Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Okay fair enough

If you prefer PvE there's a dedicated group called Mobius with thousands of members, where PvP is only allowed in conflict zones. It's a more exclusive and upmarket version of open, you must wear a tie to play though.

<extends pinky and sips tea>
 
I think a lot of griefing would be sorted out by having better servers so we don't have all the instancing problems. My wing had yet another fallout last night after travelling for four hours, first to Leesti hoping to meet player pirates, then to 34 Pegasi (another known battle zone) and finally to Rhea (Winters' capital), where one of the wing became so frustrated he shot an expert level player in an asp without making a demand (drop your media materials etc). I have a couple of 'griefers' on my friend list and I have quizzed them about their chosen 'path' in elite (these two are killers rather than cheats or exploiters) and it is frustration with finding players like themselves to fight, that has made them shoot anything they run into. I'm not defending this (and I actually fight these guys in-game), merely suggesting that if servers were better, the open world might become a little more...chivalrous.


I'm sorry but this is a poor and rather lame excuse, akin to traveling a long distance to visit a house of ill repute hoping to have intimate relations with one of it's workers. When you get there you become frustrated to find that it has been closed down so you take those frustrations out on the first female you meet. You then proceed to tell the judge that your actions are not your fault but those of the city because they shut the house down and you were not able to relieve your urges. You are trying to blame everything except the actual problem..
 
I'm sorry but this is a poor and rather lame excuse, akin to traveling a long distance to visit a house of ill repute hoping to have intimate relations with one of it's workers. When you get there you become frustrated to find that it has been closed down so you take those frustrations out on the first female you meet. You then proceed to tell the judge that your actions are not your fault but those of the city because they shut the house down and you were not able to relieve your urges. You are trying to blame everything except the actual problem..
It seems like a pretty good reason to me. To give a better metaphor, it's like going to a nice bar because you want a good craft beer, only to find every bar closed so you settle for some garbage beer from the convenience store. You can't get what you want so you settle for a lesser version of it.
 
Last edited:
I think a lot of griefing would be sorted out by having better servers so we don't have all the instancing problems. My wing had yet another fallout last night after travelling for four hours, first to Leesti hoping to meet player pirates, then to 34 Pegasi (another known battle zone) and finally to Rhea (Winters' capital), where one of the wing became so frustrated he shot an expert level player in an asp without making a demand (drop your media materials etc). I have a couple of 'griefers' on my friend list and I have quizzed them about their chosen 'path' in elite (these two are killers rather than cheats or exploiters) and it is frustration with finding players like themselves to fight, that has made them shoot anything they run into. I'm not defending this (and I actually fight these guys in-game), merely suggesting that if servers were better, the open world might become a little more...chivalrous.

So, instead of struggling to find people to make miserable, you want the servers improving so your friends can have lots of people to make miserable?
Because that is how that reads - they get upset they cannot find people to kill for no reason, so you want better servers so they don't have to travel to find people to kill for no reason.

What next, want us all to just line up for "your friends" ?
I'd sooner they quit in frustration now then have half the player base leave because of them, then they quit in frustration after there is no one left to gank for no reason - why delay the inevitable? Better for it to happen now while there still is a player base left in my opinion.

I mean, honestly - this is why groups like Mobius are becoming more and more popular, why people use private groups with just real life friends.
You've given us the EXACT reason why people move. Then asked for the game to be tweaked so "your friends" have more targets.

We need less of those types in open, for it to grow - not more ways to kill players for no reason.
 
It seems like a pretty good excuse to me. To give a better metaphor, it's like going to a nice bar because you want a good craft beer, only to find every bar closed so you settle for some garbage beer from the convenience store. You can't get what you want so you settle for a lesser version of it.

How is that a good excuse and how does that metaphor work? Your metaphor would work with trading, but NOT with griefing. More akin to you are privateering/ pirating and can't find the Spanish Treasure Fleet so you just blow away a English sloop "just for being there" and wonder why you suddenly stripped of your Marque and hunted by the Royal Navy.
 
It seems like a pretty good reason to me. To give a better metaphor, it's like going to a nice bar because you want a good craft beer, only to find every bar closed so you settle for some garbage beer from the convenience store. You can't get what you want so you settle for a lesser version of it.

almost right, apart from you missed that the second "lesser" place did not willingly sell anything - it was taken without asking.
nice how you missed that key bit of information out
 
Last edited:
.
You've given us the EXACT reason why people move. Then asked for the game to be tweaked so "your friends" have more targets.

We need less of those types in open, for it to grow - not more ways to kill players for no reason.
Did you not read his post? He said he was lookibg for player pirates to hunt first, when he couldn't find them, he started looking for PP targets. Both seem pretty legit for pvp.

- - - Updated - - -

almost right, apart from you missed that the second "lesser" place did not willingly sell anything - it was taken without asking.
nice how you missed that key bit of information out
So ED does not freely offer pvp willing or otherwise? That's news to me.
 
Last edited:
understand the grievances Open players have.

I'm not so sure.

Every time I bring up my opinion about solo.vs.group, I hear all the solo players yell something like "I don't want to play in open! I only want to play in solo!".... even though nowhere has anybody said that solo shouldn't exist. I think anybody that wants to play this game in solo, should totally be able to. That isn't what the debate is about.

Open players like myself, that want PVP aren't typically against there being multiple modes in this game. What the majority of us don't like, is players being able to switch back and forth, at will, over and over, to avoid all the challenges that come with being in a multiplayer universe where the stakes and dangers are significantly higher. A LOT of players start out in open, but ditch into solo the second they see any kind of conflict in a system they want to travel through... then once they drop into the space station, BOOM.. they are back in open again, safe behind the walls of the station. How is this type of game play good for the community at all? In any way?

Here is how I think the game would be best:

1) You get 1 commander slot with the game, but can purchase 1 additional.
2) The two commander slots cannot be used in the same mode. I.E., if your #1 commander slot was chosen to be in open, your additional slot must be in solo, or vise versa.
3) When you choose your mode for your commander slot, that commander is permanently in that mode. No changys!
4) Fdev needs to make pirating NPCs a viable option. If NPC traders traded in similar types and quantities of commodities that players do, us pirates wouldn't hone in so strongly on the hollow squares. Pirates would inevitably spread out more across the vast systems, instead of congregating around the most player populated systems.
5) Fdev needs to change the availability of landing pads at outposts, so an outpost cannot be locked up for long periods of time. Maybe on outposts, you get lowered into the outpost automatically, and your 3 landing pad outpost then has room for 6, or 9, or however many ships at one time. The odds of having your docking denied would be significantly lower.

That is pretty much it, IMO. I think that the ability to swap back and forth REALLY detracts from the over-all game play. Again, I'll reiterate... I'm not against solo mode AT ALL.... only being able to go back and forth.
 
Last edited:
Did you not read his post? He said he was lookibg for player pirates to hunt first, when he couldn't find them, he started looking for PP targets. Both seem pretty legit for pvp.

- - - Updated - - -

So ED does not freely offer pvp willing or otherwise? That's news to me.


1) You seemed to have stopped reading before the line: "I have a couple of 'griefers' on my friend list and I have quizzed them about their chosen 'path' in elite (these two are killers rather than cheats or exploiters) and it is frustration with finding players like themselves to fight, that has made them shoot anything they run into."

So my point stands.

2) Gave up on your own metaphor have you? If you'd read what Mouse wrote, his stated lack of a willing target (in response to what I also responded to), to go and take it out on an unwilling one - when you decided to rework it into your own words - you missed the unwilling part in your rework.
 
1) You seemed to have stopped reading before the line: "I have a couple of 'griefers' on my friend list and I have quizzed them about their chosen 'path' in elite (these two are killers rather than cheats or exploiters) and it is frustration with finding players like themselves to fight, that has made them shoot anything they run into."

So my point stands.

2) Gave up on your own metaphor have you? If you'd read what Mouse wrote, his stated lack of a willing target (in response to what I also responded to), to go and take it out on an unwilling one - when you decided to rework it into your own words - you missed the unwilling part in your rework.
1) fair enough I did miss that part. I thought you were talking about derrida directly.

2)By clicking open they are willingly allowing pvp to happen to them, that is why I didn't include it in my reworking, there are no unwilling participants in elite.
 
Last edited:
1) there are no unwilling participants in elite.

Of course there are. Anyone clicking open would be foolish not to expect that anything could happen - but that isn't the same as consenting to anything that may happen.

As we know PVP is effectively optional in open - and that's how it should stay.
 
....

2)By clicking open they are willingly allowing pvp to happen to them, that is why I didn't include it in my reworking, there are no unwilling participants in elite.

Now that was my opinion a long time ago, but I've since come to understand that the risks / dangers of playing with others in an open game is not explained upon first joining the game - so people are blindly and unwillingly putting themselves in the line of fire because they do know or understand open PvP means you can and will be shot for no reason other than being there.

If that was explained before people joined open for the first time, I'd be right back to saying to people "You play in open, you suffer open play" and have no sympathy for them. But as it stands, a brand new copy of the game gets sold - the buyer (if they have not come to the forums yet) has no idea what it means to click "Open" on the menu.

So, there are unwilling targets out there - but I'm sure the people on Derridas friends list will educate them right out of the game.
 
Open players like myself, that want PVP aren't typically against there being multiple modes in this game. What the majority of us don't like, is players being able to switch back and forth, at will, over and over, to avoid all the challenges that come with being in a multiplayer universe where the stakes and dangers are significantly higher. A LOT of players start out in open, but ditch into solo the second they see any kind of conflict in a system they want to travel through... then once they drop into the space station, BOOM.. they are back in open again, safe behind the walls of the station. How is this type of game play good for the community at all? In any way?

The problem with that can be summed up by my own mode switching :

Play in open until Lave fills up with ramming griefers (pre speedlimit) use solo/group to bypass them and land/takeoff.

Occasionally forget to switch back, find the game is more enjoyable without having to bother running the at gauntlet stay with group, solo and open as I see fit.

If I was forced to pick one I'd go with solo, because mobius depends on a player who may leave and the griefers will find new ways to grief in open.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom