with a happy feeling and my reviews and comments are going to reflect this!
So from here they can
A: develop the game into an MMO as advertised
B: drop the MMO advertising and make a solo game
C: keep the MMO advertising and maybe sell a few copies they otherwise wouldn't have but face the negative publicity that they earned with their false advertising!


Is it not blatantly obvious that the reason why we have thousands of threads on this topic is because neither side is happy and both sides are posting their frustration out on the forums. Instead of playing ED they are posting here. If they just picked a route and stuck with it then the opposing side would leave to greener pastures and the remaining player base would be happy. They continue to half bake the game to try and make it something for everyone and just make a mess!

From the main page of www.elitedangerous.com :

Massively Multiplayer
Experience unpredictable encounters with players from around the world in Elite: Dangerous’ vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.

Solo is hardly in the "fine print".

Solo mode is not a story mode - it has been described from the outset as playing the same game in the same shared galaxy state - just with no other players. There is no story mode in Elite: Dangerous.

Reading MMO and assuming that it meets with your interpretation of what other MMOs entail is something you did. The fact that even on the Steam page the game is described as "Single Player; Multi-Player; MMO; Co-op", in that order, indicates that single player is not hidden in the fine print.

Alternatively, Frontier may well select:

D: Continue to develop the game that they envisioned over two and a half years ago.

It is obvious that some players would prefer that the game was Open only with no option for players to play in Solo or Private Groups. It is also obvious that those players are frustrated by the P2P/Server-Lite networking model that Frontier selected for the game as instancing, like the different modes, also means that not all players in the same system as them will be able to be interacted with. The fact that all platforms will share the sale galaxy state and that we do not expect to cross-play with the console versions will only add to the number of players who cannot be directly opposed.

Frontier have picked a route and would seem to be sticking with it - the fact that that route does not meet with the expectations of some players who have not understood the ramifications of the game's core features is unfortunate but is also unlikely, in my opinion, to lead to the game being changed to suit them.
 
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