Pad blockers? We don't want them in Solo, they'll lower the tone!... i suppose that hurling the pad blockers into the living hell that solo is would have been justified.
Pad blockers? We don't want them in Solo, they'll lower the tone!... i suppose that hurling the pad blockers into the living hell that solo is would have been justified.
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Or have the hangar section transition people to a Solo instance out of the way - freeing the pad for anyone else to use in multiplayer modes by using your idea of auto enter.
I kinda like this idea. And I do think reducing the penalty for death would bring more people into Open (or, rather, drive less players away from Open).Simple solution to fix boredom in this game. Remove credits out of the equation, why do we have to even have insurance? Why not choose respawn in 60 minutes with no cost, 30 minutes 1% insurance, 15minutes 2.5% insurance and instant 5% insurance (normal cost).
But not this one, obviously; being able to avoid some kinds of players that congregate in Open is very important for my enjoyment of the game. Besides, I don't think Frontier can even legally remove Solo from the game without running afoul of both consumer and child protection laws, due to having advertised and sold this game as a single-player PEGI-7 rated game.Give open play as the only mode and people won't be losing money and you won't have endless suicidal respawners.
If this were true, then Frontier would deserve to be sued out of existence. They made a specific promise to keep the game DRM-free, which is even reflected in the wording of the Kickstart rewards. If implementing DRM was a reason behind making the game online-only then it would have been pure and blatant fraud.3 letters : DRM
Nothing else. They got buttd, i guess they have right to be angry.
<grins wryly> See my sig!Agreed- and simply ignoring the problem won't make it "go away", either.Well...FD have consistently overestimated the rationality of their customer base. It's all a bit naive really.
Sooner or later- FD is going to have to address this, and it doesn't mean they have to "take sides", but rather give players an actual choice of playstyle instead of pidgeonholing everyone into one or the other. I've got a sneaky suspicion that they'll just wait for everything to die out... milking the expansions for as much as they can and eventually the game will die a slow, withering death.
I really feel bad for the backers, if that's the case- and I'd gladly love to see the day where I can eat my words.
(sig reads - Their dreams a tattered sail in the wind!)
Those things will - I hope - have the following results:
- nothing much changes for players who play SOLO or in a PvE private group (nothing would change if the cargo insurance is part of the PF membership)
- players don't self-destruct if pirated by an other player as they would not get the insurance for the cargo
- players won't get less upset if they get destroyed by an other player as they won't get hurt that much
- players would be more willing to give real pirates cargo as the cargo is covered by the insurance
- players who kill just to make others feel bad would have less motivation to do so
All those...those...words...when I install any program...mean nothing.
What if interdiction gave a 20% chance of the aggressors ship exploding under the strain of the tether?
Imagine, you're in a T6, up comes the mini game and you fail it.... you drop back to normal space, then suddenly your ship gets pelted with debris from the attacking ship.
All you can make out is the frozen dead body of the pilot, and there account suffers an automatic CMDR deletion due to the horrific style they died (no escape pod in that situation).
Wonder how many people would still want to randomly kill for no reason then![]()
good point.
NOBODY in their right mind would buy a game and then have the game show you a forty five page document and tell you that you must agree or not play the game.
i mean, that's ridiculous that people would be required to agree with some long and verbose contract to use any piece of software.
it would never happen in reality.
There's an official statement on exactly what constitutes griefing? Links, please....![]()
..and where were the bans and reprimands to the player group?
Yep, this might make me avoid self-destructing. I would, instead, engage reverse thrust, drop whichever cargo the pirate demanded, shoot or run over it to destroy it, and proceed to try to ram the pirate, forcing him to either destroy me (triggering the free replacement, and a bounty for him) or flee.
Not every player is willing to play along with pirates. I, personally, would rather be back to a Sidey than let a player pirate get even a single cannister of biowaste from me.
Nope, and not many of the words you read afterwards (one here) mean anything either.
Actually, they seem to have done something along those lines in 1.4. Interdictions are both extremely difficult to win, and extremely difficult to evade, (not exactly sure how that works, but hey), and when you fail to interdict a target, you are dropped out with 4 or 5 percent ship damage. Not quite as extreme as your idea.
Maybe after all, the NPCs are getting fed up of being griefed by the CMDRs and this is how they plan to change the balance.![]()
As we say in Texas: Ah Hell no! I don't agree with that statement even in the slightest. I'll be blunt. IMHO, open is for griefers and fools, with virtually no middle ground to speak of. See all the threads last week crying about CODE at Hutton? Notice that I'm not in any of them? Because I'm not stupid enough to bolster their egos and add to the alleged 500+ ships they claim to have taken down. Those that did are just fools in my opinion, you didn't prove a thing, but you gave CODE plenty to mock you about, and they did. You aren't adding to your own gaming experience by feeding a beast like that, you're relegating yourself to content for other players, and I for one refuse.
Ummmm... no, not agreed at all. Open, as stated time & again by other "open advocates" is as risk-free " as solo/group as long as you go a couple hundred light years out" (that "risk-free" is slightly biased; there's still NPCs and, recently, wings of higher-ranked NPCs).
I'd like ship sizes to be considered.
If you were in a VW Golf, you threw a grappling hook at a class 1 or 2 HGV on the M1 going 50 mph and slammed on your brakes, imagine the mess your car would make as it was torn to bits by the HGV or just dragged along behind it.
I was trying to figure out a way to describe CODE without getting a forum infraction, but I gave up. It should be enough to say that removing them from my game, by any possible means (that don't involve interacting with them), is sure to make the game more enjoyable for me. And that I will kick and ban from any game server or group I'm managing, in any game I'm playing, any player that I discover is active in CODE or any similar group.From what I can tell, the CODE consist of nice people who just play the game as they please.
I'd like ship sizes to be considered.
If you were in a VW Golf, you threw a grappling hook at a class 1 or 2 HGV on the M1 going 50 mph and slammed on your brakes, imagine the mess your car would make as it was torn to bits by the HGV or just dragged along behind it.
What if interdiction gave a 20% chance of the aggressors ship exploding under the strain of the tether?
Imagine, you're in a T6, up comes the mini game and you fail it.... you drop back to normal space, then suddenly your ship gets pelted with debris from the attacking ship.
All you can make out is the frozen dead body of the pilot, and there account suffers an automatic CMDR deletion due to the horrific style they died (no escape pod in that situation).
Wonder how many people would still want to randomly kill for no reason then![]()
Well, if you are suggesting this totally earnestly, then the problem is, that while it adds some realism, it also potentially messes up lots of game play. It would make pirate lord assassinations problematic, as they are always in Anacondas.
I'd hate for FD to implement more 'stuff' to try and stop people being people (which they will never be able to do) and end up just making the game less fun for everyone else.
I don't know where you are playing, but I myself have not seen any griefers in the game so far.And by definition: destroying a palyer's ship is not griefing, it is simply a rule of the game.
The CODE isn't griefing as well. In my opinion the CODE adds some spice to ED and makes a dynamic challenge out of important and lucrative grind spots. For those who don't want tthe challenge, they can easily go solo and there is no problem with this specific case. From what I can tell, the CODE consist of nice people who just play the game as they please.
Now for my reasoning: Singleplayer was always the beginner mode, not only in ED. I have started with singleplayer to get used to the mechanics and some practice with the basics. Until now, I have not seen any (storyless) game that is meant to be singleplayer with a multiplayer feature.
Group mode is co-op ... even easier than solo. Open is the common mode, more or less the place where stuff happens and where I myself can get the most fun out of the gamePlayer interactions are making things exciting.
To conclude: Singleplayer is the beginner mode to get used to a new game. It allows for a peaceful environment if the player is not ready for a challenge yet. NPCs are not dangerous, they never were (unless having incredible godlike stats ... sidey VS NPC Anaconda is indeed a challenge). Open is the palce for everything: Co-op, PvP and solo ... it combines all modes in one and players still can choose where and when they want to play.
Uhm ... I don't know if you are being honest when stating that NPCs are a challenge/threat/danger. NPCs are obviously no challenge, they are meant to give the player a little force that acts against him/her but will never be enough to stop the player's progress. You simply won't be blown up but a ship being equal to yours in ED. NPCs are meant to fail against a PC (I would highly appreciate if they were not!).
Players are usually equal to eachother that means a challenge/equal force is applied against the player. To stand a chance against this bigger force, the player has to have a little bit of experience as a newbie will never be able to overcome this bigger 'player force'.
Those feeling not ready to be able to compete can use the singleplayer or co-op mode to improve, making them the beginner mode (or the practice mode) to train a player's skills.
As staed above: Open is the normal mode as it combines every mode in one: open, co-op and solo. Players can decide to play co-op, solo or PvP and even co-op PvP. My definition of normal mode in this case means that every feature is included (mode-wise), so you don't have to switch between the ED modes to get or get not something.![]()
Open is the normal mode as it combines every mode in one: open, co-op and solo. Players can decide to play co-op, solo or PvP and even co-op PvP. My definition of normal mode in this case means that every feature is included (mode-wise), so you don't have to switch between the ED modes to get or get not something.![]()
As staed above: Open is the normal mode as it combines every mode in one: open, co-op and solo. Players can decide to play co-op, solo or PvP and even co-op PvP. My definition of normal mode in this case means that every feature is included (mode-wise), so you don't have to switch between the ED modes to get or get not something.![]()
What difference is there between Open mode and a Private Group - in terms of features?
A commander can kick people out of private groups themselves, so have control. A commander who starts a group can choose who is allowed in. In Open, they cannot.