Just when I was about to comments things have slowed down somewhat in here - we may soon have some new participants;
https://forums.frontier.co.uk/showthread.php?t=170808
https://forums.frontier.co.uk/showthread.php?t=170808
Just when I was about to comments things have slowed down somewhat in here - we may soon have some new participants;
https://forums.frontier.co.uk/showthread.php?t=170808
I put a little diversion sign upgotta keep the new blood coming in. t
Excellent - I'll get the kettle on - does anyone have any "welcome" bunting we can put up?
Okay fair enough
Excellent - I'll get the kettle on - does anyone have any "welcome" bunting we can put up?
I think a lot of griefing would be sorted out by having better servers so we don't have all the instancing problems. My wing had yet another fallout last night after travelling for four hours, first to Leesti hoping to meet player pirates, then to 34 Pegasi (another known battle zone) and finally to Rhea (Winters' capital), where one of the wing became so frustrated he shot an expert level player in an asp without making a demand (drop your media materials etc). I have a couple of 'griefers' on my friend list and I have quizzed them about their chosen 'path' in elite (these two are killers rather than cheats or exploiters) and it is frustration with finding players like themselves to fight, that has made them shoot anything they run into. I'm not defending this (and I actually fight these guys in-game), merely suggesting that if servers were better, the open world might become a little more...chivalrous.
It seems like a pretty good reason to me. To give a better metaphor, it's like going to a nice bar because you want a good craft beer, only to find every bar closed so you settle for some garbage beer from the convenience store. You can't get what you want so you settle for a lesser version of it.I'm sorry but this is a poor and rather lame excuse, akin to traveling a long distance to visit a house of ill repute hoping to have intimate relations with one of it's workers. When you get there you become frustrated to find that it has been closed down so you take those frustrations out on the first female you meet. You then proceed to tell the judge that your actions are not your fault but those of the city because they shut the house down and you were not able to relieve your urges. You are trying to blame everything except the actual problem..
I think a lot of griefing would be sorted out by having better servers so we don't have all the instancing problems. My wing had yet another fallout last night after travelling for four hours, first to Leesti hoping to meet player pirates, then to 34 Pegasi (another known battle zone) and finally to Rhea (Winters' capital), where one of the wing became so frustrated he shot an expert level player in an asp without making a demand (drop your media materials etc). I have a couple of 'griefers' on my friend list and I have quizzed them about their chosen 'path' in elite (these two are killers rather than cheats or exploiters) and it is frustration with finding players like themselves to fight, that has made them shoot anything they run into. I'm not defending this (and I actually fight these guys in-game), merely suggesting that if servers were better, the open world might become a little more...chivalrous.
It seems like a pretty good excuse to me. To give a better metaphor, it's like going to a nice bar because you want a good craft beer, only to find every bar closed so you settle for some garbage beer from the convenience store. You can't get what you want so you settle for a lesser version of it.
It seems like a pretty good reason to me. To give a better metaphor, it's like going to a nice bar because you want a good craft beer, only to find every bar closed so you settle for some garbage beer from the convenience store. You can't get what you want so you settle for a lesser version of it.
Did you not read his post? He said he was lookibg for player pirates to hunt first, when he couldn't find them, he started looking for PP targets. Both seem pretty legit for pvp..
You've given us the EXACT reason why people move. Then asked for the game to be tweaked so "your friends" have more targets.
We need less of those types in open, for it to grow - not more ways to kill players for no reason.
So ED does not freely offer pvp willing or otherwise? That's news to me.almost right, apart from you missed that the second "lesser" place did not willingly sell anything - it was taken without asking.
nice how you missed that key bit of information out
understand the grievances Open players have.
Did you not read his post? He said he was lookibg for player pirates to hunt first, when he couldn't find them, he started looking for PP targets. Both seem pretty legit for pvp.
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So ED does not freely offer pvp willing or otherwise? That's news to me.
1) fair enough I did miss that part. I thought you were talking about derrida directly.1) You seemed to have stopped reading before the line: "I have a couple of 'griefers' on my friend list and I have quizzed them about their chosen 'path' in elite (these two are killers rather than cheats or exploiters) and it is frustration with finding players like themselves to fight, that has made them shoot anything they run into."
So my point stands.
2) Gave up on your own metaphor have you? If you'd read what Mouse wrote, his stated lack of a willing target (in response to what I also responded to), to go and take it out on an unwilling one - when you decided to rework it into your own words - you missed the unwilling part in your rework.
1) there are no unwilling participants in elite.
....
2)By clicking open they are willingly allowing pvp to happen to them, that is why I didn't include it in my reworking, there are no unwilling participants in elite.
Open players like myself, that want PVP aren't typically against there being multiple modes in this game. What the majority of us don't like, is players being able to switch back and forth, at will, over and over, to avoid all the challenges that come with being in a multiplayer universe where the stakes and dangers are significantly higher. A LOT of players start out in open, but ditch into solo the second they see any kind of conflict in a system they want to travel through... then once they drop into the space station, BOOM.. they are back in open again, safe behind the walls of the station. How is this type of game play good for the community at all? In any way?